kind of bored and decided to post up my list of things i tend to think would help the lesser used things be viable.
bows for instance as a main weapon? you'll get shunned but i feel that...1: allow the passive that increases bow damage after every light/heavy to last 5 seconds rather than 3 as currently it does not synergy with the new ultimate.
2: the range damage buffer should also increase attack speed similar to the one from destro tree.
3: the interrupting morph of poison injection could also concuss (or whatever that effect is called when you can heavy attack stun them) if the enemy is blocking, this opens up the morph being used as an anti armor or the other for assassination.
4: tone the damage of snipe and it's morphs down by about 60% cost by 40-50%, give it a 0.3 second channel, rename it from snipe to power shot or aimed shot, this allows them to have a spammable skill which is kind of lacking for bows.
these changes i feel would really pull bows up alittle but not over the top.
destro i admit is doing well but frost staff is still kind of shrugged off, so i suggest afew little changes which are...1:increase the shield gained from ice staff heavy attacks from 6% to 12% of max health shield gain, hell i'd argue even 20% would be more legit but i dont wanna push numbers up to high.
2: the interrupting morph of elemental shock should also trigger all 3 elemental debuffs on a blocking target allowing it to be more of an anti armor morph while the other is more anti personnel.
3: reduce the cost of the first skill by 15-20% or increase the damage of it, i mean for a "spammable" ability this things a joke. if it's intended to be a CC, it's even more laughable as the control has very little impact on combat for it's cost.
4: the last passive, while giving magicka on kills with destro staff i feel this passive should also lower spell costs by 2.5/5% (rank amounts) since i feel this would help since from experience i'v always found magicka users struggled with sustain way more than stamina.
Soul magic, they made Soul Assault more useful but left soul trap in the dust so i say that...1: beef up soultraps damage by nearly x4 or even x5 since it's a damage over time that can be purged it's only fair it can do a strong amount of damage since even health regen will counter it to some degree.
2: remove the soul splitting morph and give it debuff that if a target removes the soultrap or ends naturally it will feedback burn 5% of both their magicka and Stamina, this allows a new ability can can be used to counter the infinite resources build.
undaunted, for a bunch of folks who fight some of the strongest foes they sure teach some crumby skills. so i propose...1: the terrible font, i'm actually alittle unsure how to make this useful in it's current state except maybe increase the radius and duration and make one of the morphs reduce enemies resource regeneration rates by 20% while in it's zone, this allows for some counter to strong regeneration builds but to also help fortify a location.
2: bone shield, don't see many running it but i can see it's useful, so i just say buff it's self buff by 5-10%.
3: webbing is pretty decent to but the cost and radius are semi off putting, lowered cost slightly and slightly wider area would help make this one more appealing.
i'v forgotten some since i had a sleep... so when i remember them i'll add them in

hope for some input
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EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.