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Magblades nerfed finally

thankyourat
thankyourat
✭✭✭✭✭
Our wet noodle spammable just got a 38% cost increase. Along with blur being nerfed, this is great news and should bring us closer in effectiveness to our stamina counterparts

Best Answer

  • ostrapz
    ostrapz
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    I dnt think they changed blur just shuffle, while stam as a whole got a few nerf, im sorry you staff blades have to go through this lol. Ganking with shade kinda took a hit as well. Idk any1 who complained about any aspect of Swallow soul, gonna be an extra 4k-8k magicka every minute id say
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
    Answer ✓
  • Libonotus
    Libonotus
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    Our wet noodle spammable just got a 38% cost increase. Along with blur being nerfed, this is great news and should bring us closer in effectiveness to our stamina counterparts
    What was the wet noodle spammable?
  • montiferus
    montiferus
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    Where did you find this? Is this for update 13?

    If you don't mind can you link the thread? Thanks.

    PS - I hope it isn't so. I enjoy my magblade for PVE and they are already lagging in DPS to other magic toons. They do NOT need any more nerfs to the class.
  • Mako1132
    Mako1132
    ✭✭✭✭✭
    ostrapz wrote: »
    I dnt think they changed blur just shuffle, while stam as a whole got a few nerf, im sorry you staff blades have to go through this lol. Ganking with shade kinda took a hit as well. Idk any1 who complained about any aspect of Swallow soul, gonna be an extra 4k-8k magicka every minute id say

    They changed Major Evasion, the overall buff. Anything that gives that like Blur is nerfed.

    Mag NB using Inferno Staff have 8% increased single target damage now and a magicka version of spectral bow. I think builds like Kena's he duels with are obviously way stronger now?
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    ostrapz wrote: »
    I dnt think they changed blur just shuffle, while stam as a whole got a few nerf, im sorry you staff blades have to go through this lol. Ganking with shade kinda took a hit as well. Idk any1 who complained about any aspect of Swallow soul, gonna be an extra 4k-8k magicka every minute id say

    That was my thing as well idk who was complaining about swallow soul.
  • ostrapz
    ostrapz
    ✭✭✭
    @Mako1132 o didn't realize it was evasion buff as a whole. There was already a magicka damage morph of spectral, while that 8% hypothetically evens out their loss. I'd say that that buff will apply to a good portion of magicka builds, as well as the fact the for the most part every other magicka build received a buff of some sort, that all in all magnb's gained the least. Maybe cloak will actually be fixed this time, supposed that would help even the playing field
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Mako1132 wrote: »
    ostrapz wrote: »
    I dnt think they changed blur just shuffle, while stam as a whole got a few nerf, im sorry you staff blades have to go through this lol. Ganking with shade kinda took a hit as well. Idk any1 who complained about any aspect of Swallow soul, gonna be an extra 4k-8k magicka every minute id say

    They changed Major Evasion, the overall buff. Anything that gives that like Blur is nerfed.

    Mag NB using Inferno Staff have 8% increased single target damage now and a magicka version of spectral bow. I think builds like Kena's he duels with are obviously way stronger now?

    I actually like that change with the destro staff, you need to use a destro ability to get the bonus and with the way it going it's looking like it will be better to just use crushing shock, you get 10℅ penetration and a extra 8℅ damage from the ability, it will also be non reflectable now. The spectral bow has always been magic damage. So yes a magblade dueling build will still be OK. Honestly magblade can be pretty strong in duels right now, everything is actually pretty strong in duels if played well. Open world PvP the only thing they changed for us was a nerf to our best defensive skill in blur. They said they fixed cloak maybe I can start using that, but they needed to add a some slight buffs to magblade because we been falling behind the last 3 updates.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    @montiferus yea the patch notes are out https://forums.elderscrollsonline.com/en/discussion/311708/pts-patch-notes-v2-7-0-homestead/p1 there's the link. You can just look in the pts section of the forums as well
  • pcar944
    pcar944
    ✭✭✭✭
    nothing about Impale or really anything useful, thanks ZoS
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • Rohamad_Ali
    Rohamad_Ali
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    ✭✭✭✭✭
    Wrobel is probably walking around the office looking for hi5's at the rage he's created .
  • zuto40
    zuto40
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    cant wait to use my stamina bow :/ this update *** sucks yo
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • Scamandros
    Scamandros
    ✭✭✭✭✭
    Summon Shade: The shade summoned by this ability and its morphs now more closely match your racial appearance for Argonian and Khajiit player characters.
    I did not realize how much I wanted this until now.

