So, after reading this forum for a long time, I noticed a lot of requests here and there for small things that could greatly improve the experience in the game without needing too much development time. Here is what I wanted for the next update, trying to keep out things like huge functionality improvements (jewelry crafting, trait change, style change, guild management improvement...):
PS: This post has been a draft for a long time, but it got big enough that I think it should be published now. I'm sure there are other things I'm missing...
Activity Finder1 - Remove or Rework the Queuing Timer: This a no-brainer. I don't know a single person that thinks that the timer fixed the problem it intended to solve. It only made things worse for people that had nothing to do with dungeon-hopping. Either remove the timer completely or only apply it to:
- Players that leave group before "Activity Complete"
- Leaders that disband group before "Activity Complete"
- Players kicked before "Activity Complete" but with some sort of protection to avoid people being kicked before even fighting, like a X minutes lock or a first boss lock.
This is a golden group finder:
https://forums.elderscrollsonline.com/en/discussion/comment/3485499/#Comment_34854992 - Add checkbox for "In Progress Dungeons" (at least for the Specific Dungeons queue)
While that may make getting replacements harder, it is better to add this than make people do the last half of the dungeon and then have to replay the first half later to complete pledges. Specially for healers, when queueing for pledges 50% of the times we will be put in a party in progress that has already passed one of the bosses required to complete the pledge.
You can even give some daily bonus like the first random one if people queue without this filter applied. I think this would even increase the amount of people willing to join mid-dungeon. A "Undaunted Rescuer" or something.
3 - Add Trials (and DSA) and Zone group finder: Less important but nice. A group finder for Trials would greatly increase the amount of people doing Trials. It would be a "use at your own risk" kind of thing, but at least give us the option, specially for replacing players mid-trials. It is just too cumbersome to form trials group on consoles via text chat.
Same for a Zone group now that bosses requires lots of people and Craglorn. Not essential by any means, but would greatly improve group finding for those other activities.
4 - [LONGSHOT] Skill Check for role or some way of explaining the role: This is a functionality suggestion but I think it is a small and important one. For the very least, check if a person queueing as a tank has a taunt skill unlocked or slotted, same for healers. "Fake tanks" are becoming a huge problem in harder dungeons since people just want to farm dungeons fast for piece sets.
Maybe also allow "custom setups", like DD/DD/DD/Healer, 4 DDs...
In a dream world, an "intro quest" for each role before the first dungeon, with account wide completion status, would be perfect. But that is just a dream.
5 - [LONGSHOT] Guild Group Finder: Self-explanatory. Having the ability to instance the group finder inside the guild would be awesome as well.
6 - Prompt for or automatically Voice Chat join for AF groups: On consoles at least, the default behavior should be to auto add the player to the voice chat upon joining a dungeon. He can leave if he wants, but the default should be it. Or prompt the player with a "Do you want to join Voice Chat?" after the group is formed.
UI and Shortcuts (based on console, don't know if applies to PC as well)7 - Show indication that trait is researched or reserachable on deconstruct list: Similiar to the "Already in your library" for motifs, just a simple icon after the name of the trait indicating its status in your research would be awesome.
8 - Mark item as junk (consoles) and sell all junk shortcut: Why can't we just 'tag' items on the go as junk or sellable and just hit one shortcut to sell them all at vendors like many other games? If time allows, a 'Mark for Research' preventing decon and selling would also be nice.
9 - Lock items in the Deconstruct screen: Self-explanatory. We should be able to lock an item directly from the decon screen instead of having to go to inventory and back again.
10 - Better notification of finished research and horse training: Why not make the notification for when a research is finished or horse trained appear in the notifications bar, like the MOTD from Guilds? It is just too easy to miss it when you are in the middle of a tought fight.
11 - Show item trait in trade screen: Don't know if I'm missing something, but I can't check the trait of the item directly on the trade screen. I haven't been scammed, but someone made a mistake once giving the wrong item and I only saw later.
Crafting12 - Writs: Just show the current writ requirements for that crafting station if you have the quest active while on the crafting screen. On the provisioning one, just put the items of the writ on the top of the list if quest is active.
Respecing13- Make Skill / Morph / Attribute respecing work like CP respecing: Just make the UX for respecing skills and morphs work like CP. Instead of resetting everything, allow us to reset just one skill or morph if needed, even if the cost remains the same.
Items14 - Stack motif pages into book: A little bit of work, but being able to stack a complete set of motif chapters into books would be greatly appreciated.
Guild Traders15 - Implement text search: because, why not?
These are my suggestions for now.. Any others I'm missing? Remember to avoid big functionality suggestions.