cpuScientist wrote: »Nah it needs to go up 30 Everytime. If not it gets stale or they increase levels. Which means rearming gear every few months which would kill the game.
cpuScientist wrote: »Nah it needs to go up 30 Everytime. If not it gets stale or they increase levels. Which means rearming gear every few months which would kill the game.
Only if they improve catch up mechanisms for new players - right now its already a turn off for me looking at the amount of grinding required to even get close to the cap.
If they keep increasing it without improving catch up mechanisms, they can count on fewer and fewer new / returning players sticking around beyond a month or two.
...now THAT is an evil suggestion...dwemer_paleologist wrote: »im sorry, but i disagree.
i want to see FULL cp allowance go UP to 666
i have 671 cp right now, so i hope we see cp 666 if possible this next patch.
cpuScientist wrote: »Nah it needs to go up 30 Everytime. If not it gets stale or they increase levels. Which means rearming gear every few months which would kill the game.
Only if they improve catch up mechanisms for new players - right now its already a turn off for me looking at the amount of grinding required to even get close to the cap.
If they keep increasing it without improving catch up mechanisms, they can count on fewer and fewer new / returning players sticking around beyond a month or two.
cpuScientist wrote: »Nah it needs to go up 30 Everytime. If not it gets stale or they increase levels. Which means rearming gear every few months which would kill the game.
Only if they improve catch up mechanisms for new players - right now its already a turn off for me looking at the amount of grinding required to even get close to the cap.
If they keep increasing it without improving catch up mechanisms, they can count on fewer and fewer new / returning players sticking around beyond a month or two.
TequilaFire wrote: »Should just remove the cap, catch up is fine no progression causes more to leave than the reverse.
Everyone is hitting hard because of proc sets and no good zerg buster.
makeumrage wrote: »TequilaFire wrote: »Should just remove the cap, catch up is fine no progression causes more to leave than the reverse.
Everyone is hitting hard because of proc sets and no good zerg buster.
Nope it was aids when pc transfers were destroying us with a 1000 or more cp in pvp when we were barely at 140.
Sez you!Funkopotamus wrote: »CP has ruined this game in multiple ways..
That is a matter of how you go about it. Yeah, a lot of the content is darn easy these days, especially if you have a nice stack of CP to back you through it, and/or decent gear.Funkopotamus wrote: »1: The game has become too easy and the PVE content is way to easy. "I know we could all just not use cp or play naked, but that is not the point is it?
That's why they made the non-CP campaign.Funkopotamus wrote: »2: There is no way ZOS can find balance in PVP or even PVE with players having a wide rang of CP. If they balance content to the 200 or below players then the game is way too easy for the 500+ If ZOS balances PVE around the max CP players then the content is too hard for those players.
Actually... item sets get nerfed when they prove to be more effective in some way then the developers originally intended. If they prove to work as intended, no nerf is coming, CP or none.Funkopotamus wrote: »3: Item sets are constantly nerfed because of the massive amounts of differences in CP the players have. This is becoming more and more wide spread right now due to the proc sets being nerfed.
See above. Non-CP campaign.Funkopotamus wrote: »4: PvP will never be very competitive on a "PLAYER SKILL" type level as with the differences in CP keep ESO PVP more of a max CP or do not even bother type of game.
I would rather have no gear progression hamster wheel, and keep with the champion system. I hate how other games always make you chase the current "endgame gear", and as soon as a casual player like me gets a full set together, they raise the gear cap again (at least that is how it felt in other games I played).Funkopotamus wrote: »I would rather have had a gear progression game than this mess we have right now in ESO.
redspecter23 wrote: »CP never should have been a vertical progression system. Direct dps buffs in the CP tree are a massive problem going ahead as far as balance is concerned. If CP were all horizontal progression we wouldn't need to worry about power creep as much and we probably wouldn't even need a cap. Their poor design process doomed this to failure from the start. A rework on CP from the ground up could save it, but I'm not sure they have the resources to redo every tree.
+1000 CP here, played the game before CP cap with +750 CP. CPs are bad, the whole thing is in need of some changes imo.
Ihatenightblades wrote: »I have 760 CP and i feel like the more CP they give the more it inflates all stats.
Builds become less unique because u can just stack ur cp into whatever ur build lacks and then ur good.
Less CP makes sets and abilities more important and thats better to me than adding more.
All it really does is give us more sustain that we OBVIOUSLY dont need so people just stack it into more damage.
Either way its not a dealbreaker for me but i would be totally fine with keeping the CP at 560 and leaving it at that
Ihatenightblades wrote: »I have 760 CP and i feel like the more CP they give the more it inflates all stats.
Builds become less unique because u can just stack ur cp into whatever ur build lacks and then ur good.
Less CP makes sets and abilities more important and thats better to me than adding more.
All it really does is give us more sustain that we OBVIOUSLY dont need so people just stack it into more damage.
Either way its not a dealbreaker for me but i would be totally fine with keeping the CP at 560 and leaving it at that
cpuScientist wrote: »Nah it needs to go up 30 Everytime. If not it gets stale or they increase levels. Which means rearming gear every few months which would kill the game.
Only if they improve catch up mechanisms for new players - right now its already a turn off for me looking at the amount of grinding required to even get close to the cap.
If they keep increasing it without improving catch up mechanisms, they can count on fewer and fewer new / returning players sticking around beyond a month or two.