Strider_Roshin wrote: »Incap isn't OP. Stealth damage is OP. I would argue that the stun makes it a little over the top though, but considering how easy it is to dodge/block; it didn't need a cost increase. Remove the stun, and give it something else.
Incap wasn't why it received the increased cost, it was the frequency both morphs could be used.zos_ginabruno wrote:With the Nightblade’s high Ultimate generation, Death Stroke is available too frequently for how powerful it is. Increasing the cost keeps its current burst potential while making Nightblades think more tactically about when to use it.
Incap needed a nerf but the cost increase was the wrong one. They should have removed the stun instead.
And well, soul harvest was fine. No idea why they increased the cost on that one as well.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
kyle.wilson wrote: »From patch notes 2.7.5Incap wasn't why it received the increased cost, it was the frequency both morphs could be used.zos_ginabruno wrote:With the Nightblade’s high Ultimate generation, Death Stroke is available too frequently for how powerful it is. Increasing the cost keeps its current burst potential while making Nightblades think more tactically about when to use it.
NightbladeMechanics wrote: »kyle.wilson wrote: »From patch notes 2.7.5Incap wasn't why it received the increased cost, it was the frequency both morphs could be used.zos_ginabruno wrote:With the Nightblade’s high Ultimate generation, Death Stroke is available too frequently for how powerful it is. Increasing the cost keeps its current burst potential while making Nightblades think more tactically about when to use it.
You accept ZOS' words as truth without critique.