Dont think anyone can put up a good enough debate in favour of the current system vs a central trading house other than economic reasons.
The current system is literally horrendous and very tedious.
At least at the bank, you can set up a filtered search and then flick through your guilds without having to input all the data again.
If it was at least like that at every guild trader area then it would help so much but having to put in every detail of the item you want 5-6 times in every zone is such a hassle.
Just do a search for Trader, Trader Bids, Trader Cost, and you will see the clamour for change.
In each discussion there are those that post their absolute rejection of the idea that the System needs fixing, and the status quo is fine.
The Game in is current state and ever growing population demand an expansion to the fixed number of Traders at the very least.
I would hope this thread can have constructive ideas posted in response, and a curtailing of posts that, " All Is Well", because it clearly is not.
Those that follow the good,and bad of this issue know all the reasons for change.
Dummy Guilds
Gold Sellers
Very Rich Establishment vs Very Poor Startups
Finite number of Stalls vs Growing Population of Guilds
The list could go on and on
One idea that I think ZOS should implement soon would be to Stack Each Stall....allow 5 guilds per Stall. this would go a long way to fixing many issues.
The UI could stand some improvements as well.
Dont think anyone can put up a good enough debate in favour of the current system vs a central trading house other than economic reasons.
The current system is literally horrendous and very tedious.
At least at the bank, you can set up a filtered search and then flick through your guilds without having to input all the data again.
If it was at least like that at every guild trader area then it would help so much but having to put in every detail of the item you want 5-6 times in every zone is such a hassle.
Very Rich Establishment vs Very Poor Startups
Stopnaggin wrote: »The system we have is preferred. I will start out with a no to auction houses.
The current systems needs:
A better ui
A text search
Either a higher limit of players allowed to join a guild or more kiosks
A way to detect empty kiosk and award those to the next bidder
Allowing wandering merchant the ability to consign wares, maybe 10 to 15, for individuals.
Possibly add a bazaar to each major city with more kiosks, or just outside the city.
Just few ideas anyway.
Is this the same guy making these threads? The system works dude, get good at running a trading guild, get good at the politics and get good at mmo economics ffs. It's not hard. A global auction house will eventually kill this economy.
Dont think anyone can put up a good enough debate in favour of the current system vs a central trading house other than economic reasons.
The current system is literally horrendous and very tedious.
At least at the bank, you can set up a filtered search and then flick through your guilds without having to input all the data again.
If it was at least like that at every guild trader area then it would help so much but having to put in every detail of the item you want 5-6 times in every zone is such a hassle.
Get with the times. As of today, you don't have to put in the search details multiple times.
There's no real value to the current system. If addons and third party websites that turn the current system into a global auction house didn't exist, just about everyone would hate it, with very few exceptions.
Even the people who are dead-set against a global auction house will more often than not tell you that they use all sorts of third party addons and websites to quickly sort through all the listed items to find the best prices and/or undercut each other.
I think people just like the novelty of Guild Traders, but they use unofficial third party addons and websites because they don't actually like the Guild Trader system in practice.
In short: people use outside programs to circumvent the guild trader system. They basically cheat because the system sucks.
The game needs a global auction house.
What irritates me is you get people who say there aren't enough trader locations in the world because guilds can only hold 500 people and yet you go shopping and there's boatloads of empty traders out there.
There's no real value to the current system. If addons and third party websites that turn the current system into a global auction house didn't exist, just about everyone would hate it, with very few exceptions.
Even the people who are dead-set against a global auction house will more often than not tell you that they use all sorts of third party addons and websites to quickly sort through all the listed items to find the best prices and/or undercut each other.
I think people just like the novelty of Guild Traders, but they use unofficial third party addons and websites because they don't actually like the Guild Trader system in practice.
In short: people use outside programs to circumvent the guild trader system. They basically cheat because the system sucks.
The game needs a global auction house.
The game needs to incorporate AwesomeGuildStore into the UI. That's pretty much all.
How do these third party thingies even work? Do people just run around traders all day long to feed it data?
Dont think anyone can put up a good enough debate in favour of the current system vs a central trading house other than economic reasons.
The current system is literally horrendous and very tedious.
At least at the bank, you can set up a filtered search and then flick through your guilds without having to input all the data again.
If it was at least like that at every guild trader area then it would help so much but having to put in every detail of the item you want 5-6 times in every zone is such a hassle.
Get with the times. As of today, you don't have to put in the search details multiple times.
@Cryptical I'm on console genius
Tommy_The_Gun wrote: »The problem with trading guild system:
1. Only like 1 - 5 % of players can actually sell stuff. The only way for the rest of players to sell stuff is to spam chat with "WTS xyz" and hope for the best. This is the reason number 1 - lack of proper "trading" support for "solo" & "small guilds" players.
2. Even if you have a guild and some friends to join, then you almost have no chances to have a guild with a trading vendor NPC (even in some obscure place).
3. Trading guilds often (as far as I can tell) switch places in a "controlled" way. One time I saw a trading guild "A" in certain place, the day after it was guild "B" and after some time it was guild "A" again (the cycle repeats).
4. It is hard to stay in one guild for a longer period of time. If you are not lucky and you sell too little - you are kicked.
5. When trading guild is recruiting new players, usually they are looking for experienced traders. How someone "new" to trading is supposed to have any experience in selling stuff ?
Bottom line: this is just too closed and I would even dare to say "monopolized" system, that is simply too "hermetic". It is just too difficult (and sometimes even impossible) for new players (or just those who play for long time but they simply want to open a trading guild) to start and discover how it actually works.
Tommy_The_Gun wrote: »The problem with trading guild system:
1. Only like 1 - 5 % of players can actually sell stuff. The only way for the rest of players to sell stuff is to spam chat with "WTS xyz" and hope for the best. This is the reason number 1 - lack of proper "trading" support for "solo" & "small guilds" players.
2. Even if you have a guild and some friends to join, then you almost have no chances to have a guild with a trading vendor NPC (even in some obscure place).
3. Trading guilds often (as far as I can tell) switch places in a "controlled" way. One time I saw a trading guild "A" in certain place, the day after it was guild "B" and after some time it was guild "A" again (the cycle repeats).
4. It is hard to stay in one guild for a longer period of time. If you are not lucky and you sell too little - you are kicked.
5. When trading guild is recruiting new players, usually they are looking for experienced traders. How someone "new" to trading is supposed to have any experience in selling stuff ?
Bottom line: this is just too closed and I would even dare to say "monopolized" system, that is simply too "hermetic". It is just too difficult (and sometimes even impossible) for new players (or just those who play for long time but they simply want to open a trading guild) to start and discover how it actually works.
In each discussion there are those that post their absolute rejection of the idea that the System needs fixing, and the status quo is fine.