leepalmer95 wrote: »It's not a CC. So just heal through it. If you die just to JB you're just bad.
... Serious?
Beam is the only execute i bother taking notice of if i'm abobe like 50% hp. Because if any other execute was being spammed at that hp value they i'd ignore them because it would do nothing.
However if it's beam they there is going to be a problem because all it takes is someone rando dmg to bring me to 50% or a cc and it's over.
Sounds like you need to play more defensively when your health gets low. I get beamed @ 20% all the time and I still live.
bowmanz607 wrote: »leepalmer95 wrote: »It's not a CC. So just heal through it. If you die just to JB you're just bad.
... Serious?
Beam is the only execute i bother taking notice of if i'm abobe like 50% hp. Because if any other execute was being spammed at that hp value they i'd ignore them because it would do nothing.
However if it's beam they there is going to be a problem because all it takes is someone rando dmg to bring me to 50% or a cc and it's over.
Sounds like you need to play more defensively when your health gets low. I get beamed @ 20% all the time and I still live.
Flat out lie. Unless you're playing against people uding mix match gear they pick up from questing. Average health in PvP is 25k, 20℅ is 5k. If you get beamed there you're dead 99℅ of the time.
It needs a range nerf. If you want to execute me, you should have to be in the fight with me, not 30+m away.
28 meters. Besides, any execute at 25% or less should kill you in one hit.It is an execute. Above 25% sure it hits fine, but so long as I play defensively you will be alright.
What about impale, I don't have to be in your face to use that. What about poison injection, I don't have to be in your face for that. Poison injection ticks hard at low health too, plus I can keep hammering on you while it ticks.
leepalmer95 wrote: »bowmanz607 wrote: »leepalmer95 wrote: »It's not a CC. So just heal through it. If you die just to JB you're just bad.
... Serious?
Beam is the only execute i bother taking notice of if i'm abobe like 50% hp. Because if any other execute was being spammed at that hp value they i'd ignore them because it would do nothing.
However if it's beam they there is going to be a problem because all it takes is someone rando dmg to bring me to 50% or a cc and it's over.
Sounds like you need to play more defensively when your health gets low. I get beamed @ 20% all the time and I still live.
Flat out lie. Unless you're playing against people uding mix match gear they pick up from questing. Average health in PvP is 25k, 20℅ is 5k. If you get beamed there you're dead 99℅ of the time.
It needs a range nerf. If you want to execute me, you should have to be in the fight with me, not 30+m away.
28 meters. Besides, any execute at 25% or less should kill you in one hit.It is an execute. Above 25% sure it hits fine, but so long as I play defensively you will be alright.
What about impale, I don't have to be in your face to use that. What about poison injection, I don't have to be in your face for that. Poison injection ticks hard at low health too, plus I can keep hammering on you while it ticks.
Tell that to endless fury.
Impale is 15m range, also dodgeable and only works if your 25% or under.
Injection isn't a proper execute, it has an execute mechanic and can hit hard but only if it's on you and you dip below 25%, even then it's not a 100% kill at the point, it'll tick hard for like 4k but thats it.
Beam is 28m + 7/8m from battle spirit + 5m from reach passive.
so 40m or 41m.
bowmanz607 wrote: »Let me be clear. I think some aspects of the ability should change. Perhaps a 22m range or 27m so battle spirit does not effect it. Also, los needs to be fixed on all the channeled abilities. Maybe don't allow channeled abilities to double dip. But this crazy nerf of the ability that many call for is over the top. It bothers me that people yell about no defense to it, but then don't use ranged cc or block or don't have proper mitigation or blame Rd when it was simply the killing blow after 5 people hammered on you. Too many people don't know how to play which results in over nerfs. Obviously this does not apply to you Lee Palmer. At least I assume based on your eso exposure ND time played. Never actually fought you I don't think.
leepalmer95 wrote: »bowmanz607 wrote: »Let me be clear. I think some aspects of the ability should change. Perhaps a 22m range or 27m so battle spirit does not effect it. Also, los needs to be fixed on all the channeled abilities. Maybe don't allow channeled abilities to double dip. But this crazy nerf of the ability that many call for is over the top. It bothers me that people yell about no defense to it, but then don't use ranged cc or block or don't have proper mitigation or blame Rd when it was simply the killing blow after 5 people hammered on you. Too many people don't know how to play which results in over nerfs. Obviously this does not apply to you Lee Palmer. At least I assume based on your eso exposure ND time played. Never actually fought you I don't think.
