You know honestly, the Charged trait isn't bad on a lightning staff on your back with enough points into the thaumaturge for the 10% bonus damage to off balance targets. Its not the best but, when you have a lightning wall of elements down, there is a lot of things set off balance to get 10% damage off of.
OutLaw_Nynx wrote: »500 weapon damage for nirnhoned?
OutLaw_Nynx wrote: »500 weapon damage for nirnhoned?
It's really good how it is, helps healers and tankscpuScientist wrote: »
Infused - the effect is ok. But who is this for? This doesn't really help healing dps or tanks. I would suggest allowing for a second glyph to be added.
It's really good how it is, helps healers and tankscpuScientist wrote: »
Infused - the effect is ok. But who is this for? This doesn't really help healing dps or tanks. I would suggest allowing for a second glyph to be added.
Infused is being used by top tier raiders, powered is completely useless, decisive is weak on a 1 hander, strong on a 2 handercpuScientist wrote: »It's really good how it is, helps healers and tankscpuScientist wrote: »
Infused - the effect is ok. But who is this for? This doesn't really help healing dps or tanks. I would suggest allowing for a second glyph to be added.
So as is right now it adds 20%. So you get a grand total of 324 more penetration. Which again is ok. Buy a healer would be much better served running powered. Amd tanks well they can use it but decisive and defending are also good options.
So let's do a quick rough penetration calculation right quick. Light armor - 4884 sharpened - 5160 puncture 5280 crushing - 1622 alkosh - 3010. That adds up to 19,956. For stamina it comes out around the same a bit higher now with Krag and Sunderflame. So once again I agree infused is neato. But it's not even needed to get to the 18k sweet spot for bosses. As I have shown.
Infused is being used by top tier raiders, powered is completely useless, decisive is weak on a 1 hander, strong on a 2 handercpuScientist wrote: »It's really good how it is, helps healers and tankscpuScientist wrote: »
Infused - the effect is ok. But who is this for? This doesn't really help healing dps or tanks. I would suggest allowing for a second glyph to be added.
So as is right now it adds 20%. So you get a grand total of 324 more penetration. Which again is ok. Buy a healer would be much better served running powered. Amd tanks well they can use it but decisive and defending are also good options.
So let's do a quick rough penetration calculation right quick. Light armor - 4884 sharpened - 5160 puncture 5280 crushing - 1622 alkosh - 3010. That adds up to 19,956. For stamina it comes out around the same a bit higher now with Krag and Sunderflame. So once again I agree infused is neato. But it's not even needed to get to the 18k sweet spot for bosses. As I have shown.
defending is a good option for an offtank since low resistances if youre being set up for the ultra off tank
but infused on main tank and healers, very good
WalksonGraves wrote: »I couldn't believe the numbers on decisive. Best case scenario it adds 6 ult a minute.
Infused is being used by top tier raiders, powered is completely useless, decisive is weak on a 1 hander, strong on a 2 handercpuScientist wrote: »It's really good how it is, helps healers and tankscpuScientist wrote: »
Infused - the effect is ok. But who is this for? This doesn't really help healing dps or tanks. I would suggest allowing for a second glyph to be added.
So as is right now it adds 20%. So you get a grand total of 324 more penetration. Which again is ok. Buy a healer would be much better served running powered. Amd tanks well they can use it but decisive and defending are also good options.
So let's do a quick rough penetration calculation right quick. Light armor - 4884 sharpened - 5160 puncture 5280 crushing - 1622 alkosh - 3010. That adds up to 19,956. For stamina it comes out around the same a bit higher now with Krag and Sunderflame. So once again I agree infused is neato. But it's not even needed to get to the 18k sweet spot for bosses. As I have shown.
defending is a good option for an offtank since low resistances if youre being set up for the ultra off tank
but infused on main tank and healers, very good
We need across-the-board tweaks to almost every trait that isn't Sharpened or Powered. Those two are fine. The rest need to be made attractive to people who do the DPS math. Similarly, Divines and Impen need more competition.
Picking traits should be an interesting decision. Currently, it is not.
We need across-the-board tweaks to almost every trait that isn't Sharpened or Powered. Those two are fine. The rest need to be made attractive to people who do the DPS math. Similarly, Divines and Impen need more competition.
