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For Melee Magicka Characters, I Propose a New Buff...Spellsword!

mr_wazzabi
mr_wazzabi
✭✭✭✭✭
Eso was built on variety, but lately with cp and many changes to the game, unique builds will get you kicked out of competitive groups.

Spellswords have always been a staple of Elder Scrolls classes, but with the current meta, they're a liability in endgame pve.

There are many melee magicka abilities in the game. The issue is that weaving with dw, 2h and sword n board on a magicka build is really weak due to light and heavy attacks scaling off weapon damage instead of spell, doing physical damage and heavy attacks returning stamina instead of magicka. I propose a fairly simple solution.

Spellsword buff:
When a melee magicka spammable ability is slotted, light and heavy attacks will no longer scale off weapon damage, but spell damage and do magic damage instead of physical damage. Heavy attacks now return magicka instead of stamina.

Here's a list of the abilities that would grant the spellsword buff when slotted:

Dragonknight:
Flame whip, both morphs. I didn't include searing strike because it's a dot, not a spammable. Also, who would slot searing strike and not have flame whipe on the same bar for melee magdk?

Nightblade:
Concealed weapon. This ability is almost dead in pve. The spellsword buff will make it useable again. Am I for a buff to it, absolutely, but that's another discussion.

Sorceror:
Unfortunately, sorcs have no melee magicka spammable, so they won't get access to this buff unless zos gives them one. I don't think this is a problem as every magicka sorc uses ranged builds anyway.

Templar:
Puncturing sweeps


With the spellsword buff, we'll start to see melee magicka builds as a thing in endgame pve content.

This mechanic is completely possible. Anyone paying attention to the frost staff tanking mechanics will see the similarities here.

For those that are saying this will further push away stamina from pve, my answer to you is that stamina is already at the bottom and the only way they can climb is up. I was one of the vocal supporters of bone shield scaling off stamina. But of course too many pvp'ers cried and zos was forced to revert the buff. I fully support a stamina scaled boneshield.

It will not make magicka op in pvp because pure stamina and magicka staff builds already rule the battlefield. The extra damage from weaving sweeps, whip and conceal will not be the cause of your death. The abilities themselves are.

Not every magicka player wants to be pigeonholed into destro staff and we shouldn't have to in order to be competitive. This change will remove the pigeonhole effect and increase variety across all classes.

Who doesn't want to do 45k dps with a 2h mage?
Edited by mr_wazzabi on January 18, 2017 5:29PM
Bosmer Stamina NB
Altmer Magicka TEMP
Dunmer DK both stam/mag (depends what I feel like)
Altmer Magicka NB
Breton Magicka Sorc
Redguard Stam Sorc
Max CP
  • mr_wazzabi
    mr_wazzabi
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    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Rex-Umbra
    Rex-Umbra
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    I have been calling for this since I started playing and realized my NB Sap Tank can't hit worth crap when mixing in light or heavy attacks and doesn't help me get my stats back leaving me gimped.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Sugaroverdose
    Sugaroverdose
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    mr_wazzabi wrote: »
    Swords can swap to magicka+spelldamage just by getting highest values of resource pool and switch damage type to magic, ZoS just too blind to see that stamina ate half of magicka without giving magicka anything in return, so we stuck with stamina mele weapons until wrobel decides anything about battle mechanics.
    Edited by Sugaroverdose on January 18, 2017 5:22PM
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    I'd like to see a whole new melee magicka weapon line, like a scepter and book or something. Could add all sorts of fun toys in such a weapon line to address melee magicka class issues.
    Kena
    Legion XIII
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    Legend
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  • Silver_Strider
    Silver_Strider
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    Here's my Suggestions

    1) Fully Separate the destruction staff into 3 distinct skill lines
    • Fire would be all about DoTs
    • Frost would be about CC and defense
    • Lightning would be about AoE

    2) Add in Conjured Weapons and CW+Wards skill lines, in essence coping DW and 1h+Shield in function but for magic purposes builds

    So Stamina people don't cry foul, Add in Crossbow and Spear skill lines too
    Argonian forever
  • Faulgor
    Faulgor
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    Honestly, I always thought this is how enchantments should work.

    If you enchant your weapon with a Fire/Frost/Lightning glyph, that weapon now deals Fire/Frost/Lightning damage with light and heavy attacks instead of physical. Likewise, this could work to create Poison/Disease staffs.

    Would be extra cool if it channged the element of all weapon skills as well (Frost Wrecking Blow, let's go).
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • EldritchPenguin
    EldritchPenguin
    ✭✭✭✭✭
    Faulgor wrote: »
    Honestly, I always thought this is how enchantments should work.

