I've recently started playing (again, I bought eso when it came out but dropped it for various reasons) and I chose a Templar since I love tanking and it seemed the most defensive class. This issue is of some importance to me, because I don't want to invest too much time in this character only to find out I have to re-roll in order to do that which I enjoy. Does this only apply to Stamplars, or perhaps a magika templar would fare better in such regard?
ClockworkArc wrote: »
My suggestion for 1Tam is to use Blackrose Jewelry since Blackrose doesn't drop in sturdy.
NoMoreChillies wrote: »ClockworkArc wrote: »
My suggestion for 1Tam is to use Blackrose Jewelry since Blackrose doesn't drop in sturdy.
Will it come with jewelry in One Tamriel? Weapons and Shield also?
DocFrost72 wrote: »So, OP, I believe there are two sets that will save your stamplar! One tamriel will release one set that functions EXACTLY like battle roar, giving you resources for ulti. The other, called knight errant, gives you a heal whenever you use one hand and shield abilities to strike a target. Add to that the OH&S ultimate giving you permablock without costING stam (in fact, you can weave 4-5 times during this period), you may well be getting your answer soon.
I look forward to seeing you return with stories (and vids!) Of triumph.
Edit for pics of sets:
GallantGuardian wrote: »DocFrost72 wrote: »So, OP, I believe there are two sets that will save your stamplar! One tamriel will release one set that functions EXACTLY like battle roar, giving you resources for ulti. The other, called knight errant, gives you a heal whenever you use one hand and shield abilities to strike a target. Add to that the OH&S ultimate giving you permablock without costING stam (in fact, you can weave 4-5 times during this period), you may well be getting your answer soon.
I look forward to seeing you return with stories (and vids!) Of triumph.
Edit for pics of sets:
So I have also been looking for a Templar tank build for pretty much all aspects of the game... From dungeons to trials... Right now I'm using a tank/heal build that I just don't enjoy....
This set up seems interesting but I must ask just to clear things up ...
Is this a full stam attribute build? Like do I go all stam ....
Do I put in infused in the big pieces and divines in the small
Or do I include sturdy and reinforced some where there...
Would you pair this with a monster set?;... Say like blood spawn
Also just as a side what I had planned to do prior to reading this thread was
I wanted to go plague doctor and Footmans combined with blood spawn or plague Doctor and armor master...
So I'm curious how you would build this
The problem here is simple. Yes, you can do it. BUT groups doing this content are looking for progress. Everyone wants to optimize. A templar tank is not and will never be optimal. It cannot provide the sustain nor the support of a dragonknight.
It's not an issue of "you can't". It's simply unfair to the other 11 players to play progress content with something that is obviously not optimal.
But people don't want to listen. All i hear is that "I hate other classes tanking". Nah, just being realistic here. You won't play a dragonknight healer in a progress group for thr same reasons you won't play a templar tank. Yes, it can be done, but in the end everybody needs to work around you and your suboptimal choice.
/rant
Edit,
Saw you wanted advice on Hiath. Have you tried the new 1H/S ultimate?
DocFrost72 wrote: »The problem here is simple. Yes, you can do it. BUT groups doing this content are looking for progress. Everyone wants to optimize. A templar tank is not and will never be optimal. It cannot provide the sustain nor the support of a dragonknight.
It's not an issue of "you can't". It's simply unfair to the other 11 players to play progress content with something that is obviously not optimal.
But people don't want to listen. All i hear is that "I hate other classes tanking". Nah, just being realistic here. You won't play a dragonknight healer in a progress group for thr same reasons you won't play a templar tank. Yes, it can be done, but in the end everybody needs to work around you and your suboptimal choice.
/rant
Edit,
Saw you wanted advice on Hiath. Have you tried the new 1H/S ultimate?
@Woeler
I know you are correct with a standard group. That said, new metas happen all the time, and to take into account the strengths AND weaknesses helps us all to be a better player. What would you say the crucial weaknesses are of templar tanks?
