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Fix the spawn time on Cyrodiil delve bosses

EnemyOfDaState
EnemyOfDaState
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It's so long that I ran into multiple AD players at different delves and we didn't even want to fight each other because we know how long it takes for the bosses to spawn.
  • bottleofsyrup
    bottleofsyrup
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    Took me a year to finally get the delve achievements. I had to camp that one beetle boss for a few days.
  • EnemyOfDaState
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    Took me a year to finally get the delve achievements. I had to camp that one beetle boss for a few days.

    I know which one you are talking about, it took me an hour before I got the hint and just gave up.
  • Unsent.Soul
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    They are on a timer, the sad part is most if not all have more than one. If you kill a boss, the same boss has a chance of spawning, which is a complete waste. I found myself traveling back and forth, killing the same bosses over and over till the 2nd boss would spawn.

    I think it was introduced to prevent a farming technique from several updates ago.
  • paulsimonps
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    If I remember right its about 10min respawn for the bosses but not only that, only a certain amount of them if there are multiple can be up at the same time. One I had problem with when I did this, which was over 2 years ago, was the Newt cave if I remember right. It has 1 Troll boss and 1 Bat boss, but only one can be up at any given time, but here is the kicker, they are not in a rotation. I must have killed that Troll 8 times before it came time for the Bat to get his turn and me finally clearing the place. The places with 5-6 Bosses are just the same but if there are that many then usually 2-3 bosses can be up at the same time. So if you are trying for any of those dungeons, remember, don't sit still, keep checking ALL of the boss locations and kill the ones that pop up even if you have already done it. Cause if you are sitting at one and another one is up then you can wait for days unless someone kills the other ones.
  • EnemyOfDaState
    EnemyOfDaState
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    If I remember right its about 10min respawn for the bosses but not only that, only a certain amount of them if there are multiple can be up at the same time. One I had problem with when I did this, which was over 2 years ago, was the Newt cave if I remember right. It has 1 Troll boss and 1 Bat boss, but only one can be up at any given time, but here is the kicker, they are not in a rotation. I must have killed that Troll 8 times before it came time for the Bat to get his turn and me finally clearing the place. The places with 5-6 Bosses are just the same but if there are that many then usually 2-3 bosses can be up at the same time. So if you are trying for any of those dungeons, remember, don't sit still, keep checking ALL of the boss locations and kill the ones that pop up even if you have already done it. Cause if you are sitting at one and another one is up then you can wait for days unless someone kills the other ones.

    I actually tried this in a delve with two bosses. I think the spawn time is supposed to be 10 minutes but it is much longer, even when it comes to RNG giving you the same boss over and over it takes over 10 minutes.
  • o6untouchable
    In principle, I don't hate the mechanic. The element of randomness in which boss will spawn could be kinda cool, if executed properly, and it makes the Cyrodiil delves a tiny bit different from the rest of Tamriel.

    For a delve located in the middle of PVP territory though, it doesn't seem wise/appropriate to be forcing players to stand around twiddling their thumbs for potentially hours at a time. If people are in Cyrodiil, the game should be trying to encourage them to get involved with PVP stuff, not sponging up hours of their time on a frustrating distraction.
  • AntMan100673
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    Yes, they should definitely do something though I'm not sure what.

    I'd already got all the skyshards in Cyrodiil so when I decided to complete all the delves quite a few were already done. I ended up doing it over several sessions as I'd get bored and want to do something else to break it up.

    I remember having a problem with Lipsand Tarn where the same 1 boss kept spawning over and over again but eventually the boss I needed spawned.

    The 'winner' though would be Bloodmayne Cave where 1 boss just would not spawn. When I got the skyshard I must have spent at least an hour trying to get all the bosses before giving up and leaving. When I went back I must have been in there at least 2 hours before another player killed me. When I went back the next time I must have been there at least another 2 hours with no luck when I saw an enemy player. I ran away (I'm not proud) to where the boss I needed should spawn and the boss was finally there. I opened up on the boss and the enemy player helped kill the boss... and then killed me! So I got the achievement and a quick way back to base.

    As an EP player I'm sure the location of those delves was part of the problem but at least 5 hours on 1 delve is ridiculous and even if it had been right outside the EP gates I'd still have been moaning about it.

    Maybe have all the bosses spawned at the same time and if it was a problem with farming then make it that you can only get drops/exp off of an individual boss once per hour. Or if sticking with the RNG spawning then at least have a weighting factor to increase the chances of a boss spawning the longer it's been since that boss last spawned.
    EU - EP - Dunmer - Dragonknight - Magicka DPS - CP160

    GT: AntMan100673
  • DRXHarbinger
    DRXHarbinger
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    Lower level toadstool hall. What a pig. The ghost in the middle took me 2hrs. The other 3 no problem at all. As an AD player right in between the DC and EP hotspot it's not cool.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Gargath
    Gargath
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    I don't see anything to fix. Yesterday I was in some depopulated campaign and was doing those 5 delve bosses in Toadstool Hollow. I've seen no enemy pleayers for over an hour there, and usually when I was finishing Captain Roreles as last in the main chamber, one of it's minor bosses respawned already, then another and another. Their respawn timer is really fast, several minutes literally and this is a great place to quickly deal with 4 bosses and get another batch. The spider Dreadfang on top is there just for achievement :).
    So maybe a key to do all delves, is to do them in depopulated campaign, where nothing happens.
    Edited by Gargath on December 31, 2016 12:19PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • starkerealm
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    In principle, I don't hate the mechanic. The element of randomness in which boss will spawn could be kinda cool, if executed properly, and it makes the Cyrodiil delves a tiny bit different from the rest of Tamriel.

