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Re-vamp of current craftable sets?

Fettkeewl
Fettkeewl
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So I thought I'd start this discussion since I'm interested in hearing what you guys think. There are many craftable sets out there, some that have been available since the start of our ESO journey. With style motifs constantly added to the game the potential for bad-ass looking characters increases, but I must say I'm a bit dissapointed in the sets avalible for crafting. They lack so much in firepower/useful creativity, compared to dropped sets (that mostly make you look but-ugly tough).

Also the sheer amount of gold needed to invest in a crafted item to get it maximized to its full potential really does not make it worth the sacrifice of those hard earned coins for so many of theese sets.

I'll just list some of those I find terrible
  • Ashen Grip 5 pc set gives 10% chance to proc 1k fire-breath damage, who is this trolling? Yes its a 2 trait set so easy to make, but still, who will?
  • Trial By Fire 4.4k spell resist towards the element that hit you last. What out of all available 5pc bonuses could be worth dropping for this?
  • Hist bark 20% evasion while blocking, would never rely on this over shuffle
  • Whitestrakes Retribution Wouldn't want to rely on a 9k damage shield that gets blown out in 2 hits with a 10s cd that procs below 30% hp.. here you go Mario take a bite from that green shroom, but you can't have it all.
  • Vampires kiss 4500 hp over 6 s per kill..? hm.. no ty

I'll just leave it there, no need to continue. May I have your thoughts?

I would not mind these sets being in game if the crafting system was revamped to that of this:
The strength of the set will depend of the crafters trait-knowledge.
For the items worn a calculation will depend on that piece which had the lowest amount of traits know i.e.
  1. 1 of the crafted pieces for ashen grip was a 2-traiter, the rest were 2+. This would yield a 5pc bonus of 1k fire-breath
  2. lowest at 5 traits rest 5+ would yield a 1k base + 5k fire breath, total of 6k.
  3. all 9 traits would yield a 10k firebreath (1k+9k)

Code-wise the amount of traits known to the crafter at the time should follow over to the item and readable as a "stat" of the item along with its level.
I guess this could work now that we have levelscaling..

Otherwise the items would have also had to scale to level so we couldn't have lvl 10's spamming 10k firebreath.
  • Wollust
    Wollust
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    I remember when Whitestrakes used to be an awesome set.

    Good ol' times
    Susano'o

    Zerg Squad
  • KaleidoscopeEyz
    KaleidoscopeEyz
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    I used Whitestrake and Vamp Kiss back before I was at veteran ranks. Both sets use to be better. I think Vamp Kiss use to heal for 6k+ before.
  • Fettkeewl
    Fettkeewl
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    Ay I also used vamp kiss to lvl my NB back in the days, was a good sustain.. :smile:
  • Bryanonymous
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    I believe there should be a revamp, and at the very least, they should remove these 'hybrid' type wastes of space. No one wants them. They want one attribute because that is the game you have built them. The game of group roles X, Y, & Z. So please, for the love of Mara, stop wasting space.
  • Zypheran
    Zypheran
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    Some of the crafted sets are still good - Hundings Rage, Julianos, TBS etc.
    But for the MONTHS of effort that goes in to getting 6-9 traits across all those items, it just seems like ZOS are hugely undervaluing master crafting as a skill.
    Also, if ZOS want people to value these new motifs more, then they should consider the option of allowing you to change the style of a crafted item. If I have a gold gear I'm gonna hardly gonna scrap it just to try a new motif!!!
    I would even be willing to pay crowns for a token that allowed me change the style of my gear.
    Perhaps master crafters should have the ability to change style and trait on any item they have researched 9 traits??
    That would make crafting worth while again and would encourage use of new motifs
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  • Alucardo
    Alucardo
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    This post gets my undying love for trying to resurrect Ashen Grip +1
    (sqweee )>--- ۜ\(סּںסּَ` )/ۜ
  • ronrobaina
    Fettkeewl wrote: »
    So I thought I'd start this discussion since I'm interested in hearing what you guys think. There are many craftable sets out there, some that have been available since the start of our ESO journey. With style motifs constantly added to the game the potential for bad-ass looking characters increases, but I must say I'm a bit dissapointed in the sets avalible for crafting. They lack so much in firepower/useful creativity, compared to dropped sets (that mostly make you look but-ugly tough).