ClockworkArc wrote: »NoMoreChillies wrote: »ClockworkArc wrote: »
My suggestion for 1Tam is to use Blackrose Jewelry since Blackrose doesn't drop in sturdy.
Will it come with jewelry in One Tamriel? Weapons and Shield also?
The meta is ulti gen for tanks and that clearly means DKs are top but realistically each class has strengths and weaknesses.
DKs have the best resource management but that's it. Everything else, I'd rank them 2nd, 3rd, or 4th on, even ultigen. Their strength is tied to ultimate use but that's all they've got.
DocFrost72 wrote: »The problem here is simple. Yes, you can do it. BUT groups doing this content are looking for progress. Everyone wants to optimize. A templar tank is not and will never be optimal. It cannot provide the sustain nor the support of a dragonknight.
It's not an issue of "you can't". It's simply unfair to the other 11 players to play progress content with something that is obviously not optimal.
But people don't want to listen. All i hear is that "I hate other classes tanking". Nah, just being realistic here. You won't play a dragonknight healer in a progress group for thr same reasons you won't play a templar tank. Yes, it can be done, but in the end everybody needs to work around you and your suboptimal choice.
/rant
Edit,
Saw you wanted advice on Hiath. Have you tried the new 1H/S ultimate?
@Woeler
I know you are correct with a standard group. That said, new metas happen all the time, and to take into account the strengths AND weaknesses helps us all to be a better player. What would you say the crucial weaknesses are of templar tanks?
Sustain while permablocking is basically non existent, and it does basically 0 support while tanking. A DK automatically supports just by sustaining his stamina because he needs to spam shields, weapon buffs and horns in order to sustain his own resources. As a templar you are more being supported than supporting.
About meta changes, do not expect this to happen. ZOS has been very clear time and time again with applying changes that they have very clear ideas about what classes they want to be the best tanks and healers. Ever since tamriel unlimited their changes are time and time again in favor of the dragon knight.
DocFrost72 wrote: »DocFrost72 wrote: »The problem here is simple. Yes, you can do it. BUT groups doing this content are looking for progress. Everyone wants to optimize. A templar tank is not and will never be optimal. It cannot provide the sustain nor the support of a dragonknight.
It's not an issue of "you can't". It's simply unfair to the other 11 players to play progress content with something that is obviously not optimal.
But people don't want to listen. All i hear is that "I hate other classes tanking". Nah, just being realistic here. You won't play a dragonknight healer in a progress group for thr same reasons you won't play a templar tank. Yes, it can be done, but in the end everybody needs to work around you and your suboptimal choice.
/rant
Edit,
Saw you wanted advice on Hiath. Have you tried the new 1H/S ultimate?
@Woeler
I know you are correct with a standard group. That said, new metas happen all the time, and to take into account the strengths AND weaknesses helps us all to be a better player. What would you say the crucial weaknesses are of templar tanks?
Sustain while permablocking is basically non existent, and it does basically 0 support while tanking. A DK automatically supports just by sustaining his stamina because he needs to spam shields, weapon buffs and horns in order to sustain his own resources. As a templar you are more being supported than supporting.
About meta changes, do not expect this to happen. ZOS has been very clear time and time again with applying changes that they have very clear ideas about what classes they want to be the best tanks and healers. Ever since tamriel unlimited their changes are time and time again in favor of the dragon knight.
To push back for the sake of understanding and respectful dialogue, my tank that I put together this morning is at 30k health, 31k stamina, 16k magicka. Running histbark/witchman's/Engine guardian or bloodspawn (still figuring our which to take). On warhorn use I generate 6500 stamina and 7k+ health back. Granted, I do not have igneous shield. What I do have, however, is the dawns wrath tree.
Dawns wrath abilities generate ultimate every 4 seconds, much like nightblades. Using a dawns wrath ability also gives my whole team minor sorcery, increasing SD by 5%. The ability I use is power of the light, which also conveniently reduces the armor and spell resistance of the target with minor breach/fracture. In addition, it stores damage and releases it after 6 seconds, which in turn adds to the DPS of the group as a whole.
