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looking for some mechanic info on transmutation and spell power cure sets.

AzuraKin
AzuraKin
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i am looking for information on title mentioned sets on how many people one player can buff. i want to know sources if you did not test yourself of where you got the info. if you tested it yourself i want to know how large the group was, how many people where healing with spc/transmutation sets and how long of a test segment was used.
v160 spellsword (nightblade)
v160 restoration archmage (Templar)
v160 battlemage (sorcerer)
v160 restoration archmage (Templar)
v160 warrior (DragonKnight)
v160 assassin (nightblade)
v160 swordsman (sorcerer)
v160 spellsword (nightblade)
  • Buffler
    Buffler
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    SPC can buff 6 players. Not sure about transmutation. As for all the crap you want, you dont need it
  • psxfloh
    psxfloh
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    Buffler wrote: »
    SPC can buff 6 players. Not sure about transmutation. As for all the crap you want, you dont need it

    ^ This..
    I "tested" with SPC in a group of 11, waiting half an hour for a substitute tank right before the final boss fight in AA. o_O
  • lardvader
    lardvader
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    Buffler wrote: »
    SPC can buff 6 players. Not sure about transmutation. As for all the crap you want, you dont need it

    Yes this.

    Very handy if both healer use SPC in trials - buff the whole group.
    CP 1200+ PC EU EP
  • SublimeSparo
    SublimeSparo
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    Pretty sure anything that says "nearby allies" and doesn't specify an exact number is aoe capped to 6 people, skills and gear wise (not sure about passives). But hard to test on console
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • AzuraKin
    AzuraKin
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    ye hard to test myself as dont have spc, and transmutation requires actual healing done (if you at full health and get healed you wont get transmutation) and requires you to be only one with transmutation healing, and people being healed who get the set effect to say so when they get it.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    if i remember rightly Transmutation affects 4 peeps

    if you are a Templar for example and wear Transmutation then put Structured Entropy on one bar and on the other put Ritual of Retribution...do the Ritual and then bar swap as you will be immediately HoT yourself (as Entropy gives you more health on that bar) to proc Transmutation

    just note that Transmutation is only really useful in PvP as you don't need crit res in PvE
  • runagate
    runagate
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    Yup, Transmutation hits 4 characters. Which is why I stopped using it. No matter how good the buff is it's simply impossible to gauge whether or not it's worth it as you can't see the enemy's crit percentage which, presumably, in Cyrodiil is not terribly high anyway. Might as well just cast shields on people instead.
  • AzuraKin
    AzuraKin
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    yes i am aware, i am looking at something beyond general building. looking at specifics of gear mechanics for these 2 sets as they are probably combined 2 of the best support healer sets for pvp. if transmutation effects 12 players, then you need 2 healers wearing it, if it effects 6, you need 4 healers wearing it, and if it only effects 4 you need 6 healers to fully synergize with team.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • yodased
    yodased
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    Transmutation is 4, SPC and gossamer is 6.

    I really can't tell you if gossamer or transmut is better in PvP, its a hard choice to me, but ALSO don't forget worm cult if you are thinking raid healing, even in pvp
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • AzuraKin
    AzuraKin
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    worm cult is only useful to healers trying to spam cleanse. you can easily with 2-3 passives for regen + jewelry enchants spam bol for very long time or similar cost spells. conversely you can go with spell power enchants and still be able to sustainly cast restro staff heals.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • runagate
    runagate
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    Well, in PvP depending on the group size you want to start group theorycrafting. There's a lot of good healer role buff sets and the more different buffs you can throw out, the better, even if that makes an individual healer weaker. There's no reason to use PvE BiS when forming an army.

    For instance the Mending set, Master's resto, Stendarr, Prayer Shawl, etc.
  • AzuraKin
    AzuraKin
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    as a nb in pvp i tend to go more the team support function, always have, and probably always will in this game as long as i play it. i am currently trying to decide if i should build spc/transmutation (probably do dw/dw or dw/sb) or vd + swappable spc/transmutation.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • SolarCat02
    SolarCat02
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    An additional note on Spell Power Cure, it can also proc on NPCs, the nightblade shade, vanity pets, and I believe the sorcerer pets as well. But it does not actually work if it procs on them, aside from making them glow blue, and it cuts into the six player cap, essentially wasting a good proc.

    Not a huge deal in a four man dungeon, but not so great in Trials and such, which is part of why most groups request pets be put away.