    Also the sheer amount of gold needed to invest in a crafted item to get it maximized to its full potential really does not make it worth the sacrifice of those hard earned coins for so many of theese sets.

    I'll just list some of those I find terrible
    • Ashen Grip 5 pc set gives 10% chance to proc 1k fire-breath damage, who is this trolling? Yes its a 2 trait set so easy to make, but still, who will?
    • Trial By Fire 4.4k spell resist towards the element that hit you last. What out of all available 5pc bonuses could be worth dropping for this?
    • Hist bark 20% evasion while blocking, would never rely on this over shuffle
    • Whitestrakes Retribution Wouldn't want to rely on a 9k damage shield that gets blown out in 2 hits with a 10s cd that procs below 30% hp.. here you go Mario take a bite from that green shroom, but you can't have it all.
    • Vampires kiss 4500 hp over 6 s per kill..? hm.. no ty

    I'll just leave it there, no need to continue. May I have your thoughts?

    I would not mind these sets being in game if the crafting system was revamped to that of this:
    The strength of the set will depend of the crafters trait-knowledge.
    For the items worn a calculation will depend on that piece which had the lowest amount of traits know i.e.
    1. 1 of the crafted pieces for ashen grip was a 2-traiter, the rest were 2+. This would yield a 5pc bonus of 1k fire-breath
    2. lowest at 5 traits rest 5+ would yield a 1k base + 5k fire breath, total of 6k.
    3. all 9 traits would yield a 10k firebreath (1k+9k)

    Code-wise the amount of traits known to the crafter at the time should follow over to the item and readable as a "stat" of the item along with its level.
    I guess this could work now that we have levelscaling..

    Otherwise the items would have also had to scale to level so we couldn't have lvl 10's spamming 10k firebreath.

    ALL crafted sets need a revamp, all these new sets made them worthless
  • AshTal
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    I think the crafted sets need a boost - currently they are considered a bit naff compared to the looted sets.

    Unfortunately I can see the crafted sets being increased when we get 180 level gear and a new DLC where all the best craft stations are in the new area. I think they need an increase now currently getting 150 silk per item is a lot harder than camping a dolmen and the gear isn't as good.
  • ronrobaina
    Zypheran wrote: »
    Some of the crafted sets are still good - Hundings Rage, Julianos, TBS etc.
    But for the MONTHS of effort that goes in to getting 6-9 traits across all those items, it just seems like ZOS are hugely undervaluing master crafting as a skill.
    Also, if ZOS want people to value these new motifs more, then they should consider the option of allowing you to change the style of a crafted item. If I have a gold gear I'm gonna hardly gonna scrap it just to try a new motif!!!
    I would even be willing to pay crowns for a token that allowed me change the style of my gear.
    Perhaps master crafters should have the ability to change style and trait on any item they have researched 9 traits??
    That would make crafting worth while again and would encourage use of new motifs

    there are somewhat good till certain point, but they all get ditched after a dropped set making all that time farming and collecting worthless, Julianos can easily be dithced by mothers Sorrow for instance, (in which I did)
    Edited by ronrobaina on October 24, 2016 4:35PM
  • Alucardo
    Alucardo
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    They desperately need upgrading, and they also need jewellery crafting as well. There's very little reason to run crafted sets this update, except for maybe TBS in PVE.
    (sqweee )>--- ۜ\(סּںסּَ` )/ۜ
  • Spearshard
    Spearshard
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    A few things that would be awesome, repair armor with mats, rework traits for master crafters at high cost, and reskining armor. By reskin, say you take the viper set. I hate the arginine style, but love xyvkin( or however it's spelled). It would be cool to change the appearance. Just my thoughts. I agree with the OP, these sets are pretty lack lustre. Could use some Polish.
    Edited by Spearshard on October 24, 2016 4:38PM
  • Nickernator
    Nickernator
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    [quote="Spearshard;3473913"I hate the arginine style, but love xyvkin( or however it's spelled). It would be cool to change the appearance. Just my thoughts. . [/quote]

