Not ideal, but anything that helps get rid of the long standing gank meta I'm fine with. Anything that makes people actually spend time fighting if they wish to engage an enemy, rather than just insta-gib is a step in the right direction. Let's return to real fights that take some skill.
But yes, some tank builds are insane. But those guys I can just walk away from because they can't kill me either.
Not ideal, but anything that helps get rid of the long standing gank meta I'm fine with. Anything that makes people actually spend time fighting if they wish to engage an enemy, rather than just insta-gib is a step in the right direction. Let's return to real fights that take some skill.
But yes, some tank builds are insane. But those guys I can just walk away from because they can't kill me either.
austinwalter87ub17_ESO wrote: »Not ideal, but anything that helps get rid of the long standing gank meta I'm fine with. Anything that makes people actually spend time fighting if they wish to engage an enemy, rather than just insta-gib is a step in the right direction. Let's return to real fights that take some skill.
But yes, some tank builds are insane. But those guys I can just walk away from because they can't kill me either.
I agree that slowing the PVP down so fights don't start and end within 2 or 3 seconds is a huge plus. But, on a skill/class system which thrives on some level of customization. The changes are not adequate enough to prevent the heavy armor meta.
A light armor user will still get instant killed even with Impen.
One Tamriel proc sets caused more damage to balance than people realize.
They're going to have to go through each gear set individually and reduce/alter them in specific ways. Blanket damage nerfs will never achieve balance without completely gutting many of the new sets entirely. Thus, gear variety will be even less than now.
Takes-No-Prisoner wrote: »The cool thing is about those super tanky builds is that they can really help their group mates by absorbing all the damage. A good tank can really help out in a big fight.
So they also have purpose too, despite them hitting like a tissue. Which is why I am looking into making tanks, it sounds like it could be fun in pvp /small scale
Takes-No-Prisoner wrote: »The cool thing is about those super tanky builds is that they can really help their group mates by absorbing all the damage. A good tank can really help out in a big fight.
So they also have purpose too, despite them hitting like a tissue. Which is why I am looking into making tanks, it sounds like it could be fun in pvp /small scale
I always get a kick out of the tanks that feel like they absolutely need to prove they're a tank and go charging into the enemy front line (away from their own group)...
sure, it might take 10 players to take em down...not sure though what's so fun about playing a pin cushion...
as a tactical group tactic though - yeah tanks can definitely turn the tide of a fight, more so if they're doing it in a "blazing" fashion...
Takes-No-Prisoner wrote: »The cool thing is about those super tanky builds is that they can really help their group mates by absorbing all the damage. A good tank can really help out in a big fight.
So they also have purpose too, despite them hitting like a tissue. Which is why I am looking into making tanks, it sounds like it could be fun in pvp /small scale
I always get a kick out of the tanks that feel like they absolutely need to prove they're a tank and go charging into the enemy front line (away from their own group)...
sure, it might take 10 players to take em down...not sure though what's so fun about playing a pin cushion...
as a tactical group tactic though - yeah tanks can definitely turn the tide of a fight, more so if they're doing it in a "blazing" fashion...
Not ideal, but anything that helps get rid of the long standing gank meta I'm fine with. Anything that makes people actually spend time fighting if they wish to engage an enemy, rather than just insta-gib is a step in the right direction. Let's return to real fights that take some skill.
But yes, some tank builds are insane. But those guys I can just walk away from because they can't kill me either.
Not everyone in Cyrodiil that is wearing heavy armor is a tank.
OutLaw_Nynx wrote: »I remember the days people made fun of me because I brought my tank into pvp
Slowing the fights down is the opposite of what this game needs. The proc nerf didn't ruin the gank build -- go watch Sribes gank videos and tell me that an extra 5k dmg off his burst is going to actually stop that build from working. If you're a light target w/ under 25k health -- you're going to get oneshotted. The proc nerf hurt the 1vX builds the most -- and it's already next to impossible to 1vX more than 2 lucid players.
leepalmer95 wrote: »Yeah these ice/s&b healbots wearing
2x malubeth
5x reactive or Black rose
5x dessert rose are going to be very fun fight against.
Even better if theres a few of them and they cross heal eachother.