I don't mind the new items needed - I probably wouldn't have had the old ones anyway... It does look like it will require several items, which is interesting - more like provisioning than equipment-crafting.Furniture crafting looked good at first. But after reading the whole section IMHO it is a whole new grind and storage space requirement.
1. A whole new grind for "master writs", and new harvest-able items needed to craft.
I don't really get this either - And I don't think you misunderstood. Still... ESO desperately needed a sixth currency! Right?2. A whole new "currency" for furniture crafting or did I miss understand "writ vouchers"
I thought nodes were now supposed to have a 50% chance of giving you your current level and the ore/plant/leather for that zone?3. Possibly needing items below and above your level to do the new writs, (this maybe be costly as you only can harvest items at your level)
I think you misread this - they specifically said that you WONT need to know the motif, didn't they?4. Needing to know the motif of certain race to craft certain items (may increase motif prices)
Is it true that a character will need to have multiple professions leveled up to craft furniture items?
Like you will need one character that has woodworking, metal smith and clothing?
Have any idea what the level requirements will be?
I'm excited about furniture crafting. I mean cause my maincharacter is stamplar, and furniture crafting will propably be only thing he is able to succeed in.
AdamBourke wrote: »I thought nodes were now supposed to have a 50% chance of giving you your current level and the ore/plant/leather for that zone?
Dagoth_Rac wrote: »AdamBourke wrote: »I thought nodes were now supposed to have a 50% chance of giving you your current level and the ore/plant/leather for that zone?
50% your character level, 50% your crafting level. So if you are a CP160 character with maxed out crafting, every node in the game will be CP160 mats. If you are a CP160 character who does no crafting, 50% of your nodes will be CP160 mats and 50% of your nodes will be Level 1 mats. There are no longer any materials associated with certain zones. It is completely character and skill point dependent. This makes it a hassle to farm "mid-tier" mats like cotton, ebony, mahagony, etc.
AdamBourke wrote: »Is it true that a character will need to have multiple professions leveled up to craft furniture items?
Like you will need one character that has woodworking, metal smith and clothing?
Have any idea what the level requirements will be?
The patch notes gave an example of a canopy bed requiring rank 9 in the passive skill "woodworking", which is probably unlocked around level 45 or something. It wouldn't be surprising if for some things you will need level 50 in everything.
ZoS: we heard people hated RNG and wanted a currency based system to acquire things.
Derp 1: yeah! That's awesome!
Derp 2: thank you! You saved me from gouging out my eyes in VMA!
ZoS: get crafting vouchers
Derps: /wrists
NewBlacksmurf wrote: »It's just this:
- different size doll houses
- Limits to players being 24 as the max in a manor
- Gold or crown sink
- Mat sink
This housing thing is starting to be pointless unless you have $3 mil sitting around in the bank
ZoS: we heard people hated RNG and wanted a currency based system to acquire things.
Derp 1: yeah! That's awesome!
Derp 2: thank you! You saved me from gouging out my eyes in VMA!
ZoS: get crafting vouchers
Derps: /wrists
wait, I somehow did not understand the new currency, what is it about? what is it for?
AdamBourke wrote: »fishing methods
Hmm? Can someone explain please?