Hello, Long time Eso player first time forum poster, first let me say like every body else i have ideas and when i really find something i enjoy i seem to have more ideas about them then less, kinda like Wow this is fun but you know what would make it better ... many of our ideas are unseen unheard sometimes unsaid and i think that is because we KNOW a idea with out action is the same as nothing ... so most of the time they go unsaid therefor being unheard and unseen ... Now this idea i have will most likely always be unseen but i will tell it the only way i can (internet) and maybe someone somewhere will be inspired so they make something even greater or more imaginative we'll see.
So with all that said before i go ahead and make my idea heard ... err read, if you have a idea that is in the same ballpark as mine please post it and of course if don't like my idea please say why or at least try to make me see it your way.
Now i don't know about you guys but when i play i run 1 full set, 3 pieces of another set and monster helm and shoulder. what i would really like to see in Eso is players running 2 sets, 1 set that boosts our stats and another set that gives us a different play style ... let's call these Class Sets being so they change how a class works in eso giving players a different kind of play style,
Rules: Class sets give no boost to stats and the changed abilities go off of the stats you already have.
Because of the no boosts to stats rule this armor Cannot be enchanted it also cannot be weapons. this means this armor drops with no bonuses to Health/Magicka/Stamina
Here is my example of a Class set for the sorcerer class (Aka my main)
(2 Items)
You Summon 3 mage skeletons while you have Bound Armor active. 1 with a Inferno Staff, 1 With a lighting Staff, 1 With a Frost Staff.
These Skeletons heavy attack with these staffs for 15% of your spell damage. if 1 skeleton dies they all die. your skeletons have a linked health of 20k
(3 Items)
When ever you trigger your Crystal Fragment Proc your skeletons become empowered gaining 10% more damage off your spell Damage While you have the proc active.
When ever you fire a Crystal Fragment Proc your skeletons will Fire a Crystal Blast That deals 15% of your Spell Damage.
(4 Items)
Negate Magic is now cast on you and moves with you. Negate Magic now drains over time and can be toggled on and off (Drains 31 Ultimate for each second it is active)
Toggling Negate magic on cost 92 Ultimate.
(5Items)
Enemies that die while in Negate Magic give you 4 Ultimate back for each enemy killed when you toggle Negate Magic off.
When Toggling Negate Magic on when you have a shield already active your shield will refresh and last 6 seconds longer and take 20% more damage before depleting for you and your pets.
The idea behind this is to get more out of your class skills in a different way with out boosting your stats. I have link the skeletons health together because i don't want them be crazy, you kill one you kill all 3,
The skeletons are extra damage but they are tied to Bound Armor ... you also have to wait for them to charge up a fully charged heavy attack ... so the damage has a small pause.
i feel like players could be a bit more creative with the moving Negate Magic depending on how you morph it.
Edited by TheLaughingSwine on November 19, 2016 12:30PM