TotallyNotVos wrote: »These are all bad but let me touch on the ones that jumped out at me:
"Surprise Attack (Veiled Strike) - No longer applies Major Fracture. Marks enemy with every strike increassing the damage of the next Surprise Attack within 6 seconds by 10%, stacking this buff up to 5 times. Casting Surprise Attack from stealth or invisibility still stuns."
Giving a 50% damage buff to an already strong melee spam is just ridiculous as it can already hit 30k+ in a raid.
"Flame Lash (Lava Whip) - Renamed to Venomous Whip. Deals poison damage and applies a stack of deadly poisoned, that deals 1% of target's maximum health every 2 seconds as poison damage, stacking up to 3 times, stacks last for 6 seconds. Atacking an enemy with 3 stacks of deadly poisoned allow you to cast Power Lash instead, dealing 150% of the damage and knokcing the enemy down for 3 seconds, and consumes all 3 stacks of deadly poisoned."
Do you have an idea how brokenly overpowered this would be on any trial boss? On rakkhat hardmode the third stack of deadly poison would hit for 2,640,000
"Radiant Glory (Radiant Destruiction) - Deals physical damage and scales with maximum stamina and weapon damage. Targets under 20% take 250% extra damage. Heals the user and one friendly target by 10% of the damage done. Range lowered to 7 meters."
Because this is exactly what we need, stamplars to have an execute in pvp while healing themselves. Not to mention radiant can be empowered by the maelstrom daggers and it would definitely make stamplars the top dps and be invincible during execute phase
"Crystal Blast (Crystal Shard) - No longer has a cast time, and no longer stuns. Now scales with maximum stamina and weapon damage, enemies around the main target take 50% less damage and are slowed by 50% for 2 seconds."
Alright lets take one of the hardest hitting skills in game, and take away its cast time. Surely thats what stamina needs right?
Before I jump into all the changes I wish that this becomes a constructive discussion, so keep it polite, and if you don't agree with something, please say what and why, don't just coment "no" or "lol", you're not helping anyone by being a troll. These ideas mainly revolve around the stamina versions of skills
Introduction - "I am sick of the rapid strikes meta", I find myself saying that a little too often, and if I could I'd reduce the cruel flurry enchant to 1500 wep damage only :P, but I can't so I decided to take on the skills (a lot more fun too). And I know the we don't have to go with the meta, but honestly, stamina users are all the same, it feels the same reguardless of the class you're playing, pretty much Rapid Strikes, Rending Slashes, Rearming Trap, Steel Tornado, Rend, Caltrops, Poison Injection, Endless Hail. Being that you have 3 other skills and 1 other ultimate. Feels the same thing over and over again (Also i'm a big fan of weaving, and rapid strikes does slow you down :P). So here I have a few changes to stamina versions of skills for every class, with the addition of new ones completly.
Nightblade
Reaper's Mark (Mark Target) - After the mark goes off, it marks the closest enemy with the lowest health. Major Berserk reduced to 4 seconds.
Relentless Focus (Grim Focus) - Lower the damage for the Assassin's Scourge by 20%, but every time something dies the buff recasts itself.
Surprise Attack (Veiled Strike) - No longer applies Major Fracture. Marks enemy with every strike increassing the damage of the next Surprise Attack within 6 seconds by 10%, stacking this buff up to 5 times. Casting Surprise Attack from stealth or invisibility still stuns.
Dark Shades (Summom Shade) - Now deals desiese damage, and scales with max stamina and weapon damage. Grants Minor Expedition to caster when the shades hit the target for 3 seconds.
Debilitate (Cripple) - Now deals desiese damage, and scales with max stamina and weapon damage. Can be cast on multiple targets, when a target dies restores 10% of the target's max health to player up to a 15% of players max health.
Dragonknight
Shifting Standard - Now costs less and deals poison damage instead. Applies Stack of Deadly poisoned every 5 seconds to all enemies inside the area.
Flame Lash (Lava Whip) - Renamed to Venomous Whip. Deals poison damage and applies a stack of deadly poisoned, that deals 1% of target's maximum health every 2 seconds as poison damage, stacking up to 3 times, stacks last for 6 seconds. Atacking an enemy with 3 stacks of deadly poisoned allow you to cast Power Lash instead, dealing 150% of the damage and knokcing the enemy down for 3 seconds, and consumes all 3 stacks of deadly poisoned.
Obsidian Shard (Stonefist) - No longer stuns. Reduced cost by about 35%. Marks the target for 3 seconds. After the mark goes off, deals damage based on target's maximum health, damage taken on last 3 seconds, and target's missing health.
Templar
Empowering Sweep (Radial Sweep) - Deals physical damage and scales with maximum stamina and weapon damage. Deals 5% extra damage per enemy hit up to 50% extra damage. Also grants Major Berserk for 5 seconds.
Biting Jabs (Puncturing Strikes) - No longer grants Major Savagery. Grants Minor Berserk for 10 seconds after completing the cast.
Explosive Charge (Focused Charge) - Now deals physical damage and scales with maximum stamina and weapon damage. Deals damage to all enemies in the area, and slowing them down by 30% for 2 seconds.
