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Increase armor requirement for %50 mitigation ASAP

Julianos
Julianos
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DPS with heavy armor @30k which is almost cap for %50 mitigation is just dont die especially when attacking with magicka builds !!! I am playing magicka sorc right now people in heavy armor mocking me im nuking them like hell but it doesnt hurt them 1 vigor rally and done they are full !!! Thats so *** up. Only pure tanks should be able to reach %50 mitigation pure means = 2 tank sets with armor bonuses, armor enchants on jewelry, armor mundus stone , armor+spell resist cp, defending weapon trait+shield+reinforced traits should give you the max mitigation. WTF ZO$ LEARN HOW TO DEVELOP A GAME.

Right now reaching mitigation cap is just piece of cake and ruins cyrodiil especially ruin small scale and dueling and give zergs more power. Heavy armor needs to go.
Edited by Julianos on December 9, 2016 11:56AM
  • Niaver
    Niaver
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    Yeah, and don't forget to intoduce damage cap, right? ;)
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  • DRXHarbinger
    DRXHarbinger
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    Never had an issue killing on my Sorc. No doubt you joined the ha players that deal no damage?
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  • Drummerx04
    Drummerx04
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    Sometimes I nuke people as a magsorc, other times they nuke me. Sometimes I can't bust through mitigation 40k health and 5k self healing per second and permanent block, but they can't get through my 20k shields... so in the end we both put our weapons away and part peacefully.

    But in all seriousness, you should not be able to reach the same levels of damage using heavy over light/medium in a balanced game.
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  • Julianos
    Julianos
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    Niaver wrote: »
    Yeah, and don't forget to intoduce damage cap, right? ;)

    damage and heal already reduced %50 in pvp ;)
  • Kutsuu
    Kutsuu
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    Drummerx04 wrote: »
    Sometimes I nuke people as a magsorc, other times they nuke me. Sometimes I can't bust through mitigation 40k health and 5k self healing per second and permanent block, but they can't get through my 20k shields... so in the end we both put our weapons away and part peacefully.

    But in all seriousness, you should not be able to reach the same levels of damage using heavy over light/medium in a balanced game.

    Both medium and light receive ~10% more crit chance, light receives the equivalent of around 10% damage increase from penetration and medium's 12% weapon damage is far more than Wrath in any decent DPS build.

    So yeah, they actually do increase damage more than heavy does. Heavy biggest advantage other than more armor/spellres is getting stam back while blocking from constitution.

    Also the usual black rose heavy armor DPS is going to be around 16k armor without a shield, 19k with, before major wards.
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  • Durham
    Durham
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    Drummerx04 wrote: »
    Sometimes I nuke people as a magsorc, other times they nuke me. Sometimes I can't bust through mitigation 40k health and 5k self healing per second and permanent block, but they can't get through my 20k shields... so in the end we both put our weapons away and part peacefully.

    But in all seriousness, you should not be able to reach the same levels of damage using heavy over light/medium in a balanced game.

    You can't actually
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  • Doctordarkspawn
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    Lol. Yeah, lets screw everyone for your PVP enjoyment.

    No. And for demanding this, you deserve what you get.
  • Durham
    Durham
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    Axorn wrote: »
    Niaver wrote: »
    Yeah, and don't forget to intoduce damage cap, right? ;)

    damage and heal already reduced %50 in pvp ;)

    Running 6 heavy with shield I'm sitting at 19.8k with armor buff I'm 25k... but with light armor spell pen and pen on a weapon -10k ... you can get up to 12 to 15k pen

