This has been an issue for a really long time.
There have been numerous threads and complaints how when someone finally gets grouped for a dungeon by the grouping tool, a high CP character will simply leave or kick a low level from group.
While I don't support such behavior, I guess I am left with no other choice than... simply stop using the grouping tool altogether.
Example of bad behaviour(original post)
Yesterday, I grouped for a random normal. I don't usually do normal dungeons, but I heard a rumor that helms drop from random normal dungeons so I applied to test it with my max CP DK tank.
As soon as I entered, I knew I was going to have a hard time because:
- there were multiple low level players
- one was dcing non stop, so the "vote to kick" was triggered
- when I got into the dungeon, I noticed the group was already half way through the dungeon
But hey, I didn't want to be one of those that simply leave, so I stuck around. I mean, it's a normal dungeon. Only two more bosses to go, how long could that last?
Well, after the "vote to kick" got through, we were waiting for the 4th player. At this time the group was composed of two low leves (around lvl 20) and me. Many high CP players got allocated, but they instantly left the group. Until a CP66 came along as healer and we went to beat the boss.
The boss in question was Keeper Imiril from BC2.
As soon as we started I noticed something was terribly wrong. None of the players actually cast any skills besides an occasional BoL from the CP66 healer. Seriously, they all only used heavy and light attacks.
After a painful 5 minutes of this boss fight, instead of leaving the group like any other player would, I did the unthinkable -
I tried to help them and give them advice
The communication was almost non existent from their part. I believe their english (lol why is your forum saying this word is misspelled) was not really good, maybe even up to the point they didn't understand me.
It took me almost 4 minutes to get them to write which weapons and skills they use. At which point the CP66 started being rude and trying to hurry up the dungeon.
For your information, the composition of the group was:
- max CP DK tank - double 1H&S
- CP 66 templar healer - resto and DW
- level 19 sorcerer DD - resto and destro (although I have seen him use the destro only after my long speech)
- level 23 NB DD - 2h and bow (although I have only seen him use the bow)
I did notice more skill usage on the next boss, but the fight was still mostly resto heavy attacks (from both sorc and temp) and bow light attacks from the low level with an occasional Poison Arrow.
After we finally beat the last boss (it took us almost 5 minutes to kill a 1,6kk boss where I as tank was doing 2k DPS meaning they collectively had around 4k DPS WITH MY HORNS AND IGNEOUS WEAPONS), the CP66 started to harass me.
Honestly, I can count one one hand how many people I have on my Block list (after two years of playing) but this guy got on my list promptly. My Friend list on the other hand is huge.
So, to conclude... the next time you see someone leave your group... it's because of people like this guy and the *** we have to eat in such groups.
Get your *** together, learn the game!
You can't go into group dungeons left clicking and then shitting all over the one person trying to help you.
Example of good behaviour
I have run PUGs through veteran Imperial City Prison.
First time there for three players, I was the only one to ever beat the dungeon.
As soon as the PUG formed, I noticed some low CPs in the group and asked if there is anyone that knows the dungeon.
When they all responded this was their first time, I didn't insult or belittle them, I started giving them instructions (via text chat damnit) on how the mechanics there worked and what the appropriate tactics were.
They were patient.
They were willing to learn.
They listened to what was said.
And after a while they got out of the hardest dungeons (at the time), grateful that there was someone to show them the ropes.
They did not have best in slot legendary gear.
They did not have great DPS.
They had willpower and a hunger to improve.
Example of advice impact over time
I've tanked veteran Banished Cells with newbies before.
Their damage was so low that, even after I told them they should kill the orbs, they simply couldn't.
So in the end, we failed to complete Banished Cells.
Yes.
We gave up.
This was veteran however, and they were guildies. Even though they got out frustrated that we didn't beat it, they were convinced they did well, and it wasn't their fault.
One guy went so far to call out ZOS for making dungeons impossibly difficult.
Banished Cells. Pre-OT.
Later on (since they were guildies) I spent some time with each of those players, trying to figure out their gear, skills, attributes et cetera.
Turns out, one of them didn't have a single enchant on his gear.
The other was in Heavy armor.
The healer was okayish, but there is only so much he can do.
They listened to my feedback, and I took them all for another BC run next week.
They marveled at how easy it seemed in comparison.