As for permablocking, Engine guardian has three procs, and all three grant stamina on templars. If it is red, you may very well find it possible to heavy attack and regen some lost stam. Even if you cannot drop block you can repent the sphere corpse for 3k stamina. In context: 5% of 30k stamina is 1500, so each sphere corpse is two igneous shields, minus the minor brutality buff. These repents also heal you, remember. If the sphere is blue, you can essentially spam the crap out of restoring focus and usually get another proc. And if it is green? Full stam bar, plus a 3k corpse that hangs around for a few moments, letting you top off after the fact.
I will concede the following, however. Templars have nothing quite like chains or talons. I honestly do ask, however, if these two things play a major part in anything other than trash stacking for quicker burning?
@Woeler
PS: Hopefully not coming across as confrontational, but I personally think you may have left out some things when computing templar tank viability.
DocFrost72 wrote: »DocFrost72 wrote: »The problem here is simple. Yes, you can do it. BUT groups doing this content are looking for progress. Everyone wants to optimize. A templar tank is not and will never be optimal. It cannot provide the sustain nor the support of a dragonknight.
It's not an issue of "you can't". It's simply unfair to the other 11 players to play progress content with something that is obviously not optimal.
But people don't want to listen. All i hear is that "I hate other classes tanking". Nah, just being realistic here. You won't play a dragonknight healer in a progress group for thr same reasons you won't play a templar tank. Yes, it can be done, but in the end everybody needs to work around you and your suboptimal choice.
/rant
Edit,
Saw you wanted advice on Hiath. Have you tried the new 1H/S ultimate?
@Woeler
I know you are correct with a standard group. That said, new metas happen all the time, and to take into account the strengths AND weaknesses helps us all to be a better player. What would you say the crucial weaknesses are of templar tanks?
Sustain while permablocking is basically non existent, and it does basically 0 support while tanking. A DK automatically supports just by sustaining his stamina because he needs to spam shields, weapon buffs and horns in order to sustain his own resources. As a templar you are more being supported than supporting.
About meta changes, do not expect this to happen. ZOS has been very clear time and time again with applying changes that they have very clear ideas about what classes they want to be the best tanks and healers. Ever since tamriel unlimited their changes are time and time again in favor of the dragon knight.
To push back for the sake of understanding and respectful dialogue, my tank that I put together this morning is at 30k health, 31k stamina, 16k magicka. Running histbark/witchman's/Engine guardian or bloodspawn (still figuring our which to take). On warhorn use I generate 6500 stamina and 7k+ health back. Granted, I do not have igneous shield. What I do have, however, is the dawns wrath tree.
Dawns wrath abilities generate ultimate every 4 seconds, much like nightblades. Using a dawns wrath ability also gives my whole team minor sorcery, increasing SD by 5%. The ability I use is power of the light, which also conveniently reduces the armor and spell resistance of the target with minor breach/fracture. In addition, it stores damage and releases it after 6 seconds, which in turn adds to the DPS of the group as a whole.
As for permablocking, Engine guardian has three procs, and all three grant stamina on templars. If it is red, you may very well find it possible to heavy attack and regen some lost stam. Even if you cannot drop block you can repent the sphere corpse for 3k stamina. In context: 5% of 30k stamina is 1500, so each sphere corpse is two igneous shields, minus the minor brutality buff. These repents also heal you, remember. If the sphere is blue, you can essentially spam the crap out of restoring focus and usually get another proc. And if it is green? Full stam bar, plus a 3k corpse that hangs around for a few moments, letting you top off after the fact.
I will concede the following, however. Templars have nothing quite like chains or talons. I honestly do ask, however, if these two things play a major part in anything other than trash stacking for quicker burning?
@Woeler
PS: Hopefully not coming across as confrontational, but I personally think you may have left out some things when computing templar tank viability.
