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(Idea) Please Hear Me Out!

TheLaughingSwine
Hello, Long time Eso player first time forum poster, first let me say like every body else i have ideas and when i really find something i enjoy i seem to have more ideas about them then less, kinda like Wow this is fun but you know what would make it better ... many of our ideas are unseen unheard sometimes unsaid and i think that is because we KNOW a idea with out action is the same as nothing ... so most of the time they go unsaid therefor being unheard and unseen ... Now this idea i have will most likely always be unseen but i will tell it the only way i can (internet) and maybe someone somewhere will be inspired so they make something even greater or more imaginative we'll see.

So with all that said before i go ahead and make my idea heard ... err read, if you have a idea that is in the same ballpark as mine please post it and of course if don't like my idea please say why or at least try to make me see it your way.

Now i don't know about you guys but when i play i run 1 full set, 3 pieces of another set and monster helm and shoulder. what i would really like to see in Eso is players running 2 sets, 1 set that boosts our stats and another set that gives us a different play style ... let's call these Class Sets being so they change how a class works in eso giving players a different kind of play style,

Rules: Class sets give no boost to stats and the changed abilities go off of the stats you already have.
Because of the no boosts to stats rule this armor Cannot be enchanted it also cannot be weapons. this means this armor drops with no bonuses to Health/Magicka/Stamina

Here is my example of a Class set for the sorcerer class (Aka my main)

(2 Items)
You Summon 3 mage skeletons while you have Bound Armor active. 1 with a Inferno Staff, 1 With a lighting Staff, 1 With a Frost Staff.
These Skeletons heavy attack with these staffs for 15% of your spell damage. if 1 skeleton dies they all die. your skeletons have a linked health of 20k


(3 Items)
When ever you trigger your Crystal Fragment Proc your skeletons become empowered gaining 10% more damage off your spell Damage While you have the proc active.
When ever you fire a Crystal Fragment Proc your skeletons will Fire a Crystal Blast That deals 15% of your Spell Damage.

(4 Items)
Negate Magic is now cast on you and moves with you. Negate Magic now drains over time and can be toggled on and off (Drains 31 Ultimate for each second it is active)
Toggling Negate magic on cost 92 Ultimate.


(5Items)
Enemies that die while in Negate Magic give you 4 Ultimate back for each enemy killed when you toggle Negate Magic off.
When Toggling Negate Magic on when you have a shield already active your shield will refresh and last 6 seconds longer and take 20% more damage before depleting for you and your pets.


The idea behind this is to get more out of your class skills in a different way with out boosting your stats. I have link the skeletons health together because i don't want them be crazy, you kill one you kill all 3,

The skeletons are extra damage but they are tied to Bound Armor ... you also have to wait for them to charge up a fully charged heavy attack ... so the damage has a small pause.

i feel like players could be a bit more creative with the moving Negate Magic depending on how you morph it.

Edited by TheLaughingSwine on November 19, 2016 12:30PM
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    please god no. what is this i losing proc sets gotta find another way to replace that extra damage in pvp?
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • deevoh1991
    deevoh1991
    ✭✭✭
    Sounds like too much time and effort for the devs with intense animation and mechanics, It might be fun to execute though,
    PSN GT : Divzor
  • bebynnag
    bebynnag
    ✭✭✭✭✭
    The set idea is cool in principle, boosting class abilities rather than stats,

    but i feel your suggestion is too limiting, as it would force a sorc to play a certain way, the buffs only work when specific skills/morphs are used/activated

    maybe more universal sets would be better,
    so having a Sorc ability slotted gives you A, activating a Sorc ability gives you B, Damaging an enemy with a Sorc skill gives you C activating a Sorc ultimate gives you D


    you could even make sets that are open to all classes that buff support roles (healing/Tanking), or allowing all classes to have pets or become necromancers or whatever else can be imagined

  • threefarms
    threefarms
    ✭✭✭
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
  • TheLaughingSwine
    The set idea is cool in principle, boosting class abilities rather than stats,

    but i feel your suggestion is too limiting, as it would force a sorc to play a certain way, the buffs only work when specific skills/morphs are used/activated

    maybe more universal sets would be better,
    so having a Sorc ability slotted gives you A, activating a Sorc ability gives you B, Damaging an enemy with a Sorc skill gives you C activating a Sorc ultimate gives you D


    you could even make sets that are open to all classes that buff support roles (healing/Tanking), or allowing all classes to have pets or become necromancers or whatever else can be imagined

    Yea i was thinking it was too limiting at first when i was coming up with the idea ... then i thought ... ... ... "Well maybe they will only like one thing about this set ... they don't have to use to the whole thing Maybe just get the pieces you need for the perks you want.