    For a delve located in the middle of PVP territory though, it doesn't seem wise/appropriate to be forcing players to stand around twiddling their thumbs for potentially hours at a time. If people are in Cyrodiil, the game should be trying to encourage them to get involved with PVP stuff, not sponging up hours of their time on a frustrating distraction.

    Think about the delves that actually use this mechanic though. You have players moving through a branching map filled with choke points and dead ends.

    The design for Cyrodiil's delves is, explicitly for PvP. They keep you in there longer than elsewhere in the game, to increase the chances of running into other players. Most also require you to backtrack on the way out, meaning you'll encounter players coming into the delve.

    The random boss spawns are also designed with this in mind, because, if you want to finish the delve, you need to stick around for awhile.

    Additionally, bosses are more likely to spawn at locations you can't see than ones you can. With this in mind, you can kind of control the respawn patterns. As I recall, Colovian Brown, or whatever it's called, only took me a couple days to earn.
  • EnemyOfDaState
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    Gargath wrote: »
    I don't see anything to fix. Yesterday I was in some depopulated campaign and was doing those 5 delve bosses in Toadstool Hollow. I've seen no enemy pleayers for over an hour there, and usually when I was finishing Captain Roreles as last in the main chamber, one of it's minor bosses respawned already, then another and another. Their respawn timer is really fast, several minutes literally and this is a great place to quickly deal with 4 bosses and get another batch. The spider Dreadfang on top is there just for achievement :).
    So maybe a key to do all delves, is to do them in depopulated campaign, where nothing happens.

    Other players isn't the issue, the issue is that some delves use RNG boss spawns and the spawns take forever. So you are literally just sitting around in a delve for an hour. I have no interest in sitting around in a delve twiddling my thumbs waiting on long spawns.
  • starkerealm
    starkerealm
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    Gargath wrote: »
    I don't see anything to fix. Yesterday I was in some depopulated campaign and was doing those 5 delve bosses in Toadstool Hollow. I've seen no enemy pleayers for over an hour there, and usually when I was finishing Captain Roreles as last in the main chamber, one of it's minor bosses respawned already, then another and another. Their respawn timer is really fast, several minutes literally and this is a great place to quickly deal with 4 bosses and get another batch. The spider Dreadfang on top is there just for achievement :).
    So maybe a key to do all delves, is to do them in depopulated campaign, where nothing happens.

    Other players isn't the issue, the issue is that some delves use RNG boss spawns and the spawns take forever. So you are literally just sitting around in a delve for an hour. I have no interest in sitting around in a delve twiddling my thumbs waiting on long spawns.

    If you know what you're doing, you shouldn't be in a given delve for more than about 30 to 45 minutes, tops. There are a few, like Bloodmayne that are annoying to boss check, but in general, these can be knocked out pretty quickly. Just remember, if you're standing on a boss's spawn point, they're less likely to spawn. If you've killed one, and the other isn't up, don't camp the one you're missing, camp the one you've already killed. After about 5 to 10 minutes, the other one should come up.
  • EnemyOfDaState
    EnemyOfDaState
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    Gargath wrote: »
    I don't see anything to fix. Yesterday I was in some depopulated campaign and was doing those 5 delve bosses in Toadstool Hollow. I've seen no enemy pleayers for over an hour there, and usually when I was finishing Captain Roreles as last in the main chamber, one of it's minor bosses respawned already, then another and another. Their respawn timer is really fast, several minutes literally and this is a great place to quickly deal with 4 bosses and get another batch. The spider Dreadfang on top is there just for achievement :).
    So maybe a key to do all delves, is to do them in depopulated campaign, where nothing happens.

    Other players isn't the issue, the issue is that some delves use RNG boss spawns and the spawns take forever. So you are literally just sitting around in a delve for an hour. I have no interest in sitting around in a delve twiddling my thumbs waiting on long spawns.

    If you know what you're doing, you shouldn't be in a given delve for more than about 30 to 45 minutes, tops. There are a few, like Bloodmayne that are annoying to boss check, but in general, these can be knocked out pretty quickly. Just remember, if you're standing on a boss's spawn point, they're less likely to spawn. If you've killed one, and the other isn't up, don't camp the one you're missing, camp the one you've already killed. After about 5 to 10 minutes, the other one should come up.