No, because you need to waste all your sets just on sustain, while I can wear ebon and alkosh for support. You can only focus on yourself, like I said, while I do not need to focus on myself at all and am instead buffing my group. I'm wearing sets that give my group more health, more damage and more horns. You're wearing sets trying not to die.
Sure ever class can technically sustain if they just focus everything on survivability and just sit there holding agro. But that is not difficult at all. The point of a tank is what else can you do while holding agro. A DK can do a lot. The rest of the classes, not so much.
And engine guardian, well, people thag knoe me know my opinion on that set...
DocFrost72 wrote: »DocFrost72 wrote: »The problem here is simple. Yes, you can do it. BUT groups doing this content are looking for progress. Everyone wants to optimize. A templar tank is not and will never be optimal. It cannot provide the sustain nor the support of a dragonknight.
It's not an issue of "you can't". It's simply unfair to the other 11 players to play progress content with something that is obviously not optimal.
But people don't want to listen. All i hear is that "I hate other classes tanking". Nah, just being realistic here. You won't play a dragonknight healer in a progress group for thr same reasons you won't play a templar tank. Yes, it can be done, but in the end everybody needs to work around you and your suboptimal choice.
/rant
Edit,
Saw you wanted advice on Hiath. Have you tried the new 1H/S ultimate?
@Woeler
I know you are correct with a standard group. That said, new metas happen all the time, and to take into account the strengths AND weaknesses helps us all to be a better player. What would you say the crucial weaknesses are of templar tanks?
Sustain while permablocking is basically non existent, and it does basically 0 support while tanking. A DK automatically supports just by sustaining his stamina because he needs to spam shields, weapon buffs and horns in order to sustain his own resources. As a templar you are more being supported than supporting.
About meta changes, do not expect this to happen. ZOS has been very clear time and time again with applying changes that they have very clear ideas about what classes they want to be the best tanks and healers. Ever since tamriel unlimited their changes are time and time again in favor of the dragon knight.
To push back for the sake of understanding and respectful dialogue, my tank that I put together this morning is at 30k health, 31k stamina, 16k magicka. Running histbark/witchman's/Engine guardian or bloodspawn (still figuring our which to take). On warhorn use I generate 6500 stamina and 7k+ health back. Granted, I do not have igneous shield. What I do have, however, is the dawns wrath tree.
Dawns wrath abilities generate ultimate every 4 seconds, much like nightblades. Using a dawns wrath ability also gives my whole team minor sorcery, increasing SD by 5%. The ability I use is power of the light, which also conveniently reduces the armor and spell resistance of the target with minor breach/fracture. In addition, it stores damage and releases it after 6 seconds, which in turn adds to the DPS of the group as a whole.
As for permablocking, Engine guardian has three procs, and all three grant stamina on templars. If it is red, you may very well find it possible to heavy attack and regen some lost stam. Even if you cannot drop block you can repent the sphere corpse for 3k stamina. In context: 5% of 30k stamina is 1500, so each sphere corpse is two igneous shields, minus the minor brutality buff. These repents also heal you, remember. If the sphere is blue, you can essentially spam the crap out of restoring focus and usually get another proc. And if it is green? Full stam bar, plus a 3k corpse that hangs around for a few moments, letting you top off after the fact.
I will concede the following, however. Templars have nothing quite like chains or talons. I honestly do ask, however, if these two things play a major part in anything other than trash stacking for quicker burning?
@Woeler
PS: Hopefully not coming across as confrontational, but I personally think you may have left out some things when computing templar tank viability.
DocFrost72 wrote: »DocFrost72 wrote: »DocFrost72 wrote: »The problem here is simple. Yes, you can do it. BUT groups doing this content are looking for progress. Everyone wants to optimize. A templar tank is not and will never be optimal. It cannot provide the sustain nor the support of a dragonknight.
It's not an issue of "you can't". It's simply unfair to the other 11 players to play progress content with something that is obviously not optimal.