    As for the skills ... for the most part i tried to make the morphs open i know the set makes you use Crystal Fragments but in away this set gives you Crystal Blast giving you both options of the morph so it's not taking away it's giving you more. And i feel like if it's giving you so much then your going to have to use the skill it is linked to and that's not a bad thing if a set changes a skill in a way making you want to use that skill ... That's great! that skill just got new life breathed into it, you should take that new skill and now find a way to make it even greater use your imagination with what's new and be glad what you never used or never thought was great can now be used in a way you thought never possible.

    I want Sets that are open to All Classes as well that would be awesome, but i would also like Class sets... basically i want more options if a class set has a play style that i would enjoy to play i would want to try that ... if i feel like the class set is getting stale but i don't want to loose my damage i will go back to the other sets ... and the way things are now. What i am saying is i want both options ... i know that sounds selfish but that is the truth.

    Thank you Vary much puffytheslayer;3535901 you gave me your thoughts on my idea and i really did have some of the same concerns that you had when i was making this idea. sadly it is the only thing i can think of that sound fun to play for me something i would truly enjoy ... is it perfect? Far from ... would it be fun to play ... maybe ...

    Thank you for reading.
    Edited by TheLaughingSwine on November 19, 2016 9:32PM
  • bebynnag
    bebynnag
    ✭✭✭✭✭
    with the 1T update a lot of people feel having 3 versions of crafting locations in home zones is now a waste (3 hunding stations etc)

    so with 30 locations that could be converted to offer new sets there are plenty of options to have specific sets that are dependant on the use of ceratin skills
    maybe one or two skills specific skills rather than dictating the full bar would be a happy medium between your original idea & my 'id never thought about this but this poster got me thinking' reply
    meaning there could be (for example) 3 sorc, 3 templar, 3 dk & 3 nb sets, each set buffing a specific class skill tree

    with plenty of stations left over for support specific sets, and class neutral sets like i described above
    Edited by bebynnag on November 19, 2016 9:39PM
  • TheLaughingSwine
    with the 1T update a lot of people feel having 3 versions of crafting locations in home zones is now a waste (3 hunding stations etc)

    so with 30 locations that could be converted to offer new sets there are plenty of options to have specific sets that are dependant on the use of ceratin skills
    maybe one or two skills specific skills rather than dictating the full bar would be a happy medium between your original idea & my 'id never thought about this but this poster got me thinking' reply
    meaning there could be (for example) 3 sorc, 3 templar, 3 dk & 3 nb sets, each set buffing a specific class skill tree

    with plenty of stations left over for support specific sets, and class neutral sets like i described above

    Thank you for the reply puffytheslayer;3536611. I love the idea of 3 sets for each class. it was not my original idea but i feel like it might be a even better one. i agree i don't want the sets to use the full skill bar ... that is why i limit it to 3 skills Bound Armor/Crystal Fragments/Negate Magic ... Lol trust me there were more. In my first draft i was getting all kinds of crazy ... when i went back to read it, my brain kept yelling at me ( OP OP OP OP ARE YOU NUTS ... YOU NEED TO CALM DOWN!) i was linking like every skill in the dark tree to lead up to one crazy massive effect... so glad i didn't post that crazy mess.

    in the end i thought it best to get 2 skills and make them synergize together in this case Bound Armor/Crystal Fragments ... i thought i would change 1 Ultimate and make said Ultimate synergize with a skill that was player choice ... in this case i chose any shield skill the player choose to use i just felt that was good and balanced ... . But maybe the class sets should just use the 2 skill system and drop the changed Ultimate and player choice skill with said Ultimate... but in the i just don't 100% know ... Hmm.

    Thank you for reading.
  • bebynnag
    bebynnag
    ✭✭✭✭✭
    with the 1T update a lot of people feel having 3 versions of crafting locations in home zones is now a waste (3 hunding stations etc)

    so with 30 locations that could be converted to offer new sets there are plenty of options to have specific sets that are dependant on the use of ceratin skills
    maybe one or two skills specific skills rather than dictating the full bar would be a happy medium between your original idea & my 'id never thought about this but this poster got me thinking' reply
    meaning there could be (for example) 3 sorc, 3 templar, 3 dk & 3 nb sets, each set buffing a specific class skill tree

    with plenty of stations left over for support specific sets, and class neutral sets like i described above

    Thank you for the reply puffytheslayer;3536611. I love the idea of 3 sets for each class. it was not my original idea but i feel like it might be a even better one. i agree i don't want the sets to use the full skill bar ... that is why i limit it to 3 skills Bound Armor/Crystal Fragments/Negate Magic ... Lol trust me there were more. In my first draft i was getting all kinds of crazy ... when i went back to read it, my brain kept yelling at me ( OP OP OP OP ARE YOU NUTS ... YOU NEED TO CALM DOWN!) i was linking like every skill in the dark tree to lead up to one crazy massive effect... so glad i didn't post that crazy mess.

    in the end i thought it best to get 2 skills and make them synergize together in this case Bound Armor/Crystal Fragments ... i thought i would change 1 Ultimate and make said Ultimate synergize with a skill that was player choice ... in this case i chose any shield skill the player choose to use i just felt that was good and balanced ... . But maybe the class sets should just use the 2 skill system and drop the changed Ultimate and player choice skill with said Ultimate... but in the i just don't 100% know ... Hmm.