    This 1000x, we can already do this with the Imperial Style, so add the other styles too
    ESO player since release
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  • Derra
    Derra
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    Alucardo wrote: »
    They desperately need upgrading, and they also need jewellery crafting as well. There's very little reason to run crafted sets this update, except for maybe TBS in PVE.

    Well tbs is no longer optimal for magica builds aswell...
    <Noricum>
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    Derrah - EP - Sorc - AvA 50

  • DeadlyRecluse
    DeadlyRecluse
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    Yeah, crafted sets are in need of a balance overhaul. But I'm okay with some (Vampire's Kiss, for example) being a flavorful option for casual players rather than a tuned endgame set.
    Thrice Empress, Forever Scrub
  • runagate
    runagate
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    Alucardo wrote: »
    This post gets my undying love for trying to resurrect Ashen Grip +1

    Agreed. Someone recently mentioned how great it is for a WW to suddenly blow fire.

    The itemization team seems not to have the overall grasp of Sets that we do. There's 3 sets that knock down enemies when under X% health, and they each work a different way. One is crafted. I have yet to ever see anyone use it.

    I leveled an alt using that Soul magic bonus set and tried really, really hard to justify using it for anything. It did inspire my vicious death/phoenix/shatter soul/soul shatter (yes, confusingly similarly named skills one a Soul magic Ult and the other a Soul magic passive) to blow up zergs but I ended up not using the crafted set at all. Because it's terrible.

    I've made an alt use Kvatch Gladiator and am going to test out using that with Seargeant's Mail set.

    I plan on using Galerion's Revenge (crafted) and mixing it with Destructive Mage to make a light/heavy attack bomb-placing build to test it out for group content on a DK, since their magicka sustain is so horrific but they do have a heavy attack-bonus in Armaments (sadly no longer an execute) but it requires playing with someone like a healer who will voluntarily explode the "bombs" with heavy attacks.
  • Fettkeewl
    Fettkeewl
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    runagate wrote: »
    Alucardo wrote: »
    This post gets my undying love for trying to resurrect Ashen Grip +1

    Agreed. Someone recently mentioned how great it is for a WW to suddenly blow fire.

    The itemization team seems not to have the overall grasp of Sets that we do. There's 3 sets that knock down enemies when under X% health, and they each work a different way. One is crafted. I have yet to ever see anyone use it.

    I leveled an alt using that Soul magic bonus set and tried really, really hard to justify using it for anything. It did inspire my vicious death/phoenix/shatter soul/soul shatter (yes, confusingly similarly named skills one a Soul magic Ult and the other a Soul magic passive) to blow up zergs but I ended up not using the crafted set at all. Because it's terrible.

    I've made an alt use Kvatch Gladiator and am going to test out using that with Seargeant's Mail set.

    I plan on using Galerion's Revenge (crafted) and mixing it with Destructive Mage to make a light/heavy attack bomb-placing build to test it out for group content on a DK, since their magicka sustain is so horrific but they do have a heavy attack-bonus in Armaments (sadly no longer an execute) but it requires playing with someone like a healer who will voluntarily explode the "bombs" with heavy attacks.

    Durr, bold part? Is not Galerions Revenge purchased from IC with telvars ?
  • STEVIL
    STEVIL
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    Equipment crafting needs the same kind of 1T upgrade that drop sets got.

