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No CP Adaption
Hello everyone,
with the upcoming (maybe) temporary removal of CP points everybody who wants to help the developers has to somehow tweak his build.
I see several main differences between CP and nCP. Most obvious is ressource management. I'm going to lose about 20% regen and about 16% cost reduction, the latter being the worse loss.
I plan on going full light to gain 6% cost reduction and 8% magicka recovery. I'm going to forfeit undaunted mettle and heavy/medium armor bonus deliberately in order to ease the stress on my magicka ressource pool during fights.
I am still evaluating if I switch one of three +179 spell damage enchants for 200sth cost reduction or +169 regeneration. Probably it's going to be cost reduction, looks more effective without CP on first glance.
Another big issue is the sick power of impenetrable and the massive crit nerf on nCP campaign. All crit builds will lose up to 25% of additional crit damage and 12% crit chance. Even in CP PvP the resistant star only mitigated half the effect of elfborn/precise strikes and literally nobody had 100 points there.
Now impenetrable builds will be much more effective and actually reduce my crit modifier way below the base of 1.5 on my NB. Transmutation will be the #1 combined damage mitigation and sustain set for light armor magicka builds (except probably for sorcs who benefit less from it).
This change will also massively nerf my healing as sorc/nb and be a real issue. I will probably switch bars on my sorc and shift dark conversion from overload to front bar.
What do you do? How do you alter your builds, if you play during the test event?
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