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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Real Money to ingame money conversion is here!

  • starkerealm
    starkerealm
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    Hand_Bacon wrote: »
    Or, you know, you could actually look at what people are saying and why.

    It seems you are convinced of your own superiority or at least the opinions of those you personally cherry pick.

    Ah, I see, I'll have to use small words, and simple language.

    Cherry picking opinions and information like this, you mean?
    Hand_Bacon wrote: »
    Mole hill, meet mountain.

    BTW, how can crafting be dead and yet a source for "super outrageous cash money conversion" at the same time?

    It's almost like different people have different opinions and perspectives.

    For example, this poor fellow who seems to think crafting is dead.
    Hand_Bacon wrote: »
    Good thing nobody runs NMG or TBS for trials anymore. You're right, not hyperbole, just pure fact and information right there.

    Anyway.
    Hand_Bacon wrote: »
    The only truth is that people are unhappy at times, which is what happens when people believe their experience is the most important. Nevermind this is an mmo.

    This is actually, completely wrong. In an absolute sense, in the absence of context, it can be offered as a glib, and mostly accurate statement, but it simply glosses over all the details of a given issue, and is ultimately misleading... that one went over your head, didn't it?
    Hand_Bacon wrote: »
    Unfortunately, the unhappy ones are the squeakiest wheels on the forum and those who wish to white knight them.

    While I can't speak for anyone else... I'm mostly just here wracking up points, and snarking at the unwary. Also helping people who genuinely missed important details, or don't fully understand the systems in play. Which, given the overall tone of these boards, I get the vague impression I'm not the only one with this approach.

    You're partially correct, there are people on these broads who are perennially unhappy. You can eventually learn their names, given time. There are people who are genuinely trying to be helpful. If you really want to use a pejorative like, "white knighting," to describe them, you're certainly welcome to, but it doesn't reflect well on your positions.

    Also, sometimes, when you say something intelligent, and impress another board user, they'll click the "insightful," button. Which counts for fake board posts and works towards giving you another star. For you that's running around 1 in 10 posts... so, probably safe to say there's room for improvement.
  • starkerealm
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    Dubhliam wrote: »
    3k per style piece?

    Yeah, seems about right.

    What I don't get is why this is the armageddon. After all, these style items don't have unlimited demand.
    At the end of the day, it is a negligible amount of money converted to in game gold. For cosmetic purpose.

    I acknowledge it dips into the whole "credit card warrior" theme, but it is far from amassing vast amounts of gold ingame.
    Which is far from "winning" since, thanks god, not all sets are BoE.

    I'll stay tuned and monitor ZOS's Cash Store policy with caution, but I have not yet seen cause for alarm.

    Usually about 10-15k per piece. Which is a little more worthy of notice. The guy who sold 50 at 165k was offering way below market value. I'm actually kinda sad I missed out on that.
  • Hand_Bacon
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    You must have a tremendous amount of insecurity. Your slip is showing when you attempt the use of language to mask an obvious lack of comprehension. Instead of logic, which you are unable to use in this instance, you attempt to diffuse the subject matter over and down many avenues ranging from teacher to good Samaritan. You are neither, but maybe just wayward energy without anything better to apply yourself. As you stated snark sniping.

    Interesting that my "insightfult" rating intrigues you so. You're batting about 1 out of 8 and have generated a tremendous number of posts. You must be trying very hard to be...whatever it is you are.
    #AlmostGood@ESO
  • Vorcil
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    Gold != win

    Gold will not help your rotation
    Gold won't help your skill
    Gold won't help farming the sets you need
    Gold won't give you better pvp skills
    Gold won't help you in duels
    Gold won't stop you from being a noob

    If you're jealous that people with more gold are winning, maybe you should just learn to play
  • starkerealm
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    Hand_Bacon wrote: »
    You must have a tremendous amount of insecurity.

    Nah, not so much. I'm just past taking your comments seriously.
  • Solid_Metal
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    no response from ZoS team yet?

    noice, as per usual
    "i will walk through the fog, as i welcome death"
  • Thornen
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    no response from ZoS team yet?

    noice, as per usual

    Don't expect one anytime soon unless its were aware and looking into sweeping this issue under the rug as usual response. It's obvious that the crown store has moved onto new management, I'm guessing its now run by that guy that worked at Microsoft cold calling you to tell you about all the virus you have on your computer or at least someone of the same moral calibre.

