unhander_2 wrote: »The analysis and all is good, but sorry to say that those numbers really don't mean anything, because they have no liability to answer to us. If they respond it's pleasant, if they don't, well, it's their choice.
I do not mean to undermine your effort in extracting the data and analyzing it statistically (6 sigma anyone). Good insight, but a wasted effort.
unhander_2 wrote: »The analysis and all is good, but sorry to say that those numbers really don't mean anything, because they have no liability to answer to us. If they respond it's pleasant, if they don't, well, it's their choice.
I do not mean to undermine your effort in extracting the data and analyzing it statistically (6 sigma anyone). Good insight, but a wasted effort.
If they want to build a good reputation and establish community confidence they should communicate, instead of burying their head in the sand out of fear from the forum trolls or warriors.
I said this in another post. They need to hire a spokesperson who can be the liaison between the community and devs. Spokesperson would do the dance and weave like a presidential press secretary. They would consolidate all of the devs activity and speak on their behalf. Answer questions and relay feedback. Be in charge of coordinating rant sessions and eso live. Sort through the forums for good ideas. Listen to pts feedback. Maybe have weekly online chat discussions on behalf of the devs. Have s dedicated forum spot for mature discussions on bettering the game. Be engaged.
Cause right now what we have is forum moderators sensoring content. Devs who comment hardly ever. Gina and Jessica who try to keep things positive and do patch notes, and a game director who is Mia until once a year for a road ahead or the random online magazine interview.
Here's the kicker, they could have hired this person for the price of the 1 mill giveaway and other rewards they do.
@KochDerDamonen I left this out of the narrative but I agree that the vast majority of threads don't deserve ANY attention because they are unwarranted and are too subjective. I reviewed a sample of threads and they are entirely a waste of time (my subjective opinion).
unhander_2 wrote: »The analysis and all is good, but sorry to say that those numbers really don't mean anything, because they have no liability to answer to us. If they respond it's pleasant, if they don't, well, it's their choice.
I do not mean to undermine your effort in extracting the data and analyzing it statistically (6 sigma anyone). Good insight, but a wasted effort.
If they want to build a good reputation and establish community confidence they should communicate, instead of burying their head in the sand out of fear from the forum trolls or warriors.
I said this in another post. They need to hire a spokesperson who can be the liaison between the community and devs. Spokesperson would do the dance and weave like a presidential press secretary. They would consolidate all of the devs activity and speak on their behalf. Answer questions and relay feedback. Be in charge of coordinating rant sessions and eso live. Sort through the forums for good ideas. Listen to pts feedback. Maybe have weekly online chat discussions on behalf of the devs. Have s dedicated forum spot for mature discussions on bettering the game. Be engaged.
Cause right now what we have is forum moderators sensoring content. Devs who comment hardly ever. Gina and Jessica who try to keep things positive and do patch notes, and a game director who is Mia until once a year for a road ahead or the random online magazine interview.
Here's the kicker, they could have hired this person for the price of the 1 mill giveaway and other rewards they do.
@unhander_2 I agree but I am arguing that communication can benefit the community and the game. IF, and only if thoughtfully executed. Thoughtful execution requires significant research and attention to detail. Employees capable of this are probably utilized elsewhere in the company. . .
I agree. My that my posts and all others, in my opinion, are a waste of time. And that is to the point of the narrative, that the forums have become a place for people that care about the game to either agree with each other (less common) or bicker to no end (most common) and for ZOS to babysit those who don't know how to have a constructive conversation (approximately 55.2% of their efforts).
KochDerDamonen wrote: »@KochDerDamonen I left this out of the narrative but I agree that the vast majority of threads don't deserve ANY attention because they are unwarranted and are too subjective. I reviewed a sample of threads and they are entirely a waste of time (my subjective opinion).
The sad truth, of things ranging from "add dragunnzz/dwarfses" to vague demands for x or y, more or less.
