bottleofsyrup wrote: »Took me a year to finally get the delve achievements. I had to camp that one beetle boss for a few days.
paulsimonps wrote: »If I remember right its about 10min respawn for the bosses but not only that, only a certain amount of them if there are multiple can be up at the same time. One I had problem with when I did this, which was over 2 years ago, was the Newt cave if I remember right. It has 1 Troll boss and 1 Bat boss, but only one can be up at any given time, but here is the kicker, they are not in a rotation. I must have killed that Troll 8 times before it came time for the Bat to get his turn and me finally clearing the place. The places with 5-6 Bosses are just the same but if there are that many then usually 2-3 bosses can be up at the same time. So if you are trying for any of those dungeons, remember, don't sit still, keep checking ALL of the boss locations and kill the ones that pop up even if you have already done it. Cause if you are sitting at one and another one is up then you can wait for days unless someone kills the other ones.
o6untouchable wrote: »In principle, I don't hate the mechanic. The element of randomness in which boss will spawn could be kinda cool, if executed properly, and it makes the Cyrodiil delves a tiny bit different from the rest of Tamriel.
For a delve located in the middle of PVP territory though, it doesn't seem wise/appropriate to be forcing players to stand around twiddling their thumbs for potentially hours at a time. If people are in Cyrodiil, the game should be trying to encourage them to get involved with PVP stuff, not sponging up hours of their time on a frustrating distraction.
I don't see anything to fix. Yesterday I was in some depopulated campaign and was doing those 5 delve bosses in Toadstool Hollow. I've seen no enemy pleayers for over an hour there, and usually when I was finishing Captain Roreles as last in the main chamber, one of it's minor bosses respawned already, then another and another. Their respawn timer is really fast, several minutes literally and this is a great place to quickly deal with 4 bosses and get another batch. The spider Dreadfang on top is there just for achievement.
So maybe a key to do all delves, is to do them in depopulated campaign, where nothing happens.
EnemyOfDaState wrote: »I don't see anything to fix. Yesterday I was in some depopulated campaign and was doing those 5 delve bosses in Toadstool Hollow. I've seen no enemy pleayers for over an hour there, and usually when I was finishing Captain Roreles as last in the main chamber, one of it's minor bosses respawned already, then another and another. Their respawn timer is really fast, several minutes literally and this is a great place to quickly deal with 4 bosses and get another batch. The spider Dreadfang on top is there just for achievement.
So maybe a key to do all delves, is to do them in depopulated campaign, where nothing happens.
Other players isn't the issue, the issue is that some delves use RNG boss spawns and the spawns take forever. So you are literally just sitting around in a delve for an hour. I have no interest in sitting around in a delve twiddling my thumbs waiting on long spawns.
starkerealm wrote: »EnemyOfDaState wrote: »I don't see anything to fix. Yesterday I was in some depopulated campaign and was doing those 5 delve bosses in Toadstool Hollow. I've seen no enemy pleayers for over an hour there, and usually when I was finishing Captain Roreles as last in the main chamber, one of it's minor bosses respawned already, then another and another. Their respawn timer is really fast, several minutes literally and this is a great place to quickly deal with 4 bosses and get another batch. The spider Dreadfang on top is there just for achievement.
So maybe a key to do all delves, is to do them in depopulated campaign, where nothing happens.
Other players isn't the issue, the issue is that some delves use RNG boss spawns and the spawns take forever. So you are literally just sitting around in a delve for an hour. I have no interest in sitting around in a delve twiddling my thumbs waiting on long spawns.
If you know what you're doing, you shouldn't be in a given delve for more than about 30 to 45 minutes, tops. There are a few, like Bloodmayne that are annoying to boss check, but in general, these can be knocked out pretty quickly. Just remember, if you're standing on a boss's spawn point, they're less likely to spawn. If you've killed one, and the other isn't up, don't camp the one you're missing, camp the one you've already killed. After about 5 to 10 minutes, the other one should come up.
EnemyOfDaState wrote: »starkerealm wrote: »EnemyOfDaState wrote: »I don't see anything to fix. Yesterday I was in some depopulated campaign and was doing those 5 delve bosses in Toadstool Hollow. I've seen no enemy pleayers for over an hour there, and usually when I was finishing Captain Roreles as last in the main chamber, one of it's minor bosses respawned already, then another and another. Their respawn timer is really fast, several minutes literally and this is a great place to quickly deal with 4 bosses and get another batch. The spider Dreadfang on top is there just for achievement.
So maybe a key to do all delves, is to do them in depopulated campaign, where nothing happens.
Other players isn't the issue, the issue is that some delves use RNG boss spawns and the spawns take forever. So you are literally just sitting around in a delve for an hour. I have no interest in sitting around in a delve twiddling my thumbs waiting on long spawns.
If you know what you're doing, you shouldn't be in a given delve for more than about 30 to 45 minutes, tops. There are a few, like Bloodmayne that are annoying to boss check, but in general, these can be knocked out pretty quickly. Just remember, if you're standing on a boss's spawn point, they're less likely to spawn. If you've killed one, and the other isn't up, don't camp the one you're missing, camp the one you've already killed. After about 5 to 10 minutes, the other one should come up.
I already did this. "Pothole Caverns" is the perfect example, I killed Vol and Vethisa a good 5 times each BlightTooth never showed up. Trying to force PVP encounters in these delves is cute on ZOS's part, but since they are empty 99% of the time it is a stupid and useless mechanic. At the very least remove the RNG and put them in rotation.
starkerealm wrote: »EnemyOfDaState wrote: »starkerealm wrote: »EnemyOfDaState wrote: »I don't see anything to fix. Yesterday I was in some depopulated campaign and was doing those 5 delve bosses in Toadstool Hollow. I've seen no enemy pleayers for over an hour there, and usually when I was finishing Captain Roreles as last in the main chamber, one of it's minor bosses respawned already, then another and another. Their respawn timer is really fast, several minutes literally and this is a great place to quickly deal with 4 bosses and get another batch. The spider Dreadfang on top is there just for achievement.
So maybe a key to do all delves, is to do them in depopulated campaign, where nothing happens.
Other players isn't the issue, the issue is that some delves use RNG boss spawns and the spawns take forever. So you are literally just sitting around in a delve for an hour. I have no interest in sitting around in a delve twiddling my thumbs waiting on long spawns.
If you know what you're doing, you shouldn't be in a given delve for more than about 30 to 45 minutes, tops. There are a few, like Bloodmayne that are annoying to boss check, but in general, these can be knocked out pretty quickly. Just remember, if you're standing on a boss's spawn point, they're less likely to spawn. If you've killed one, and the other isn't up, don't camp the one you're missing, camp the one you've already killed. After about 5 to 10 minutes, the other one should come up.
I already did this. "Pothole Caverns" is the perfect example, I killed Vol and Vethisa a good 5 times each BlightTooth never showed up. Trying to force PVP encounters in these delves is cute on ZOS's part, but since they are empty 99% of the time it is a stupid and useless mechanic. At the very least remove the RNG and put them in rotation.
Ironically, that's kinda true of Cyrodiil's PvE content in general. It's actually got some serious design consideration, but it degenerates into tedium if you're in a low population campaign.
^This!^Unsent.Soul wrote: »They are on a timer, the sad part is most if not all have more than one. If you kill a boss, the same boss has a chance of spawning, which is a complete waste. I found myself traveling back and forth, killing the same bosses over and over till the 2nd boss would spawn...