I've always been a big fan of 5-1-1. I hate dying and having close to 18K health is my happy point for squishiness. In fact, I run one prismatic glyph to push it up a tad.Cybercore_Death wrote: »I'm curious as to how close your setup is to mine in terms of numbers. And also whether its beneficial to go 7-0-0 / 5-1-1 / 5-0-2. I'm running 5-0-2 and find the extra defence and health to be beneficial.
Tri-stat food only benefits stam. Do you find yourself running out of stam?Also means i could get a away with using Tri-Stat food and not having too much of a health detriment.
I like the extra health of skoria, but if any build is made for iliambris it's this one; about 50% of your damage is fire (searing strike, eruption, engulfing flames) and the other 50% is lightning (wall of elements, heavy attack, glyphs, ultimate).I'm also curious for Ilambris vs Skoria as they both seem to have pros and cons.
I'll be curious to see how your testing turns out. I've tested 4 piece IA and MK and didn't see much difference at all. I think in theory BSW is better than Julianos, but I like the consistency of Julianos.I also dropped on 4 pieces of Moondancer the other week but need to gold them and retrait 2 pieces as they were something like impen and training.... go figure. Once i sort them i'll try a mix and match between MD, MK, Julianos, BSW, Skoria and Iceheart to see what comes out on top as well. I'm open to suggestion on this from as well. Still need to drop on a BSW Shock staff to be able to mix and match properly but i'll work with what i have for now.
It took me a while to hop on the trap bandwagon, and unless the boss is stationary I rarely apply it. I'm thinking about throwing clench in it's place and seeing if that makes a differenceRotation
I'll have to do a little testing and and mix and match i think. I should probably be using trap but it always felt like an awkward skill to run, the off one out if you like, when ever i added it to my rotation so i chose to leave it out in favour or double barring inner light,
Exactly. My hypothesis is that having a charged back bar will be the best of both worlds.I'd like to get a definitive answer to this as well as charged seems to be recommended but the extra 240 spell damage from nirn should surely have an overall benefit.
Me too.CP
Again, would be nice to get a definied 'optimal' setup to get the most out of everything.
I really hope together we can nail this as i love my mDK.
The original author is the best bet for vMA advice. I think he's planning on uploading a flawless run with this guy soon. You definitely want to mix things up for solo (wings are amazing for vMA). I've finished a few times with this guy, but far from flawless... I'm still trying to memorize the spawn locations, and get a better handle of the mechanics I can burn through, which seems to be about half the challenge of vMA.I'm also open to working out the most optimal setup for vMA no death runs. With my current setup i can no death run nMA easily with minimal effort in about 30/40 mins give or take. Would be nice to get a couple vMA staves to add them to the mix and see how things turn out.
The original author is the best bet for vMA advice. I think he's planning on uploading a flawless run with this guy soon. You definitely want to mix things up for solo (wings are amazing for vMA). I've finished a few times with this guy, but far from flawless... I'm still trying to memorize the spawn locations, and get a better handle of the mechanics I can burn through, which seems to be about half the challenge of vMA.
@Qbiken
If you get the chance, I'd be very interested in seeing a vMA video. There are some pulls that I know I could be doing better and watching a video would help a lot.
Also, are you using the lover or the apprentice mundas?.. it seems like Julianos + Lover would be very similar to Spinners + Apprentice.
@Qbiken
If you get the chance, I'd be very interested in seeing a vMA video. There are some pulls that I know I could be doing better and watching a video would help a lot.
Also, are you using the lover or the apprentice mundas?.. it seems like Julianos + Lover would be very similar to Spinners + Apprentice.
@pizzaow
Spinner + Apprentice.
I´ll try to post a video, but I´m not very good with those stuff and don´t have a lot of experience with recordings and stuff, but will try my best.
Cybercore_Death wrote: »@Qbiken
If you get the chance, I'd be very interested in seeing a vMA video. There are some pulls that I know I could be doing better and watching a video would help a lot.
Also, are you using the lover or the apprentice mundas?.. it seems like Julianos + Lover would be very similar to Spinners + Apprentice.