'twould be nice to see more responses to effective threads letting us know if things are being looked at or tweaked in some way, but I don't expect too much more than that.
unhander_2 wrote: »The analysis and all is good, but sorry to say that those numbers really don't mean anything, because they have no liability to answer to us. If they respond it's pleasant, if they don't, well, it's their choice.
I do not mean to undermine your effort in extracting the data and analyzing it statistically (6 sigma anyone). Good insight, but a wasted effort.
If they want to build a good reputation and establish community confidence they should communicate, instead of burying their head in the sand out of fear from the forum trolls or warriors.
I said this in another post. They need to hire a spokesperson who can be the liaison between the community and devs. Spokesperson would do the dance and weave like a presidential press secretary. They would consolidate all of the devs activity and speak on their behalf. Answer questions and relay feedback. Be in charge of coordinating rant sessions and eso live. Sort through the forums for good ideas. Listen to pts feedback. Maybe have weekly online chat discussions on behalf of the devs. Have s dedicated forum spot for mature discussions on bettering the game. Be engaged.
Cause right now what we have is forum moderators sensoring content. Devs who comment hardly ever. Gina and Jessica who try to keep things positive and do patch notes, and a game director who is Mia until once a year for a road ahead or the random online magazine interview.
Here's the kicker, they could have hired this person for the price of the 1 mill giveaway and other rewards they do.
Curragraigue wrote: »unhander_2 wrote: »The analysis and all is good, but sorry to say that those numbers really don't mean anything, because they have no liability to answer to us. If they respond it's pleasant, if they don't, well, it's their choice.
I do not mean to undermine your effort in extracting the data and analyzing it statistically (6 sigma anyone). Good insight, but a wasted effort.
If they want to build a good reputation and establish community confidence they should communicate, instead of burying their head in the sand out of fear from the forum trolls or warriors.
I said this in another post. They need to hire a spokesperson who can be the liaison between the community and devs. Spokesperson would do the dance and weave like a presidential press secretary. They would consolidate all of the devs activity and speak on their behalf. Answer questions and relay feedback. Be in charge of coordinating rant sessions and eso live. Sort through the forums for good ideas. Listen to pts feedback. Maybe have weekly online chat discussions on behalf of the devs. Have s dedicated forum spot for mature discussions on bettering the game. Be engaged.
Cause right now what we have is forum moderators sensoring content. Devs who comment hardly ever. Gina and Jessica who try to keep things positive and do patch notes, and a game director who is Mia until once a year for a road ahead or the random online magazine interview.
Here's the kicker, they could have hired this person for the price of the 1 mill giveaway and other rewards they do.
Pretty sure that is what Gina, Jessica and Kai are all doing
unhander_2 wrote: »@unhander_2 I agree but I am arguing that communication can benefit the community and the game. IF, and only if thoughtfully executed. Thoughtful execution requires significant research and attention to detail. Employees capable of this are probably utilized elsewhere in the company. . .
I agree. My that my posts and all others, in my opinion, are a waste of time. And that is to the point of the narrative, that the forums have become a place for people that care about the game to either agree with each other (less common) or bicker to no end (most common) and for ZOS to babysit those who don't know how to have a constructive conversation (approximately 55.2% of their efforts).
@Vert32
Your post is actually constructive, in no way did I intend imply otherwise, I apologize if I sounded like that, what I felt is that your effort is wasted. With over 90% of the community posting rubbish, ZOS has become accustomed to ignore almost everything.
Right now ZOS is in the greed phase, where they will concentrate more on what sells fast, rather than what will retain loyal players. They will give just about enough so that it's not abandoned all-together. It will be interesting to see how this game will either rise above others or fall into the graveyard like the rest.
To be honest, I appreciate objective approaches that rely on hard data, in your case statistical analysis of the posts. For me it was insightful and informative. You have my appreciation for that.
