Rohamad_Ali wrote: »If you get a groups with a couple Nightblades running fear and cripple . A couple Templars with bubbles , radiant and cleans . Some sorcs with frags , flame clench ,purge and negates . A couple DKs with Rapids . talons reverse slices and executioners ,really tanky to close in . You have a halfway decent counter to eye of the flame ball groups .
IxSTALKERxI wrote: »Rohamad_Ali wrote: »If you get a groups with a couple Nightblades running fear and cripple . A couple Templars with bubbles , radiant and cleans . Some sorcs with frags , flame clench ,purge and negates . A couple DKs with Rapids . talons reverse slices and executioners ,really tanky to close in . You have a halfway decent counter to eye of the flame ball groups .
You're already up to 8-9 players in that group and you've only got what you believe to be a halfway decent counter? :P
But yes, you're right that you can make very strong little groups with the right group comp / builds.
Rohamad_Ali wrote: »Also with update coming soon we will be encountering even more challenges as AOE caps are lowered to extend damage portions over more players . There will be many Git Gud moments for us all with siege , EoTS and ground ultimates patch day . Going to be so frustrating for some people .
Grouping for buffs and cleanses will be more important that day .
IxSTALKERxI wrote: »Rohamad_Ali wrote: »Also with update coming soon we will be encountering even more challenges as AOE caps are lowered to extend damage portions over more players . There will be many Git Gud moments for us all with siege , EoTS and ground ultimates patch day . Going to be so frustrating for some people .
Grouping for buffs and cleanses will be more important that day .
Siege isn't affected by AoE caps. EoTS and other large AoE's abilities such as steel tornado, will see a large buff from AoE cap changes though. Survivability of Groups of 6 or less won't be affected at all. Groups sizes of 10 or less won't really notice their survivability drop much as they tend to be loosely stacked anyway. Group sizes of 10+ people will notice their survivability as a group drop quite a lot, especially once you get into the 16-24 sizes, just from the way that their group tends to form as it gets larger.
I still to this day don't understand why they took away the ability to use purge or rapids on players you are not grouped with in the thieves guild patch. It was a massive nerf to pugs, casuals, new players and solo players who are just trying to help their faction at an objective. I thought Rich Lambert wanted to make the game more enjoyable for these types of people?
IxSTALKERxI wrote: »Rohamad_Ali wrote: »Also with update coming soon we will be encountering even more challenges as AOE caps are lowered to extend damage portions over more players . There will be many Git Gud moments for us all with siege , EoTS and ground ultimates patch day . Going to be so frustrating for some people .
Grouping for buffs and cleanses will be more important that day .
Siege isn't affected by AoE caps. EoTS and other large AoE's abilities such as steel tornado, will see a large buff from AoE cap changes though. Survivability of Groups of 6 or less won't be affected at all. Groups sizes of 10 or less won't really notice their survivability drop much as they tend to be loosely stacked anyway. Group sizes of 10+ people will notice their survivability as a group drop quite a lot, especially once you get into the 16-24 sizes, just from the way that their group tends to form as it gets larger.
I still to this day don't understand why they took away the ability to use purge or rapids on players you are not grouped with in the thieves guild patch. It was a massive nerf to pugs, casuals, new players and solo players who are just trying to help their faction at an objective. I thought Rich Lambert wanted to make the game more enjoyable for these types of people?
Rohamad_Ali wrote: »IxSTALKERxI wrote: »Rohamad_Ali wrote: »Also with update coming soon we will be encountering even more challenges as AOE caps are lowered to extend damage portions over more players . There will be many Git Gud moments for us all with siege , EoTS and ground ultimates patch day . Going to be so frustrating for some people .
Grouping for buffs and cleanses will be more important that day .
Siege isn't affected by AoE caps. EoTS and other large AoE's abilities such as steel tornado, will see a large buff from AoE cap changes though. Survivability of Groups of 6 or less won't be affected at all. Groups sizes of 10 or less won't really notice their survivability drop much as they tend to be loosely stacked anyway. Group sizes of 10+ people will notice their survivability as a group drop quite a lot, especially once you get into the 16-24 sizes, just from the way that their group tends to form as it gets larger.
