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Okay, why am I getting these Charged Maelstrom weapons?

Kammakazi
Kammakazi
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✭✭
Somebody explain.
  • 1x Charged Great Sword
  • 1x Charged Restoration Staff
  • 1x Charged Mace
  • 3x Charged Sword
  • 1x Charged Axe
  • 1x Charged Dagger
  • 2x Charged Bow
  • SublimeSparo
    SublimeSparo
    ✭✭✭✭✭
    In a row? I got 11 charged in row once i think it was- pre event too
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Trublz
    Trublz
    ✭✭✭
    RNG: Rarely New Gratifications
    CP531 Air-eez Redguard DK DPS
    CP531 Hayd-eez Imperial DK Tank
    CP531 SomethinFishy Khajit NB DPS
    CP531 Heracl-eez Orc Sorc DPS
    CP531 Anark-eez Dark Elf DK DPS
    CP531 Herm-eez Breton Temp DPS
  • psxfloh
    psxfloh
    ✭✭✭✭
    Edited by psxfloh on November 11, 2016 6:04AM
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Charged is the new sharpened :D I gave up and started using one of my charged weapons. Id had enough
    Edited by Banana on November 11, 2016 7:44AM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Been using a powered inferno for 3 months... Never got infernos since....
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Been using a powered inferno for 3 months... Never got infernos since....

    Uhm, not bad for an mdk with embers on their inferno bar I guess. Throw on some spinners to make up for the lack of penetration from sharpened. Not the end of the world.
    Charged on a weapon with 100% proc chance on the other hand... completely useless.
  • Grabmoore
    Grabmoore
    ✭✭✭✭✭
    I feel you. My last drop was 2x charged Restos.... Completely useless and worse than my defending or powered.
    EU - PC - Ebonheart Pact
    Iggy Grabmoore - Argonian Magicka Templar | Nyctasha - Redguard Stamina Nightblade
    Do-Ra'Zhar - Khajiit Stamina DK | Ashmedi - Dunmer Magicka DK
    Vanya Darchow - AD Altmer Magicka Sorc | Malek gro'Kash - Orc Stam Sorc
    GM of "Handelshaus von Riften" - Trading & PvX Community
  • Malmai
    Malmai
    ✭✭✭✭✭
    Kammakazi wrote: »
    Somebody explain.
    • 1x Charged Great Sword
    • 1x Charged Restoration Staff
    • 1x Charged Mace
    • 3x Charged Sword
    • 1x Charged Axe
    • 1x Charged Dagger
    • 2x Charged Bow

    Charged & Powered thats what im getting its rigged...
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Charged is on the loot tables because ZoS doesn't understand their own game
    Susano'o

    Zerg Squad
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Kammakazi wrote: »
    Somebody explain.
    • 1x Charged Great Sword
    • 1x Charged Restoration Staff
    • 1x Charged Mace
    • 3x Charged Sword
    • 1x Charged Axe
    • 1x Charged Dagger
    • 2x Charged Bow

    Learn the truth about 'random' and you have your answer
  • covenant_merchant
    covenant_merchant
    ✭✭✭✭✭
    Forwarding from the https://forums.elderscrollsonline.com/en/discussion/302215/double-vma-loot-which-weapons-did-you-get#latest thread:

    Okay so, I've taken all the loot I got from vMSA, the loot of the people who posted there (only took those who mentioned trait + item for every run and ignored quotes + double posts) bringing the total to 510 drops. It's not much but still more than the people who QQ for 10 runs (and I should know, I'm already crying after 10 runs since the event started).

    At any rate, here are the results:
    Loot_table.jpg

    And here's some pie charts to help you visualize better:
    overall_loot.jpg
    As you can see, Sharpened is actually the trait that dropped the most out of 510 items. But they all seem pretty equivalent. No reason to cry so far about rigged rng, right ?