    To include some or all of:
    • Ability to craft jewels for the sets even if quality limited to purple. (All drops have jewel options)
    • Ability to up-scale pieces to higher level keeping quality. (new drops scale to you)
    • Ability to craft lower gear with higher mat, losing the lower cap on met levels. (Fits with scaled nodes)
    • Writs to ask for ONE item with a specific trait and style, but allow more items if you dont have trait/style. (cost effective change spreads resource cost over item types.)
    • Ability to change one of a set 2-3-4 pc bonus for another bonus of the same 2-3-4 pc type at time of crafting. (Allows for greater versatility without inventing new sets a plenty. Also can help some lesser sets.)
    • Drop the 10x mats cost for CP160 over Cp150. (CP 160 drops everywhere now... its no longer s special threshold thing anymore. if you are cp160 every drop set is cp 160 not nine 150 and one 160. So the need for cp160 crafting to be 10x is no longer relevant.)

    Not all of these my own but i think they go a long way for forming a comprehensive 1T upgrade/rebalance of equip crafted.

    One other idea i am mulling over - for equip writs have the writ ask for a piece-style and trait but allow the user to make it at ANY tier they want. then have the 25pc box of mats MATCH that tier if no survey comes up. that provides a fairly reliable way to get mats at whatever tier you want if you only have a few.

    But this thread ought to be in crafting where several already exist.


    Edited by STEVIL on October 24, 2016 5:20PM
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  • Essiaga
    Essiaga
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    Fettkeewl wrote: »
    So I thought I'd start this discussion since I'm interested in hearing what you guys think. There are many craftable sets out there, some that have been available since the start of our ESO journey. With style motifs constantly added to the game the potential for bad-ass looking characters increases, but I must say I'm a bit dissapointed in the sets avalible for crafting. They lack so much in firepower/useful creativity, compared to dropped sets (that mostly make you look but-ugly tough).

    Also the sheer amount of gold needed to invest in a crafted item to get it maximized to its full potential really does not make it worth the sacrifice of those hard earned coins for so many of theese sets.

    I'll just list some of those I find terrible
    • Ashen Grip 5 pc set gives 10% chance to proc 1k fire-breath damage, who is this trolling? Yes its a 2 trait set so easy to make, but still, who will?
    • Trial By Fire 4.4k spell resist towards the element that hit you last. What out of all available 5pc bonuses could be worth dropping for this?
    • Hist bark 20% evasion while blocking, would never rely on this over shuffle
    • Whitestrakes Retribution Wouldn't want to rely on a 9k damage shield that gets blown out in 2 hits with a 10s cd that procs below 30% hp.. here you go Mario take a bite from that green shroom, but you can't have it all.
    • Vampires kiss 4500 hp over 6 s per kill..? hm.. no ty

    I'll just leave it there, no need to continue. May I have your thoughts?

    I would not mind these sets being in game if the crafting system was revamped to that of this:
    The strength of the set will depend of the crafters trait-knowledge.
    For the items worn a calculation will depend on that piece which had the lowest amount of traits know i.e.
    1. 1 of the crafted pieces for ashen grip was a 2-traiter, the rest were 2+. This would yield a 5pc bonus of 1k fire-breath
    2. lowest at 5 traits rest 5+ would yield a 1k base + 5k fire breath, total of 6k.
    3. all 9 traits would yield a 10k firebreath (1k+9k)

    Code-wise the amount of traits known to the crafter at the time should follow over to the item and readable as a "stat" of the item along with its level.
    I guess this could work now that we have levelscaling..

    Otherwise the items would have also had to scale to level so we couldn't have lvl 10's spamming 10k firebreath.

    Don't like the idea. I don't really care for crafting so i have enough traits to make the sets I need. To have those sets be subpar because i didn't complete all 9 triats is not cool. I earned the right to make the set. I'd like it to be worth using. Feel free to make sets that require more traits.

