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Vet Maelstrom Arena even harder without crit hits of proc sets?

Dragonnord
Dragonnord
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Question for the more experienced ones; will veteran Maelstrom Arena be even harder to complete without the critical damage of the proc sets and monsters combos after Update 13?

Thanks in advance.
  • OOJIMMY
    OOJIMMY
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    Maybe for some, but it won't make a difference for me and others.
  • Koolio
    Koolio
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    Extra 10 mins
  • Kutsuu
    Kutsuu
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    Probably going to be making the current top scores more difficult to top.
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  • susmitds
    susmitds
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    For those new to the arena, yes.
  • FloppyTouch
    FloppyTouch
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    U can do it without proc sets
  • Danksta
    Danksta
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    Not that experienced running vMA, but experienced enough to know that everything dies incredibly fast, so I say not enough to really notice.
    BawKinTackWarDs PS4/NA

  • Dragonnord
    Dragonnord
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    Koolio wrote: »
    Extra 10 mins

    I'm not talking about elite players that finish arena in 35' mins or top players that easily finish it in 40' to 1 hour, I'm talking about average players that struggle to complete it or haven't even completed it yet and are still trying using proc sets for AoE big damage and as life saver (removing a pack of mobs fast).
    Edited by Dragonnord on December 27, 2016 11:00PM
  • Smasherx74
    Smasherx74
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    You're relying on rng metas to apply basic skills to the game without any insight on how it's affected other builds and gameplay in general. There are an infinite number of reasons why something should or shouldn't be in the game. However when it comes to making the core gameplay RNG then we have a serious problem. Hence why things are as they are now and requiring ZOS action. Anything procs that aren't inherently earned should be removed imo. You should not be forced to grind RNG for something that in it's self is RNG.

    Remove RNG from proc sets, and increase all procs to at least 6+ seconds. It's cool and all but it's really getting in the way of having actual skill.
    Master Debater
  • Paraflex
    Paraflex
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    I can put up 500k plus scores on a Stam sorc using 5VO 5Hundtings 2 Mael weps in about an hour....you don't need proc sets in mael...you need to learn mechanics/timing/bursts/targets/animation cancels above proc sets....
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

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  • Paraflex
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    CarbonX wrote: »
    Koolio wrote: »
    Extra 10 mins

    I'm not talking about elite players that finish arena in 35' mins or top players that easily finish it in 40' to 1 hour, I'm talking about average players that struggle to complete it or haven't even completed it yet and are still trying using proc sets for AoE big damage and as life saver (removing a pack of mobs fast).

    That's not what mael teaches you. LoL

    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Toc de Malsvi
    Toc de Malsvi
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    CarbonX wrote: »
    Koolio wrote: »
    Extra 10 mins

    I'm not talking about elite players that finish arena in 35' mins or top players that easily finish it in 40' to 1 hour, I'm talking about average players that struggle to complete it or haven't even completed it yet and are still trying using proc sets for AoE big damage and as life saver (removing a pack of mobs fast).

    I do not get top scores or fast times. My fastest time is 1 hour 38 minutes. I do it with a bow mainhand.

    Set combinations I have used and continue to use:

    Marksman+Hawkeye+1kena
    Marksman+Gladiator+1kena
    Gladiator+Hawkeye+1kena
    Hundings+Marksman or Hawkeye +1kena

    I have subbed in Red Mountain with these setups and while overall things died somewhat similarly, often I did not get proc's when I wanted or needed them. I felt it was to unreliable to continue using.

    My opinion of proc sets for VMA is that they are way to unreliable and unpredictable for smooth runs. Often you get proc's when you don't need them and seldom do you get a proc when you are in a bind and need something to die quickly.
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  • Koolio
    Koolio
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    CarbonX wrote: »
    Koolio wrote: »
    Extra 10 mins

    I'm not talking about elite players that finish arena in 35' mins or top players that easily finish it in 40' to 1 hour, I'm talking about average players that struggle to complete it or haven't even completed it yet and are still trying using proc sets for AoE big damage and as life saver (removing a pack of mobs fast).

