Well, it seems like I've got bit by the bug of wanting to share a few ideas - this time regarding character creation options and improvements for the character creation process as a whole....
I'll try to keep things short, just because I'm sure this has been preached to death, but those of us who happen to have an eye for aesthetics can get annoyed by this and would like to see improvements made one way or another. First thing's first - the issues.
So, a lot of options are nice for a variety of races - Bretons, Redguards, Argonians, Khajiit, and most Nords and Bosmer look good - however, there are issues with the other races regarding character creation options - issues that are not present for many NPCs and show they have options that players lack, which make no sense at all. These problems in question are such things as Imperial and Orsimer skin tone - the former is an issue where NPCs walk around with fair and pale skin-tones alike, while players are limited to only olive complexions as the palest. They are a race that's as diverse as their people, so it seems odd to limit them like this just for the sake of making identification methods to show the difference between a Breton and an Imperial of either Colovian or Nibenese blood. Orcs, however, as a whole in this game, lack any truly green complexions. Throughout each Elder Scrolls game, they have green complexions rather than sickly gray-green types of skin tones, just like how Imperials could be as pale as a Nord or Breton to nearly as dark as a Redguard with all manner of facial features. And of course, as many have mentioned before me, High Elf/Altmer hair colors are limited compared to that of NPCs of the same race... black/dark hair is possible for this race - uncommon, maybe, but very much possible, yet players cannot access those darker colors. And of course, Nords lack black hair while in previous games they've had such colors, in addition to darker eye colors as well - and I remember correct, there are least that have such colors that players lack as a whole for that race.
Now, ways to resolve some of the issues. One thing would be to expand the options for each race as a whole in terms of eye, skin, and hair color - lighter colors for races such as Dunmer and darker options for Altmer and Nords regarding hair, and fairer complexions for Imperials as an example. Another example - adjust Imperial skin tones to resemble that of the Wood Elves - who typically are a race of Mer that have either tanned or light brown complexions rather than fair and pale, human-esque skin tones. That way one could have Imperial characters who could be, as the race is described as, as light as Bretons and Nords are or almost as swarthy as a Redguard from Hammerfell, just like the likes of Abnur Tharn and the rest of that Nibenese family. In addition, including other lore-friendly complexions and hair colors for players that NPCs possess while those who play the game lack would appease those who take pride in creating a character as the current restrictions would be reduced and allow them to make a character they could be proud of.
And even if you'd rather not make adjustments of this nature into the main game, if you truly feel a need to, you could at least offer addition options with a one-time Crown purchase.... Not as reasonable an option, but one that would still be better than simply having restrictions for aesthetics in place. Hopefully, Zenimax, you consider something like this.