DONT RAISE CP ( new thread )

Ihatenightblades
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I have 760 CP and i feel like the more CP they give the more it inflates all stats.

Builds become less unique because u can just stack ur cp into whatever ur build lacks and then ur good.

Less CP makes sets and abilities more important and thats better to me than adding more.

All it really does is give us more sustain that we OBVIOUSLY dont need so people just stack it into more damage.

Either way its not a dealbreaker for me but i would be totally fine with keeping the CP at 560 and leaving it at that
  • Skinzz
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    I agree. I have around 850 cp now on console and it just feels like 561 is enough for me. Everybody in pvp already hits so hard.
    Anybody got a group? LFG, anybody? Hello?
  • cpuScientist
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    Nah it needs to go up 30 Everytime. If not it gets stale or they increase levels. Which means rearming gear every few months which would kill the game.
  • Dawnblade
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    Nah it needs to go up 30 Everytime. If not it gets stale or they increase levels. Which means rearming gear every few months which would kill the game.

    Only if they improve catch up mechanisms for new players - right now its already a turn off for me looking at the amount of grinding required to even get close to the cap.

    If they keep increasing it without improving catch up mechanisms, they can count on fewer and fewer new / returning players sticking around beyond a month or two.
  • White wabbit
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    Needs to go up 50 as per what they said in the first place
  • TequilaFire
    TequilaFire
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    Should just remove the cap, catch up is fine no progression causes more to leave than the reverse.
    Everyone is hitting hard because of proc sets and no good zerg buster.
    Edited by TequilaFire on December 31, 2016 10:19PM
  • Wollust
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    +1000 CP here, played the game before CP cap with +750 CP. CPs are bad, the whole thing is in need of some changes imo.
    Susano'o

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  • TheShadowScout
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    Champion system is fine, methinks.

    For one you have catch up mechanics, and for the other you have both cap and diminishing returns, AND increased costs for those earning CP well over cap. Sure, they'll raise the cap by 30 or so CP every major update (aka, three months or so). But that really isn't so much, yet it still gives the old hands a warm fuzzy feeling of "Ding - Levelup", while boosting the catchup mechanic for those newcomers again for being further from the cap.

    Sure, for those who just grind... it seems they have always more to work for. But those who care less about the "maxxing out" and more about the road there... they just play their character(s) through story, cadwells, craglorn and the DLCs... and get the CPs en passant while enjoying their way through the story.
  • code65536
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    Dawnblade wrote: »
    Nah it needs to go up 30 Everytime. If not it gets stale or they increase levels. Which means rearming gear every few months which would kill the game.

    Only if they improve catch up mechanisms for new players - right now its already a turn off for me looking at the amount of grinding required to even get close to the cap.

    If they keep increasing it without improving catch up mechanisms, they can count on fewer and fewer new / returning players sticking around beyond a month or two.

    The catch-up system is fine. It rescales each time the cap increases. So those early CPs are even easier to earn now than when the cap was 501. My second account, which I started playing with this fall, is already almost 450.
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  • Gilvoth
    Gilvoth
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    im sorry, but i disagree.
    i want to see FULL cp allowance go UP to 666
    i have 671 cp right now, so i hope we see cp 666 if possible this next patch.
  • TheShadowScout
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    im sorry, but i disagree.
    i want to see FULL cp allowance go UP to 666
    i have 671 cp right now, so i hope we see cp 666 if possible this next patch.
    ...now THAT is an evil suggestion... :p;)
  • Bandit1215
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    If the players want a higher cp cap to make the game less stale, how about wipe everyone's cp to the current max and then earn the company that they raise it too.
    Edited by Bandit1215 on January 1, 2017 12:20AM
    CP 561
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    • vAA - Completed
    • vHRC - Completed

  • Bobby_V_Rockit
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    Yeah, raise it. I feel like I'm getting nowwhere because my toon isnt progressing anymore. Its stale and old
  • redspecter23
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    CP never should have been a vertical progression system. Direct dps buffs in the CP tree are a massive problem going ahead as far as balance is concerned. If CP were all horizontal progression we wouldn't need to worry about power creep as much and we probably wouldn't even need a cap. Their poor design process doomed this to failure from the start. A rework on CP from the ground up could save it, but I'm not sure they have the resources to redo every tree.