    From what I've read 3-4% decrease in damage so first attempts maybe but still did about the same with Kena.
  • Izaki
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    When you can do the arena in your sleep, its not a proc set crit that will make the difference. Sure it will take me 2-3 minutes longer, but its certainly not going to make it harder.

    I guess goodbye 38k Velidreth hits and 32k Stormfist hits in trials. I think we can't judge anything without the full patch notes though.
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  • G0ku
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    As long as you don´t try compete for the top 5 in the overall ladder proc sets not critting will not do anything.

    My first runs were 5-5-1 runs without a monster set equipped. If you want to take top ranks it will be harder after the patch I guess...
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  • DRXHarbinger
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    When you can do the arena in your sleep, its not a proc set crit that will make the difference. Sure it will take me 2-3 minutes longer, but its certainly not going to make it harder.

    I guess goodbye 38k Velidreth hits and 32k Stormfist hits in trials. I think we can't judge anything without the full patch notes though.

    Or none at all. Did flawless on magplar today just using 5 Juli and 5 aether and a lit staff. Literally just heavy attacks, bane and blockade was used. Vma is too easy to worry about lol.
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  • Julianos
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    CarbonX wrote: »
    Question for the more experienced ones; will veteran Maelstrom Arena be even harder to complete without the critical damage of the proc sets and monsters combos after Update 13?

    Thanks in advance.

    I farmed vma without proc sets you dont need proc sets for vma.
  • Kutsuu
    Kutsuu
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    CarbonX wrote: »
    Koolio wrote: »
    Extra 10 mins

    I'm not talking about elite players that finish arena in 35' mins or top players that easily finish it in 40' to 1 hour, I'm talking about average players that struggle to complete it or haven't even completed it yet and are still trying using proc sets for AoE big damage and as life saver (removing a pack of mobs fast).

    I'm an average player who has completed it a total of around 15 times now (first completion was only a couple of weeks ago) and I finish it in 50 minutes. Not sure where you're going with this.
    PC/NA

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  • Pallio
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    As long as pvp folks are happy who cares about the pve folks.
  • cpuScientist
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    Yes VMA will be harder to complete with those sets not critting. But not by any real significant amount. The highest scores were achieved with proc sets sure. But it is more than doable without them.
  • cpuScientist
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    Also that 3-4% is per mob in a sustained fight. So it's a bigger hit to AOE damage than to single target damage.
  • redspecter23
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    Well with the data we have right now, if you use any proc sets, your damage will go down. It will be a nerf. Will you notice it? Probably not much, but there will be a reduction unless other elements of combat are also buffed in the patch, which is a possibility too.
  • Yo_Donno
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    The thing about vMA is that with the right build everything dies really fast, and in some cases this includes you. The danger doesnt come from the high amount of health that bosses have, because you can burn most of these bosses pretty frickin fast, it comes from the damage they do. People with top scores go for high dps, low survivability because they know the mechanics well enough to avoid getting killed without having to run a really survivable build.

    Proc sets for most builds are less than 10% of their damage anyway. The tiny bit of extra time it may take you to kill a boss isn't going to get you killed, so long as you don't try to skip mechanics.

    It might collectively add like 5-10 minutes to a scored run.
  • Izaki
    Izaki
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    When you can do the arena in your sleep, its not a proc set crit that will make the difference. Sure it will take me 2-3 minutes longer, but its certainly not going to make it harder.

    I guess goodbye 38k Velidreth hits and 32k Stormfist hits in trials. I think we can't judge anything without the full patch notes though.

    Or none at all. Did flawless on magplar today just using 5 Juli and 5 aether and a lit staff. Literally just heavy attacks, bane and blockade was used. Vma is too easy to worry about lol.

    Magicka is different though ;) I saw you got a second sharpened inferno staff... We gonna have a problem here.
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  • Izaki
    Izaki
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    Yes VMA will be harder to complete with those sets not critting. But not by any real significant amount. The highest scores were achieved with proc sets sure. But it is more than doable without them.


