1.1.) Dynamic Enemy Numbers/Difficulty
The Dolmen should spit out more difficult enemies depending on the amount and level of players entering the Anchors Area. If there are few only minor enemies will come out like Scamps, Banelings and lesser Xivilai. If the amount is high, there will be Dremora, Bone Colossi and Atronachs as well replacing the minor daedra. If there are lots of players there will be elite enemies like Imperial City Xivkyn, Flesh Colossi and Liches.
1.2.) Making the Pinions time-based instead of Killed-Daedra-based.
While fighting within the Dolmen each minute fighting should activate a Pinion. This should prevent instant harassing and getting done to easy and too fast for other players to join.
1.3.) Adapting the reward
Since Dark Anchors require much more time now I'd suggest to remove Green Set items completely from a players reward table IF (and only if) they have been fighting within the Dolmen for at least 3 minutes (of 5 minutes in total). If you've been fighting less than 3 minutes within a Dolmen fight you can get Green items just like now. If you've been fighting since the beginning (since Worm Cultist Episode) you've a chance to get golden reward items from the Dolmen as well!
2.) Adding a marker to help organizing
I've already posted it somewhere else, there should be some kind of indicator showing an active fight at a Dolmen (just like the Markers of Fighting within Cyrodiil).
This should ONLY happen if a player is in the respective area, e.g. only Stonefalls-Alerts shown on Map if being in Stonefalls.
There should be three indicators that are being shown at a Dolmen with different colour.
RED : This Dolmen is being attacked right now by the Forces of Tamriel
GREEN: This Dolmen is able to be activated
GREY: This Dolmen was closed recently and cannot be activated.
stevepdodson_ESO888 wrote: »quite frankly (and lets face it who wouldn't want to be called Frank) with One Tamriel and the total ability to just ignore the whole story (or even if you actually did bother with "pre-cadwells silver and gold)you end up defeating Molag Bal so there shouldn't be any more anchors dropping at all
problem solved
1.1.) Dynamic Enemy Numbers/Difficulty
The Dolmen should spit out more difficult enemies depending on the amount and level of players entering the Anchors Area. If there are few only minor enemies will come out like Scamps, Banelings and lesser Xivilai. If the amount is high, there will be Dremora, Bone Colossi and Atronachs as well replacing the minor daedra. If there are lots of players there will be elite enemies like Imperial City Xivkyn, Flesh Colossi and Liches.
No. This could lead to players griefing the experience. No need to introduce an unnecessarily advanced system.1.2.) Making the Pinions time-based instead of Killed-Daedra-based.
While fighting within the Dolmen each minute fighting should activate a Pinion. This should prevent instant harassing and getting done to easy and too fast for other players to join.
The faster you defeat the Deadric forces, the faster you should be rewarded. That is how it should remain.1.3.) Adapting the reward
Since Dark Anchors require much more time now I'd suggest to remove Green Set items completely from a players reward table IF (and only if) they have been fighting within the Dolmen for at least 3 minutes (of 5 minutes in total). If you've been fighting less than 3 minutes within a Dolmen fight you can get Green items just like now. If you've been fighting since the beginning (since Worm Cultist Episode) you've a chance to get golden reward items from the Dolmen as well!
Remove green jewelry and introduce yellow jewelry? I am not sure about this.2.) Adding a marker to help organizing
I've already posted it somewhere else, there should be some kind of indicator showing an active fight at a Dolmen (just like the Markers of Fighting within Cyrodiil).
This should ONLY happen if a player is in the respective area, e.g. only Stonefalls-Alerts shown on Map if being in Stonefalls.
There should be three indicators that are being shown at a Dolmen with different colour.
RED : This Dolmen is being attacked right now by the Forces of Tamriel
GREEN: This Dolmen is able to be activated
GREY: This Dolmen was closed recently and cannot be activated.
Tamriel does not have technology. When we open our map, it is literally a map. Just head to the Dolmen and check.
The current Dolmen monsters are too easy, just like overland monsters. Their difficulty should be on par with group dungeon monsters, to provide a proper group challenge. Dark Anchors should be more of an event.
kendellking_chaosb14_ESO wrote: »Why do dolmens just to get green jewelry non worth the talk.
jedtb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »Why do dolmens just to get green jewelry non worth the talk.
because they drop blue and purple as well
TheDarkRuler wrote: »1.) Extending the fight while keeping rewards worthwhile
Most of the One Tamriel players are doing the Dolmens to farm for sets or to complete the Fighters Guild daily missions. However the difficulty of the Dolmen is not fit to the amount of players going there right now. It was ok when there were one or two players at a Dolmen but now there are Dozens.
1.1.) Dynamic Enemy Numbers/Difficulty
The Dolmen should spit out more difficult enemies depending on the amount and level of players entering the Anchors Area. If there are few only minor enemies will come out like Scamps, Banelings and lesser Xivilai. If the amount is high, there will be Dremora, Bone Colossi and Atronachs as well replacing the minor daedra. If there are lots of players there will be elite enemies like Imperial City Xivkyn, Flesh Colossi and Liches.
1.2.) Making the Pinions time-based instead of Killed-Daedra-based.
While fighting within the Dolmen each minute fighting should activate a Pinion. This should prevent instant harassing and getting done to easy and too fast for other players to join.
1.3.) Adapting the reward
Since Dark Anchors require much more time now I'd suggest to remove Green Set items completely from a players reward table IF (and only if) they have been fighting within the Dolmen for at least 3 minutes (of 5 minutes in total). If you've been fighting less than 3 minutes within a Dolmen fight you can get Green items just like now. If you've been fighting since the beginning (since Worm Cultist Episode) you've a chance to get golden reward items from the Dolmen as well!
2.) Adding a marker to help organizing
I've already posted it somewhere else, there should be some kind of indicator showing an active fight at a Dolmen (just like the Markers of Fighting within Cyrodiil).
This should ONLY happen if a player is in the respective area, e.g. only Stonefalls-Alerts shown on Map if being in Stonefalls.
There should be three indicators that are being shown at a Dolmen with different colour.
RED : This Dolmen is being attacked right now by the Forces of Tamriel
GREEN: This Dolmen is able to be activated
GREY: This Dolmen was closed recently and cannot be activated.