Hand_Bacon wrote: »starkerealm wrote: »Or, you know, you could actually look at what people are saying and why.
It seems you are convinced of your own superiority or at least the opinions of those you personally cherry pick.
Hand_Bacon wrote: »Mole hill, meet mountain.
BTW, how can crafting be dead and yet a source for "super outrageous cash money conversion" at the same time?
Hand_Bacon wrote: »Good thing nobody runs NMG or TBS for trials anymore. You're right, not hyperbole, just pure fact and information right there.
Hand_Bacon wrote: »The only truth is that people are unhappy at times, which is what happens when people believe their experience is the most important. Nevermind this is an mmo.
Hand_Bacon wrote: »Unfortunately, the unhappy ones are the squeakiest wheels on the forum and those who wish to white knight them.
3k per style piece?
Yeah, seems about right.
What I don't get is why this is the armageddon. After all, these style items don't have unlimited demand.
At the end of the day, it is a negligible amount of money converted to in game gold. For cosmetic purpose.
I acknowledge it dips into the whole "credit card warrior" theme, but it is far from amassing vast amounts of gold ingame.
Which is far from "winning" since, thanks god, not all sets are BoE.
I'll stay tuned and monitor ZOS's Cash Store policy with caution, but I have not yet seen cause for alarm.
Hand_Bacon wrote: »You must have a tremendous amount of insecurity.
Solid_Metal wrote: »no response from ZoS team yet?
noice, as per usual
Gold != win
Gold will not help your rotation
Gold won't help your skill
Gold won't help farming the sets you need
Gold won't give you better pvp skills
Gold won't help you in duels
Gold won't stop you from being a noob
If you're jealous that people with more gold are winning, maybe you should just learn to play
We have removed several off-topic and baiting posts from this thread. Please keep your posts civil and constructive.
Bryanonymous wrote: »Would anyone really be surprised is ZoS did actually start selling gold though?
Bryanonymous wrote: »I wouldn't.
Bryanonymous wrote: »Having unlimited wealth to obtain any item in the game does not really give you any more advantage than someone who has already done that through time.
Bryanonymous wrote: »And they have shown already (xp scrolls) that they do not consider time shortcuts an advantage.
Bryanonymous wrote: »Now, if they start selling gold food that buffs all resource pools and regeneration as well, like better than anything else... that would be the point they become p2w. Also damage booster pots that stack with the already existing damage boosters. Anything that gives a real advantage, not just time. That would suck pretty bad. Then they start selling platinum weapons with better stats than gold, in sets with better stats than any set in game... consider time shortcuts a very petty thing to complain over.
cschwingeb14_ESO wrote: »Gold for cash exists at websites already. Even places that just do peer-to-peer "auctions" between players (they provide references and seller/buyer feedback too)
Massive complaining about how someone can turn 2k crowns into ~165k gold is pointless, when you can turn $20 into a million gold somewhere else.
starkerealm wrote: »Bryanonymous wrote: »Would anyone really be surprised is ZoS did actually start selling gold though?
Yes, actually. If they were cool with that, they wouldn't have made everything in the crownstore BoP unlocks. Something, even if it was just the motif pages or mimic stones would have been unbound. Closest to that we've seen was when Malachite went from being crown store only to unbound in game.Bryanonymous wrote: »I wouldn't.
Well, you should.Bryanonymous wrote: »Having unlimited wealth to obtain any item in the game does not really give you any more advantage than someone who has already done that through time.
In a static setting? Sure. That's true. If your gold had no market effect, then it wouldn't do anything.
However, dumping gold into the economy en mass, particularly by allowing people to simply raw convert real world cash into gold, would have serious repercussions.
What happens is that the entire market undergoes inflation. Right now, if you're wanting to buy gear from guild kiosks, that's only going to set you back 10k maybe 15k, unless you're not careful about your purchasing.
Now, if some kid can spend their allowance, and get 15k immediately, without putting in the two hours needed to get that kind of cash... you're going to see the available items getting snapped off the market faster, leading to prices going up, leading to a situation where even basic player to player transactions involve moving ludicrous amounts of gold.
And, yes, you can buy stuff for gold in game. The initial bank investments will set you back 750k or so. Your additional inventory slots cost gold (I want to say about 60k per character, but it's been awhile), feeding a horse costs about 30k. Once you're through that, buying alchemy mats or potions is a thing. Also anything new or sought after, like the new XP pots has a real market value associated with them.
Now, when you can simply pay cash for something? Why wait. You can buy the Glass motif from ZOS for 50 bucks, or you can put 25 bucks into the game, and buy it for gold. But, when anyone can do that, the amount of gold has gone up enormously, so you're now talking about needing to spend real cash in order to buy things with gold... stuff like tripots and food.Bryanonymous wrote: »And they have shown already (xp scrolls) that they do not consider time shortcuts an advantage.
The specific term they used was, "convenience." This is why you can buy tripots, soul gems, and purple grade food. You're paying them for those items directly, without tanking the in game economy.
Same with XP pots. You can buy them from ZOS for a couple bucks. Or from players for 2.5k each.Bryanonymous wrote: »Now, if they start selling gold food that buffs all resource pools and regeneration as well, like better than anything else... that would be the point they become p2w. Also damage booster pots that stack with the already existing damage boosters. Anything that gives a real advantage, not just time. That would suck pretty bad. Then they start selling platinum weapons with better stats than gold, in sets with better stats than any set in game... consider time shortcuts a very petty thing to complain over.
Tine shortcuts were a problem when the Champion System was uncapped. At that point, getting +50% XP meant you were flat out more powerful than someone who didn't have that. Sure, once you hit 3600 (no one did, before the system was capped), then it would have been, "getting there faster." But, the system that existed was one where time played = power, and XP boosters meant getting more power than those who lacked them. Now? Not so much.
However, directly moving cash to currency isn't a simple convenience transaction. It doesn't simply make things more convenient. If that had been the goal, then I suspect ZOS would have simply implemented that instead of adding all of the parallel crown consumables. Adding gold into the economy, while checking it only against how deep someone's real wallet is, will lead to serious inflation in game.
You can even see this in games that have cash shop items that can be sold or traded. If you play a Cryptic game, and want to keep your money when you take a break, the advice is, "buy (lockbox) keys." Those will hold their value, even as the actual currencies become more inflated.
Games where you can straight up pay money for gold? Yeah, in those cases you get to a point where players cannot hope to earn a credible amount of cash through normal in game activities. Their only options are direct transactions with other players, or buying gold themselves. This is also a potential risk for games where you're dealing with goldsellers. Ever wonder why MMOs do not want goldsellers active in their communities? It's not the spam. It's that they will tank the economy.
As a developer you can try to institute more severe money sinks, to try to get the cash back out of the economy, but in most cases, that will disproportionately affect the players who did not buy currencies, while the ones who did can easily cough up the cash.
So... no, straight up selling gold for cash is a bad idea.
Bryanonymous wrote: »I didn't say it was a good idea. I just said I would not be surprised. They've lowered the bar pretty low already.