    With 1 proc set* just Velidreth. And Velidreth hits hard enough anyway, its not like a stronger hit every 9 seconds is going to make you lose time.
    @ Izaki #PCEU
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  • rosendoichinoveb17_ESO
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    For stamina users, it will definitely be harder if they dont adjust their play style.

    I will personally swap Coat of the Red Mountain and Velidreth for Bone Pirate's Tatters+kena+that drink that givess stamina and stamina regen. That way i might even do more damage, and with the 2000 stamina regen (even on my DK) the Kena proc can be constant.

    Haven't tested it yet, but it might prove to be more useful that the proc sets.
  • Dragonnord
    Dragonnord
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    Axorn wrote: »
    CarbonX wrote: »
    Question for the more experienced ones; will veteran Maelstrom Arena be even harder to complete without the critical damage of the proc sets and monsters combos after Update 13?

    Thanks in advance.

    I farmed vma without proc sets you dont need proc sets for vma.

    Your statement represents the 1% of the players that try vMA. Most of players can't even finish it with proc sets helping, so saying that there is no need of proc sets to complete it is completely out of reality, at least for the 99% of players.
    Edited by Dragonnord on December 28, 2016 9:23PM
  • rosendoichinoveb17_ESO
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    For stamina users, it will definitely be harder if they dont adjust their play style.

    I will personally swap Coat of the Red Mountain and Velidreth for Bone Pirate's Tatters+kena+that drink that givess stamina and stamina regen. That way i might even do more damage, and with the 2000 stamina regen (even on my DK) the Kena proc can be constant.

    Haven't tested it yet, but it might prove to be more useful that the proc sets.

    I just did my calculations, and it I switch my current setup for the one stated above i will gain +450 damage +1200 stamina regen unbuffed (540damage+1750 stamina regen buffed) in the expense of the Velidreth and coat of the red mountain procs (and -1k health). On paper it seems a good trade off.
    Edited by rosendoichinoveb17_ESO on December 28, 2016 9:46PM
  • Pallio
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    The argument is invalid, a reduction in 10-20% of your dps will make things die slower. Resulting in longer times completing. Doesn't matter if you love pvp or pve or proc sets etc. For example, 100mil - 25,000 per sec is slower than - 30,000 per sec. Sure it can be done, you can finish it with sub 15k dps... just slower.
  • Malthorne
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    My first clear was back in 2015 on a magDK running 5 TBS, 1 kena, and 2 torugs pact. Definitely don't need proc sets to beat or farm vMA.

    However...With the nerfs to proc sets there are a few vMA builds that may suffer greatly or possibly not even be viable. Our tank runs a heavy armor SnB/2-hand setup in vMA. It doesn't net her super high scores but it is an easy clear and enough to make the weekly leaderboards for DKs. This nerf will likely end one of the viable tank setups for vMA. She will adapt I'm sure, but it's still an unfortunate change.
  • King-Justin-Arisdale
    Malthorne wrote: »
    My first clear was back in 2015 on a magDK running 5 TBS, 1 kena, and 2 torugs pact. Definitely don't need proc sets to beat or farm vMA.

    However...With the nerfs to proc sets there are a few vMA builds that may suffer greatly or possibly not even be viable. Our tank runs a heavy armor SnB/2-hand setup in vMA. It doesn't net her super high scores but it is an easy clear and enough to make the weekly leaderboards for DKs. This nerf will likely end one of the viable tank setups for vMA. She will adapt I'm sure, but it's still an unfortunate change.

    Agreed. I have gone through vMA with and without proc sets. But with the proc set I am running, I am in my element with tanking and I am enjoying the arena far more then I thought I would. I do not care about being the best score in there, I just want to relax, take my time, and not have a heart attack from the anger inducing BS and RNG deaths that happen in there. This set lets me do that better. Its making vMA fun. It certainly isn't getting me the sharpened weps I want though =P
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