It's a neat concept. It would change strategy of PvP in some aspects, as well as offer new players / new characters a faster way around the map. I think it would be a great change especially because it would give a clear and obvious spot to where Gankers would be hanging out as well as their not so obvious spots that they sometime hang out at now.
DeadlyRecluse wrote: »It's a neat concept. It would change strategy of PvP in some aspects, as well as offer new players / new characters a faster way around the map. I think it would be a great change especially because it would give a clear and obvious spot to where Gankers would be hanging out as well as their not so obvious spots that they sometime hang out at now.
Agreed.
It would also actually make guarding a road a worthwhile endeavor for small groups, and make plotting a route actually kind of important for larger ones (roads for fast transit or offroad to avoid the "highwaymen?")
I'd suggest making it a separate buff from major/minor expedition, something that makes it worth taking roads even in a group that already packs those buffs.
Actually since there are maybe two things in the game that give minor expedition, only one of which is good for travel if you don't mind using up a 5 piece set bonus, they could just make roads give the minor expedition bonus.DeadlyRecluse wrote: »I'd suggest making it a separate buff from major/minor expedition, something that makes it worth taking roads even in a group that already packs those buffs.
driosketch wrote: »Actually since there are maybe two things in the game that give minor expedition, only one of which is good for travel if you don't mind using up a 5 piece set bonus, they could just make roads give the minor expedition bonus.DeadlyRecluse wrote: »I'd suggest making it a separate buff from major/minor expedition, something that makes it worth taking roads even in a group that already packs those buffs.
It's an interesting prospect, after all, that's kind of the point of paving roads in the first place, to ease travel. I'm going to tag @ZOS_BrianWheeler and see if the idea gets a response.
DeadlyRecluse wrote: »I'd suggest making it a separate buff from major/minor expedition, something that makes it worth taking roads even in a group that already packs those buffs.
Lord_Wrath wrote: »DeadlyRecluse wrote: »I'd suggest making it a separate buff from major/minor expedition, something that makes it worth taking roads even in a group that already packs those buffs.
I suggested 50% of the existing speed buffs to avoid stacking speed buffs and creating something ridiculous.
lolo_01b16_ESO wrote: »A few patches ago they changed rapid so you can't buff everyone anymore for server performance reasons. And now you want to add a buff that works on every player and is dependent on your current location?
DeadlyRecluse wrote: »Lord_Wrath wrote: »DeadlyRecluse wrote: »I'd suggest making it a separate buff from major/minor expedition, something that makes it worth taking roads even in a group that already packs those buffs.
I suggested 50% of the existing speed buffs to avoid stacking speed buffs and creating something ridiculous.
If it overrides existing speed buffs, everone will ignore the roads and just cast rapids.
If you want roads to be meaningful it has to be a separate buff.
DeadlyRecluse wrote: »Lord_Wrath wrote: »DeadlyRecluse wrote: »I'd suggest making it a separate buff from major/minor expedition, something that makes it worth taking roads even in a group that already packs those buffs.
I suggested 50% of the existing speed buffs to avoid stacking speed buffs and creating something ridiculous.
If it overrides existing speed buffs, everone will ignore the roads and just cast rapids.
If you want roads to be meaningful it has to be a separate buff.