But people don't want to listen. All i hear is that "I hate other classes tanking". Nah, just being realistic here. You won't play a dragonknight healer in a progress group for thr same reasons you won't play a templar tank. Yes, it can be done, but in the end everybody needs to work around you and your suboptimal choice.
/rant
Edit,
Saw you wanted advice on Hiath. Have you tried the new 1H/S ultimate?
@Woeler
I know you are correct with a standard group. That said, new metas happen all the time, and to take into account the strengths AND weaknesses helps us all to be a better player. What would you say the crucial weaknesses are of templar tanks?
Sustain while permablocking is basically non existent, and it does basically 0 support while tanking. A DK automatically supports just by sustaining his stamina because he needs to spam shields, weapon buffs and horns in order to sustain his own resources. As a templar you are more being supported than supporting.
About meta changes, do not expect this to happen. ZOS has been very clear time and time again with applying changes that they have very clear ideas about what classes they want to be the best tanks and healers. Ever since tamriel unlimited their changes are time and time again in favor of the dragon knight.
To push back for the sake of understanding and respectful dialogue, my tank that I put together this morning is at 30k health, 31k stamina, 16k magicka. Running histbark/witchman's/Engine guardian or bloodspawn (still figuring our which to take). On warhorn use I generate 6500 stamina and 7k+ health back. Granted, I do not have igneous shield. What I do have, however, is the dawns wrath tree.
Dawns wrath abilities generate ultimate every 4 seconds, much like nightblades. Using a dawns wrath ability also gives my whole team minor sorcery, increasing SD by 5%. The ability I use is power of the light, which also conveniently reduces the armor and spell resistance of the target with minor breach/fracture. In addition, it stores damage and releases it after 6 seconds, which in turn adds to the DPS of the group as a whole.
As for permablocking, Engine guardian has three procs, and all three grant stamina on templars. If it is red, you may very well find it possible to heavy attack and regen some lost stam. Even if you cannot drop block you can repent the sphere corpse for 3k stamina. In context: 5% of 30k stamina is 1500, so each sphere corpse is two igneous shields, minus the minor brutality buff. These repents also heal you, remember. If the sphere is blue, you can essentially spam the crap out of restoring focus and usually get another proc. And if it is green? Full stam bar, plus a 3k corpse that hangs around for a few moments, letting you top off after the fact.
I will concede the following, however. Templars have nothing quite like chains or talons. I honestly do ask, however, if these two things play a major part in anything other than trash stacking for quicker burning?
@Woeler
PS: Hopefully not coming across as confrontational, but I personally think you may have left out some things when computing templar tank viability.
No, because you need to waste all your sets just on sustain, while I can wear ebon and alkosh for support. You can only focus on yourself, like I said, while I do not need to focus on myself at all and am instead buffing my group. I'm wearing sets that give my group more health, more damage and more horns. You're wearing sets trying not to die.
Sure ever class can technically sustain if they just focus everything on survivability and just sit there holding agro. But that is not difficult at all. The point of a tank is what else can you do while holding agro. A DK can do a lot. The rest of the classes, not so much.
And engine guardian, well, people thag knoe me know my opinion on that set...
Point taken. I will agree that a DK has better resource management in that I have to wear a set (or two) for it. I will, however, respectfully disagree that templars giving minor sorcery, minor and major armor piering, and some 18-20k damage from PotL is "not much."
All this aside, thank you for the insight.
DocFrost72 wrote: »DocFrost72 wrote: »DocFrost72 wrote: »The problem here is simple. Yes, you can do it. BUT groups doing this content are looking for progress. Everyone wants to optimize. A templar tank is not and will never be optimal. It cannot provide the sustain nor the support of a dragonknight.
It's not an issue of "you can't". It's simply unfair to the other 11 players to play progress content with something that is obviously not optimal.