    Cost change to strife, +8% dmg on destro staff, force pulse non reflectable and another useful elemental procs (minor vulnerability on concussed for another +% dmg boost, yes pls). Very tempting to go hyper aggressive. If by the looks of it with proc changes and a bunch of damage nerfs, falling back on just shields might be enough to get by again.
    Aeryj
    Fantasia
    Blades of Vengeance


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  • JDar
    JDar
    ✭✭✭✭✭
    Our wet noodle spammable just got a 38% cost increase. Along with blur being nerfed, this is great news and should bring us closer in effectiveness to our stamina counterparts

    Yup! PvP fixed! LOL
  • JDar
    JDar
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    .
    Edited by JDar on January 4, 2017 3:12AM
  • pcar944
    pcar944
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    first they took our sustain a while back with nerf to siphoning, now they are increasing spammable cost for casters - our execute is a damned joke - and as often as double take/blur don't work - when they do it just feels good - while there are no changes to heavy armor stam classes

    thanks ZoS

    I am glad Templars are getting buffed though (bad joke, sorry)
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • JDar
    JDar
    ✭✭✭✭✭
    zuto40 wrote: »
    cant wait to use my stamina bow :/ this update *** sucks yo

    Hey why would you want to play this game unless you were going to be a khajiit stealth archer? You must be crazy!
  • ArgoCye
    ArgoCye
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    Why would anyone use Strife/Funnel Health now? It was marginal in PVP and useless for trials, though at least in PVP you can create a build around wearing your opponent down and Strife is a large part of this. The extra cost will now make this impractical.

    ZoS has essentially made this skill useless for end game purposes and for the life of me I cannot work out why. Yes, Magblades are okay in duels - but that has nothing to do with this skill. Yes, they are okay in PVP, but again, nothing to do with Strife. smh.
  • JDar
    JDar
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    ArgoCye wrote: »
    Why would anyone use Strife/Funnel Health now? It was marginal in PVP and useless for trials, though at least in PVP you can create a build around wearing your opponent down and Strife is a large part of this. The extra cost will now make this impractical.

    ZoS has essentially made this skill useless for end game purposes and for the life of me I cannot work out why. Yes, Magblades are okay in duels - but that has nothing to do with this skill. Yes, they are okay in PVP, but again, nothing to do with Strife. smh.

    The only reason is for the heal over time that Funnel Health provides to you and an ally. This is worthy of analysis because it makes it for a unique skill in the game. The heal it provides to an ally, as far as I know, is random. When it stacks, the duration refreshes, like many other skills in the game.

    I am not clear on how heals like Mutagen and Funnel Health resolve their targets, except that they almost never target the player you want them to. :expressionless:

    At this point there is no reason to use the Swallow Soul morph -- you would use a destro staff ability and/or Crippling Grasp for an effective ranged attack, along with the appropriate ultimate. I think. Somebody prove me wrong.

    It is most similar to Breath of Life. It heals the caster and one other person.

    At one point, a few patches ago, BOL and FH healed two other targets. They reduced that to one, if I understand correctly.

    BOL does burst heals. FH does HoT heals, but also deals damage.

    As it was, Funnel Health made for a fine healing spell. They obviously do not wait healing mageblades in the game. Something about that concept just makes Eric unhappy. I don't know why. It was one of the sickest build classes in the game. And one of the most fun.

    I struggle to draw any other conclusions at this late hour, but like I said this decision deserves dissection and it damn sure deserves an explanation from the combat mechanics team.
    Edited by JDar on January 4, 2017 6:01AM
  • montiferus
    montiferus
    ✭✭✭✭✭
    @montiferus yea the patch notes are out https://forums.elderscrollsonline.com/en/discussion/311708/pts-patch-notes-v2-7-0-homestead/p1 there's the link. You can just look in the pts section of the forums as well

    Thanks. Just read through it all. I have to say I try to be open minded with these things but after reading through them twice I honestly wonder if these guys even play the game. With all the feedback they receive through the forum this is their approach to balancing the game? Really?

    The only thing I saw that looked good was the nerf to shuffle. I swear to god I see guys dodge 5 attacks in a row (which I know mathematically is feasible) way too often.

    RD needed a nerf for PVP for sure but for PVE it is a hit to overall DPS. One of the reasons templars are so effective in trials is the large health pool of bosses. Makes RD super strong. This will be a big nerf to PVE.

    Sorcs got the shaft as well as Magblades. Coagulating blood is a mystery to me and the buff to whips is countered with the nerf to standard so I'd say MagDK is a wash.

    I think they will find this patch in its current iteration will do very little to balance the game.
  • pcar944
    pcar944
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    ArgoCye wrote: »
    Why would anyone use Strife/Funnel Health now? It was marginal in PVP and useless for trials, though at least in PVP you can create a build around wearing your opponent down and Strife is a large part of this. The extra cost will now make this impractical.

    ZoS has essentially made this skill useless for end game purposes and for the life of me I cannot work out why. Yes, Magblades are okay in duels - but that has nothing to do with this skill. Yes, they are okay in PVP, but again, nothing to do with Strife. smh.

    watch Kena's Magblade video on Youtube
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • NightbladeMechanics
    NightbladeMechanics
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    Mageblade is fine. 38% amounts to a few hundred magicka higher cost, which isn't much. Mageblades will either manage their sustain a little more carefully or spec a little more into sustain and slot a destro staff ability to get that 8% increased single target damage. It's a net gain or break even at worst.