    Edit: And the only way to combat this is to keep your wallet closed.
    Edited by Thornen on December 19, 2016 10:04AM
  • BlackEar
    BlackEar
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    How much are they selling for right now?
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

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    Visit my profile page to find out about which achievement I am currently hunting.

    Check out Anemonean's thieving guide!
  • FoolishHuman
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    Vorcil wrote: »
    Gold != win

    Gold will not help your rotation
    Gold won't help your skill
    Gold won't help farming the sets you need
    Gold won't give you better pvp skills
    Gold won't help you in duels
    Gold won't stop you from being a noob

    If you're jealous that people with more gold are winning, maybe you should just learn to play

    This game is 90% gear and 10% skill.
  • Lieblingsjunge
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    Pay to get rich?

    Nah. There's a lot of other viable options to gain a few Ks. I don't see this breaking the market. Besides- there's already billions of gold in game - a fewhile Ks here and there won't matter.

    Seems more to me like this thread is based off"I can't get what I want QQQQ"
    Edited by Lieblingsjunge on December 19, 2016 10:56AM
    Ignorance is the greatest weapon of tyranny.
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  • Bryanonymous
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    Would anyone really be surprised is ZoS did actually start selling gold though? I wouldn't. Having unlimited wealth to obtain any item in the game does not really give you any more advantage than someone who has already done that through time. And they have shown already (xp scrolls) that they do not consider time shortcuts an advantage. Now, if they start selling gold food that buffs all resource pools and regeneration as well, like better than anything else... that would be the point they become p2w. Also damage booster pots that stack with the already existing damage boosters. Anything that gives a real advantage, not just time. That would suck pretty bad. Then they start selling platinum weapons with better stats than gold, in sets with better stats than any set in game... consider time shortcuts a very petty thing to complain over.
    Edited by Bryanonymous on December 19, 2016 11:00AM
  • altemriel
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    WHAT IS THE CONVERSION RATE?? I WANNA BUY SOME STALHRIM STYLE MATS!!! :smiley:

    @ZOS_GinaBruno
    Edited by altemriel on December 19, 2016 11:39AM
  • MalakithAlamahdi
    MalakithAlamahdi
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    ZOS_RyanM wrote: »
    We have removed several off-topic and baiting posts from this thread. Please keep your posts civil and constructive.

    Instead of saying this you could also tell the players how ZoS is seeing this "issue" to prevent more. I fail to see why there is always time to comment like this on a post but never actually communicate to your players.

    For some reason it always takes a few hundred comments before the devs to say anything constructive, and even then it's usually very vague.

    I don't want to come off as rude, but even your personal opinion on this would be appreciated by us players.

  • Kodrac
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    ArchMikem wrote: »
    Even if you can't "Win the Game" in an MMO, you can still "Win" against the other players when it comes to PvP environments.

    Winning by looking cool on the battlefield? You're really reaching in this one.
  • MalakithAlamahdi
    MalakithAlamahdi
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    Kodrac wrote: »
    ArchMikem wrote: »
    Even if you can't "Win the Game" in an MMO, you can still "Win" against the other players when it comes to PvP environments.

    Winning by looking cool on the battlefield? You're really reaching in this one.

    I think it's more about that gold being spend on something like gold gear which gives an advantage. But I guess that was to hard to come up with.
  • starkerealm
    starkerealm
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    altemriel wrote: »
    WHAT IS THE CONVERSION RATE?? I WANNA BUY SOME STALHRIM STYLE MATS!!! :smiley:

    @ZOS_GinaBruno

    Expect to spend between 10k and 15k per stone.
  • AnviOfVai
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    Gold can get you some good sets/weapons ect off of guild stores...but other than that what else can you use it on? Except perhaps being able to convert some of the in game gold into crowns for the crown store?? )the conversion rate would be terrible though) :)

    tumblr_oh8m22e0p11rawb5do2_500.gif
    Edited by AnviOfVai on December 19, 2016 3:53PM
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

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  • starkerealm
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    Would anyone really be surprised is ZoS did actually start selling gold though?

    Yes, actually. If they were cool with that, they wouldn't have made everything in the crownstore BoP unlocks. Something, even if it was just the motif pages or mimic stones would have been unbound. Closest to that we've seen was when Malachite went from being crown store only to unbound in game.
    I wouldn't.

    Well, you should.
    Having unlimited wealth to obtain any item in the game does not really give you any more advantage than someone who has already done that through time.