Only thing i think needs changing is range.
Maybe the double cp, but as long as people can't beam me from 40m away i'll be happy.
TheLordSoth wrote: »It gets really old and boring when 98% of pvp'er using god beam and just sit at range and drain u of life and nothing you can do about it.
Stam roll out often don't work, blocking don't work unless your a shield bearing player. Just my thoughts as a level 610 I am getting disgusted with the utter stupidity of this games mechanics. You guys create 10 million stun locks which cost enormous stam to break, only to have it reapplied over and over until you run out of stam, then get killed unable to fight back. What is the sense of trying to gain skill in using abilities and class. Only two things matter now. Stun and Stam.
bowmanz607 wrote: »Cloak, purge, ranged cc, gap closer/bash or cc, ranged interrupts, block, break Los, add health, increase points in cp relevant to reducing the damage, increase spell resistance, shields, heal.
I'm sure more I have forgot. Plenty of ways to defend against it.
This is mostly true, but there is problem with LoS, or maybe its lag related problem. Very often i LoS behind tree or rock, but beam does not break immediately, rather tick one or two more times.
IMO it should be dodgable - every other execute in game is, right? And mostly, when you are gettign executed from 30+ metres, you cant bash, and blocking seems useless.
Sounds like you need to play more defensively when your health gets low. I get beamed @ 20% all the time and I still live.
You guys are extremely witty. You remind me of my girl friend. She is a sophist and it won't matter what she says as long as she wins the argument. Jesus beam is strong. It's the best execute in the game. It's really easy to use and the direct counter to a build that is very prevalent in pvp. It's just too easy to use with no draw backs in huge zeros. Why wouldn't you use it. Range could use a nerf. Stop getting so defensive temps you have another button to spam its sweeps.
bowmanz607 wrote: »Cloak, purge, ranged cc, gap closer/bash or cc, ranged interrupts, block, break Los, add health, increase points in cp relevant to reducing the damage, increase spell resistance, shields, heal.
I'm sure more I have forgot. Plenty of ways to defend against it.
This is mostly true, but there is problem with LoS, or maybe its lag related problem. Very often i LoS behind tree or rock, but beam does not break immediately, rather tick one or two more times.
IMO it should be dodgable - every other execute in game is, right? And mostly, when you are gettign executed from 30+ metres, you cant bash, and blocking seems useless.
I think it's the same thing as negate. They lowered the server check response times so the client doesn't check the moment you leave negate but a second later making negate a meter or two larger than the tool tip. Same thing with Beams, it takes about a second or two of LOS which is far too long. It didn't help the lag either, neither did removing the deer. Look at miats addon, look at how much irrelevant crap our clients are tracking that will never be a part of our actual game experience.
Ouch. And I just finished leveling up my Magplar.Well it just got nerfed 21%.
EldritchPenguin wrote: »
FriedEggSandwich wrote: »So many defenses buuuuuttt ima go out on a limb here and say l2p.
What are the defenses? Line of site, when half the time it still gets a tick or two? Purge? Then they just spam it till you can't purge? Bash them? While the range greater than any gap closer?
I play a magic templar every once in a while and know it's a bull skill
Ward spam, burst heal, ranged cc, defensive rune, crushing shock, any damage mitigation mechanic, everything mentioned followed by offence.
The max range veing 28 meters if they are at max range you could roll away. If they arnt at max range then you gap close and interrupt. Or block and heal. What it boils down to is if you have *** awareness and dont stop this from casting and there are a plethora of ways you can avoid the damage completely or heal through it you are going to die and its going to cheese you. This is not a problem with the ability. Its 100% l2p .