    That said, I still disagree with the necessity of the change and would prefer to see AT LEAST funnel health get the second ally hot back that it used to have two nerfs to the skill ago. Now it's going to get a third nerf. xD
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  • Soulac
    Soulac
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    ✭✭
    ArgoCye wrote: »
    Why would anyone use Strife/Funnel Health now? It was marginal in PVP and useless for trials, though at least in PVP you can create a build around wearing your opponent down and Strife is a large part of this. The extra cost will now make this impractical.

    ZoS has essentially made this skill useless for end game purposes and for the life of me I cannot work out why. Yes, Magblades are okay in duels - but that has nothing to do with this skill. Yes, they are okay in PVP, but again, nothing to do with Strife. smh.

    Because it was/is strong af in PvP?
    Ranged MagNb has incredible high burst, while having infinite resources and nice healing on top of it. Also increased survivability since you attack from range and not up close, making usage of Shadow Image even better.

    With increased cost of Swallow Soul you probably gotta drop quite some damage to be able to sustain it though.. Making it not rly worth it anymore.
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  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Mageblade is fine. 38% amounts to a few hundred magicka higher cost, which isn't much. Mageblades will either manage their sustain a little more carefully or spec a little more into sustain and slot a destro staff ability to get that 8% increased single target damage. It's a net gain or break even at worst.

    That said, I still disagree with the necessity of the change and would prefer to see AT LEAST funnel health get the second ally hot back that it used to have two nerfs to the skill ago. Now it's going to get a third nerf. xD

    I wouldn't say we are fine, we are in the same position we were in before the patch. ZoS isn't addressing any of the short comings that make magblade incredibly difficult and frustrating to play open world. I think that's what I'm most disappointed in. I just don't understand why they did this. I don't think I've ever seen anyone complain about strife
  • Kutsuu
    Kutsuu
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    Weaving light attack + strife with Siphoning Attacks up was net positive Magicka before this change. Surely it's not going to completely destroy the skill when it might be a small amount net negative.

    Cancel your account over test server patch notes when you haven't even logged into the PTS to test yet. Seems reasonable.
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  • stealthyevil
    stealthyevil
    ✭✭✭
    Kutsuu wrote: »
    Weaving light attack + strife with Siphoning Attacks up was net positive Magicka before this change. Surely it's not going to completely destroy the skill when it might be a small amount net negative.

    Cancel your account over test server patch notes when you haven't even logged into the PTS to test yet. Seems reasonable.

    ^ This. If you kept siphoning up 100% and kept weaving it was impossible to run out of magicka. On the flip side, Magicka nb dps is bottom tier in PVE, very sad to see them not get a buff somewhere there. The 8% single target dmg on flame staff wouldn't be considered a buff imo, because it is accessible to everyone.
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  • thankyourat
    thankyourat
    ✭✭✭✭✭
    @Kutsuu Lol there's nothing to test they really didn't change anything. The only changes to magblade were small nerfs and the only buff was a change to destro staffs. Sure I'll still play and I'll still be very successful on my magblade in open world cyrodiil. But why nerf a class that needed some small buffs. After a 38℅ increase to strife it will still only cost around 1300 on a Breton light armor build that's still dirt cheap. But where's the snare immunity, where's the buff to impale to bring it in line with other executes. I find it funny that a class that's all about mobility and kiting can't even move in cyrodiil most of the time. And while I am using mist form it's kind of lack luckster because people will just gap close and that snare is unavoidable. No magblade problems were addressed in this patch. I don't understand our of all the problems with the class compared to other classes at the moment, and all the buggy abilities, they decided strife was op and needed a nerf.
  • Kutsuu
    Kutsuu
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    @Kutsuu Lol there's nothing to test they really didn't change anything. The only changes to magblade were small nerfs and the only buff was a change to destro staffs. Sure I'll still play and I'll still be very successful on my magblade in open world cyrodiil. But why nerf a class that needed some small buffs. After a 38℅ increase to strife it will still only cost around 1300 on a Breton light armor build that's still dirt cheap. But where's the snare immunity, where's the buff to impale to bring it in line with other executes. I find it funny that a class that's all about mobility and kiting can't even move in cyrodiil most of the time. And while I am using mist form it's kind of lack luckster because people will just gap close and that snare is unavoidable. No magblade problems were addressed in this patch. I don't understand our of all the problems with the class compared to other classes at the moment, and all the buggy abilities, they decided strife was op and needed a nerf.

    I agree with you on the whole, but I think some of these seemingly unrelated or generic changes are going to cause some big dynamic shifts that affect mageblades. I am especially eager to try a Ice staff + resto heavy armor mageblade build. Elemental Drain is going to provide a large amount of magicka regen while holding block, then there are lots of sets that provide raw magicka instead of magicka regen (furnace, warlock, desert rose, etc). Like you said Strife is still going to be pretty cheap with the change (more like 1700-1800 magicka with heavy armor) so block casting it will probably work pretty well.

    Also not having to worry about proc crits makes mageblade HoT-based healing more reliable for me. I might even consider dropping the resto staff and run a lightning or fire destro back bar. Lots to think about.
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  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Our wet noodle spammable just got a 38% cost increase. Along with blur being nerfed, this is great news and should bring us closer in effectiveness to our stamina counterparts

    ..exactly my thoughts /kappa
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