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Insightful tips for beginners to minimize later grinding

runagate
runagate
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Here are some tips for new players which will minimize later grinding.

In addition to the "catch up" CP gain boost one gets when getting to level 50 for the first time there is "Enlightenment." This is simply an xp bonus that each character accrues when offline. It is used up as the bonus xp is gained. Since each character gets this enlightenment bonus it is a very good idea to have 8 (or the max of 12 if you buy additional character slots in the Crown Store) characters made and doing Fighters Guild, Mages Guild and/or Undaunted daily quests each day, even if you mostly do quests on your one main character.

This way you're logging on your characters each day, keeping up with researching Traits for prospective crafters, training your mount skills in speed, inventory and stamina (as in total this takes 120 days... do you really want to have to start from scratch once your first character gets to CP 160?), and each character is getting solely bonus xp as they fairly effortlessly get to level 50, and then start gaining you CP. Anyone with 12 characters gains CP at a vastly faster rate than those with 1 character. I get a lot of CP despite being way over the 531 CP cap currently despite having no particular reason to ever try to get CP.

This way you can also have one character of each class and a magicka/stamina version of each. You will learn the game much better if you play each possible role, and learn how all the skills in the game work. Have a stamina sorc and a magicka sorc, a stamina DK and a magicka DK. Just doing dailies doesn't really require much in the way of effort but the overall gain over time will be huge. You'll also eventually be able to simply log on whatever role you want to tackle particular content. No more waiting around for a healer or a tank. You will be able to have separate PvE and PvP builds if you wish, without having to respec some particular character and swap out their gear all the time.

The only caveat I have to mention is that this requires planning out your characters' races, names and appearances to suit you later on and I realize for some people this is an almost insurmountable obstacle. Do it anyways. You can, if absolutely necessary, change their name, appearance or race in the Crown Store later on if it bothers you that much. But this method will minimize the pain of getting to CP cap and benefit all characters at once.

Also, doing dailies gets you points towards your FG, Mages Guild and Undaunted skill lines while getting you an astonishing amount of gold and, once at CP 160, Set items from Dolmens and bosses which you incidentally pick up in your normal daily activities.
  • susmitds
    susmitds
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    Inspiration is account-based. You used to get CP faster with multiple characters back in the day before CP removal. Now it's all the same.
    Edited by susmitds on January 2, 2017 7:20PM
  • runagate
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    So does it not benefit Enlightenment (not Inspiration, which is crafting "xp") to have those characters logged off most of the time, accruing your 12 days of Enlightenment bonus?
    "We've been seeing a lot of confusion over Enlightenment and how the system works, so we wanted to explain it a bit more thoroughly for you. In simplest terms, Enlightenment is a bonus for the XP you earn while playing that counts toward your Champion Point progression.

    Every 24 hours, you receive enough Enlightenment to earn one Champion Point at the rate of 100,000XP per Point; after your Enlightenment is used up, you will return to requiring 400,000XP to earn a Champion Point. The 24 hour timer starts when you log in with your first Veteran character or unlock the Champion System, whichever is first, and resets every 24 hours after it first starts. You will receive a message on your screen that you are Enlightened, and you can also hover over your XP bar to see if you are Enlightened.

    If you end up not using up all your Enlightenment while you play, it will continue to accrue for a maximum of 12 days. Once you hit the limit, you will not gain any additional Enlightenment until you begin to use it by gaining XP."

    I sure get a crazy amount of CP from doing dailies on my alts (which as they max out skill lines I do increasingly less) considering I have no reason to get any xp whatsoever.
  • Danksta
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    runagate wrote: »
    So does it not benefit Enlightenment (not Inspiration, which is crafting "xp") to have those characters logged off most of the time, accruing your 12 days of Enlightenment bonus?
    "We've been seeing a lot of confusion over Enlightenment and how the system works, so we wanted to explain it a bit more thoroughly for you. In simplest terms, Enlightenment is a bonus for the XP you earn while playing that counts toward your Champion Point progression.

    Every 24 hours, you receive enough Enlightenment to earn one Champion Point at the rate of 100,000XP per Point; after your Enlightenment is used up, you will return to requiring 400,000XP to earn a Champion Point. The 24 hour timer starts when you log in with your first Veteran character or unlock the Champion System, whichever is first, and resets every 24 hours after it first starts. You will receive a message on your screen that you are Enlightened, and you can also hover over your XP bar to see if you are Enlightened.

    If you end up not using up all your Enlightenment while you play, it will continue to accrue for a maximum of 12 days. Once you hit the limit, you will not gain any additional Enlightenment until you begin to use it by gaining XP."

    I sure get a crazy amount of CP from doing dailies on my alts (which as they max out skill lines I do increasingly less) considering I have no reason to get any xp whatsoever.

    You don't even have to go offline to get enlightenment. I often get a new batch while I'm online at 11pm CST.
    BawKinTackWarDs PS4/NA

  • Pyr0xyrecuprotite
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    runagate wrote: »
    Anyone with 12 characters gains CP at a vastly faster rate than those with 1 character.
    Not true, unless all of the alts are at L50 and cp160+. Max level characters earn a lot more xp for quests than lower level characters. If you want to get max xp, focus on doing all the daily quests with your main FIRST, then with other L50 alts, then with lower level characters, until you are out of time. Usually no-one has time to do that many dailies with 8+ characters, never mind 12 though. Actually, for max xp, I'd recommend starting by doing a daily normal random dungeon with each alt, as they are usually faster than vet dungeons (especially with pickup groups), and the bonus xp is pretty good.

    In practise though, do whatever is FUN for you. There is no point grinding lots of dailies on multiple alts each day if it isn't fun.

    There is a lot to be said for maxing out ONE character first, to figure out how the game works, THEN creating other characters of other classes or build types to try those out. However, if you are a completionist and in the game for the long run (more than a year), it is definitely very helpful to roll up all eight character slots early, log into each character daily, and do a) mount training and b) crafting trait research on each alt. XP gains can be done whenever. Levelling up crafting and training your riding skill at a stable both take a LONG time to max out. It helps a lot to have at least one max level character to a) get gold and b) get top level intricate items etc. to deconstruct to level up crafting skills.. (via your bank if need be).

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