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Gameplay mechanic that annoys me

dbgager
dbgager
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If Mobs ge to far from there patrol or starting area they become invulnerable to damage, regain all health , and retreat back to where they started. What up with this, and what is the purpose.
  • KimberlyannKitsuragi
    It's the reset mechanic. If they get too far out of the area where you started fighting, they'll reset.
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  • shreek1
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    This is tethering. Mobs have a home spot and have a range they'll go before they return. If they exceed their range they'll tether back home. Its why we can escape a mob without them chasing us to a zoning point.
  • Weasel_Tunneler
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    Another thing is, you can only dodge attacks (excluding aoe) if you dodge roll, meaning that Stam builds have too much advantage over Magicka Builds. I came from TERA and I found it annoying! Seeing a arrow literally making curves, or that magicka spell going through pilars after I hide behide them to void being hit. Once someone put their crosshair and click that skill/mouse button on you, dodge roll or die.

    ESO "action" combat is the clunkest action combat I've played, they should just make it target lock anyway.

    I only play ESO because it the most medieval game I know (at least for now) that have rich role play. I would never play ESO for it combat tho.
    Edited by Weasel_Tunneler on February 10, 2017 9:09PM
  • dbgager
    dbgager
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    And as an Archer based build . I run into it quite often. Kiting and pulling is part of my gameplay. I don't understand the purpose of it.
    Edited by dbgager on February 10, 2017 9:09PM
  • Gargath
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    ESO "action" combat is the clunkest action combat I've played, they should just make it target lock anyway.

    i think eso combat is lightsome and very convenient, if you want really clunky combat try swtor with plenty of icons to click just to kill single mob with 20 or 30 different attacks.
    Edited by Gargath on February 10, 2017 9:11PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Cryptical
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    Another thing is, you can only dodge attacks (excluding aoe) if you dodge roll, meaning that Stam builds have too much advantage over Magicka Builds. I came from TERA and I found it annoying! Seeing a arrow literally making curves, or that magicka spell going through pilars after I hide behide them to void being hit. Once someone put their crosshair and click that skill/mouse button on you, dodge roll or die.

    ESO "action" combat is the clunkest action combat I've played, they should just make it target lock anyway.

    I only play ESO because it the most medieval game I know (at least for now) that have rich role play. I would never play ESO for it combat tho.

    Used to be, before 1tamriel, that if there was too much of a difference in level your attacks on a mob would miss much more often.

    When leveling my current main, a templar, I went to hectahame at level 17 and took on the flesh atronachs which were like level 32 or 34. It was a tough fight, as I was spamming the puncturing sweeps only about 1 spear out of 8 would actually do damage. The other 7, the spear of light would curve to the side. Alternatively, it seemed like if you were several levels above something, your attacks would always land no matter how outlandish your aim was.
    Xbox NA
  • dbgager
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    Ok ..so its the mechanic they use for the mob giving up the chase. That is fine. But resetting the mob that you have down to say 1/4 health immidiatelly to full health and suddenly having it start running back while you where just pelting him with arrows is a jolting way of doing it. It should only trigger if it is chasing or presently not in combat.
    Edited by dbgager on February 10, 2017 9:20PM
  • Danikat
    Danikat
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    It serves 2 purposes:

    1) It allows you to escape from a mob if you need to. (Like when I ran up to help 3 people with a world boss which was killing them, they waited until I had the aggro then all ran off together. I think they'd already decided to give up and were just looking for a way to escape.)

    2) It stops people collecting all the mobs in a map into one massive blob and either killing them or leading them into other people. Both of which used to happen in older games before they put in mechanics like this to stop it.

    I think they made them regain health and go invulnerable so you can't take advantage of it by standing just outside their range so they run at you, stop turn around, come towards you, stop and turn around etc. while you're attacking it without ever being touched.
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  • Tandor
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    shreek1 wrote: »
    This is tethering. Mobs have a home spot and have a range they'll go before they return. If they exceed their range they'll tether back home. Its why we can escape a mob without them chasing us to a zoning point.

    /shout Train to zone!

    (Blackburrow)

    :wink:
  • Weasel_Tunneler
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    Gargath wrote: »
    ESO "action" combat is the clunkest action combat I've played, they should just make it target lock anyway.

    i think eso combat is lightsome and very convenient, if you want really clunky combat try swtor with plenty of icons to click just to kill single mob with 20 or 30 different attacks.

    I wish ESO combat was more like TERA, very position dependent. in TERA you always have to plan ahead to land your attack, otherwise you would miss it if you enemy walk a few centimeters away. So for exemple, if you want to hit your enemy while he is moving with that ranged attack/skill, you should throw it a few meters ahead of their position.

    Meanwhile in ESO, you just have to put your crosshair onto your enemy and click/hit buttons. Doesn't matter if he/she moves, the attack will follow them like a homing missile.
    Edited by Weasel_Tunneler on February 10, 2017 10:29PM
  • AlMcFly
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    Another thing is, you can only dodge attacks (excluding aoe) if you dodge roll, .

    I dodge attacks all the time without dodge rolling. I always have Shuffle up though. ;P
  • Sigtric
    Sigtric
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    dbgager wrote: »
    And as an Archer based build . I run into it quite often. Kiting and pulling is part of my gameplay. I don't understand the purpose of it.

    You either need to do more damage and kill it before you reach the end of its leash, or don't kite straight back. kite in a tight circle around its home point

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  • Molydeus
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    The most annoying to me is when they knock you off your horse and the second you start attacking them they go invulnerable and return from whence they came. What was even the point if they are going to ignore you anyway? Those skeevers be trollin' me.
  • phairdon
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    Inside delves or dungeons with sorc pets. NPC's reset because the clannfear goes inside walls, in confined spaces.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • josh.lackey_ESO
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    Gargath wrote: »
    ESO "action" combat is the clunkest action combat I've played, they should just make it target lock anyway.

    i think eso combat is lightsome and very convenient, if you want really clunky combat try swtor with plenty of icons to click just to kill single mob with 20 or 30 different attacks.

    If you were clicking icons, you were doing it wrong. In tab-target mmo's, you should be using the mouse to move, and keybinds for all your abilities.
  • Seraphayel
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    You know what annoys me? Rangers and Casters running out of my AoE and spreading throughout the room. It exactly happens after I placed my DoTs on the ground. Annoying. Super annoying.
    PS5
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    Aldmeri Dominion
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  • bigmamajama
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    This is not some new MMO mechanic you speak of, its pretty much in every MMO I've ever played.
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