There are three main elements in all TES games: Fire, Frost, and Lightning.
257 sets are available for us to use in all of ESO.
- 62 Heavy Armor sets
- 57 Medium Armor sets
- 58 Light Armor sets
- 8 Variable Armor sets
- 9 Weapon sets
- 28 Undaunted sets
- 35 Crafted sets
Of these 257 sets, a groundbreaking
four Cold-based sets exist right now. There is another problem though - they all have severe issues.
When we have to wait on either datamined Spellcrafting (Frostbite+morphs and Ice Armor+morphs) or a datamined future playable class (Warden: Winter's Embrace skill line) to make these Cold-based sets easier to use, there is a problem that actually needs to be addressed. All of them need help.
One is barely even worth putting on this list as it procs Fire Damage, so in truth we are looking at 3 true Cold-based sets.
Here are the only Cold-based sets in all of ESO:
Ysgramor's Birthright - Light Armor
(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 400 Spell Damage to your Cold Damage abilities
Issues:
1) All sources of Cold Damage (besides a Cold enchant, the Ice Comet ultimate, or other Cold Damage procs) come from the Ice Staff. If you want to even remotely play as an Ice Mage, you WILL slot an Ice Staff by ZOS's design.
2) You may as well use the Spider Cultist set, which works exactly the same, except it increases the Spell Damage of all Destruction Staff abilities by 400. This fully buffs Force Shock, rather than just a third of its damage. In other words, this Cold-based set is almost completely useless.
3) I don't think this set will ever change as it needs to stay consistent with other sets that function this way, though special circumstances such as this should be enough to buff its 5-piece to 500-600 Spell Damage. Maybe 400 but with a 10% on Cold Damage to proc 200 Spell Damage buff for 10 seconds.
Ice Furnace - Heavy Armor
(2 items) Adds 967 Max Magicka
(3 items) Adds 688 Spell Critical
(4 items) Adds 129 Weapon Damage
(5 items) Frostfire
When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 1046 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.
Issues:
1) It is Heavy Armor, which already makes it tough to play a strong Ice Mage build as you'll be going for Light Armor.
2) The 4-piece is Weapon Damage. Is this a joke? Spell Critical was bad enough since you're going to shoot for raw damage rather than PvE DPS that can be negated in PvP through Impenetrable and Crit resistance. Ice Furnace has a terrible 2/3/4 piece bonus for anyone actually looking to make a Cold-based build.
3) The damage it procs is WEAK. In PvP, we are looking at less damage than from a light attack from your Resto Staff. There is also a cooldown which adds insult to injury, and only procs off of direct damage (no DoTs). I'd rather slot Lvl30 Blue lvl 30 Julianos over CP160 Gold Ice Furnace. There is CP160 Gold Ice Furnace jewelry going for 10-20K, despite it no longer being obtainable, as it never sells.
4) It deals Fire Damage. I mainly included this set because 3 Cold Damage sets sounds even worse than 4......
5) The very concept of Ice Furnace sucks. Even with massive buffs, this set would STILL suck and never see use. Redisign it. Name it Frost Knight or something and allow it to buff Ice skills and maybe even have a usefull damage+buff/heal proc.
Winterborn - Light Armor
(2 items) Adds 967 Max Magicka
(3 items) Adds Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) Winterborn
When you deal damage with a Cold Damage ability, you have an 8% chance to summon an ice pillar that deals 7967 Cold Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movment Speed of all enemies within the radius by 60%.
Issues:
1) This is the only decent Cold-based set. Still, the proc damage is not on par with other proc sets. Almost all other proc sets are significantly easier and more controllable to proc.
2) The hidden cooldown does not make this a desirable set when the already low proc chance is taken into account.
3) There are no weapons for this set. In order to use it, you will give up 5 armor pieces. Remember that you are required to slot an Ice Staff, limiting your available set slots to afterward 5 (besides your second weapon bar). Now you can only slot a few set combinations, as you wanted to be an Ice Mage:
- Monster Set (probably Iceheart)+Willpower+Maelstrom/Master Ice Staff+random backbar (likely a Master Resto)
- Monster Set (probably Iceheart)+Clever Alchemist/Lich/other strong proceed set with duration (with Dual Wield or 1H/S backbar)+Maelstrom/Master Ice Staff
- Ice Furnace/Ysgramor's Birthright+Maelstrom/Master Ice Staff+random backbar (likely a Master Resto)
Slotting Winterborn definitely looks pretty cool, but it is not worth it if you plan on actually being strong. On an Ice build, it is usually worth it though as you have no other option at all for a semi-decent 5-piece.
Iceheart - Undaunted
(1 items) Adds 688 Spell Critical
(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.
1) If you are using an Ice Build, you don't care for your PvE DPS very much. Plain and simple. Nothing else to it. Winterborn/Ysgramor's Birthright/Iceheart/Ice Furnace will never be even remotely viable for good PvE DPS. You are running a Cold-based build for fun and most importantly for PvP and you should have a shot at performing well there. That's where the lack of attention displayed in the design in Ysgramor's Birthright and Ice Furnace once again shows itself.
- Weapon Damage is not for a Cold-based build (Ice Furnace)
- Extra damage toward all your Destruction Staff skills except Force Shock doesn't beat getting extra damage toward all your Destruction Staff skills including Force Shock unless totally depending on your Ice Comet ult. (Ysgramor's Birthright)
2) Iceheart's 1-piece is badly designed because it provides Spell Critical, which is negligent in PvP where you fight opponents stacked in Heavy Armor, Impenetrable Crit resistance, and even shields which negate critical hits. To be clear, this 1-piece does have some use - Magicka Templars/NBs love the 1-piece bonus for PvE DPS. It should give Spell Damage, Max Magicka, or Magicka Recovery. Spell Critical can become part of a different monster set. Nerien'eth would benefit from this a lot.
3) Iceheart's 2-piece is not only pitifully weak to Ice builds (who avoid Crit so real damage can be stacked for PvP) but it is also weak even on builds with high crit chance.
- The AoE range is small
- The shield is weak
- It has a cooldown
- The damage is WEAK
4) Iceheart's 2-piece is almost useless. Of course, this set is strong in terms of aesthetics. Too bad it is not at all what Cold-based builds needed though. Rework the 2-piece bonus entirely and stay away fro these Crit-focused ideas. Also look into making it strong rather than almost-not-totally-useless/only-for-RPers.
Does anyone else want to see ZOS actually allow Frost to be a viable element in ESO? Not just something you use when you want to be a special snowflake as you're slain in literally 2 seconds, but rather something pretty unique that players actually take notice of?
Since I first picked up ESO I have always wanted to make a decently strong Ice Mage out of my Magicka Sorc. I waited over a year to see what the datamined Iceheart would do when it finally released alongside new sets. After thorough disappointmemt, I feel this is the only way ZOS might take notice and that there is a chance Ice may become a truly relevant element.