@pizzaow
Spinner + Apprentice.
I´ll try to post a video, but I´m not very good with those stuff and don´t have a lot of experience with recordings and stuff, but will try my best.
That would be awesome if you could, thankyou.
You play on PC or Console?
I am hitting 37K using the following rotation:
[start] Molten -> elemental susceptibility -> flames of oblivion -> trap -> meteor
-rotation-
[bar2] Wall of Elements->la->Eruption
[bar1] Heavy -> Searing Strike -> Heavy -> Engulfing Flames
[bar2] Wall of Elements->la->Flames of Oblivion
[bar1] Heavy -> Searing Strike -> Heavy -> Engulfing Flames -> la -> trap
Keep a watch on Molten and Ultimate, recast molten if it's it's < 10 seconds and use the ultimate if it's up.
I like that it's simple... you have a lot of spare time on bar1 to look around and avoid mechanics if necessary. Bar 2 should be quick, and it just alternates between Eruption and Flames of Oblivion (and molten when necessary).
Here is a video, which might be helpful to some. Please let me know if you see any areas I can improve (other than missing a few la weaves and a full cast of eruption)... I'd like to push this to 40K.
https://www.youtube.com/watch?v=bQd1cguJV1w
Thanks for the inner light tip; I think I have time to sneak in an empower without the dots falling off.jakeedmundson wrote: »Empower your ultimates with inner light. Instead of your meteor hitting for 32k... it might hit for 38k.
Ps... i love this build idea and i'm going to try it tonight. With martial knowledge though instead IA... since i have no IA staves. (except one ICE staff )
Thanks for the inner light tip; I think I have time to sneak in an empower without the dots falling off.jakeedmundson wrote: »Empower your ultimates with inner light. Instead of your meteor hitting for 32k... it might hit for 38k.
Ps... i love this build idea and i'm going to try it tonight. With martial knowledge though instead IA... since i have no IA staves. (except one ICE staff )
You shouldn't notice any difference between IA and MK. In my testing, they were exactly the same.
I've also been playing with a mid-range and a full range version of this build. If tests go well, I'll post a target dummy video.
Good luck with it
Thanks for the inner light tip; I think I have time to sneak in an empower without the dots falling off.jakeedmundson wrote: »Empower your ultimates with inner light. Instead of your meteor hitting for 32k... it might hit for 38k.
Ps... i love this build idea and i'm going to try it tonight. With martial knowledge though instead IA... since i have no IA staves. (except one ICE staff )
You shouldn't notice any difference between IA and MK. In my testing, they were exactly the same.
I've also been playing with a mid-range and a full range version of this build. If tests go well, I'll post a target dummy video.
Good luck with it
Thanks for the inner light tip; I think I have time to sneak in an empower without the dots falling off.jakeedmundson wrote: »Empower your ultimates with inner light. Instead of your meteor hitting for 32k... it might hit for 38k.
Ps... i love this build idea and i'm going to try it tonight. With martial knowledge though instead IA... since i have no IA staves. (except one ICE staff )
You shouldn't notice any difference between IA and MK. In my testing, they were exactly the same.
I've also been playing with a mid-range and a full range version of this build. If tests go well, I'll post a target dummy video.
Good luck with it
I didn't have time to complete my magicka DK build but I geared her up since I had all the gear in storage: 5 BSW 4 IA 2 Grothdarr. The char is more of a prop ATM though
Moondancer drops more often since it's not mixed in with the trial specific sets in the Craglorn ones like IA - though I've been getting tons of IA, VO and especially Yokeda, and barely any trial specific set like Mending or TFS in my runs; if I'm not mistaken vMoL bosses also drop 2 pieces instead of one like the Craglorn ones so the overall drops are more numerous. In terms of DPS they are probably similar on DK: on pet Sorcerer Moondancer 3-4p is stronger due to the maximum magicka bonus, on NB and Templar, IA is stronger due to higher spell critical bonus. Jewels are easy to get, so it's probably better sticking with the set where you have an inferno staff. I'd say Maelstrom lightning back bar, probably nirnhoned will be best though, since as DK that will give you off-balance, but also contain your AoE skills; weaving heavy lightning at trash benefits from nirnhoned, since the damage scales mostly on your spell damage. There wasn't much of a difference between Julianos and BSW before the changes to the latter set - on average 80-100 spell damage, and now they are pretty much equal, but BSW has a slight edge on DK due to the fact it induces the burning status.
