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Need some help on vMA round 6 boss as Stam DK and Mag DK

susmitds
susmitds
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I got Flawless Conqueror on vMA for Mag Sorc, NB. But on both my DKs, this round boss feels really hard for me. I struggle to keep totems unwebbed thanks to the much lower mobility in DKs and avoid death at the same time. Near all time, some webspinner sneak up and get the totems webbed. Also, in general the low mobility slows me down from reaching totems in time. Any ideas?
Edited by susmitds on November 22, 2016 3:08PM

Best Answer

  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Need to keep an eye open on the webspinners, when they pop cast poison injection or eruption on them. This dot damage should be enough to kill it since they take a long while to web the totems.

    For the spiders just roll dodge to the nearest totem when you hear the incomming sound. Always try to fight around the middle totem so they're all equally distant when the spiders spawn
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    What are you using?

    For Magdk, I use Spellweave, Illambris and Lit Staff.

    Just drop eruption and blockade and hold trigger, saw me through the whole thing.

    Full set up, Embers, Blockade, eruption, Inner light and Dampen.

    Backbar, engulfing flames, Molten armaments, crushing shock, Dampen, Fossilize ( round 9 this is awesome for the summoners just locks them still for the whole time)

    from rounds 3, stage 5. as soon as the boss appears drop destro ulti, eruption and blockade, hold trigger and it will melt before it even negates.

    Stage 4 boss, repeat.

    Boss, keep one totem free from the start and just police it, melt the smaller spider and burn the boss down to 60ish%, at that point you'll get the 3rd warning point or there abouts saying the pillars must be freed or something, then pop the pillar ( at this point the lurcher comes ) drop destro ulti and all drops and burn. generally you'll get off around 400k+ damage before the pillars drop. boss will have around 120k health left and tbh that's like 4 heavy attacks with blockade. assuming you have a maelstrom lit staff. If you don't have one then any crafted with Prismatic glyph is the best, they crit for 12k alone.

    Source, Flawles on mine, it's not the quickest and yes I don't use an inferno but DK's have no burst, so whilst waiting for your dots to do the work just hold down trigger and zap everything. Plus you get both ticks of Illambris at the same time. Everyone raves about Grothdarr but I don't see it, it'll always proc when nothing is near you and get you killed on round 7 when it takes out the shield minders.

    Again it's not the fastest but Magdk isn't at all, but it's safe and pretty damn easy, and on my last run I used a mere 7 potions.

    Interesting idea. My next mission is flawless on mDK. Is that really enough healing with just embers? I hate to use a resto staff, but I kinda feel like I need to. As I am only going for title, I got no issues with grabbing every sigil in there. Haha
    Alliance/Platform: Ebonheart Pact - PC/NA - CP 1,300ish

    My Toons:
    DKs: Oreyn ßearclaw - Dunmer, Bear-m'Athra - Khajiit, Bearzilla - Argonian
    Sorcs: Beary Jane - AR42- Breton, Bearricane - Orc, Molag Bear - Altmer
    NBs: Bearclaw Oreyn - Dunmer, Bearblade - Bosmer, ßearblade - Dunmer (DC)
    Temps: Gandalf Likes To Party - Altmer, Bearplar - Orc, Bearamedic - Argonian
    Wardens: Warden Bearclaw - Altmer, Bear Jordan - Redguard, Bear's Hippie Girlfriend - Bosmer (DC)
    Necros: Bearomancer - Dunmer, ßearßones - Orc, Bearona Virus - Breton

    vKAHM, vSSHM, vCR+3, vAS+2, vHOFHM, vMOLHM, vSOHM, vHRCHM, vAAHM, vBRP, vDSA, Flawless Conqueror-All Classes
  • DRXHarbinger
    DRXHarbinger
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    What are you using?

    For Magdk, I use Spellweave, Illambris and Lit Staff.

    Just drop eruption and blockade and hold trigger, saw me through the whole thing.

    Full set up, Embers, Blockade, eruption, Inner light and Dampen.

    Backbar, engulfing flames, Molten armaments, crushing shock, Dampen, Fossilize ( round 9 this is awesome for the summoners just locks them still for the whole time)

    from rounds 3, stage 5. as soon as the boss appears drop destro ulti, eruption and blockade, hold trigger and it will melt before it even negates.

    Stage 4 boss, repeat.

    Boss, keep one totem free from the start and just police it, melt the smaller spider and burn the boss down to 60ish%, at that point you'll get the 3rd warning point or there abouts saying the pillars must be freed or something, then pop the pillar ( at this point the lurcher comes ) drop destro ulti and all drops and burn. generally you'll get off around 400k+ damage before the pillars drop. boss will have around 120k health left and tbh that's like 4 heavy attacks with blockade. assuming you have a maelstrom lit staff. If you don't have one then any crafted with Prismatic glyph is the best, they crit for 12k alone.

    Source, Flawles on mine, it's not the quickest and yes I don't use an inferno but DK's have no burst, so whilst waiting for your dots to do the work just hold down trigger and zap everything. Plus you get both ticks of Illambris at the same time. Everyone raves about Grothdarr but I don't see it, it'll always proc when nothing is near you and get you killed on round 7 when it takes out the shield minders.

    Again it's not the fastest but Magdk isn't at all, but it's safe and pretty damn easy, and on my last run I used a mere 7 potions.

    Interesting idea. My next mission is flawless on mDK. Is that really enough healing with just embers? I hate to use a resto staff, but I kinda feel like I need to. As I am only going for title, I got no issues with grabbing every sigil in there. Haha

    Yeah. Embers is a full heal after like 2s. Keep it up at all times and you're fine.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
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