    It almost feels like 3 or 4 different people designed the CP abilities and didn't even talk to each other during the process. 12% crit for one unlock and a 200pt heal every 5 seconds for another. Those are not even remotely close in terms of power level.
  • Volrion
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    How is an extra 30cp the difference between this game being stale or not?

    Power creep is strong.

    At this point, if you're at or near cap, you're not going to quit because of something small like a lock on CP cap. Let's face it, we're all hooked, and it'll take more than "stalled progression" to make us quit at this point.

    My argument is that we don't need to hit harder. (From my own experience, you can start one shooting people in Cyro with about 350-400cp with a good build (Even without proc sets). Dungeons for experienced players are a walk in the park now also.) We don't need more power.

    Secondly, I want new players to hang around long enough to get hooked on this game like we all are so we have more people to play with/against.

    The power gap is too big, and the grind is too daunting for many new players.

    From a personal level, I'm indifferent. I'll keep playing regardless.
  • sneakymitchell
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    Dawnblade wrote: »
    Nah it needs to go up 30 Everytime. If not it gets stale or they increase levels. Which means rearming gear every few months which would kill the game.

    Only if they improve catch up mechanisms for new players - right now its already a turn off for me looking at the amount of grinding required to even get close to the cap.

    If they keep increasing it without improving catch up mechanisms, they can count on fewer and fewer new / returning players sticking around beyond a month or two.
    Dawnblade wrote: »
    Nah it needs to go up 30 Everytime. If not it gets stale or they increase levels. Which means rearming gear every few months which would kill the game.

    Only if they improve catch up mechanisms for new players - right now its already a turn off for me looking at the amount of grinding required to even get close to the cap.

    If they keep increasing it without improving catch up mechanisms, they can count on fewer and fewer new / returning players sticking around beyond a month or two.

    The catch up mechanic should be increase with the cp boost pre day like getting all 3 in one day quickly would be better.
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  • makeumrage
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    Should just remove the cap, catch up is fine no progression causes more to leave than the reverse.
    Everyone is hitting hard because of proc sets and no good zerg buster.

    Nope it was aids when pc transfers were destroying us with a 1000 or more cp in pvp when we were barely at 140.
  • Funkopotamus
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    CP has ruined this game in multiple ways..

    1: The game has become too easy and the PVE content is way to easy. "I know we could all just not use cp or play naked, but that is not the point is it?

    2: There is no way ZOS can find balance in PVP or even PVE with players having a wide rang of CP. If they balance content to the 200 or below players then the game is way too easy for the 500+ If ZOS balances PVE around the max CP players then the content is too hard for those players.

    3: Item sets are constantly nerfed because of the massive amounts of differences in CP the players have. This is becoming more and more wide spread right now due to the proc sets being nerfed.

    4: PvP will never be very competitive on a "PLAYER SKILL" type level as with the differences in CP keep ESO PVP more of a max CP or do not even bother type of game.

    I would rather have had a gear progression game than this mess we have right now in ESO.
    Edited by Funkopotamus on January 1, 2017 2:49AM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • zuto40
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    grinding cp is easy, helped a friend grind a few hours for 3 days, went from 601 to 627, wasnt even using skyreach so if we used that im sure id of gone to somewhere around 650ish instead
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  • Shyfty
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    Does anyone remember how long it took to hit max level in vanilla WoW? And then how long it took to get good gear? It was awesome to me because as a low level I would see people and gawk at their max level and awesome gear. Then once I hit max level I got to be that guy that low level players gawked at. There was a sense of achievement there.

    I feel the same way about CP in ESO. When I see players with 600, 700, even 1000 CP I just think it's a cool badge of work. In my opinion if you want a level playing field you need to look for a game that isn't an MMO because most MMO's has a slow progression in one way or another that gives people advantages over newer players and to me thats part of what makes the achievement meaningful
    Edited by Shyfty on January 1, 2017 3:39AM
  • Zanen
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    makeumrage wrote: »
    Should just remove the cap, catch up is fine no progression causes more to leave than the reverse.
    Everyone is hitting hard because of proc sets and no good zerg buster.