Cybercore_Death wrote: »I was about to update this this weekend, maybe you guys can help me, I haven't played this build in a while as I focused on my newer toons, such as stamina warden and stamina dk.
More than happy to help, although I'm on console and without combat metrics it's tough to get reliable numbers. Please let me know if there's anything you'd like me to do. Here are my thoughts on my current build and where I think it could be improved.
Gear
The gear and skills I'm using are nearly exactly your recommendations for HoTR. I've run some tests with some other sets (spider cultist/elegance/bsw), but keep coming back to Julianos.
Rotation
I'm pretty happy with this rotation; things are lining up well... From the few buffs I can see in the video, it doesn't look like skills are falling off or I'm casting too early. If you're running a guard setup you might have some extra time to get in a partial heavy attack.
Traits
I'd like to do more trait testing; specifically a nirn front bar (IA) and charged back bar. My nirn/nirn tests were surprisingly disappointing. But, it's tough to tell without combat metrics if it was just bad RNG or if I messed up the rotation more than usual. I need to save up a few more transmutation crystals to try my charged maelstrom staff theory.
CP
I'd really like to clear my entire blue tree, take down a centurion and see exactly where my damage is coming from (in combat metrics); I've seen some forms where you can enter that information and it will spit out the optimal setup. Currently, my setup is really just guesswork, I started with LordGodzilla's setup (above) and took a few points out of elfborn and into staff expert. When I get home I'll post what I'm currently using, but there is no science behind it.
Misc
For the target dummy I think could optimize by casting engulfing earlier, and running standard. And, for some stupid reason I took the ice comet morph of meteor. I'm going to run another test with standard and re-morphed meteor.
I'm pretty much as above.
Gear
I'm curious as to how close your setup is to mine in terms of numbers. And also whether its beneficial to go 7-0-0 / 5-1-1 / 5-0-2. I'm running 5-0-2 and find the extra defence and health to be beneficial. Also means i could get a away with using Tri-Stat food and not having too much of a health detriment. I'm also curious for Ilambris vs Skoria as they both seem to have pros and cons. I also dropped on 4 pieces of Moondancer the other week but need to gold them and retrait 2 pieces as they were something like impen and training.... go figure. Once i sort them i'll try a mix and match between MD, MK, Julianos, BSW, Skoria and Iceheart to see what comes out on top as well. I'm open to suggestion on this from as well. Still need to drop on a BSW Shock staff to be able to mix and match properly but i'll work with what i have for now.
Rotation
I'll have to do a little testing and and mix and match i think. I should probably be using trap but it always felt like an awkward skill to run, the off one out if you like, when ever i added it to my rotation so i chose to leave it out in favour or double barring inner light,
Traits
I'd like to get a definitive answer to this as well as charged seems to be recommended but the extra 240 spell damage from nirn should surely have an overall benefit.
CP
Again, would be nice to get a definied 'optimal' setup to get the most out of everything.
I really hope together we can nail this as i love my mDK.
I'm also open to working out the most optimal setup for vMA no death runs. With my current setup i can no death run nMA easily with minimal effort in about 30/40 mins give or take. Would be nice to get a couple vMA staves to add them to the mix and see how things turn out.