    If you enchant your weapon with a Fire/Frost/Lightning glyph, that weapon now deals Fire/Frost/Lightning damage with light and heavy attacks instead of physical. Likewise, this could work to create Poison/Disease staffs.

    Would be extra cool if it channged the element of all weapon skills as well (Frost Wrecking Blow, let's go).
    This could be interesting if the abilities still scaled off of the same primary resource and what have you. I'd love to be able to make a mage that specializes in Poison and Disease damage, and put some points into Mighty.

    If we could convert a Magicka weapon one for one into a Stamina weapon and vice versa, then I think a whole lot of build diversity would disappear.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • idk
    idk
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    @mr_wazzabi

    I know a player pulling hjgh 40k range in trials using only swords. I seriously doubt many competitive groups will turn away dps approaching 50k.

    Additionally, is expext anyone trying to dps with S&B to be turned away from a competitive raiding group since it's not a weapon designed for damage. 2H on a magika build should be shown the door as well.

    DW already offers a benefit for magika users though dstaffs will become all the rage next month.

    Thing is. Dstaff is a fabulously versatile weapon. Both melee and ranged.
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    @mr_wazzabi

    I know a player pulling hjgh 40k range in trials using only swords. I seriously doubt many competitive groups will turn away dps approaching 50k.

    Additionally, is expext anyone trying to dps with S&B to be turned away from a competitive raiding group since it's not a weapon designed for damage. 2H on a magika build should be shown the door as well.

    DW already offers a benefit for magika users though dstaffs will become all the rage next month.

    Thing is. Dstaff is a fabulously versatile weapon. Both melee and ranged.

    Of course snb is not a dps weapon, but if the tank is magicka based, it will help a bit with overall dps.

    Dw has more raw spell damage and a 5% damage buff with swords. I don't have access to pts, but this may still yield slightly higher or equal tooltip damage after the 8% fire staff buff. With weaves scaling off spell damage and doing magic damage, dw and 2h magicka builds will be competitive at the highest levels.

    All I'm vying for is diversity in builds.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    mr_wazzabi wrote: »
    @mr_wazzabi

    I know a player pulling hjgh 40k range in trials using only swords. I seriously doubt many competitive groups will turn away dps approaching 50k.

    Additionally, is expext anyone trying to dps with S&B to be turned away from a competitive raiding group since it's not a weapon designed for damage. 2H on a magika build should be shown the door as well.

    DW already offers a benefit for magika users though dstaffs will become all the rage next month.

    Thing is. Dstaff is a fabulously versatile weapon. Both melee and ranged.

    Of course snb is not a dps weapon, but if the tank is magicka based, it will help a bit with overall dps.

    Dw has more raw spell damage and a 5% damage buff with swords. I don't have access to pts, but this may still yield slightly higher or equal tooltip damage after the 8% fire staff buff. With weaves scaling off spell damage and doing magic damage, dw and 2h magicka builds will be competitive at the highest levels.

    All I'm vying for is diversity in builds.

    2h has an identical passive to twin blade and blunt.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

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  • Domander
    Domander
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    I like it, I think it might be a good passive for light armor. 5 piece and all weapons use spell damage/magicka
  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    mr_wazzabi wrote: »
    Eso was built on variety, but lately with cp and many changes to the game, unique builds will get you kicked out of competitive groups.

    Spellswords have always been a staple of Elder Scrolls classes, but with the current meta, they're a liability in endgame pve.

    There are many melee magicka abilities in the game. The issue is that weaving with dw, 2h and sword n board on a magicka build is really weak due to light and heavy attacks scaling off weapon damage instead of spell, doing physical damage and heavy attacks returning stamina instead of magicka. I propose a fairly simple solution.

    Spellsword buff:
    When a melee magicka spammable ability is slotted, light and heavy attacks will no longer scale off weapon damage, but spell damage and do magic damage instead of physical damage. Heavy attacks now return magicka instead of stamina.

    Here's a list of the abilities that would grant the spellsword buff when slotted:

    Dragonknight:
    Flame whip, both morphs. I didn't include searing strike because it's a dot, not a spammable. Also, who would slot searing strike and not have flame whipe on the same bar for melee magdk?

    Nightblade:
    Concealed weapon. This ability is almost dead in pve. The spellsword buff will make it useable again. Am I for a buff to it, absolutely, but that's another discussion.

    Sorceror:
    Unfortunately, sorcs have no melee magicka spammable, so they won't get access to this buff unless zos gives them one. I don't think this is a problem as every magicka sorc uses ranged builds anyway.

