Weasel_Tunneler wrote: »ESO "action" combat is the clunkest action combat I've played, they should just make it target lock anyway.
Weasel_Tunneler wrote: »Another thing is, you can only dodge attacks (excluding aoe) if you dodge roll, meaning that Stam builds have too much advantage over Magicka Builds. I came from TERA and I found it annoying! Seeing a arrow literally making curves, or that magicka spell going through pilars after I hide behide them to void being hit. Once someone put their crosshair and click that skill/mouse button on you, dodge roll or die.
ESO "action" combat is the clunkest action combat I've played, they should just make it target lock anyway.
I only play ESO because it the most medieval game I know (at least for now) that have rich role play. I would never play ESO for it combat tho.
Weasel_Tunneler wrote: »ESO "action" combat is the clunkest action combat I've played, they should just make it target lock anyway.
i think eso combat is lightsome and very convenient, if you want really clunky combat try swtor with plenty of icons to click just to kill single mob with 20 or 30 different attacks.
Weasel_Tunneler wrote: »Another thing is, you can only dodge attacks (excluding aoe) if you dodge roll, .
And as an Archer based build . I run into it quite often. Kiting and pulling is part of my gameplay. I don't understand the purpose of it.
Weasel_Tunneler wrote: »ESO "action" combat is the clunkest action combat I've played, they should just make it target lock anyway.
i think eso combat is lightsome and very convenient, if you want really clunky combat try swtor with plenty of icons to click just to kill single mob with 20 or 30 different attacks.