    Thank you for reading.

    while the other shields do have their uses we know 90% of sorcs are too much in love with harderned ward to not use it
    (myself included) so i guess when i red you message i was assuming the use of hardened ward (which i shouldnt of done)
    and while the changes you suggested to negate are interesting, im not sure i would ever give up meteor/soulstrike (depending on situation) and my beloved overload for them

    which does kind of bring be back to my 1st concern that it will force sorcs to play in a very specific way, your ideas are clearly inspired by your play style, which is awasome, please dont get me wrong, but your playstyle does not represent my playstyle which is why a less specific set may have more appeal to a wider group of players
  • TheLaughingSwine
    with the 1T update a lot of people feel having 3 versions of crafting locations in home zones is now a waste (3 hunding stations etc)

    so with 30 locations that could be converted to offer new sets there are plenty of options to have specific sets that are dependant on the use of ceratin skills
    maybe one or two skills specific skills rather than dictating the full bar would be a happy medium between your original idea & my 'id never thought about this but this poster got me thinking' reply
    meaning there could be (for example) 3 sorc, 3 templar, 3 dk & 3 nb sets, each set buffing a specific class skill tree

    with plenty of stations left over for support specific sets, and class neutral sets like i described above

    Thank you for the reply puffytheslayer;3536611. I love the idea of 3 sets for each class. it was not my original idea but i feel like it might be a even better one. i agree i don't want the sets to use the full skill bar ... that is why i limit it to 3 skills Bound Armor/Crystal Fragments/Negate Magic ... Lol trust me there were more. In my first draft i was getting all kinds of crazy ... when i went back to read it, my brain kept yelling at me ( OP OP OP OP ARE YOU NUTS ... YOU NEED TO CALM DOWN!) i was linking like every skill in the dark tree to lead up to one crazy massive effect... so glad i didn't post that crazy mess.

    in the end i thought it best to get 2 skills and make them synergize together in this case Bound Armor/Crystal Fragments ... i thought i would change 1 Ultimate and make said Ultimate synergize with a skill that was player choice ... in this case i chose any shield skill the player choose to use i just felt that was good and balanced ... . But maybe the class sets should just use the 2 skill system and drop the changed Ultimate and player choice skill with said Ultimate... but in the i just don't 100% know ... Hmm.

    Thank you for reading.

    while the other shields do have their uses we know 90% of sorcs are too much in love with harderned ward to not use it
    (myself included) so i guess when i red you message i was assuming the use of hardened ward (which i shouldnt of done)
    and while the changes you suggested to negate are interesting, I'm not sure i would ever give up meteor/soulstrike (depending on situation) and my beloved overload for them

    which does kind of bring be back to my 1st concern that it will force sorcs to play in a very specific way, your ideas are clearly inspired by your play style, which is awesome, please don't get me wrong, but your play style does not represent my play style which is why a less specific set may have more appeal to a wider group of players

    The Whole idea behind these Class Set is to make you think about skills you wouldn't normal use and without testing we have no idea if the made up ideas of not just me, but one would be good Lol ... as for the play style it caters to the way i want to play but right now really can't ... i use to love Negate Magic ... now i won't go any where near it ... but that got me thinking about the skill and ways to make me interested in it again ... i also decided to make the Skill changes and the Ultimate changes kinda separate ... if you like the first 2 skill choices then go with them ...if you find a way to make the changes to the Ultimate work with your play style then try it ... if you can't then just use the pieces for the skills. fill the rest with what you want... i feel like this gives the player choice without forcing said player into a box ... i don't want Skill sets to be the main play style for anyone simple a option ... Lol i use empowered ward ... but if the way Negate Magic was changed makes you want to try different kinds of shields well like i said before that's great.

    Thank you for reading.
    Edited by TheLaughingSwine on November 20, 2016 2:00AM
  • TheLaughingSwine
    Hello, This was going to be posted right under my first set idea but i didn't post it because i wanted other players opinions and thanks to puffytheslayer i kinda see my own idea in a different light. I'm going to go ahead a post my second set idea but with some changes from the original idea that i had for it ... maybe this one will be a bit more open minded ... you tell me if you so wish to do so.