Picking traits should be an interesting decision. Currently, it is not.
We need across-the-board tweaks to almost every trait that isn't Sharpened or Powered. Those two are fine. The rest need to be made attractive to people who do the DPS math. Similarly, Divines and Impen need more competition.
Picking traits should be an interesting decision. Currently, it is not.
Your last sentence says it all.
You have THE trait (Sharpened / Divines), the consolation trait (Infused / Precise) and the PvP trait (Impen). The rest is just usually garbage, except in very specific situations (Powered for Healers).
With 9 traits, a little more variety with pros and cons would be awesome.
cpuScientist wrote: »We need across-the-board tweaks to almost every trait that isn't Sharpened or Powered. Those two are fine. The rest need to be made attractive to people who do the DPS math. Similarly, Divines and Impen need more competition.
Picking traits should be an interesting decision. Currently, it is not.
Your last sentence says it all.
You have THE trait (Sharpened / Divines), the consolation trait (Infused / Precise) and the PvP trait (Impen). The rest is just usually garbage, except in very specific situations (Powered for Healers).
With 9 traits, a little more variety with pros and cons would be awesome.
Ahhhhhhhhhhh never though of that lol THE trait and consolation lol. Don't forget sturdy for tanks.
You're better off with infused or defending instead of powered, you just get more out of it. You do not need powered, there's just honestly no point for it. It looks nice but you really do not get anything from it, if you really want more heals, precise even beats powered in a trial nature.Infused is being used by top tier raiders, powered is completely useless, decisive is weak on a 1 hander, strong on a 2 handercpuScientist wrote: »It's really good how it is, helps healers and tankscpuScientist wrote: »
Infused - the effect is ok. But who is this for? This doesn't really help healing dps or tanks. I would suggest allowing for a second glyph to be added.
So as is right now it adds 20%. So you get a grand total of 324 more penetration. Which again is ok. Buy a healer would be much better served running powered. Amd tanks well they can use it but decisive and defending are also good options.
So let's do a quick rough penetration calculation right quick. Light armor - 4884 sharpened - 5160 puncture 5280 crushing - 1622 alkosh - 3010. That adds up to 19,956. For stamina it comes out around the same a bit higher now with Krag and Sunderflame. So once again I agree infused is neato. But it's not even needed to get to the 18k sweet spot for bosses. As I have shown.
defending is a good option for an offtank since low resistances if youre being set up for the ultra off tank
but infused on main tank and healers, very good
Why do you think Powered is useless? Do you mean just for DPS / Tanks, right? Because we healers spend a big amount of CP trying to get that same effect. I've been farming Powered SPC, Worm and IA staves for ages now. Is there something bad about it that I don't know?
We healers have no Moster Sets, no dedicated Crafted Sets and only a handful of dropped sets that have been the BiS without a change for more than a year now.
Don't remove our one useful weapon trait as well!
Regarding the OP, these look great at a superficial analysis. They said they would work to make all traits useful, and this is one nice way of doing that.
You're better off with infused or defending instead of powered, you just get more out of it. You do not need powered, there's just honestly no point for it. It looks nice but you really do not get anything from it, if you really want more heals, precise even beats powered in a trial nature.Infused is being used by top tier raiders, powered is completely useless, decisive is weak on a 1 hander, strong on a 2 handercpuScientist wrote: »It's really good how it is, helps healers and tankscpuScientist wrote: »
Infused - the effect is ok. But who is this for? This doesn't really help healing dps or tanks. I would suggest allowing for a second glyph to be added.
So as is right now it adds 20%. So you get a grand total of 324 more penetration. Which again is ok. Buy a healer would be much better served running powered. Amd tanks well they can use it but decisive and defending are also good options.
So let's do a quick rough penetration calculation right quick. Light armor - 4884 sharpened - 5160 puncture 5280 crushing - 1622 alkosh - 3010. That adds up to 19,956. For stamina it comes out around the same a bit higher now with Krag and Sunderflame. So once again I agree infused is neato. But it's not even needed to get to the 18k sweet spot for bosses. As I have shown.
defending is a good option for an offtank since low resistances if youre being set up for the ultra off tank
but infused on main tank and healers, very good
Why do you think Powered is useless? Do you mean just for DPS / Tanks, right? Because we healers spend a big amount of CP trying to get that same effect. I've been farming Powered SPC, Worm and IA staves for ages now. Is there something bad about it that I don't know?