I still to this day don't understand why they took away the ability to use purge or rapids on players you are not grouped with in the thieves guild patch. It was a massive nerf to pugs, casuals, new players and solo players who are just trying to help their faction at an objective. I thought Rich Lambert wanted to make the game more enjoyable for these types of people?
Siege is not a AOE ? I did not know . What damage classification is siege then ?
IxSTALKERxI wrote: »Rohamad_Ali wrote: »IxSTALKERxI wrote: »Rohamad_Ali wrote: »Also with update coming soon we will be encountering even more challenges as AOE caps are lowered to extend damage portions over more players . There will be many Git Gud moments for us all with siege , EoTS and ground ultimates patch day . Going to be so frustrating for some people .
Grouping for buffs and cleanses will be more important that day .
Siege isn't affected by AoE caps. EoTS and other large AoE's abilities such as steel tornado, will see a large buff from AoE cap changes though. Survivability of Groups of 6 or less won't be affected at all. Groups sizes of 10 or less won't really notice their survivability drop much as they tend to be loosely stacked anyway. Group sizes of 10+ people will notice their survivability as a group drop quite a lot, especially once you get into the 16-24 sizes, just from the way that their group tends to form as it gets larger.
I still to this day don't understand why they took away the ability to use purge or rapids on players you are not grouped with in the thieves guild patch. It was a massive nerf to pugs, casuals, new players and solo players who are just trying to help their faction at an objective. I thought Rich Lambert wanted to make the game more enjoyable for these types of people?
Siege is not a AOE ? I did not know . What damage classification is siege then ?
Siege is AoE, but there is no AoE caps on siege. If you hit 10 players with siege, all 10 players will receive the maximum damage. If you hit 10 players with an AoE ability, 6 players will take full damage and the remaining 4 will take reduced damage due to AoE caps.
Siege is also not affected by block or armor / spell resistances. It can only be reduced by CP and elemental damage reduction passives.
IxSTALKERxI wrote: »Rohamad_Ali wrote: »Also with update coming soon we will be encountering even more challenges as AOE caps are lowered to extend damage portions over more players . There will be many Git Gud moments for us all with siege , EoTS and ground ultimates patch day . Going to be so frustrating for some people .
Grouping for buffs and cleanses will be more important that day .
Siege isn't affected by AoE caps. EoTS and other large AoE's abilities such as steel tornado, will see a large buff from AoE cap changes though. Survivability of Groups of 6 or less won't be affected at all. Groups sizes of 10 or less won't really notice their survivability drop much as they tend to be loosely stacked anyway. Group sizes of 10+ people will notice their survivability as a group drop quite a lot, especially once you get into the 16-24 sizes, just from the way that their group tends to form as it gets larger.
I still to this day don't understand why they took away the ability to use purge or rapids on players you are not grouped with in the thieves guild patch. It was a massive nerf to pugs, casuals, new players and solo players who are just trying to help their faction at an objective. I thought Rich Lambert wanted to make the game more enjoyable for these types of people?
Cyrodiil is a horrible place for new players. But I dont think this is the answer. This is just the way all pubs form zergs. Cyros map has to fundamentally change - and it can be done without investing huge amounts of content creation.
IxSTALKERxI wrote: »Rohamad_Ali wrote: »Also with update coming soon we will be encountering even more challenges as AOE caps are lowered to extend damage portions over more players . There will be many Git Gud moments for us all with siege , EoTS and ground ultimates patch day . Going to be so frustrating for some people .
Grouping for buffs and cleanses will be more important that day .
I still to this day don't understand why they took away the ability to use purge or rapids on players you are not grouped with in the thieves guild patch. It was a massive nerf to pugs, casuals, new players and solo players who are just trying to help their faction at an objective. I thought Rich Lambert wanted to make the game more enjoyable for these types of people?
Prox det should of never been nerfed. It was the one skill used to control Zerg balls and it was gutted
Its so boring these days, never thought I will say this ever about ESO PVP. Groups doing their farming stuff mostly, that has nothing to do with objectives. Pugs just run to Chalman gate. mine or Nikel , die, rinse and repeat. I remember days when as solo player you could not keep up up with action. Sad.
IxSTALKERxI wrote: »I just feel really bad when I see 20 ungrouped pug's march up to Sej front door repeatedly each day and die to oils, knowing there is nothing I can do to save them lol. So many dead puggles.