Curragraigue wrote: »unhander_2 wrote: »The analysis and all is good, but sorry to say that those numbers really don't mean anything, because they have no liability to answer to us. If they respond it's pleasant, if they don't, well, it's their choice.
I do not mean to undermine your effort in extracting the data and analyzing it statistically (6 sigma anyone). Good insight, but a wasted effort.
If they want to build a good reputation and establish community confidence they should communicate, instead of burying their head in the sand out of fear from the forum trolls or warriors.
I said this in another post. They need to hire a spokesperson who can be the liaison between the community and devs. Spokesperson would do the dance and weave like a presidential press secretary. They would consolidate all of the devs activity and speak on their behalf. Answer questions and relay feedback. Be in charge of coordinating rant sessions and eso live. Sort through the forums for good ideas. Listen to pts feedback. Maybe have weekly online chat discussions on behalf of the devs. Have s dedicated forum spot for mature discussions on bettering the game. Be engaged.
Cause right now what we have is forum moderators sensoring content. Devs who comment hardly ever. Gina and Jessica who try to keep things positive and do patch notes, and a game director who is Mia until once a year for a road ahead or the random online magazine interview.
Here's the kicker, they could have hired this person for the price of the 1 mill giveaway and other rewards they do.
Pretty sure that is what Gina, Jessica and Kai are all doing
Curragraigue wrote: »When they comment or give information they have forum users going ballistic so they stopped.
Personally I think forum users would be calmer if there was more community involvement earlier in the development process. Instead of here are the changes we are making you get a few weeks on PTS before they go live why not 2-3 months prior say we are thinking about changing this skill for this reason. We are doing internal testing what do you think? Then when the crazy comments fly provide the stats or reasons why they plan to make the changes.
TLDR we don't get nice things because of how we behave
I would like to know why ZOS does not meaningfully participate in the forums. I would define "meaningful participation" as discussing the pros and cons of game features that affect the combat. As shown below (according to my data), ZOS commented on 38 threads out of 360. That's only 10.6%. Of ZOS's 38 comments only 2 (5.3% of the 38 comments) of the comments could potentially affect combat. And one of those was @Wrobel commenting on AOE Caps over 1 year ago. The other comment was @ZOS_JessicaFolsom commenting on Miat's PVP Alerts.
I admit that I never actively participated in the forums until yesterday (1/8/17) but after compiling these numbers why would I. Suppose that ZOS regularly views (not comment on) threads for more than just keeping everybody in line (which the data does not suggest) and they are actively looking for ways to positively and meaningfully (combat) change ESO. Wouldn't you expect better improvements to combat, balance, performance, or diversity?
I believe that if ZOS wants to improve ESO they need to more regularly engage the community. Although, as stated in my first thread, "PvP: Risk and Reward" (way to long to read), I don't believe the answer to balancing PvP is in the forums.
ZOS, transparency and communication are the best way to understand what your community thinks. As far as I can tell ZOS is severely lacking in both.
FORUMS ANALYSIS
I took a sample the first 12 pages of the General ESO Discussion and the first 12 pages of the Combat & Character Mechanics as of 5:30PM - 6:00PM PST on 1/9/17 and recorded discussions that ZOS participated in. Additionally, I noted what type of input was provided by ZOS and those are as follows: warning/removal of nonconstructive comments, notification of thread shutdown, notification of thread relocation, bug fixes, non-game effecting comments, and game effecting comments.
The following is a summary of ZOSs forum interactions over 24 pages of discussion on 2 forum topics (a detailed list can be viewed at the end of this thread):
Total Comments from ZOS: 38 (100%)
Warnings/Removal of Nonconstructive Comments: 7 (18.4%)
Notifications of Thread Shutdown: 14 (36.8%)
Thread Relocations: 10 (26.3%)
Bug Fixes: 3 (7.9%)
Non-Game/Combat Affecting Comments: 2 (5.3%)
Game/Combat Affecting Comments: 2 (5.3%)
The first comment will detail the data collected.