Radiant Glory (Radiant Destruiction) - Deals physical damage and scales with maximum stamina and weapon damage. Targets under 20% take 250% extra damage. Heals the user and one friendly target by 10% of the damage done. Range lowered to 7 meters.
Sorcerer
Crystal Blast (Crystal Shard) - No longer has a cast time, and no longer stuns. Now scales with maximum stamina and weapon damage, enemies around the main target take 50% less damage and are slowed by 50% for 2 seconds.
Shattering Prison (Encase) - Renamed to Profane Soil. No longers immobilizes enemies, now deals physical damage every half second. Enemies under 50% health take extra damage based on missing health up to 50% extra damage at 20% health. Enemies with 70% or more health recieve Minor Fracture.
OVERALL CHANGE TO PETS - Now pets damage scale with maximum stamina and weapon damage, dealing physical damage OR maximum magicka, spell damage and deal magic damage, based on whatever is higher.
Final thoughts - This post contains MAJOR buffs and changes made to stamina skills ONLY to all classes. It took me a few days to think of all of this and try to balance as well as I could. If requested I would love to give the magicka users and tanks some nice changes as well, but as a stamina user mainly, I had to start here. Don't forget to add anything you see fit and lets discuss it down in the comments
Before I jump into all the changes I wish that this becomes a constructive discussion, so keep it polite, and if you don't agree with something, please say what and why, don't just coment "no" or "lol", you're not helping anyone by being a troll. These ideas mainly revolve around the stamina versions of skills
Introduction - "I am sick of the rapid strikes meta", I find myself saying that a little too often, and if I could I'd reduce the cruel flurry enchant to 1500 wep damage only :P, but I can't so I decided to take on the skills (a lot more fun too). And I know the we don't have to go with the meta, but honestly, stamina users are all the same, it feels the same reguardless of the class you're playing, pretty much Rapid Strikes, Rending Slashes, Rearming Trap, Steel Tornado, Rend, Caltrops, Poison Injection, Endless Hail. Being that you have 3 other skills and 1 other ultimate. Feels the same thing over and over again (Also i'm a big fan of weaving, and rapid strikes does slow you down :P). So here I have a few changes to stamina versions of skills for every class, with the addition of new ones completly.
Nightblade
Reaper's Mark (Mark Target) - After the mark goes off, it marks the closest enemy with the lowest health. Major Berserk reduced to 4 seconds.
Relentless Focus (Grim Focus) - Lower the damage for the Assassin's Scourge by 20%, but every time something dies the buff recasts itself.
Surprise Attack (Veiled Strike) - No longer applies Major Fracture. Marks enemy with every strike increassing the damage of the next Surprise Attack within 6 seconds by 10%, stacking this buff up to 5 times. Casting Surprise Attack from stealth or invisibility still stuns.
Dark Shades (Summom Shade) - Now deals desiese damage, and scales with max stamina and weapon damage. Grants Minor Expedition to caster when the shades hit the target for 3 seconds.
Debilitate (Cripple) - Now deals desiese damage, and scales with max stamina and weapon damage. Can be cast on multiple targets, when a target dies restores 10% of the target's max health to player up to a 15% of players max health.
Dragonknight
Shifting Standard - Now costs less and deals poison damage instead. Applies Stack of Deadly poisoned every 5 seconds to all enemies inside the area.
Flame Lash (Lava Whip) - Renamed to Venomous Whip. Deals poison damage and applies a stack of deadly poisoned, that deals 1% of target's maximum health every 2 seconds as poison damage, stacking up to 3 times, stacks last for 6 seconds. Atacking an enemy with 3 stacks of deadly poisoned allow you to cast Power Lash instead, dealing 150% of the damage and knokcing the enemy down for 3 seconds, and consumes all 3 stacks of deadly poisoned.
Obsidian Shard (Stonefist) - No longer stuns. Reduced cost by about 35%. Marks the target for 3 seconds. After the mark goes off, deals damage based on target's maximum health, damage taken on last 3 seconds, and target's missing health.
Templar
Empowering Sweep (Radial Sweep) - Deals physical damage and scales with maximum stamina and weapon damage. Deals 5% extra damage per enemy hit up to 50% extra damage. Also grants Major Berserk for 5 seconds.
Biting Jabs (Puncturing Strikes) - No longer grants Major Savagery. Grants Minor Berserk for 10 seconds after completing the cast.
Explosive Charge (Focused Charge) - Now deals physical damage and scales with maximum stamina and weapon damage. Deals damage to all enemies in the area, and slowing them down by 30% for 2 seconds.
Radiant Glory (Radiant Destruiction) - Deals physical damage and scales with maximum stamina and weapon damage. Targets under 20% take 250% extra damage. Heals the user and one friendly target by 10% of the damage done. Range lowered to 7 meters.
Sorcerer
Crystal Blast (Crystal Shard) - No longer has a cast time, and no longer stuns. Now scales with maximum stamina and weapon damage, enemies around the main target take 50% less damage and are slowed by 50% for 2 seconds.