    Nope it was aids when pc transfers were destroying us with a 1000 or more cp in pvp when we were barely at 140.

    That was more myth than reality, on ps4 at least. I knew all the top pvp'ers on ps4 at that time and none of them had over 300cp. first trial clears were all done by a group who averaged around 100cp. There were a few streamers who came to visit but they weren't a real factor in the campaigns or leaderboards. Most of the people who got accused of having hundreds of CP weren't even transfers, there was just a massive advantage for people who understood the mechanics, especially nirn and sharp maces, early on.

    Anyway the CP system was a bad idea from the beginning, by the time they finally got rid of vet levels they'd fixed what was wrong with vet levels... now it's just a balance problem.

    Development on this game had some rough patches, personnel changes and launch didn't go the way they thought, made a lot of desperate poor decisions those first few months.

    I think the game is in a good place now for the most part, but CP and eliminating softcaps rather than working out a better system of diminishing returns still shape the landscape, oh and not being able to get Cyrodiil working as designed too.

    Better to go slow on raising CP caps IMO, it's too much of a power discrepancy as it is.
  • Enslaved
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    I want to unlock all passives in every single tree, so 9 x 120 CP. I need 1080 CP, lol
  • TheShadowScout
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    CP has ruined this game in multiple ways..
    Sez you!
    I think otherwise!
    1: The game has become too easy and the PVE content is way to easy. "I know we could all just not use cp or play naked, but that is not the point is it?
    That is a matter of how you go about it. Yeah, a lot of the content is darn easy these days, especially if you have a nice stack of CP to back you through it, and/or decent gear.
    Those here who remember some of the pre-nerf difficulties... fights where you had to be really on your toes, and likely respawn a LOT before you got through it (a certain first big fighter guild miniboss comes to mind, before the nerfhammer came into play)... yeah, those were really interesting for good, skilled players.
    But huuuge turnoffs for casual players just struggling to learn the game. So while I kinda am sad that the interesting fights have become few (and since I am not one of the most skilled players by far, so I expect they have it worse), I can understand why things happened this way, why content was nerfed and players were boosted with CP.

    How-ever... if you ever start finding the game "too easy", you will know the time has come for you to start soloing public dungeons and craglorn groupy stuff! Try it, its fun and often quite challenging!
    There. problem solved. ;)

    (I keep hearing the really good players even solo four man stuff... dungeons, newly buffed world bosses... but since I am not near that skill level to confirm the possibility I have to take the rumor for what it is I guess)
    2: There is no way ZOS can find balance in PVP or even PVE with players having a wide rang of CP. If they balance content to the 200 or below players then the game is way too easy for the 500+ If ZOS balances PVE around the max CP players then the content is too hard for those players.
    That's why they made the non-CP campaign.
    Worried about it? Go there.
    Confident in your CP stack, or mad skillz? (or not confident in either, but just don't care how often you respawn like me as long as you have fun and feel you do contribute a little to the alliance war effort?) Go elsewhere.
    3: Item sets are constantly nerfed because of the massive amounts of differences in CP the players have. This is becoming more and more wide spread right now due to the proc sets being nerfed.
    Actually... item sets get nerfed when they prove to be more effective in some way then the developers originally intended. If they prove to work as intended, no nerf is coming, CP or none.
    4: PvP will never be very competitive on a "PLAYER SKILL" type level as with the differences in CP keep ESO PVP more of a max CP or do not even bother type of game.
    See above. Non-CP campaign.
    Everone who has reached CP cap, those can go play in the others without having to whine about "waaah, that guy killed me, he -must- have double my CP..." (more then enough whining about haxx, macros, cheats, whatever - I still say, stop worrying and learn how to live with the gank! :p )

    Besides, the differences are not nearly as big as some think. Sure, a max CP vs. a non CP player is hardly fair. But when one is at max and the other only halfway there... with the CP diminishing results... you end up in constellations where the lower-CP player needs five blows to take down the other, and the max-CP player only needs 4.2 blows. An advantage you say? I say, whoever lands that fifth blow first still wins, no matter how you turn it...
    I would rather have had a gear progression game than this mess we have right now in ESO.
    I would rather have no gear progression hamster wheel, and keep with the champion system. I hate how other games always make you chase the current "endgame gear", and as soon as a casual player like me gets a full set together, they raise the gear cap again (at least that is how it felt in other games I played).