I never said it was only against blobs. I said it was the one skill used to control zerg balls and it was.
Think back when Tether/Det was going on..After a solid month of bombing like that you realize how hard it became to actually find groups stacking and or players in general stacking up?
Stacking is still dangerous don't get me wrong, But it was a hell of a lot more dangerous when Det/Tether from a Single Bombing nightblade could wipe your group in a split second.
Now a days no one really even slots Prox Det anymore..Because the damage is absolutely *** poor for everything but hitting 10 people..and even then those 10 people take less damage then they did before the Nerf.
The problem with Prox Det was it was to powerful in 1v1 fights, Or basically when only hitting 1 person...It should of never been gutted in damage past 5 people.
I never said it was only against blobs. I said it was the one skill used to control zerg balls and it was.
Think back when Tether/Det was going on..After a solid month of bombing like that you realize how hard it became to actually find groups stacking and or players in general stacking up?
Stacking is still dangerous don't get me wrong, But it was a hell of a lot more dangerous when Det/Tether from a Single Bombing nightblade could wipe your group in a split second.
Now a days no one really even slots Prox Det anymore..Because the damage is absolutely *** poor for everything but hitting 10 people..and even then those 10 people take less damage then they did before the Nerf.
The problem with Prox Det was it was to powerful in 1v1 fights, Or basically when only hitting 1 person...It should of never been gutted in damage past 5 people.
As someone who led raids in both patches, EoTS is far more deadly to stacks than Prox/Tether ever was.
I never said it was only against blobs. I said it was the one skill used to control zerg balls and it was.
Think back when Tether/Det was going on..After a solid month of bombing like that you realize how hard it became to actually find groups stacking and or players in general stacking up?
Stacking is still dangerous don't get me wrong, But it was a hell of a lot more dangerous when Det/Tether from a Single Bombing nightblade could wipe your group in a split second.
Now a days no one really even slots Prox Det anymore..Because the damage is absolutely *** poor for everything but hitting 10 people..and even then those 10 people take less damage then they did before the Nerf.
The problem with Prox Det was it was to powerful in 1v1 fights, Or basically when only hitting 1 person...It should of never been gutted in damage past 5 people.
As someone who led raids in both patches, EoTS is far more deadly to stacks than Prox/Tether ever was.
I keep trying to tell people, ball groups aren't a problem at all this patch. 2 offensive ults can easily wipe 12 people in a choke without even being full damage spec
I never said it was only against blobs. I said it was the one skill used to control zerg balls and it was.
Think back when Tether/Det was going on..After a solid month of bombing like that you realize how hard it became to actually find groups stacking and or players in general stacking up?
Stacking is still dangerous don't get me wrong, But it was a hell of a lot more dangerous when Det/Tether from a Single Bombing nightblade could wipe your group in a split second.
Now a days no one really even slots Prox Det anymore..Because the damage is absolutely *** poor for everything but hitting 10 people..and even then those 10 people take less damage then they did before the Nerf.
The problem with Prox Det was it was to powerful in 1v1 fights, Or basically when only hitting 1 person...It should of never been gutted in damage past 5 people.
As someone who led raids in both patches, EoTS is far more deadly to stacks than Prox/Tether ever was.
I never said it was only against blobs. I said it was the one skill used to control zerg balls and it was.
Think back when Tether/Det was going on..After a solid month of bombing like that you realize how hard it became to actually find groups stacking and or players in general stacking up?
Stacking is still dangerous don't get me wrong, But it was a hell of a lot more dangerous when Det/Tether from a Single Bombing nightblade could wipe your group in a split second.
Now a days no one really even slots Prox Det anymore..Because the damage is absolutely *** poor for everything but hitting 10 people..and even then those 10 people take less damage then they did before the Nerf.
The problem with Prox Det was it was to powerful in 1v1 fights, Or basically when only hitting 1 person...It should of never been gutted in damage past 5 people.
As someone who led raids in both patches, EoTS is far more deadly to stacks than Prox/Tether ever was.
I keep trying to tell people, ball groups aren't a problem at all this patch. 2 offensive ults can easily wipe 12 people in a choke without even being full damage spec