DRXHarbinger wrote: »What are you using?
For Magdk, I use Spellweave, Illambris and Lit Staff.
Just drop eruption and blockade and hold trigger, saw me through the whole thing.
Full set up, Embers, Blockade, eruption, Inner light and Dampen.
Backbar, engulfing flames, Molten armaments, crushing shock, Dampen, Fossilize ( round 9 this is awesome for the summoners just locks them still for the whole time)
from rounds 3, stage 5. as soon as the boss appears drop destro ulti, eruption and blockade, hold trigger and it will melt before it even negates.
Stage 4 boss, repeat.
Boss, keep one totem free from the start and just police it, melt the smaller spider and burn the boss down to 60ish%, at that point you'll get the 3rd warning point or there abouts saying the pillars must be freed or something, then pop the pillar ( at this point the lurcher comes ) drop destro ulti and all drops and burn. generally you'll get off around 400k+ damage before the pillars drop. boss will have around 120k health left and tbh that's like 4 heavy attacks with blockade. assuming you have a maelstrom lit staff. If you don't have one then any crafted with Prismatic glyph is the best, they crit for 12k alone.
Source, Flawles on mine, it's not the quickest and yes I don't use an inferno but DK's have no burst, so whilst waiting for your dots to do the work just hold down trigger and zap everything. Plus you get both ticks of Illambris at the same time. Everyone raves about Grothdarr but I don't see it, it'll always proc when nothing is near you and get you killed on round 7 when it takes out the shield minders.
Again it's not the fastest but Magdk isn't at all, but it's safe and pretty damn easy, and on my last run I used a mere 7 potions.
Oreyn_Bearclaw wrote: »DRXHarbinger wrote: »What are you using?
For Magdk, I use Spellweave, Illambris and Lit Staff.
Just drop eruption and blockade and hold trigger, saw me through the whole thing.
Full set up, Embers, Blockade, eruption, Inner light and Dampen.
Backbar, engulfing flames, Molten armaments, crushing shock, Dampen, Fossilize ( round 9 this is awesome for the summoners just locks them still for the whole time)
from rounds 3, stage 5. as soon as the boss appears drop destro ulti, eruption and blockade, hold trigger and it will melt before it even negates.
Stage 4 boss, repeat.
Boss, keep one totem free from the start and just police it, melt the smaller spider and burn the boss down to 60ish%, at that point you'll get the 3rd warning point or there abouts saying the pillars must be freed or something, then pop the pillar ( at this point the lurcher comes ) drop destro ulti and all drops and burn. generally you'll get off around 400k+ damage before the pillars drop. boss will have around 120k health left and tbh that's like 4 heavy attacks with blockade. assuming you have a maelstrom lit staff. If you don't have one then any crafted with Prismatic glyph is the best, they crit for 12k alone.
Source, Flawles on mine, it's not the quickest and yes I don't use an inferno but DK's have no burst, so whilst waiting for your dots to do the work just hold down trigger and zap everything. Plus you get both ticks of Illambris at the same time. Everyone raves about Grothdarr but I don't see it, it'll always proc when nothing is near you and get you killed on round 7 when it takes out the shield minders.
Again it's not the fastest but Magdk isn't at all, but it's safe and pretty damn easy, and on my last run I used a mere 7 potions.
Interesting idea. My next mission is flawless on mDK. Is that really enough healing with just embers? I hate to use a resto staff, but I kinda feel like I need to. As I am only going for title, I got no issues with grabbing every sigil in there. Haha