    If I don't block it hurts ... if you are running 30k armor your dps seriously suffers...
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  • Mayrael
    Mayrael
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    Hehe... Maybe you will tell us how heavy armored dps goes through sorc 20-30k shields? (on my sorc I have 2x12k shield in Cyro + situational healing ward) :)) For sure its not achieved by draining your resources as its almost imposible to drain well played mag sorc... The only way I found is to cc them as often as you can, so maybe you will burn their stamina fast enough so they wont be able to shield stack so hard (thats why I prefer amberplasm over seducer on my sorc :)) )... Well you can always equip velidreth, viper and widowmaker on stam toon but its... no comment. Does heavy armor over performing? Nope! It does what it needs to do - mitigates. The only thing that is bad is that you can use heavy armor and 2 proc sets to build high burst damage. The most common build right now Tremor/Viper/Black rose wouldnt be so awesome without viper+tremor combo. So... No. Dont do to much big steps in balancing because nerfing proc sets AND heavy armor at the same time prolly would cause return to light/medium meta. One big step at a time. First we need some adjustments in proc sets, then we can talk about heavy armor... Thats my humble opinion at least.
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  • Reverb
    Reverb
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    Axorn wrote: »
    Only pure tanks should be able to reach %50 mitigation pure means = 2 tank sets with armor bonuses, armor enchants on jewelry, armor mundus stone , armor+spell resist cp, defending weapon trait+shield+reinforced traits should give you the max mitigation

    Your definition of a "pure tank" is so very narrow minded. I can't think of a single end game tank in ESO that would meet your standards. I cam only guess that you've ended up in the wrong game on accident.
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  • Sugaroverdose
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    Axorn wrote: »
    DPS with heavy armor @30k which is almost cap for %50 mitigation is just dont die especially when attacking with magicka builds !!! I am playing magicka sorc right now people in heavy armor mocking me im nuking them like hell but it doesnt hurt them 1 vigor rally and done they are full !!! Thats so *** up. Only pure tanks should be able to reach %50 mitigation pure means = 2 tank sets with armor bonuses, armor enchants on jewelry, armor mundus stone , armor+spell resist cp, defending weapon trait+shield+reinforced traits should give you the max mitigation. WTF ZO$ LEARN HOW TO DEVELOP A GAME.

    Right now reaching mitigation cap is just piece of cake and ruins cyrodiil especially ruin small scale and dueling and give zergs more power. Heavy armor needs to go.
    It's not HA issue.

    Vigor and rally may need to be addressed, cause even ultra cheese 100% proctard builds(so they don't have a lot of wep dmg and stamina) needs 2s to heal up to 100% while taking damage which is ridiculous
    Axorn wrote: »
    Niaver wrote: »
    Yeah, and don't forget to intoduce damage cap, right? ;)

    damage and heal already reduced %50 in pvp ;)
    reduced ≠ capped
    Edited by Sugaroverdose on December 9, 2016 12:50PM
  • Biro123
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    hm, oky..

    My stamsorc has *almost* capped resists.. That is with 7 heavy armour, a defending weapon + shield, a gear set with a resistance set bonus and running major and minor ward (hurricane and bound armaments).. But has only 1k pen from CP but easy access to major fracture for 5k pen

    My magsorc has 9k penetration (weapon and CP's) in 5 heavy armour but only around 13-14k resists. Or with the same set in light armour, it goes up to around 13k pen?.. If I switched that set to spinners... 17k pen.. No major fracture...

    Now if my magsorc in hvy armour were to attack himself, he has the equivalent of around 4-5k resists.. That is a heavy armour dps build. 4-5k is nothing. It actually becomes nothing if someone uses major fracture.

    If my stamsorc were to attack himself.. using major fracture, he has the equivalent of 24k resists.. still useful. But if my magsorc attacked him (in light armour with spinners) he's down to 13k effective resists.. and theres still scope for someone to slap on a major fracture... not too tanky anymore..

    Proper tanks need to be able to stack their resists OVER the cap to handle the VERY easy to reach high penetration values.