Curragraigue wrote: »unhander_2 wrote: »The analysis and all is good, but sorry to say that those numbers really don't mean anything, because they have no liability to answer to us. If they respond it's pleasant, if they don't, well, it's their choice.
I do not mean to undermine your effort in extracting the data and analyzing it statistically (6 sigma anyone). Good insight, but a wasted effort.
If they want to build a good reputation and establish community confidence they should communicate, instead of burying their head in the sand out of fear from the forum trolls or warriors.
I said this in another post. They need to hire a spokesperson who can be the liaison between the community and devs. Spokesperson would do the dance and weave like a presidential press secretary. They would consolidate all of the devs activity and speak on their behalf. Answer questions and relay feedback. Be in charge of coordinating rant sessions and eso live. Sort through the forums for good ideas. Listen to pts feedback. Maybe have weekly online chat discussions on behalf of the devs. Have s dedicated forum spot for mature discussions on bettering the game. Be engaged.
Cause right now what we have is forum moderators sensoring content. Devs who comment hardly ever. Gina and Jessica who try to keep things positive and do patch notes, and a game director who is Mia until once a year for a road ahead or the random online magazine interview.
Here's the kicker, they could have hired this person for the price of the 1 mill giveaway and other rewards they do.
Pretty sure that is what Gina, Jessica and Kai are all doing
CosmicSoul wrote: »I would like to know why ZOS does not meaningfully participate in the forums. I would define "meaningful participation" as discussing the pros and cons of game features that affect the combat. As shown below (according to my data), ZOS commented on 38 threads out of 360. That's only 10.6%. Of ZOS's 38 comments only 2 (5.3% of the 38 comments) of the comments could potentially affect combat. And one of those was @Wrobel commenting on AOE Caps over 1 year ago. The other comment was @ZOS_JessicaFolsom commenting on Miat's PVP Alerts.
I admit that I never actively participated in the forums until yesterday (1/8/17) but after compiling these numbers why would I. Suppose that ZOS regularly views (not comment on) threads for more than just keeping everybody in line (which the data does not suggest) and they are actively looking for ways to positively and meaningfully (combat) change ESO. Wouldn't you expect better improvements to combat, balance, performance, or diversity?
I believe that if ZOS wants to improve ESO they need to more regularly engage the community. Although, as stated in my first thread, "PvP: Risk and Reward" (way to long to read), I don't believe the answer to balancing PvP is in the forums.
ZOS, transparency and communication are the best way to understand what your community thinks. As far as I can tell ZOS is severely lacking in both.
FORUMS ANALYSIS
I took a sample the first 12 pages of the General ESO Discussion and the first 12 pages of the Combat & Character Mechanics as of 5:30PM - 6:00PM PST on 1/9/17 and recorded discussions that ZOS participated in. Additionally, I noted what type of input was provided by ZOS and those are as follows: warning/removal of nonconstructive comments, notification of thread shutdown, notification of thread relocation, bug fixes, non-game effecting comments, and game effecting comments.
The following is a summary of ZOSs forum interactions over 24 pages of discussion on 2 forum topics (a detailed list can be viewed at the end of this thread):
Total Comments from ZOS: 38 (100%)
Warnings/Removal of Nonconstructive Comments: 7 (18.4%)
Notifications of Thread Shutdown: 14 (36.8%)
Thread Relocations: 10 (26.3%)
Bug Fixes: 3 (7.9%)
Non-Game/Combat Affecting Comments: 2 (5.3%)
Game/Combat Affecting Comments: 2 (5.3%)
The first comment will detail the data collected.
Did you exclude test server attention? Considering thats where balance changes and other things start they have been very good with communication.
BomblePants wrote: »And there was that time Rich Lambert got involved in a discussion..... it didn't end so well.
People are inappropriate when expressing their dissatisfaction a lot of the time - so it just wouldn't work.