    However let's take a look at the items themselves:
    overall_item.jpg
    See ? While the trait drops are pretty similar, the items themselves do not have the same chance to drop, which goes in line with what @Alanar was saying earlier in the thread.
    Alanar wrote: »
    I've tracked 48 VMA drops, and I can confirm that the 12 weapons do not drop evenly (p < 0.02).

    And among these unevenly distributed loots, we have this:
    sharpened_loot.png

    @ZOS_RichLambert @ZOS_JessicaFolsom @ZOS_GinaBruno Would you please reconsider having all two-handed weapons for instance with one unique chance to drop instead of 1 chance per exact weapon type?

    Just give every weapon a probability to drop of 1/12, and then 1/8 chance to get one particular trait. That would give a sharpened fire staff a 1/96 probability to drop, same as a infused battle-axe, same as a powered dagger... You get my point.

    Right now however, we have this unfair mess:
    Alanar wrote: »
    . So your chances of getting a specific weapon are:

    Bow - 1/6
    Restoration Staff - 1/6

    Dagger - 1/12
    Sword - 1/12
    Mace - 1/12
    Axe - 1/12

    Greatsword - 1/18
    Battle Axe - 1/18
    Maul - 1/18
    Lightning Staff - 1/18
    Frost Staff - 1/18
    Fire Staff - 1/18

    So if you're hunting a sharpened fire staff, you have a 1/18 chance of getting a fire staff at all, and a 1/8 chance of getting sharpened, for a total chance of 1/144 on each drop.

    Of course, what would be even more reasonable, is to remove useless traits from the vMSA loot table at all. I understand that you've tried to improve them and make them more competitive. Well, I'm sorry to inform you that it didn't work. Sharpened by far outmatches any other trait on any offensive weapon, be it in PvP or PvE.

    I don't know if you'll read this; I mean I guess you're tagged in a whole bunch of comments from butthurt kids, but this is actually a bit more serious than "omg another charged resto. Give me my BiS gear, I deserve it".

    You've listened to people complaining about RESTORATION STAVES OF RED MOUNTAIN out of all things. How can you blatantly ignore vMSA drops and a major chunk of end-game PvE content?

    We do not have Arcane Rings of the Vicious Ophidian dropping in 12-men Trials, after all. So why should we deal with Powered destruction staves.. I know I'm comparing "smart loot" types with weapon traits here, but the end result is the same. You wouldn't wear an Arcane ring of the Vicious Ophidian to do end-game PvE, and you wouldn't use a Powered Fire staff either.

    PvP players are even worse off, since they do not even have a PvP equivalent to vDSA - vMSA weapons. There's no 1-slot/bonus weapon available to you through PvP. Or at all actually. Just these 1/144 chance to drop vMSA weapons.

    You want your customers to enjoy the game, right? (Well, you probably want them to pay and consume more, but lets just pretend for a second that you do have good intentions at heart). Not everyone enjoys the PvE aspect of the game. And even fewer people enjoy spending more or less one hour doing the same arenas over and over and over and over again simply to be rewarded unusable loot that cannot even be sold to make some profit (52 gold, really?).

    Being severely limited in your choice of builds because there simply is no alternative to these 1-piece/bonus weapons is disheartening. And there's a number of suggestions that people have already put up on forums and tried to convey to you, if only you were willing to listen.
    • Make a token system: get tokens after each run, and a certain amount of tokens gives you the right to chose a weapon
    • Add Undaunted Plunder to vMSA, or any kind of material reward. It is a Trial, after all. People spend valuable and expensive potions, repair gear, only to be rewarded with nothing. It's one of the biggest gold sinks in game at the moment, along with crafting motifs. And not everyone has gold to sink to begin with.
    • Bring back the old trait system: Sharpened - Precise - Defending, which worked, and should not have been changed to begin with.
    • Give all vMSA weapons the same probability to drop, instead of one global probability per big weapon type, and then one chance per sub-type.
    • Make vMSA weapons tradeable between people who have completed it in a day/week/ever.
    • Make vMSA weapons Bind on Equip.
    • Add other interesting sets for people to take interest in vMSA again. (Apart from Winterborn, and maybe Hunt on a stamblade with shade, the sets that drop from vMSA are worthless).
    • Give the vMSA shield an actual one-piece bonus, instead of the random piece of chopped wood we get and instantly get rid off.
    • Give PvP players a similar one-piece/bonus weapon to get through PvP means (amount of Alliance Points perhaps?).
    • Indirectly, make jewerly craftable. Right now we're stuck with willpower/agility/endurance or aether/ophidian 3 piece combos. Which means that, should you want to equip a 5-piece bonus set and an undaunted set, you're stuck with a no-set staff (this is mostly viable for PvP though). Making jewerly craftable would give more variety to builds, and less necessity to farm vMSA for players who just don't want to have random weapons equipped.