Cybercore_Death wrote: »Moondancer drops more often since it's not mixed in with the trial specific sets in the Craglorn ones like IA - though I've been getting tons of IA, VO and especially Yokeda, and barely any trial specific set like Mending or TFS in my runs; if I'm not mistaken vMoL bosses also drop 2 pieces instead of one like the Craglorn ones so the overall drops are more numerous. In terms of DPS they are probably similar on DK: on pet Sorcerer Moondancer 3-4p is stronger due to the maximum magicka bonus, on NB and Templar, IA is stronger due to higher spell critical bonus. Jewels are easy to get, so it's probably better sticking with the set where you have an inferno staff. I'd say Maelstrom lightning back bar, probably nirnhoned will be best though, since as DK that will give you off-balance, but also contain your AoE skills; weaving heavy lightning at trash benefits from nirnhoned, since the damage scales mostly on your spell damage. There wasn't much of a difference between Julianos and BSW before the changes to the latter set - on average 80-100 spell damage, and now they are pretty much equal, but BSW has a slight edge on DK due to the fact it induces the burning status.
Exactly why i asked your opinion on this one.
I only did MoL (norm) for the first time the other week. Done a couple runs and dropped on enough gear for what i'd need (short one Shock staff but i have a 4 piece gear set i can work with) and did my first Vet trials last night (vAA). Dropped on gold ring and neck and a second ring in purple for IA, as well as a couple of body pieces (poor traits but still).
Sadly, i've still yet to do vMA. I get stuck on the Mech Spider boss on Seht's Balcony. Was hoping to be able to clear it once i sorted a nice 4/5 piece minor slayer set for the extra damage. But i also know part of it is my own fault for not keeping shields up as much as i should (mainly cos it cripples my magicka).
Cybercore_Death wrote: »I was about to update this this weekend, maybe you guys can help me, I haven't played this build in a while as I focused on my newer toons, such as stamina warden and stamina dk.
More than happy to help, although I'm on console and without combat metrics it's tough to get reliable numbers. Please let me know if there's anything you'd like me to do. Here are my thoughts on my current build and where I think it could be improved.
Gear
The gear and skills I'm using are nearly exactly your recommendations for HoTR. I've run some tests with some other sets (spider cultist/elegance/bsw), but keep coming back to Julianos.
Rotation
I'm pretty happy with this rotation; things are lining up well... From the few buffs I can see in the video, it doesn't look like skills are falling off or I'm casting too early. If you're running a guard setup you might have some extra time to get in a partial heavy attack.
Traits
I'd like to do more trait testing; specifically a nirn front bar (IA) and charged back bar. My nirn/nirn tests were surprisingly disappointing. But, it's tough to tell without combat metrics if it was just bad RNG or if I messed up the rotation more than usual. I need to save up a few more transmutation crystals to try my charged maelstrom staff theory.
CP
I'd really like to clear my entire blue tree, take down a centurion and see exactly where my damage is coming from (in combat metrics); I've seen some forms where you can enter that information and it will spit out the optimal setup. Currently, my setup is really just guesswork, I started with LordGodzilla's setup (above) and took a few points out of elfborn and into staff expert. When I get home I'll post what I'm currently using, but there is no science behind it.
Misc
For the target dummy I think could optimize by casting engulfing earlier, and running standard. And, for some stupid reason I took the ice comet morph of meteor. I'm going to run another test with standard and re-morphed meteor.
I'm pretty much as above.
Gear
I'm curious as to how close your setup is to mine in terms of numbers. And also whether its beneficial to go 7-0-0 / 5-1-1 / 5-0-2. I'm running 5-0-2 and find the extra defence and health to be beneficial. Also means i could get a away with using Tri-Stat food and not having too much of a health detriment. I'm also curious for Ilambris vs Skoria as they both seem to have pros and cons. I also dropped on 4 pieces of Moondancer the other week but need to gold them and retrait 2 pieces as they were something like impen and training.... go figure. Once i sort them i'll try a mix and match between MD, MK, Julianos, BSW, Skoria and Iceheart to see what comes out on top as well. I'm open to suggestion on this from as well. Still need to drop on a BSW Shock staff to be able to mix and match properly but i'll work with what i have for now.
Rotation
I'll have to do a little testing and and mix and match i think. I should probably be using trap but it always felt like an awkward skill to run, the off one out if you like, when ever i added it to my rotation so i chose to leave it out in favour or double barring inner light,
Traits
I'd like to get a definitive answer to this as well as charged seems to be recommended but the extra 240 spell damage from nirn should surely have an overall benefit.