    Also, do you know how often I felt vexed in those other games when they raised level cap, and I painfully recalled all the playing I had done at the former max level, potential XP gains lost to me? Never gonne feel like I am playing with no gain in ESO... Yay! I just keep gaining XP for CP, and as soon as they raise the cap, I can use those additional CP again... that's an great thing IMO, always that feeling my time spend is worth something for my characters development!
  • xXSilverDragonXx
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    So you put (new thread) knowing there were a ton of other ones? What makes this one different from all the others?
  • ChuckyPayne
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    CP never should have been a vertical progression system. Direct dps buffs in the CP tree are a massive problem going ahead as far as balance is concerned. If CP were all horizontal progression we wouldn't need to worry about power creep as much and we probably wouldn't even need a cap. Their poor design process doomed this to failure from the start. A rework on CP from the ground up could save it, but I'm not sure they have the resources to redo every tree.

    Yes, this is the problem.

  • azoriangaming
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    Wollust wrote: »
    +1000 CP here, played the game before CP cap with +750 CP. CPs are bad, the whole thing is in need of some changes imo.

    this ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    it's impossible to bring balance with such a system in place not mention the power gap between new and old players which causes a lot of new players to leave due to being treated like second class citizens in trials and dungeons.
    Edited by azoriangaming on January 1, 2017 8:36AM
  • hedna123b14_ESO
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    I have 760 CP and i feel like the more CP they give the more it inflates all stats.

    Builds become less unique because u can just stack ur cp into whatever ur build lacks and then ur good.

    Less CP makes sets and abilities more important and thats better to me than adding more.

    All it really does is give us more sustain that we OBVIOUSLY dont need so people just stack it into more damage.

    Either way its not a dealbreaker for me but i would be totally fine with keeping the CP at 560 and leaving it at that

    FYI more CP unlocks more passives and more CP stars which leads to more build diversity, not less...smh
  • Saint_Bud
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    I feal this systhem was just includet to force player keep on playing the game and grind more cp with no new content. I have 760~ cps now, i thing i will still over the cap as long i play the game. And it also feal like, you dont can compleate the content, grind more cp.
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  • agegarton
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    If you want to test you abilities on a level playing field, go to a non-CP campaign in Cyrodiil. That's what they are there for.
  • Dubhliam
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    I have 760 CP and i feel like the more CP they give the more it inflates all stats.

    Builds become less unique because u can just stack ur cp into whatever ur build lacks and then ur good.

    Less CP makes sets and abilities more important and thats better to me than adding more.

    All it really does is give us more sustain that we OBVIOUSLY dont need so people just stack it into more damage.

    Either way its not a dealbreaker for me but i would be totally fine with keeping the CP at 560 and leaving it at that

    For PvP, there is the non CP campaign. Go play Azura, it will most definitely be more fun for you.

    For PvE, it really doesn't matter. Everything is easy as F, and adding 10 more CP every three months won't make that much of a difference.
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  • Dubhliam
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    Dawnblade wrote: »
    Nah it needs to go up 30 Everytime. If not it gets stale or they increase levels. Which means rearming gear every few months which would kill the game.

    Only if they improve catch up mechanisms for new players - right now its already a turn off for me looking at the amount of grinding required to even get close to the cap.

    If they keep increasing it without improving catch up mechanisms, they can count on fewer and fewer new / returning players sticking around beyond a month or two.

    CPs aren't that big of a deal.

    I know max CP people that couldn't kill a naked fistfigthing nord.

    And I know players with CP below 300 that are capable of dueling anyone.

    Don't for a second think you will become extra powerful with max CP.
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