    These all seem like reasonable suggestions, and there were threads made, polls voted upon, and overall a big response from the community about this issue. But, whenever you get your hopes up seing that there is a Z logo next to it and a dev has commented, it's usually to say "this thread has been moved to X category" or "this comment has been edited for profanity/irrelevance".
    Come on, team! We know you're here somewhere, doing /lurk on ERP threads. So lets talk for once about what actually matters.

    EDITED:
    Rich hasn't been arrested. ;) He still silently lurks the forums daily, but word on the street is that you're more likely to get a /lurk out of him with constructive posts.
    I normally lurk on the forums pretty regularly – expect to see me out and about a bit more often.

    @ZOS_RichLambert @ZOS_GinaBruno this is as constructive as posts can get.
    giphy_24.gif

    giphy_27.gif
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Holy crap @kasa-obake

    I don't know what I find more amazing; the fact you've run vMA 510 times, or your pie charts.
  • covenant_merchant
    covenant_merchant
    ✭✭✭✭✭
    Alucardo wrote: »
    Holy crap @kasa-obake

    I don't know what I find more amazing; the fact you've run vMA 510 times, or your pie charts.

    I ran it 216 times now myself. Well with loot that I could count from screenshots since June. I took all items people got and posted in threads. As in actual items per run, not just "s&b x10000 (not mentioning trait) and finally one sharpened destro (unknown type) after an unknown number of runs".
    So yeah, 510 might not still be that big of a number, but I'd say it's enough to make an overall conclusion.

    In the end, the "unfair" trait drop theory seems to be debunked, but the items themselves are the problem.

    And thanks for the pie charts :3 Though it just took 2 minutes to do them. Longer and more tedious was the actual recording of the data and making sure I didn't double count or miss something.

    EDIT: But I'd do anything to see justice be done. And avoid running vMSA with "unfair"/"uneven" odds.
    giphy_28.gif
    Edited by covenant_merchant on November 11, 2016 11:51AM
  • Mr_Apollo
    Mr_Apollo
    ✭✭✭
    Because the game punishes you for actually finishing a hard instance (first clears), so it gives you crap RNG
    "Am I truly lost? Is this the end of me? Perhaps...just like all stories have a beginning, all of them will have an ending"
    ~Brelin Geolas

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing"
    ~Lyris Titanborn

    "It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
    ~M'aiq the Liar
    Kornwalsky - Dunmer - Nightblade
    Tinker Knight - Khajiit - DragonKnight
    Erenimir - Altmer - Sorcerer
    M'zorna - Orc - Sorcerer
    Kristof Nordgård - Breton - Templar

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Nerdman9
    Nerdman9
    ✭✭
    So a sharpened bow has the best chances to drop and yet that's the only weapon I still need and have never gotten with over 200 runs. That's RNG for ya. Better keep grinding I guess.
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    kasa-obake wrote: »
    Forwarding from the https://forums.elderscrollsonline.com/en/discussion/302215/double-vma-loot-which-weapons-did-you-get#latest thread:

    Okay so, I've taken all the loot I got from vMSA, the loot of the people who posted there (only took those who mentioned trait + item for every run and ignored quotes + double posts) bringing the total to 510 drops. It's not much but still more than the people who QQ for 10 runs (and I should know, I'm already crying after 10 runs since the event started).