We healers have no Moster Sets, no dedicated Crafted Sets and only a handful of dropped sets that have been the BiS without a change for more than a year now.
Don't remove our one useful weapon trait as well!
Regarding the OP, these look great at a superficial analysis. They said they would work to make all traits useful, and this is one nice way of doing that.
Defending allows your to minmax your attributes around and use survival for your own benefit, which would yield a much stronger magicka pool for stronger than heals than what powered is going to give you
infused with a crusher enchantment is incredibly strong too
precise gives burst crit heals when you may need them and will give overall more burst healing than powered would
decisive doesnt have a cooldown on it which means more warhorns and group utility
powered increases healing done which in your current state healing shouldnt be an issue anyway, if this trait is the key to what is helping you the most in healing trials, something is seriously wrong with either you or your other healer, possibly off tank too
cpuScientist wrote: »It's really good how it is, helps healers and tankscpuScientist wrote: »
Infused - the effect is ok. But who is this for? This doesn't really help healing dps or tanks. I would suggest allowing for a second glyph to be added.
So as is right now it adds 20%. So you get a grand total of 324 more penetration. Which again is ok. Buy a healer would be much better served running powered. Amd tanks well they can use it but decisive and defending are also good options.
So let's do a quick rough penetration calculation right quick. Light armor - 4884 sharpened - 5160 puncture 5280 crushing - 1622 alkosh - 3010. That adds up to 19,956. For stamina it comes out around the same a bit higher now with Krag and Sunderflame. So once again I agree infused is neato. But it's not even needed to get to the 18k sweet spot for bosses. As I have shown.
You're better off with infused or defending instead of powered, you just get more out of it. You do not need powered, there's just honestly no point for it. It looks nice but you really do not get anything from it, if you really want more heals, precise even beats powered in a trial nature.Infused is being used by top tier raiders, powered is completely useless, decisive is weak on a 1 hander, strong on a 2 handercpuScientist wrote: »It's really good how it is, helps healers and tankscpuScientist wrote: »
Infused - the effect is ok. But who is this for? This doesn't really help healing dps or tanks. I would suggest allowing for a second glyph to be added.
So as is right now it adds 20%. So you get a grand total of 324 more penetration. Which again is ok. Buy a healer would be much better served running powered. Amd tanks well they can use it but decisive and defending are also good options.
So let's do a quick rough penetration calculation right quick. Light armor - 4884 sharpened - 5160 puncture 5280 crushing - 1622 alkosh - 3010. That adds up to 19,956. For stamina it comes out around the same a bit higher now with Krag and Sunderflame. So once again I agree infused is neato. But it's not even needed to get to the 18k sweet spot for bosses. As I have shown.
defending is a good option for an offtank since low resistances if youre being set up for the ultra off tank
but infused on main tank and healers, very good
Why do you think Powered is useless? Do you mean just for DPS / Tanks, right? Because we healers spend a big amount of CP trying to get that same effect. I've been farming Powered SPC, Worm and IA staves for ages now. Is there something bad about it that I don't know?
We healers have no Moster Sets, no dedicated Crafted Sets and only a handful of dropped sets that have been the BiS without a change for more than a year now.
Don't remove our one useful weapon trait as well!
Regarding the OP, these look great at a superficial analysis. They said they would work to make all traits useful, and this is one nice way of doing that.
Defending allows your to minmax your attributes around and use survival for your own benefit, which would yield a much stronger magicka pool for stronger than heals than what powered is going to give you
infused with a crusher enchantment is incredibly strong too
precise gives burst crit heals when you may need them and will give overall more burst healing than powered would
decisive doesnt have a cooldown on it which means more warhorns and group utility
powered increases healing done which in your current state healing shouldnt be an issue anyway, if this trait is the key to what is helping you the most in healing trials, something is seriously wrong with either you or your other healer, possibly off tank too