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No One Sieging in AvA

film
film
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TL;DR - I will be the first to admit I have no idea what I am talking about and maybe there does not need to be any changes (except performance issues) but I do think sieging and OBJ play should be more incentivized for all players.


First, I just want to say that I like ESO and I understand people play the game for a plethora of different reasons. But I do think it would benefit the game if certain players didn't feel like they are the only ones playing OBJ in a team based game. I rarely siege. I admit it and I started to think why certain players like myself don't siege. Go ahead and add your own comments if you agree or disagree with me in terms of if people siege or if more people even need to siege.


I noticed a lot of my faction never sieges in AvAvA. AP is worth too much with all the gear you can get (with low chances of RNG) that they waste it on gear, potions, soul gems rather than siege. Inventory organizational structure is absurd (especially if you don't have ESO+) that some people don't have enough inventory space to even hassle with siege.

I don't think you should get AP for taking down a wall as that could be abused.

I don't think everyone needs to siege as I understand some people just want to kill.

But I do think there should be more reward for sieging, repairing, and defending keeps that isn't just AP as you will always outgain AP earned farming.

Since you can port to Outposts and put up camps most people in my faction port to an outpost on the other side of the map and defend it as home keeps and the whole other map is taken from them. You get more AP this way and the rest of the map doesn't matter. End of campaign rewards for being first in the campaign (although the gold is nice) can be granted to you for just having alts that get 100k AP in other factions. AP is worth too much now with the addition of Golden and Vendors that sieging or playing the campaign is worth far less than farming AP.

So, there has been a huge jump each update of less and less people in AvAvA that play OBJ...

I just feel like there isn't much incentive to siege and I don't know if there is much you can do except for maybe a siege skill line and achievement rewards.

There is no "Master Angler" for sieging. Go ahead and make a title for the guy that's repaired 5,000 walls.

There is no "Dro-m’Athra skin" or "Emperor's Regalia" for sieging. Go ahead and make an outfit for capping 10,000 enemy home keeps, or capping 1,000 Elder Scrolls.

There is "Heartlands Umber" but that's for starting there is no "end-game" Dye for capping/sieging.

I don't know make it fun. Let me "bling" out my Ram after I've taken 1,000 doors down. I'm not asking for "platinum" but something to show an achievement that other people would push towards.

Make my siege look different. Give me a burned skin for killing 10,000 Orcs with oil. Give me a miners helmet for repairing walls. Give me a leaderboard for capping keeps. Make that an AP multiplier for Emperor. Okay, okay, I know people won't want that but just brainstorm ideas and bounce them off each other until we find something that seems like it will make sieging a thing.

Would love to hear others thoughts or ideas to make OBJ more fun for the average player. Thanks.



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  • NewBlacksmurf
    NewBlacksmurf
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    The whole Cyrodil needs to just be PvE

    The campaigns need to be broken into large parts of Cyrodil and have a focus which resets daily or in some types, every few hours.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • film
    film
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    Give a small "continuous attack" like bonus for claiming a keep to people in the Guild. Right now the trader you get is kind of a joke. Make guilds want to defend the keep they've claimed.
    Edited by film on February 4, 2017 8:40PM

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  • IcyDeadPeople
    IcyDeadPeople
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    Well, starting next Tuesday I believe you will get 6k AP for capturing keep and 1500 or so for capturing resource, towns or IC districts.
    Edited by IcyDeadPeople on February 4, 2017 8:45PM
  • film
    film
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    Well, starting next Tuesday I believe you will get 6k AP for capturing keep and 1500 or so for capturing resource, towns or IC districts.

    Yeah, I think that might get people to push more resources.

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  • Rohamad_Ali
    Rohamad_Ali
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    Jefe , do you even know what a plethora is ?

    Winning the keep , castle or fort is the reward .
  • kyle.wilson
    kyle.wilson
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    Well, starting next Tuesday I believe you will get 6k AP for capturing keep and 1500 or so for capturing resource, towns or IC districts.
    I think this is going to help small group play significantly. And, if no one bothers to break off their zerg, you could still make decent ap, troll taking resources and towns.
  • film
    film
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    Jefe , do you even know what a plethora is ?

    Winning the keep , castle or fort is the reward .

    Yeah. can't help but think of that quote when I hear that word.

    I think we need more incentive and the map on the main server I play shows it.