    At any rate, here are the results:
    Loot_table.jpg

    And here's some pie charts to help you visualize better:
    overall_loot.jpg
    As you can see, Sharpened is actually the trait that dropped the most out of 510 items. But they all seem pretty equivalent. No reason to cry so far about rigged rng, right ?

    However let's take a look at the items themselves:
    overall_item.jpg
    See ? While the trait drops are pretty similar, the items themselves do not have the same chance to drop, which goes in line with what @Alanar was saying earlier in the thread.
    Alanar wrote: »
    I've tracked 48 VMA drops, and I can confirm that the 12 weapons do not drop evenly (p < 0.02).

    And among these unevenly distributed loots, we have this:
    sharpened_loot.png

    @ZOS_RichLambert @ZOS_JessicaFolsom @ZOS_GinaBruno Would you please reconsider having all two-handed weapons for instance with one unique chance to drop instead of 1 chance per exact weapon type?

    Just give every weapon a probability to drop of 1/12, and then 1/8 chance to get one particular trait. That would give a sharpened fire staff a 1/96 probability to drop, same as a infused battle-axe, same as a powered dagger... You get my point.

    Right now however, we have this unfair mess:
    Alanar wrote: »
    . So your chances of getting a specific weapon are:

    Bow - 1/6
    Restoration Staff - 1/6

    Dagger - 1/12
    Sword - 1/12
    Mace - 1/12
    Axe - 1/12

    Greatsword - 1/18
    Battle Axe - 1/18
    Maul - 1/18
    Lightning Staff - 1/18
    Frost Staff - 1/18
    Fire Staff - 1/18

    So if you're hunting a sharpened fire staff, you have a 1/18 chance of getting a fire staff at all, and a 1/8 chance of getting sharpened, for a total chance of 1/144 on each drop.

    Of course, what would be even more reasonable, is to remove useless traits from the vMSA loot table at all. I understand that you've tried to improve them and make them more competitive. Well, I'm sorry to inform you that it didn't work. Sharpened by far outmatches any other trait on any offensive weapon, be it in PvP or PvE.

    I don't know if you'll read this; I mean I guess you're tagged in a whole bunch of comments from butthurt kids, but this is actually a bit more serious than "omg another charged resto. Give me my BiS gear, I deserve it".

    You've listened to people complaining about RESTORATION STAVES OF RED MOUNTAIN out of all things. How can you blatantly ignore vMSA drops and a major chunk of end-game PvE content?

    We do not have Arcane Rings of the Vicious Ophidian dropping in 12-men Trials, after all. So why should we deal with Powered destruction staves.. I know I'm comparing "smart loot" types with weapon traits here, but the end result is the same. You wouldn't wear an Arcane ring of the Vicious Ophidian to do end-game PvE, and you wouldn't use a Powered Fire staff either.

    PvP players are even worse off, since they do not even have a PvP equivalent to vDSA - vMSA weapons. There's no 1-slot/bonus weapon available to you through PvP. Or at all actually. Just these 1/144 chance to drop vMSA weapons.

    You want your customers to enjoy the game, right? (Well, you probably want them to pay and consume more, but lets just pretend for a second that you do have good intentions at heart). Not everyone enjoys the PvE aspect of the game. And even fewer people enjoy spending more or less one hour doing the same arenas over and over and over and over again simply to be rewarded unusable loot that cannot even be sold to make some profit (52 gold, really?).

