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So about combat change for next patch for health?

sneakymitchell
sneakymitchell
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How will it work like sun shield DK but weaker? More damage scale off health? More healing on more health players (example blood craze and rally better heal)? More dot damage? So many things that I hear time to time about this topic.
NA-Xbox one- Ebonheart Pact- Nord Tank DK
PC-NA Ebonheart Pact Nord Stam Templar
  • MaxwellC
    MaxwellC
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    I really hope not, proc sets are a definite problem but making more health and better heals (already a major problem) would be devastating. There are already sun shield templars running around like world bosses with their nice 65k+ health and shield that somehow does 12k damage just by light attacking it.

    You've got annoying ultra tank DKs with 50k health guarding another high DPS player and that's always annoying to deal with because they just CC you with shield assault, leaps, fossilize, etc.

    You've got stam sorcs running around in black rose, able to put out massive damage and somehow maintain their tankiness while having incredible sustain thanks to dark deal (honestly should be a DK move since we're meant to be the class of sustain but oook). I remember when I said the 5% stamina return you get from casting earthen heart needs to be upped to 10% because it's pathetic yet people wanted to argue about how OP it'll be yet they don't realize at-least we're not getting back health and stamina like dark deal lmao..

    We already know about proc blades that insta smack you. I experienced that yesterday picking off some EP but then I saw a fallen comrade in arms and decided to res him... unfortunately proc boy wonder thought he could insta wreck me (he did) and then I died in less than 2 second from stealth.

    I honestly think proc sets (solely monster sets) should have a unique battle spirit that makes them proc less than 8% of the time while doing their perspective requirements. I know some builds rely on the proc sets insane extra damage for PvE & as a PvPer I'd like to keep that balance instead of nerfing it (trust me I'm a DK and I've experienced quite a lot of nerfs thanks to complaints mainly from PvP).

    I do wish that they'd scale heals either off of combine source of health/stam or health/mag (using your primary offensive resource pool to determine which to scale off of). Then we could reintroduce the shield lengths but make them scale solely off of health like my DK igneous shield or make them into minor/major buffs in order to get rid of stacking.
    Edited by MaxwellC on December 17, 2016 8:02AM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • sneakymitchell
    sneakymitchell
    ✭✭✭✭
    I really hope not, proc sets are a definite problem but making more health and better heals (already a major problem) would be devastating. There are already sun shield templars running around like world bosses with their nice 65k+ health and shield that somehow does 12k damage just by light attacking it.

    You've got annoying ultra tank DKs with 50k health guarding another high DPS player and that's always annoying to deal with because they just CC you with shield assault, leaps, fossilize, etc.

    You've got stam sorcs running around in black rose, able to put out massive damage and somehow maintain their tankiness while having incredible sustain thanks to dark deal (honestly should be a DK move since we're meant to be the class of sustain but oook). I remember when I said the 5% stamina return you get from casting earthen heart needs to be upped to 10% because it's pathetic yet people wanted to argue about how OP it'll be yet they don't realize at-least we're not getting back health and stamina like dark deal lmao..

    We already know about proc blades that insta smack you. I experienced that yesterday picking off some EP but then I saw a fallen comrade in arms and decided to res him... unfortunately proc boy wonder thought he could insta wreck me (he did) and then I died in less than 2 second from stealth.

    I honestly think proc sets (solely monster sets) should have a unique battle spirit that makes them proc less than 8% of the time while doing their perspective requirements. I know some builds rely on the proc sets insane extra damage for PvE & as a PvPer I'd like to keep that balance instead of nerfing it (trust me I'm a DK and I've experienced quite a lot of nerfs thanks to complaints mainly from PvP).

    I do wish that they'd scale heals either off of combine source of health/stam or health/mag (using your primary offensive resource pool to determine which to scale off of). Then we could reintroduce the shield lengths but make them scale solely off of health like my DK igneous shield or make them into minor/major buffs in order to get rid of stacking.

    Well if health will be offensive then let damage be up just a little not crazy. Let sun shield stay where it's at wish that DK spike armor do more damage based on health like sun shield but weaker version of it. I want DKs be like if u hit me I will punish u with dots and damage returned if u just wail on me it's easy for a NB to get away fast before they die and I have to spam a skill just to get them out of cloak and lose stam. Then get ganked and die.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
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