Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
- Flame Staves: Increases your single-target damage dealt by 4/8%.
- Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
- Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
Dragon Leap:
The damage and knockback from this ability and its morphs can no longer be dodged.
Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
This ability and its morphs can now be cast while are you immobilized.
Draconic Power
Coagulating Blood (Dragon Blood morph):
This morph now heals for a flat value (scaling with Spell Damage and Max Magicka), with that heal being increased by up to 33% based on your missing health.
This morph no longer grants the Minor Vitality buff.
Nope, I lied. Just deleted my mDK. I've got enough characters to worry about already. No need to split my time even more.Uriel_Nocturne wrote: »I may have to actually devote some time to my mDK for once. He's just been sitting idle for about a year now.
But the changes to my Templar are pretty ignorant across the board. The "Dev" commentary on the changes is cheap, cop-out B.S. in my opinion. Radiant Destruction needed no change in any way. And for those who may disagree with me, I do not PvP at all, and the PvE excuse about "forcing players to use more skills more often" is crap. RD has always been a finisher. It's not a Skill you start a combat with or use mid-combat, ever. So their very reasoning falls flat there as well.
No... the Templar changes are pretty *** across the board.