    In a static setting? Sure. That's true. If your gold had no market effect, then it wouldn't do anything.

    However, dumping gold into the economy en mass, particularly by allowing people to simply raw convert real world cash into gold, would have serious repercussions.

    What happens is that the entire market undergoes inflation. Right now, if you're wanting to buy gear from guild kiosks, that's only going to set you back 10k maybe 15k, unless you're not careful about your purchasing.

    Now, if some kid can spend their allowance, and get 15k immediately, without putting in the two hours needed to get that kind of cash... you're going to see the available items getting snapped off the market faster, leading to prices going up, leading to a situation where even basic player to player transactions involve moving ludicrous amounts of gold.

    And, yes, you can buy stuff for gold in game. The initial bank investments will set you back 750k or so. Your additional inventory slots cost gold (I want to say about 60k per character, but it's been awhile), feeding a horse costs about 30k. Once you're through that, buying alchemy mats or potions is a thing. Also anything new or sought after, like the new XP pots has a real market value associated with them.

    Now, when you can simply pay cash for something? Why wait. You can buy the Glass motif from ZOS for 50 bucks, or you can put 25 bucks into the game, and buy it for gold. But, when anyone can do that, the amount of gold has gone up enormously, so you're now talking about needing to spend real cash in order to buy things with gold... stuff like tripots and food.
    And they have shown already (xp scrolls) that they do not consider time shortcuts an advantage.

    The specific term they used was, "convenience." This is why you can buy tripots, soul gems, and purple grade food. You're paying them for those items directly, without tanking the in game economy.

    Same with XP pots. You can buy them from ZOS for a couple bucks. Or from players for 2.5k each.
    Now, if they start selling gold food that buffs all resource pools and regeneration as well, like better than anything else... that would be the point they become p2w. Also damage booster pots that stack with the already existing damage boosters. Anything that gives a real advantage, not just time. That would suck pretty bad. Then they start selling platinum weapons with better stats than gold, in sets with better stats than any set in game... consider time shortcuts a very petty thing to complain over.

    Tine shortcuts were a problem when the Champion System was uncapped. At that point, getting +50% XP meant you were flat out more powerful than someone who didn't have that. Sure, once you hit 3600 (no one did, before the system was capped), then it would have been, "getting there faster." But, the system that existed was one where time played = power, and XP boosters meant getting more power than those who lacked them. Now? Not so much.

    However, directly moving cash to currency isn't a simple convenience transaction. It doesn't simply make things more convenient. If that had been the goal, then I suspect ZOS would have simply implemented that instead of adding all of the parallel crown consumables. Adding gold into the economy, while checking it only against how deep someone's real wallet is, will lead to serious inflation in game.

    You can even see this in games that have cash shop items that can be sold or traded. If you play a Cryptic game, and want to keep your money when you take a break, the advice is, "buy (lockbox) keys." Those will hold their value, even as the actual currencies become more inflated.

    Games where you can straight up pay money for gold? Yeah, in those cases you get to a point where players cannot hope to earn a credible amount of cash through normal in game activities. Their only options are direct transactions with other players, or buying gold themselves. This is also a potential risk for games where you're dealing with goldsellers. Ever wonder why MMOs do not want goldsellers active in their communities? It's not the spam. It's that they will tank the economy.

    As a developer you can try to institute more severe money sinks, to try to get the cash back out of the economy, but in most cases, that will disproportionately affect the players who did not buy currencies, while the ones who did can easily cough up the cash.

    So... no, straight up selling gold for cash is a bad idea.
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Gold for cash exists at websites already. Even places that just do peer-to-peer "auctions" between players (they provide references and seller/buyer feedback too)

    Massive complaining about how someone can turn 2k crowns into ~165k gold is pointless, when you can turn $20 into a million gold somewhere else.
  • starkerealm
    starkerealm
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    Gold for cash exists at websites already. Even places that just do peer-to-peer "auctions" between players (they provide references and seller/buyer feedback too)

    Massive complaining about how someone can turn 2k crowns into ~165k gold is pointless, when you can turn $20 into a million gold somewhere else.

    I'll keep saying it. The normal conversion rate for Stalhrim is 10k to 15k per stone. The 165 transaction was an extremely low outlier.
  • Preyfar
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    This has been here ever seen motifs were introduced to the crown. Nothing new. Nothing new at all. Players have been selling the latest and greatest motif pages for 50-100K, farming them non-stop, knowing that eventually the motif will go to the crown store.