    I already did this. "Pothole Caverns" is the perfect example, I killed Vol and Vethisa a good 5 times each BlightTooth never showed up. Trying to force PVP encounters in these delves is cute on ZOS's part, but since they are empty 99% of the time it is a stupid and useless mechanic. At the very least remove the RNG and put them in rotation.
  • starkerealm
    starkerealm
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    Gargath wrote: »
    I don't see anything to fix. Yesterday I was in some depopulated campaign and was doing those 5 delve bosses in Toadstool Hollow. I've seen no enemy pleayers for over an hour there, and usually when I was finishing Captain Roreles as last in the main chamber, one of it's minor bosses respawned already, then another and another. Their respawn timer is really fast, several minutes literally and this is a great place to quickly deal with 4 bosses and get another batch. The spider Dreadfang on top is there just for achievement :).
    So maybe a key to do all delves, is to do them in depopulated campaign, where nothing happens.

    Other players isn't the issue, the issue is that some delves use RNG boss spawns and the spawns take forever. So you are literally just sitting around in a delve for an hour. I have no interest in sitting around in a delve twiddling my thumbs waiting on long spawns.

    If you know what you're doing, you shouldn't be in a given delve for more than about 30 to 45 minutes, tops. There are a few, like Bloodmayne that are annoying to boss check, but in general, these can be knocked out pretty quickly. Just remember, if you're standing on a boss's spawn point, they're less likely to spawn. If you've killed one, and the other isn't up, don't camp the one you're missing, camp the one you've already killed. After about 5 to 10 minutes, the other one should come up.

    I already did this. "Pothole Caverns" is the perfect example, I killed Vol and Vethisa a good 5 times each BlightTooth never showed up. Trying to force PVP encounters in these delves is cute on ZOS's part, but since they are empty 99% of the time it is a stupid and useless mechanic. At the very least remove the RNG and put them in rotation.

    Ironically, that's kinda true of Cyrodiil's PvE content in general. It's actually got some serious design consideration, but it degenerates into tedium if you're in a low population campaign.
  • EnemyOfDaState
    EnemyOfDaState
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    Gargath wrote: »
    I don't see anything to fix. Yesterday I was in some depopulated campaign and was doing those 5 delve bosses in Toadstool Hollow. I've seen no enemy pleayers for over an hour there, and usually when I was finishing Captain Roreles as last in the main chamber, one of it's minor bosses respawned already, then another and another. Their respawn timer is really fast, several minutes literally and this is a great place to quickly deal with 4 bosses and get another batch. The spider Dreadfang on top is there just for achievement :).
    So maybe a key to do all delves, is to do them in depopulated campaign, where nothing happens.

    Other players isn't the issue, the issue is that some delves use RNG boss spawns and the spawns take forever. So you are literally just sitting around in a delve for an hour. I have no interest in sitting around in a delve twiddling my thumbs waiting on long spawns.

    If you know what you're doing, you shouldn't be in a given delve for more than about 30 to 45 minutes, tops. There are a few, like Bloodmayne that are annoying to boss check, but in general, these can be knocked out pretty quickly. Just remember, if you're standing on a boss's spawn point, they're less likely to spawn. If you've killed one, and the other isn't up, don't camp the one you're missing, camp the one you've already killed. After about 5 to 10 minutes, the other one should come up.

    I already did this. "Pothole Caverns" is the perfect example, I killed Vol and Vethisa a good 5 times each BlightTooth never showed up. Trying to force PVP encounters in these delves is cute on ZOS's part, but since they are empty 99% of the time it is a stupid and useless mechanic. At the very least remove the RNG and put them in rotation.

    Ironically, that's kinda true of Cyrodiil's PvE content in general. It's actually got some serious design consideration, but it degenerates into tedium if you're in a low population campaign.

    Heck I play on Trueflame PC/NA and all of the PVE areas are empty. You can just casually knock out delves and dolems collect skyshards etc and hardly run into anyone even with a populated server.
  • TheShadowScout
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    They are on a timer, the sad part is most if not all have more than one. If you kill a boss, the same boss has a chance of spawning, which is a complete waste. I found myself traveling back and forth, killing the same bosses over and over till the 2nd boss would spawn...
    ^This!^

    Dwelves with many bosses, you got to be lucky, the bosses respawn at random, so kill the ones you already killed over and over again until finally the ones you still need come up on the respawn roulette. And yeah, sometimes that takes a fu... uhm... an annoyingly long time.
  • nagarjunna
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    I did the last delve in Cyrodiil last night - it was Toadstool Hollow. A right, royal pain in the proverbial!

    I was reduced to calling out: "Dreadfang! Dreadfang! Wherefore art thou, Dreadfang?" as for 2 days I haunted the hollow whilst first Red then Blue claimed Emperor up above.

    Finally a guildie joined me and Dreadfang appeared! I got the achieve, closed out Cyrodiil and completed the All of Tamriel achievement.

    I agree about the spawn issue in Cyrodiil but not the timer issue! The Bosses should spawn in rotation or something close to it. Leave the timer as is, it's fine.
    @nagarjunna- PC / NA / AD / DC
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