    ... ... ... Ok guys yes this is another sorcerer set ... I know (Gosh Swine! why don't you play another class for once so you come up with other class sets ... Your such a Swine!) ... I know, I know and maybe one day i will but for the time being i really sorcerer alot ... like alot lot. anyhoo here is my last idea (some changes included)

    (2 Items)
    Lighting Splash is now a single target spell. Lighting Splash will stick to the target dealing it's damage over time. The enemy that is under the effects of Lighting Splash will chain lighting to other enemies within range every 2 seconds for 15% of your Sell Damage. You may have 3 Lighting Splash on 3 separate enemies at one time.The range and how long a enemy is under the effects of Lighting Splash depends on how you morph it.

    (3 Items)
    Enemies that die that were under the effects of lighting Splash give you a over charge, you can hold 1 charge at a time. While you are charged any shield you cast on you will last 3 seconds longer and take 15% more damage before depleting for you. Casting any shield spell uses up the charge.

    While you are charged the next single target spell you cast does 20% more damage, If that single target spell kills a enemy that enemy will explode dealing 15% spell damage to all enemies within 28 meters. Casting any single target spell uses up the charge.

    (4 Items)
    Your Summon Storm Atronach stays out 3.5 seconds longer for every enemy you or him kill. If your Summon Storm Atronach kills a enemy he teleports to there corpse flying up and crashing back down for 100% of your spell damage.

    (5 Items)
    Your Summon Storm Atronach will cast any of your damage spells from the Storm Calling Tree when you cast them this includes......
    Mages Fury
    Lighting Form
    Lighting Splash
    When your Summon Storm Atronach casts any of these spells they do 150% more damage.

    Well guys. is this more balanced then my first one. please let me know what you think.
    Edited by TheLaughingSwine on November 20, 2016 2:00AM
  • TheLaughingSwine
    Dragon Knight Set Class set Idea!

    (2 Items)
    While you are under the effect of Molten Weapons you have 2 Flame Atronachs summoned by your side, These Flame Atronachs claw at enemies for 10% of your spell damage. When Molten Weapons wears off or your Flame Atronachs die, they explode for 20% of your spell damage with in 8 meters.

    (3 Items)
    When ever you use any of the following skills: Ash Cloud/Firey Breath/Lava Whip/Searing Strike. Your Summoned Flame Atronachs will copy that skill with the same amount of damage that you deal.

    (4 Items)
    Dragon Leap will now drag all enemies you leap over with you in to your attack. For each enemy you drag with you, your Dragon Leap will do 2% more damage and slow all enemies hit by 1 second

    Before you Leap with Dragon Leap you pull out your Dragon Wings and start flapping them pulling all enemies with in 40 meters around you, in towards you for 3 seconds. While you are pulling enemies towards you, you take 75% reduced damage from all sources. All enemies you pull in will be dragged with you when you leap.
  • TheLaughingSwine
    Sorcerer Set. Class set Idea!

    (2 Items)
    Your Daedric Curse now jumps from enemy to enemy every 0.3 seconds to all enemies within 28 meters. When Daedric Curse jumps to a new enemy that enemy take's 20% of your spell damage. When the curse ends all enemies that had Daedric Curse take additional 40% damage from Daedric Curse. (The Curse cannot jump to the same enemy twice)

    (3 Items)
    Your Unstable Clannfear let's out a roar when ever you activate the clanfear's special ability that taunts all enemies around him within 10 meters. When ever a enemy dies that was under the effects of Daedric Curse your Clannfear consumes the target's soul, this makes your Unstable Clannfear grown in size gaining 2% more health and 5% more damage. after your Unstable Clannfear consumes a maximum 10 cursed targets and is giant in size your Unstable Clannfear will randomly Exhale a flaming blast that deals 50% fire damage of your spell damage to all enemies in front of him.

    (4 items)
    Your Overload Light attacks can be charged by holding down the trigger. A charged light attack will explode dealing lighting AoE damage to all enemies within the blast of 8 meters. These charged light attacks deal 25% more damage and use 5 more ultimate.

    (5 items)
    For every enemy hit by your Overload light attacks you gain a charge. Your charge can reach a maximum of 5. For each charge you have all your shock spells cost 15% less Magicka and deal 15% more damage. You keep all your charges as along as you remain in Overload form. The following spells gain the bonus effects from the charges.


    Mage's Fury
    Lightning Form
    Lightning Splash
    Surge
    Bolt Escape
    Unstable Familiar/Volatile Familiar
    Summon Winged Twilight



    Edited by TheLaughingSwine on November 24, 2016 6:50PM
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