    However, selling Stalhrim shards or Grimstones for 10K is a terrible exchange rate given the costs and RNG it takes to get the stones. Motif pages are where the money is at.
  • Bryanonymous
    Bryanonymous
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    Would anyone really be surprised is ZoS did actually start selling gold though?

    Yes, actually. If they were cool with that, they wouldn't have made everything in the crownstore BoP unlocks. Something, even if it was just the motif pages or mimic stones would have been unbound. Closest to that we've seen was when Malachite went from being crown store only to unbound in game.
    I wouldn't.

    Well, you should.
    Having unlimited wealth to obtain any item in the game does not really give you any more advantage than someone who has already done that through time.

    In a static setting? Sure. That's true. If your gold had no market effect, then it wouldn't do anything.

    However, dumping gold into the economy en mass, particularly by allowing people to simply raw convert real world cash into gold, would have serious repercussions.

    What happens is that the entire market undergoes inflation. Right now, if you're wanting to buy gear from guild kiosks, that's only going to set you back 10k maybe 15k, unless you're not careful about your purchasing.

    Now, if some kid can spend their allowance, and get 15k immediately, without putting in the two hours needed to get that kind of cash... you're going to see the available items getting snapped off the market faster, leading to prices going up, leading to a situation where even basic player to player transactions involve moving ludicrous amounts of gold.

    And, yes, you can buy stuff for gold in game. The initial bank investments will set you back 750k or so. Your additional inventory slots cost gold (I want to say about 60k per character, but it's been awhile), feeding a horse costs about 30k. Once you're through that, buying alchemy mats or potions is a thing. Also anything new or sought after, like the new XP pots has a real market value associated with them.

    Now, when you can simply pay cash for something? Why wait. You can buy the Glass motif from ZOS for 50 bucks, or you can put 25 bucks into the game, and buy it for gold. But, when anyone can do that, the amount of gold has gone up enormously, so you're now talking about needing to spend real cash in order to buy things with gold... stuff like tripots and food.
    And they have shown already (xp scrolls) that they do not consider time shortcuts an advantage.

    The specific term they used was, "convenience." This is why you can buy tripots, soul gems, and purple grade food. You're paying them for those items directly, without tanking the in game economy.

    Same with XP pots. You can buy them from ZOS for a couple bucks. Or from players for 2.5k each.
    Now, if they start selling gold food that buffs all resource pools and regeneration as well, like better than anything else... that would be the point they become p2w. Also damage booster pots that stack with the already existing damage boosters. Anything that gives a real advantage, not just time. That would suck pretty bad. Then they start selling platinum weapons with better stats than gold, in sets with better stats than any set in game... consider time shortcuts a very petty thing to complain over.

    Tine shortcuts were a problem when the Champion System was uncapped. At that point, getting +50% XP meant you were flat out more powerful than someone who didn't have that. Sure, once you hit 3600 (no one did, before the system was capped), then it would have been, "getting there faster." But, the system that existed was one where time played = power, and XP boosters meant getting more power than those who lacked them. Now? Not so much.

    However, directly moving cash to currency isn't a simple convenience transaction. It doesn't simply make things more convenient. If that had been the goal, then I suspect ZOS would have simply implemented that instead of adding all of the parallel crown consumables. Adding gold into the economy, while checking it only against how deep someone's real wallet is, will lead to serious inflation in game.

    You can even see this in games that have cash shop items that can be sold or traded. If you play a Cryptic game, and want to keep your money when you take a break, the advice is, "buy (lockbox) keys." Those will hold their value, even as the actual currencies become more inflated.

    Games where you can straight up pay money for gold? Yeah, in those cases you get to a point where players cannot hope to earn a credible amount of cash through normal in game activities. Their only options are direct transactions with other players, or buying gold themselves. This is also a potential risk for games where you're dealing with goldsellers. Ever wonder why MMOs do not want goldsellers active in their communities? It's not the spam. It's that they will tank the economy.

    As a developer you can try to institute more severe money sinks, to try to get the cash back out of the economy, but in most cases, that will disproportionately affect the players who did not buy currencies, while the ones who did can easily cough up the cash.

    So... no, straight up selling gold for cash is a bad idea.

    I didn't say it was a good idea. I just said I would not be surprised. They've lowered the bar pretty low already.
  • starkerealm
    starkerealm
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    I didn't say it was a good idea. I just said I would not be surprised. They've lowered the bar pretty low already.

    Credit, where credit's due.
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