    Being severely limited in your choice of builds because there simply is no alternative to these 1-piece/bonus weapons is disheartening. And there's a number of suggestions that people have already put up on forums and tried to convey to you, if only you were willing to listen.
    • Make a token system: get tokens after each run, and a certain amount of tokens gives you the right to chose a weapon
    • Add Undaunted Plunder to vMSA, or any kind of material reward. It is a Trial, after all. People spend valuable and expensive potions, repair gear, only to be rewarded with nothing. It's one of the biggest gold sinks in game at the moment, along with crafting motifs. And not everyone has gold to sink to begin with.
    • Bring back the old trait system: Sharpened - Precise - Defending, which worked, and should not have been changed to begin with.
    • Give all vMSA weapons the same probability to drop, instead of one global probability per big weapon type, and then one chance per sub-type.
    • Make vMSA weapons tradeable between people who have completed it in a day/week/ever.
    • Make vMSA weapons Bind on Equip.
    • Add other interesting sets for people to take interest in vMSA again. (Apart from Winterborn, and maybe Hunt on a stamblade with shade, the sets that drop from vMSA are worthless).
    • Give the vMSA shield an actual one-piece bonus, instead of the random piece of chopped wood we get and instantly get rid off.
    • Give PvP players a similar one-piece/bonus weapon to get through PvP means (amount of Alliance Points perhaps?).
    • Indirectly, make jewerly craftable. Right now we're stuck with willpower/agility/endurance or aether/ophidian 3 piece combos. Which means that, should you want to equip a 5-piece bonus set and an undaunted set, you're stuck with a no-set staff (this is mostly viable for PvP though). Making jewerly craftable would give more variety to builds, and less necessity to farm vMSA for players who just don't want to have random weapons equipped.

    These all seem like reasonable suggestions, and there were threads made, polls voted upon, and overall a big response from the community about this issue. But, whenever you get your hopes up seing that there is a Z logo next to it and a dev has commented, it's usually to say "this thread has been moved to X category" or "this comment has been edited for profanity/irrelevance".
    Come on, team! We know you're here somewhere, doing /lurk on ERP threads. So lets talk for once about what actually matters.

    EDITED:
    Rich hasn't been arrested. ;) He still silently lurks the forums daily, but word on the street is that you're more likely to get a /lurk out of him with constructive posts.
    I normally lurk on the forums pretty regularly – expect to see me out and about a bit more often.

    @ZOS_RichLambert @ZOS_GinaBruno this is as constructive as posts can get.
    giphy_24.gif

    giphy_27.gif

    aLdiZJmmx4OVW.gif
    Susano'o

    Zerg Squad
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Loving them stats. (the effort, not the results ha) good work.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • AtmaDarkwolf
    AtmaDarkwolf
    ✭✭✭
    pretty pie chart.


    Still think a token system would be the way to go for ALL the 'slot machine' kind of reward systems (vMA, monster shoulders, etc)

    Not 1 token per 1 item, but a token system just the same.

    Then our glorious and every so intelligent and knowledgeable dev team can look over the results of what people actually buy, and do a little revamp of those most epic of traits nobody takes.
  • CultOfMMO
    CultOfMMO
    ✭✭✭
    Wollust wrote: »
    Charged is on the loot tables because ZoS doesn't understand their own game

    they may be sadistic but they're not dumb

    it really doesnt take a genius to tell they're trying to artificially extend the life of vMA through extended grind.

    Whats pathetically sad is that they think they're so subtle...
    vHoF HM 202k Tick-Tock Tormentor (Stamblade)
    vAS HM 111k Immortal Redeemer (Magplar)
    vCR HM 129k Gryphon Heart (Magblade/plar)
    vSS HM 245k NA 2nd Godslayer (Stamcro)
    Magblade vMA 601k
  • MLRPZ
    MLRPZ
    ✭✭✭✭✭
    I honestly think i'm done with vMA, I still don't have my sharpened daggers but I really can't be bother doing this crap anymore. 500 + weapons looted (including weekly rewards), #6 sorc EU, around 40 runs a week, and still no sharpened daggers.
    The RNG is way too bad and the instance full of bugs that makes me want to punch someone in the face.
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • covenant_merchant
    covenant_merchant
    ✭✭✭✭✭
    @MLRPZ l2p issue
  • MLRPZ
    MLRPZ
    ✭✭✭✭✭
    I know right...
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



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