    Is there not enough gaps between new and old players? You have the ability to make these sets. You have gold and mats to make them superior quality. You have knowledge of combat mechanics and more skills at your disposal. You have CP. You have monster sets and sets in perfect traits worth golding out. By you're second or third character this game is just far to damn easy.

    We just need crafted sets improved, which will be a hard task with sheer number of ridiculous sets that have been added to the game. I know people play this game in different ways. Dedicated crafters want to be superior to a guy who's just doing enough to get him what he needs in combat. Motifs and traits are really the only separation and both are silly limited at this point.

    Motifs ...
    Whats the point in motifs if you're in all dropped gear? There should be a way for crafters to change the style of any piece of gear in the game. This would include gear that is already bound to another player. It could require the use of all the mats it would take to make the pcs via crafting and the style material if ZOS feels there should be a mat sink. Perhaps this is to easy.

    Triats ...
    Most stink. Clearly ZOS can't fix this. There needs to be less traits that drop for that reason. RNG, with 5 pc sets is just punishing to the unlucky. Having crafting exclusive traits would help. Prosperous and Training are prime examples. Nirnhoned is pretty much already exclusively crafted, but not as strong as it once was.

    But perhaps we can keep the crap traits and not easily alter style and kill a bunch of birds with one smart stone.

    "Essence of ..."
    Another thing ZOS could do is have dropped sets be able to be broken down by crafters to its bare essence. So we decon a dropped item and get Essense of the Viper, for example. We get no other mats from it. We could then, as crafters, craft it in the trait, style, and armor weight or pcs we, or our costumer, would like, which would include Nirnhoned. Requiring only one "Essence of ..." might take more from RNG then ZOS is willing to let go of, so they can require something like 10 or 15 essences per pcs.

    This would make it so sets come in one armor type could be modified to another. Viper or Spell Power Cure could be made heavy for example. This would make worthless traits still have value beyond decon or vendor.

    How would BOP effect this? Breaking a BOP item down to its Essence would allow you to craft it as a BOE item, though this might be to open. There's more then 1 way to skin the cat. These items could have a 2 hour timer to trade within the group as well. After that they can become BOP. The could also add a crafting table at the end of Dungeons and Trials that require the player beat the dungeon, with the group to be able to acquire the crafted set. I have previously posted an idea to make all items that are BOP only be traded via group (as it currently exists) or listed on guild vendors, which means gold is removed from the economy with any transaction that takes place outside of the group. Crafters can farm items or buy via guild vendors, and possibly a third option could exist.

    I've also posted an idea about a vendor like the Golden that will buy your BOP items for tokens that can be redeemed for piece/w traits players actually want. This will create some competition for what you do with BOP items (extract Essence, decon, vendor for gold, or tokens and, if ZOS would permit, list in guild stores). It also create another gold sink by allowing tokens be purchased for in game gold, and perhaps AP. It also gives more incentive to farm ALL dungeons and content, rather then farming specific spots only for specific items, which once you get you don't have much reason to ever go back too.

    This vendor could sell "Essence of ..." as well. There could be an alternative token. Turning in gear for token could give you Undaunted Tokens. Doing Writs could give you Artisan Tokens that could be traded for Essences, mats, etc.and maybe at a discounted rate to what Undaunted Tokens would give you.

    This would make crafted sets a thing of the past, but also a thing of the future. Ashen Grip might stink, but to be able to craft ANY set in the game in ANY STYLE with ANY trait ... makes crafting super awesome.

    There would need to be some limitations of course. Can't have people farming Trials and selling them around the world. Some sets you just won't be able to break down and trade to others, but that shouldn't stop you from being able to break items down for you to rebuild in the style and trait of you're choice.

    What if this included monster helms and shoulders?
  • Silver_Strider
    Silver_Strider
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    I resent the statement that Histbark < Shuffle.

    I get a free 20% for doing a common tank thing in blocking, which seems much better than popping 2k stamina every 20 seconds for the same effect and wasting a skill slot.
    Argonian forever
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