But people don't want to listen. All i hear is that "I hate other classes tanking". Nah, just being realistic here. You won't play a dragonknight healer in a progress group for thr same reasons you won't play a templar tank. Yes, it can be done, but in the end everybody needs to work around you and your suboptimal choice.
/rant
Edit,
Saw you wanted advice on Hiath. Have you tried the new 1H/S ultimate?
@Woeler
I know you are correct with a standard group. That said, new metas happen all the time, and to take into account the strengths AND weaknesses helps us all to be a better player. What would you say the crucial weaknesses are of templar tanks?
Sustain while permablocking is basically non existent, and it does basically 0 support while tanking. A DK automatically supports just by sustaining his stamina because he needs to spam shields, weapon buffs and horns in order to sustain his own resources. As a templar you are more being supported than supporting.
About meta changes, do not expect this to happen. ZOS has been very clear time and time again with applying changes that they have very clear ideas about what classes they want to be the best tanks and healers. Ever since tamriel unlimited their changes are time and time again in favor of the dragon knight.
To push back for the sake of understanding and respectful dialogue, my tank that I put together this morning is at 30k health, 31k stamina, 16k magicka. Running histbark/witchman's/Engine guardian or bloodspawn (still figuring our which to take). On warhorn use I generate 6500 stamina and 7k+ health back. Granted, I do not have igneous shield. What I do have, however, is the dawns wrath tree.
Dawns wrath abilities generate ultimate every 4 seconds, much like nightblades. Using a dawns wrath ability also gives my whole team minor sorcery, increasing SD by 5%. The ability I use is power of the light, which also conveniently reduces the armor and spell resistance of the target with minor breach/fracture. In addition, it stores damage and releases it after 6 seconds, which in turn adds to the DPS of the group as a whole.
As for permablocking, Engine guardian has three procs, and all three grant stamina on templars. If it is red, you may very well find it possible to heavy attack and regen some lost stam. Even if you cannot drop block you can repent the sphere corpse for 3k stamina. In context: 5% of 30k stamina is 1500, so each sphere corpse is two igneous shields, minus the minor brutality buff. These repents also heal you, remember. If the sphere is blue, you can essentially spam the crap out of restoring focus and usually get another proc. And if it is green? Full stam bar, plus a 3k corpse that hangs around for a few moments, letting you top off after the fact.
I will concede the following, however. Templars have nothing quite like chains or talons. I honestly do ask, however, if these two things play a major part in anything other than trash stacking for quicker burning?
@Woeler
PS: Hopefully not coming across as confrontational, but I personally think you may have left out some things when computing templar tank viability.
No, because you need to waste all your sets just on sustain, while I can wear ebon and alkosh for support. You can only focus on yourself, like I said, while I do not need to focus on myself at all and am instead buffing my group. I'm wearing sets that give my group more health, more damage and more horns. You're wearing sets trying not to die.
Sure ever class can technically sustain if they just focus everything on survivability and just sit there holding agro. But that is not difficult at all. The point of a tank is what else can you do while holding agro. A DK can do a lot. The rest of the classes, not so much.
And engine guardian, well, people thag knoe me know my opinion on that set...
Point taken. I will agree that a DK has better resource management in that I have to wear a set (or two) for it. I will, however, respectfully disagree that templars giving minor sorcery, minor and major armor piering, and some 18-20k damage from PotL is "not much."
All this aside, thank you for the insight.
Every tank has pierce armor, that is not templar exclusive. You have templar healers and maybe DD's. They give minor sorcery and it does not stack. Power of the light (aka minor fracture and breach) can be run by either a healer or if you have one a stam templar. Either way is minor breach 3x weaker than Alkosh, and alkosh costs nothing to apply. Alkosh is a unique debuff and ebon is a unique buff, plus my extra ulti from bloodspawn. A DK has all three and a stronger resource management. Whichever aspect you want to reach, other classes will have to make valuable compromises. The dk does not. Next to that I'm spamming shields all the time and I have room to use vigor, because I have spare resources.