What was the wet noodle spammable?thankyourat wrote: »Our wet noodle spammable just got a 38% cost increase. Along with blur being nerfed, this is great news and should bring us closer in effectiveness to our stamina counterparts
I dnt think they changed blur just shuffle, while stam as a whole got a few nerf, im sorry you staff blades have to go through this lol. Ganking with shade kinda took a hit as well. Idk any1 who complained about any aspect of Swallow soul, gonna be an extra 4k-8k magicka every minute id say
I dnt think they changed blur just shuffle, while stam as a whole got a few nerf, im sorry you staff blades have to go through this lol. Ganking with shade kinda took a hit as well. Idk any1 who complained about any aspect of Swallow soul, gonna be an extra 4k-8k magicka every minute id say
I dnt think they changed blur just shuffle, while stam as a whole got a few nerf, im sorry you staff blades have to go through this lol. Ganking with shade kinda took a hit as well. Idk any1 who complained about any aspect of Swallow soul, gonna be an extra 4k-8k magicka every minute id say
They changed Major Evasion, the overall buff. Anything that gives that like Blur is nerfed.
Mag NB using Inferno Staff have 8% increased single target damage now and a magicka version of spectral bow. I think builds like Kena's he duels with are obviously way stronger now?
thankyourat wrote: »Our wet noodle spammable just got a 38% cost increase. Along with blur being nerfed, this is great news and should bring us closer in effectiveness to our stamina counterparts
Why would anyone use Strife/Funnel Health now? It was marginal in PVP and useless for trials, though at least in PVP you can create a build around wearing your opponent down and Strife is a large part of this. The extra cost will now make this impractical.
ZoS has essentially made this skill useless for end game purposes and for the life of me I cannot work out why. Yes, Magblades are okay in duels - but that has nothing to do with this skill. Yes, they are okay in PVP, but again, nothing to do with Strife. smh.
thankyourat wrote: »@montiferus yea the patch notes are out https://forums.elderscrollsonline.com/en/discussion/311708/pts-patch-notes-v2-7-0-homestead/p1 there's the link. You can just look in the pts section of the forums as well
Why would anyone use Strife/Funnel Health now? It was marginal in PVP and useless for trials, though at least in PVP you can create a build around wearing your opponent down and Strife is a large part of this. The extra cost will now make this impractical.
ZoS has essentially made this skill useless for end game purposes and for the life of me I cannot work out why. Yes, Magblades are okay in duels - but that has nothing to do with this skill. Yes, they are okay in PVP, but again, nothing to do with Strife. smh.
Why would anyone use Strife/Funnel Health now? It was marginal in PVP and useless for trials, though at least in PVP you can create a build around wearing your opponent down and Strife is a large part of this. The extra cost will now make this impractical.
ZoS has essentially made this skill useless for end game purposes and for the life of me I cannot work out why. Yes, Magblades are okay in duels - but that has nothing to do with this skill. Yes, they are okay in PVP, but again, nothing to do with Strife. smh.
NightbladeMechanics wrote: »Mageblade is fine. 38% amounts to a few hundred magicka higher cost, which isn't much. Mageblades will either manage their sustain a little more carefully or spec a little more into sustain and slot a destro staff ability to get that 8% increased single target damage. It's a net gain or break even at worst.
That said, I still disagree with the necessity of the change and would prefer to see AT LEAST funnel health get the second ally hot back that it used to have two nerfs to the skill ago. Now it's going to get a third nerf. xD
Weaving light attack + strife with Siphoning Attacks up was net positive Magicka before this change. Surely it's not going to completely destroy the skill when it might be a small amount net negative.
Cancel your account over test server patch notes when you haven't even logged into the PTS to test yet. Seems reasonable.
thankyourat wrote: »@Kutsuu Lol there's nothing to test they really didn't change anything. The only changes to magblade were small nerfs and the only buff was a change to destro staffs. Sure I'll still play and I'll still be very successful on my magblade in open world cyrodiil. But why nerf a class that needed some small buffs. After a 38℅ increase to strife it will still only cost around 1300 on a Breton light armor build that's still dirt cheap. But where's the snare immunity, where's the buff to impale to bring it in line with other executes. I find it funny that a class that's all about mobility and kiting can't even move in cyrodiil most of the time. And while I am using mist form it's kind of lack luckster because people will just gap close and that snare is unavoidable. No magblade problems were addressed in this patch. I don't understand our of all the problems with the class compared to other classes at the moment, and all the buggy abilities, they decided strife was op and needed a nerf.
thankyourat wrote: »Our wet noodle spammable just got a 38% cost increase. Along with blur being nerfed, this is great news and should bring us closer in effectiveness to our stamina counterparts