CP
Again, would be nice to get a definied 'optimal' setup to get the most out of everything.
I really hope together we can nail this as i love my mDK.
I'm also open to working out the most optimal setup for vMA no death runs. With my current setup i can no death run nMA easily with minimal effort in about 30/40 mins give or take. Would be nice to get a couple vMA staves to add them to the mix and see how things turn out.
My current vMA setup, that also is probably the easiest one, isCybercore_Death wrote: »Moondancer drops more often since it's not mixed in with the trial specific sets in the Craglorn ones like IA - though I've been getting tons of IA, VO and especially Yokeda, and barely any trial specific set like Mending or TFS in my runs; if I'm not mistaken vMoL bosses also drop 2 pieces instead of one like the Craglorn ones so the overall drops are more numerous. In terms of DPS they are probably similar on DK: on pet Sorcerer Moondancer 3-4p is stronger due to the maximum magicka bonus, on NB and Templar, IA is stronger due to higher spell critical bonus. Jewels are easy to get, so it's probably better sticking with the set where you have an inferno staff. I'd say Maelstrom lightning back bar, probably nirnhoned will be best though, since as DK that will give you off-balance, but also contain your AoE skills; weaving heavy lightning at trash benefits from nirnhoned, since the damage scales mostly on your spell damage. There wasn't much of a difference between Julianos and BSW before the changes to the latter set - on average 80-100 spell damage, and now they are pretty much equal, but BSW has a slight edge on DK due to the fact it induces the burning status.
Exactly why i asked your opinion on this one.
I only did MoL (norm) for the first time the other week. Done a couple runs and dropped on enough gear for what i'd need (short one Shock staff but i have a 4 piece gear set i can work with) and did my first Vet trials last night (vAA). Dropped on gold ring and neck and a second ring in purple for IA, as well as a couple of body pieces (poor traits but still).
Sadly, i've still yet to do vMA. I get stuck on the Mech Spider boss on Seht's Balcony. Was hoping to be able to clear it once i sorted a nice 4/5 piece minor slayer set for the extra damage. But i also know part of it is my own fault for not keeping shields up as much as i should (mainly cos it cripples my magicka).
You don't need to shield on that boss... Drop blockade and heavy attack weave embers and flame lash until the boss moves out of the blockade and repeat. Drop your destro ultimate as soon as he stops moving, put dots down and move back a bit to pull the sphere inside the destro ultimate. Then try to keep flame lash up as much as possible and execute him
Thr new pts notes dont look promising for this in PVE
Thr new pts notes dont look promising for this in PVE
Thr new pts notes dont look promising for this in PVEThr new pts notes dont look promising for this in PVE
Yeah it stands and falls with the cooldown. Based on my testing from tonight, I can say that the cooldown only gets applied when off-balance actually runs out. As long as concussion and a lightning blockade stays up, so will off-balance. Question is whether it is intended that way. Target dummies behave just like that with no cooldown whatsoever after you stun the enemy.
Thr new pts notes dont look promising for this in PVEThr new pts notes dont look promising for this in PVE
Yeah it stands and falls with the cooldown. Based on my testing from tonight, I can say that the cooldown only gets applied when off-balance actually runs out. As long as concussion and a lightning blockade stays up, so will off-balance. Question is whether it is intended that way. Target dummies behave just like that with no cooldown whatsoever after you stun the enemy.
Hopefully ZOS won´t "fix" that or I feel like magicka DK will be even less desirable in vet-raids. Yet I see people complaining about off-balance as an issue now that the PTS notes are up. Sometimes I don´t get people. Off-balance has been the best (if not only way) for a magicka DK to even function in a raid-scenario since Morrowind. In raids a high uptime of off-balance has been a way to increase DPS for the entire raid, but in my opinion the only class that actually needed off-balance was magicka DK. No other class needed it (even though they benefited of it).
If they leave it as it is, the build got even better. As long as you keep off-balance up, it doesn't change and the double resource return doesn't hurt either.