    Templar:
    Puncturing sweeps


    With the spellsword buff, we'll start to see melee magicka builds as a thing in endgame pve content.

    This mechanic is completely possible. Anyone paying attention to the frost staff tanking mechanics will see the similarities here.

    For those that are saying this will further push away stamina from pve, my answer to you is that stamina is already at the bottom and the only way they can climb is up. I was one of the vocal supporters of bone shield scaling off stamina. But of course too many pvp'ers cried and zos was forced to revert the buff. I fully support a stamina scaled boneshield.

    It will not make magicka op in pvp because pure stamina and magicka staff builds already rule the battlefield. The extra damage from weaving sweeps, whip and conceal will not be the cause of your death. The abilities themselves are.

    Not every magicka player wants to be pigeonholed into destro staff and we shouldn't have to in order to be competitive. This change will remove the pigeonhole effect and increase variety across all classes.

    Who doesn't want to do 45k dps with a 2h mage?

    Should actually be link to Light Armor Passive instead of skill
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    @mr_wazzabi

    I know a player pulling hjgh 40k range in trials using only swords. I seriously doubt many competitive groups will turn away dps approaching 50k.

    Additionally, is expext anyone trying to dps with S&B to be turned away from a competitive raiding group since it's not a weapon designed for damage. 2H on a magika build should be shown the door as well.

    DW already offers a benefit for magika users though dstaffs will become all the rage next month.

    Thing is. Dstaff is a fabulously versatile weapon. Both melee and ranged.

    Of course snb is not a dps weapon, but if the tank is magicka based, it will help a bit with overall dps.

    Dw has more raw spell damage and a 5% damage buff with swords. I don't have access to pts, but this may still yield slightly higher or equal tooltip damage after the 8% fire staff buff. With weaves scaling off spell damage and doing magic damage, dw and 2h magicka builds will be competitive at the highest levels.

    All I'm vying for is diversity in builds.

    2h has an identical passive to twin blade and blunt.

    I know this lol
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Tannus15
    Tannus15
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    In my opinion it should be added to the 5 piece light armour passive.

    I think having it for a slotted skill is a bad idea because it would allow 1 bar to restore stamina and the other bar to restore magicka which seems unbalanced and very powerful for stamina builds.
  • Tannus15
    Tannus15
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    Domander wrote: »
    I like it, I think it might be a good passive for light armor. 5 piece and all weapons use spell damage/magicka

    I think this is stupid and way too over powered. No one would run stamina.

    Just change the resource restore on heavy attacks

    It's funny, I didn't even notice that he wanted damage scale as well in the OP because it would make all stamina builds obsolete and make magika have zero drawbacks.
    Edited by Tannus15 on January 18, 2017 11:57PM
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    Tannus15 wrote: »
    Domander wrote: »
    I like it, I think it might be a good passive for light armor. 5 piece and all weapons use spell damage/magicka

    I think this is stupid and way too over powered. No one would run stamina.

    Just change the resource restore on heavy attacks

    It's funny, I didn't even notice that he wanted damage scale as well in the OP because it would make all stamina builds obsolete and make magika have zero drawbacks.

    Didn't you read the second half of my op? I said I'm one of the ones that very loudly supported bone shield to scale off stam so stam builds could do well in endgame pve. Just because stamina is broken doesn't mean they can't make more options for magicka. There are ways to buff stam but zos won't listen.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • LegacyDM
    LegacyDM
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    Good idea, but I'm convinced ZOS is trying to slowly and descretly kill magicka duel wield builds. They are trying to create clear dividing lines or swim lanes to make it easier for them to balance. Staves = magicka. duel wield, two handers/bows and shields= stamina. First, they want to lower twin blade and blunt passive for no good reason. Second, With the recent buff to force pulse/crushing shock and 8% buff to all single target damage skills with fire staff equipped, it's pretty clear their goal is to deincentivize any magicka from running duel wield and force the magicka meta to be stave. This is a smart passive way of fading out magicka duel wield without getting the community riled up. Clever @wrobel, very clever.
    Edited by LegacyDM on January 19, 2017 8:02AM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    @mr_wazzabi

    I know a player pulling hjgh 40k range in trials using only swords. I seriously doubt many competitive groups will turn away dps approaching 50k.

    Additionally, is expext anyone trying to dps with S&B to be turned away from a competitive raiding group since it's not a weapon designed for damage. 2H on a magika build should be shown the door as well.

    DW already offers a benefit for magika users though dstaffs will become all the rage next month.

    Thing is. Dstaff is a fabulously versatile weapon. Both melee and ranged.