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  • Edziu
    Edziu
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    yep, this is just sick how mostl player are running in heavy on pvp because they dont losing to much damage....

    just copmpareing viper and suprise attack hits

    in medium armor into heavy armor for 5-6k and viper for 3-4k

    in heavy armor into medium around 5k and viper also 3-4k

    just this difference between armor type...not much loss damage + in heavy you have more health, more healing taken and more sustain in open fight

    and here we are about proc sets...medium/light armor without proc sets agains heavy armor have so very low chance to kill this scrub while this heavy armor scrub will not have any problem with medium armor to kill, light armor will have more choices to escape + dmg shields

    other problem...if proc sets will scaling from your stats, they will not have self damagge then this will be useless on heavy armor, heavy armor will be then with less damage because of tankly and this medium armor wearer also will wear max 1 proc sets from 5x parts to not lost some stats to still have nice damage from just this proc set
  • taleth
    taleth
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    I think heavy armour should have a draw back and not offer spell resist in pvp. In the normal rock paper scissors heavy tanks are weak to magic and very strong against melle. Leather is middle of both giving magical and physical and light giving most magickal resist. I dont see that in eso.
  • rotaugen454
    rotaugen454
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    Another DEMAND from a player who had trouble with some aspect of the game. This is what gets everything nerfed to Oblivion. Sure, Elder Scolls IV was fun, but let's stay in ESO.
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  • Biro123
    Biro123
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    taleth wrote: »
    I think heavy armour should have a draw back and not offer spell resist in pvp. In the normal rock paper scissors heavy tanks are weak to magic and very strong against melle. Leather is middle of both giving magical and physical and light giving most magickal resist. I dont see that in eso.

    If it were a straight comparison - with equal amounts and passives - yes - but the problem with that is that where it equates heavy armour to tanks but then has an attack type that just ignores that defence... well, you're no more tanky than the next man - but have probably lost a lot of offence by being in heavy.
    Its like CP's.. you can spend points to reduce physical dmg - or Magicka dmg - but to protect against both, you got to spend on both. Yet to do damage - well, you're only gonna do one type - so only need to spend in one slot.
    Tanks can't tank unless they can survive all types of attacks.
    Minalan owes me a beer.

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  • Durham
    Durham
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    It was not long ago where no one used heavy ... now I see much more balance with people using different armor types...
    Proc changes will hurt the heavy builds so consider that please

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  • deevoh1991
    deevoh1991
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    Gosh PVP is just weird.

    Either people are indestructable
    or everything is OP.
    You can't be a glass cannon and expect everything to be nerfed
    You cant be a tank teddy and be like my attacks are not doing crap

    I think everyone should switch to tanking immortal gears and that way no one can die and everyones levelled, and the fights can be long and boring af.
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  • Armitas
    Armitas
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    Unless you made some wrong decisions in your gearing you are running up against block mitigation and reactive set not armor mitigation. Use can acquire armor penetration from several sources such as sharpened trait, CP, 5 light armor, Destro staff passives, pierce armor, elemental drain, certain class skills, and even poisons.
    Edited by Armitas on December 9, 2016 4:37PM
    Retired.
    Nord mDK
  • bellanca6561n
    bellanca6561n
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    Rock

    Paper

    Scissors
  • Astanphaeus
    Astanphaeus
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    While I think it is too easy for stam players to get high defenses while still dealing substantial damage, your plan for targeting this problem goes about it the wrong way.
  • Edziu
    Edziu
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    Rock

    Paper

    Scissors

    hmm, very good example :smiley: but we have a problem
    while
    Rock (heavy armor) > Scissors (medium armor) > Paper (light armor) > and again rock

    we have this as population on pvp

    rock = 80% pvp players

    paper and scissors rest while rock also have not to big problem with defeating paper
  • Bouldercleave
    Bouldercleave
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    Axorn wrote: »
    . WTF ZO$ LEARN HOW TO DEVELOP A GAME.

    When is your game coming out?
  • Julianos
    Julianos
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    Few days ago my raid encountered a DC raid they were sieging our home keep and they were all heavy armor dps and heavy armored healers we killed them in the end but it took like 1 hour to clear them all they were just blocking or spamming BoLs
    this is not skill or not a game feature this is plain stupid and they were almost wiping us with ulti dump this is literally BS i agree with tankiness but being immortal is just stupid you can block or abosrb damage againts a whole raid for like 30 sec but not *** 5 min for just 1 person
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