Shattering Prison (Encase) - Renamed to Profane Soil. No longers immobilizes enemies, now deals physical damage every half second. Enemies under 50% health take extra damage based on missing health up to 50% extra damage at 20% health. Enemies with 70% or more health recieve Minor Fracture.
OVERALL CHANGE TO PETS - Now pets damage scale with maximum stamina and weapon damage, dealing physical damage OR maximum magicka, spell damage and deal magic damage, based on whatever is higher.
Final thoughts - This post contains MAJOR buffs and changes made to stamina skills ONLY to all classes. It took me a few days to think of all of this and try to balance as well as I could. If requested I would love to give the magicka users and tanks some nice changes as well, but as a stamina user mainly, I had to start here. Don't forget to add anything you see fit and lets discuss it down in the comments
TotallyNotVos wrote: »These are all bad but let me touch on the ones that jumped out at me:
"Surprise Attack (Veiled Strike) - No longer applies Major Fracture. Marks enemy with every strike increassing the damage of the next Surprise Attack within 6 seconds by 10%, stacking this buff up to 5 times. Casting Surprise Attack from stealth or invisibility still stuns."
Giving a 50% damage buff to an already strong melee spam is just ridiculous as it can already hit 30k+ in a raid.
"Flame Lash (Lava Whip) - Renamed to Venomous Whip. Deals poison damage and applies a stack of deadly poisoned, that deals 1% of target's maximum health every 2 seconds as poison damage, stacking up to 3 times, stacks last for 6 seconds. Atacking an enemy with 3 stacks of deadly poisoned allow you to cast Power Lash instead, dealing 150% of the damage and knokcing the enemy down for 3 seconds, and consumes all 3 stacks of deadly poisoned."
Do you have an idea how brokenly overpowered this would be on any trial boss? On rakkhat hardmode the third stack of deadly poison would hit for 2,640,000
"Radiant Glory (Radiant Destruiction) - Deals physical damage and scales with maximum stamina and weapon damage. Targets under 20% take 250% extra damage. Heals the user and one friendly target by 10% of the damage done. Range lowered to 7 meters."
Because this is exactly what we need, stamplars to have an execute in pvp while healing themselves. Not to mention radiant can be empowered by the maelstrom daggers and it would definitely make stamplars the top dps and be invincible during execute phase
"Crystal Blast (Crystal Shard) - No longer has a cast time, and no longer stuns. Now scales with maximum stamina and weapon damage, enemies around the main target take 50% less damage and are slowed by 50% for 2 seconds."
Alright lets take one of the hardest hitting skills in game, and take away its cast time. Surely thats what stamina needs right?
Giles.floydub17_ESO wrote: »TotallyNotVos wrote: »These are all bad but let me touch on the ones that jumped out at me:
"Surprise Attack (Veiled Strike) - No longer applies Major Fracture. Marks enemy with every strike increassing the damage of the next Surprise Attack within 6 seconds by 10%, stacking this buff up to 5 times. Casting Surprise Attack from stealth or invisibility still stuns."
Giving a 50% damage buff to an already strong melee spam is just ridiculous as it can already hit 30k+ in a raid.
"Flame Lash (Lava Whip) - Renamed to Venomous Whip. Deals poison damage and applies a stack of deadly poisoned, that deals 1% of target's maximum health every 2 seconds as poison damage, stacking up to 3 times, stacks last for 6 seconds. Atacking an enemy with 3 stacks of deadly poisoned allow you to cast Power Lash instead, dealing 150% of the damage and knokcing the enemy down for 3 seconds, and consumes all 3 stacks of deadly poisoned."
Do you have an idea how brokenly overpowered this would be on any trial boss? On rakkhat hardmode the third stack of deadly poison would hit for 2,640,000
"Radiant Glory (Radiant Destruiction) - Deals physical damage and scales with maximum stamina and weapon damage. Targets under 20% take 250% extra damage. Heals the user and one friendly target by 10% of the damage done. Range lowered to 7 meters."
Because this is exactly what we need, stamplars to have an execute in pvp while healing themselves. Not to mention radiant can be empowered by the maelstrom daggers and it would definitely make stamplars the top dps and be invincible during execute phase
"Crystal Blast (Crystal Shard) - No longer has a cast time, and no longer stuns. Now scales with maximum stamina and weapon damage, enemies around the main target take 50% less damage and are slowed by 50% for 2 seconds."
Alright lets take one of the hardest hitting skills in game, and take away its cast time. Surely thats what stamina needs right?
All this plus isn't stam the stronger build ATM?
RazorCaltrops wrote: »Yes, it's painful to change the morph of whip everytime you switch from PVE to PVP (and vice versa) but no to stam whip, i'm happy with my noodle. My stam dk is also happy with dizzying swing - heroic slash in Cyrodiil / Rapid Strikes in trials.
Edit: And you know you don't need the "meta" skill rapid strikes on a NB outside of trials and do not need at all on a Templar ?
RAGUNAnoOne wrote: »Nightblade
don't touch debilitate please one of the few things mageblade has for DPS