    Of course snb is not a dps weapon, but if the tank is magicka based, it will help a bit with overall dps.

    Dw has more raw spell damage and a 5% damage buff with swords. I don't have access to pts, but this may still yield slightly higher or equal tooltip damage after the 8% fire staff buff. With weaves scaling off spell damage and doing magic damage, dw and 2h magicka builds will be competitive at the highest levels.

    All I'm vying for is diversity in builds.

    the fire staff passive that increases 8% damage also increases all single target direct damaging spells. I tested this on pts. My funnel health started hitting for 8% more with a fire stave equipped. Between the extra fire damage and increase to spells it currently blows duel wield out of the water. I like your idea.
    Edited by LegacyDM on January 19, 2017 8:11AM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Faulgor
    Faulgor
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    Faulgor wrote: »
    Honestly, I always thought this is how enchantments should work.

    If you enchant your weapon with a Fire/Frost/Lightning glyph, that weapon now deals Fire/Frost/Lightning damage with light and heavy attacks instead of physical. Likewise, this could work to create Poison/Disease staffs.

    Would be extra cool if it channged the element of all weapon skills as well (Frost Wrecking Blow, let's go).
    This could be interesting if the abilities still scaled off of the same primary resource and what have you. I'd love to be able to make a mage that specializes in Poison and Disease damage, and put some points into Mighty.

    If we could convert a Magicka weapon one for one into a Stamina weapon and vice versa, then I think a whole lot of build diversity would disappear.

    I could see it go either way. While it would certainly open a lot more viable builds (poison WoE on backbar for stambuilds, lightning Rapid Strikes for spellsword magicka builds, etc), it's also possible this would lead to a narrower range of FOTM builds than we have now.
    But regardless, I think having poison/disease damage scale with magicka and fire/frost/lightning with stamina in specific cases would be quite confusing. Especially when the light and heavy attacks of the same weapon scale differently.

    Overall, while I think it would be fun to have different elements for weapon skills, the safest course would be to restrict this to light and heavy attacks, and preferably introduce new enchantments (runes and glyphs) instead of replacing the old ones. While I don't see a lot of obvious balance concerns, mainly because you lose out on another enchantment and weapons are balanced depending on range/melee rather than magical/physical, you never know all the effects a change will have.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Qbiken
    Qbiken
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    Here's my Suggestions

    1) Fully Separate the destruction staff into 3 distinct skill lines
    • Fire would be all about DoTs
    • Frost would be about CC and defense
    • Lightning would be about AoE

    2) Add in Conjured Weapons and CW+Wards skill lines, in essence coping DW and 1h+Shield in function but for magic purposes builds

    So Stamina people don't cry foul, Add in Crossbow and Spear skill lines too

    Nice suggestions, only one little flaw, nothing that will boost single darget dps.
  • Domander
    Domander
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    Tannus15 wrote: »
    Domander wrote: »
    I like it, I think it might be a good passive for light armor. 5 piece and all weapons use spell damage/magicka

    I think this is stupid and way too over powered. No one would run stamina.

    Just change the resource restore on heavy attacks

    It's funny, I didn't even notice that he wanted damage scale as well in the OP because it would make all stamina builds obsolete and make magika have zero drawbacks.

    We're talking about light/heavy attacks here. It would not make stamina builds obsolete.
  • DoJohn
    DoJohn
    Sounds interesting :D
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Tannus15 wrote: »
    Domander wrote: »
    I like it, I think it might be a good passive for light armor. 5 piece and all weapons use spell damage/magicka

    I think this is stupid and way too over powered. No one would run stamina.

    Just change the resource restore on heavy attacks

    It's funny, I didn't even notice that he wanted damage scale as well in the OP because it would make all stamina builds obsolete and make magika have zero drawbacks.
    Being mele magicka is already huge drawback.

  • xblackroxe
    xblackroxe
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    Tannus15 wrote: »
    Domander wrote: »
    I like it, I think it might be a good passive for light armor. 5 piece and all weapons use spell damage/magicka

    I think this is stupid and way too over powered. No one would run stamina.

    Just change the resource restore on heavy attacks

    It's funny, I didn't even notice that he wanted damage scale as well in the OP because it would make all stamina builds obsolete and make magika have zero drawbacks.
    Being mele magicka is already huge drawback.

    How? Have you ever heard of dks and templars?

    There are no drawbacks to be melee damage and survival wise. I'd even argue that being ranged is a disadvantage bc you have a but lower buff uptime and less sustain bc orbs dont get popped frequently around you by other people.