    The sets that have the colored balls floating around you with the five pieces (Worm and Hircine, for example) will passively apply the buff to up to 12 people. I don't know if they have to be in your group or not.
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • AzuraKin
    AzuraKin
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    well considering how worm and hircine specific the number of people it effects, its not hard to figure out how they work. i am looking specifically and only for the sets i mentioned. players have already told me specifically how many can be effected by spc and what they have done to test it. transmutation has not had any definite set limit only person's assumption.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • SublimeSparo
    SublimeSparo
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    The sanctuary set is good in pvp, 12% increased healing received for 12 nearby allies iirc
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • idk
    idk
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    AzuraKin wrote: »
    i am looking for information on title mentioned sets on how many people one player can buff. i want to know sources if you did not test yourself of where you got the info. if you tested it yourself i want to know how large the group was, how many people where healing with spc/transmutation sets and how long of a test segment was used.

    SPC - well known the cap is 6. It's why both healers wear the set in raids.

    Transmutation - don't know since it's not a desired raid healing set.
    Really, idk
  • Preyfar
    Preyfar
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    Transmutation - don't know since it's not a desired raid healing set.
    Yeah. I see a LOT of people running Transmutation for PVE healing, but the 5th set bonus does nothing for PVE since monsters can't (or at least shouldn't) be able to crit. Whenever I get the bonus on me I just kind roll my eyes. If people need the regen going after something like the Lich set is a better alternative, or even just swapping out the 5th piece for one shoulder piece (mag regen, spellpower or spell crit).

  • runagate
    runagate
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    The sanctuary set is good in pvp, 12% increased healing received for 12 nearby allies iirc

    That's a damned good point. I used to have someone running that even as a VR 10 set in a VR 14 world. The buff is good, like Ebon or Worm Cult good.

    I just checked and it comes from Banished Cells now in One Tamriel.
  • AzuraKin
    AzuraKin
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    Preyfar wrote: »
    Transmutation - don't know since it's not a desired raid healing set.
    Yeah. I see a LOT of people running Transmutation for PVE healing, but the 5th set bonus does nothing for PVE since monsters can't (or at least shouldn't) be able to crit. Whenever I get the bonus on me I just kind roll my eyes. If people need the regen going after something like the Lich set is a better alternative, or even just swapping out the 5th piece for one shoulder piece (mag regen, spellpower or spell crit).

    well they probably running 3p or 4p in pve for the regen.
    The sanctuary set is good in pvp, 12% increased healing received for 12 nearby allies iirc

    again i didnt ask about sanctuary. people need to kinda post on the subject of the thread not on whatever they want. this thread is specific to the inner mechanics of sets asked about. this is not a thread of please tell me what sets i should be wearing.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Buffler
    Buffler
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    AzuraKin wrote: »
    Preyfar wrote: »
    Transmutation - don't know since it's not a desired raid healing set.
    Yeah. I see a LOT of people running Transmutation for PVE healing, but the 5th set bonus does nothing for PVE since monsters can't (or at least shouldn't) be able to crit. Whenever I get the bonus on me I just kind roll my eyes. If people need the regen going after something like the Lich set is a better alternative, or even just swapping out the 5th piece for one shoulder piece (mag regen, spellpower or spell crit).

    well they probably running 3p or 4p in pve for the regen.
    The sanctuary set is good in pvp, 12% increased healing received for 12 nearby allies iirc

    again i didnt ask about sanctuary. people need to kinda post on the subject of the thread not on whatever they want. this thread is specific to the inner mechanics of sets asked about. this is not a thread of please tell me what sets i should be wearing.

    With that attitude I doubt anyone else will bother posting.
  • AzuraKin
    AzuraKin
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    well i not looking for just posts, i am looking for information.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • The_Myconid
    The_Myconid
    Soul Shriven
    Thank you this thread was very insightful. AzuraKin, as a Nightblade healer I understand what you want. Spell Power Cure and transmutation. I just acquired transmutation alongside spell Power Cure and I want to know what spells it works on really well so I can get those two buffs out
  • AzuraKin
    AzuraKin
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    i would also get v.d. as when you working in a group, if you got more then the needed transmutation, spc buffs, then they kinda wasted and vd is also good for nb's as you will occasionally get k.b.s from strife/sap, m.det and ults. plus other damage skills you use. this post idea is for gathering info on the sets themselves as i dont have the means to accurately test the sets myself. good luck to you in pvp :P.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
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