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  • film
    film
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    Well, starting next Tuesday I believe you will get 6k AP for capturing keep and 1500 or so for capturing resource, towns or IC districts.
    I think this is going to help small group play significantly. And, if no one bothers to break off their zerg, you could still make decent ap, troll taking resources and towns.

    I agree with that and am excited to see how it will change small group play but I don't think we will see any more people sieging.

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  • film
    film
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    Jefe , do you even know what a plethora is ?

    Winning the keep , castle or fort is the reward .

    Yeah, it's just you don't have to siege to get the reward.

    Follow the stream if you like the stream. Marry the stream if you love the stream.
  • mvffins
    mvffins
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    -Putting AP into siege equipment is definitely disappointing, maybe add an AP gain every time you destroy a wall/gate?

    -Yes this could make it sort of exploitable like the repair kits, but that's why I said if you destroy a wall/gate and not a tower, matter of fact they should remove the AP bonus for repairing resource towers already.
  • Brutusmax1mus
    Brutusmax1mus
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    I love the idea of collectibles, skins, appearances upgrades, achievements for things related to seiging.
  • SodanTok
    SodanTok
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    • Stacking sieges
    • Noticeable bonus to capture AP gain based on wall damage (somehow scaled so people wont just destroy each wall)
    • Noticeable bonus to capture/defend AP gain based on # of respawns in owned camp during the battle (again reasonably scaled and capped)
    • Noticeable bonus to capture/defend AP gain from home keeps.
    • Noticeable decrease of AP gain from capturing/defending enemy keeps while not owning home keeps
    • Some form or incentive to own those damn Brindle/Dragon/Drake keeps

    List could go on.
    Edited by SodanTok on February 4, 2017 10:55PM
  • KingYogi415
    KingYogi415
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    Groups of potatoes throwing them-self's at the front door and not dropping trebs or ballistas is a huge problem.

    I love this idea and think maybe a hat or memento can be earned though using siege.

    Cheers!
    Edited by KingYogi415 on February 4, 2017 11:49PM
  • film
    film
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    • Stacking sieges
    • Noticeable bonus to capture AP gain based on wall damage (somehow scaled so people wont just destroy each wall)
    • Noticeable bonus to capture/defend AP gain based on # of respawns in owned camp during the battle (again reasonably scaled and capped)
    • Noticeable bonus to capture/defend AP gain from home keeps.
    • Noticeable decrease of AP gain from capturing/defending enemy keeps while not owning home keeps
    • Some form or incentive to own those damn Brindle/Dragon/Drake keeps

    List could go on.

    Love these.

    Follow the stream if you like the stream. Marry the stream if you love the stream.
  • film
    film
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    Groups of potatoes throwing them-self's at the front door and not dropping trebs or ballistas is a huge problem.

    I love this idea and think maybe a hat or memento can be earned though using siege.

    Cheers!

    Haha yeah I will never get that.

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  • film
    film
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    I love the idea of collectibles, skins, appearances upgrades, achievements for things related to seiging.

    I think it would be the easiest way to incentivize (sp?) siege.

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  • film
    film
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    You shouldn't be punished for sieging.

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  • bulbousb16_ESO
    bulbousb16_ESO
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    Siegeing should give AP rewards. I must admit, I was a little shocked when I put down my first camp that I wasn't getting AP rewards for every person that rezzed there. That seems like a no-brainer...
    Lethal zergling
  • Braddec
    Braddec
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    Personally I'd love to see the keep battles be more complex/interesting

    -I think the the keeps should have more NPC guards than they do now. Archers on the walls etc.
    -There should be random traps in the courtyard (visible to the defenders, invisible to the attackers -Needs to be random spawn points so people can't map them out and simply avoid them)
    -If the defenders are outnumbered by the attacker 3 to 1, an option to call for reinforcements (NPCs that spawn after 5 mins)
    -It should take a lot longer to repair walls/doors (instead of repaid kits, summon laborer scroll. NPC would clear away rubble before actually repairing the wall/door.)
    -People trying to repair a wall taking siege should receive damage.

    I know NPC guards are annoying as all get out, but I'd also like to see a stealth option where a PC in stealth could slip over the wall (grapping hook or single use while active snyergy)and poison the food supply killing off 3/4 of the NPCs as long as he could do it without being seen. If he is seen NPC calls for help and PC is swarmed by remaining NPC until dead.

    Scroll keeps should have an NPC champion (somewhat weaker than a WB or like banner bosses in the sewers) guarding the scroll. Give him a detection lantern so someone trying to sneak a scroll out couldn't do so without help.
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