    Having melees isn't a disadvantage, having too many is. Currently its basically bring as many melees as mechanics allow and fill up the rest with ranged. Which in most cases is 4/4 split.
    Member of HODOR

    Dro-m'Athra Destroyer
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    LegacyDM wrote: »
    mr_wazzabi wrote: »
    @mr_wazzabi

    I know a player pulling hjgh 40k range in trials using only swords. I seriously doubt many competitive groups will turn away dps approaching 50k.

    Additionally, is expext anyone trying to dps with S&B to be turned away from a competitive raiding group since it's not a weapon designed for damage. 2H on a magika build should be shown the door as well.

    DW already offers a benefit for magika users though dstaffs will become all the rage next month.

    Thing is. Dstaff is a fabulously versatile weapon. Both melee and ranged.

    Of course snb is not a dps weapon, but if the tank is magicka based, it will help a bit with overall dps.

    Dw has more raw spell damage and a 5% damage buff with swords. I don't have access to pts, but this may still yield slightly higher or equal tooltip damage after the 8% fire staff buff. With weaves scaling off spell damage and doing magic damage, dw and 2h magicka builds will be competitive at the highest levels.

    All I'm vying for is diversity in builds.

    the fire staff passive that increases 8% damage also increases all single target direct damaging spells. I tested this on pts. My funnel health started hitting for 8% more with a fire stave equipped. Between the extra fire damage and increase to spells it currently blows duel wield out of the water. I like your idea.

    I know I I'm going to try running 5 rattle 5 lich on my magicka dk using a destro, resto. to bad that's the only way to go 5,5,2 with a two handed weapon though

    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Sugaroverdose
    Sugaroverdose
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    xblackroxe wrote: »
    Tannus15 wrote: »
    Domander wrote: »
    I like it, I think it might be a good passive for light armor. 5 piece and all weapons use spell damage/magicka

    I think this is stupid and way too over powered. No one would run stamina.

    Just change the resource restore on heavy attacks

    It's funny, I didn't even notice that he wanted damage scale as well in the OP because it would make all stamina builds obsolete and make magika have zero drawbacks.
    Being mele magicka is already huge drawback.

    How? Have you ever heard of dks and templars?

    There are no drawbacks to be melee damage and survival wise. I'd even argue that being ranged is a disadvantage bc you have a but lower buff uptime and less sustain bc orbs dont get popped frequently around you by other people.

    Having melees isn't a disadvantage, having too many is. Currently its basically bring as many melees as mechanics allow and fill up the rest with ranged. Which in most cases is 4/4 split.
    I've played both, and main drawback - you don't have a way to restart battle, you stuck with enemy around you - "kill or be killed"

    While magblade can use shade(it's harder than cloak but cloak is bugged as hell so i don't mention it as viable) and sorc just spam bolt-escape(i know about price stacking, but it doesn't make it cost whole magicka pool even with 5 consecutive casts which is more than 100 meters) or whatever it calls to drop tail.

    While mist form still can be broken with lagging mass hysteria spammer, or rooted and snare locked by spambush(and it completely disables your magregen with not so small cast price)
    Edited by Sugaroverdose on January 19, 2017 2:16PM
  • Kodrac
    Kodrac
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    Maybe it's something an enchant could do. Enchant a melee weapon with a spell type glyph (elemental damage one perhaps) and *poof* it now scales off of spell damage instead of weapon damage.
  • mr_wazzabi
    mr_wazzabi
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    Kodrac wrote: »
    Maybe it's something an enchant could do. Enchant a melee weapon with a spell type glyph (elemental damage one perhaps) and *poof* it now scales off of spell damage instead of weapon damage.

    Then we lose a good enchantment like spell damage or crushing
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • EldritchPenguin
    EldritchPenguin
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    mr_wazzabi wrote: »
    Kodrac wrote: »
    Maybe it's something an enchant could do. Enchant a melee weapon with a spell type glyph (elemental damage one perhaps) and *poof* it now scales off of spell damage instead of weapon damage.

    Then we lose a good enchantment like spell damage or crushing
    And therefore, it's a tradeoff instead of just giving Magicka a way to do utterly everything Stamina can do on top of everything they can already do.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • booksmcread
    booksmcread
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    All they really need to do is alter the passives for melee weapons to synergize with magicka. For example, the One Hand and Shield passive, Sword and Board increases weapon damage by X%. Change it to increase weapon and spell damage. The Two Handed passive, Heavy Weapons enables maces to ignore X% of your targets physical resistance. Change it to ignore physical and spell resistance. So on and so forth. This simple change would add a tremendous amount versatility to magicka builds without harming the weapon lines for stamina-based builds.
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