Sitting here re-watching The Community, letting the ol'noggin rattle. We're seeing all these improvements to the PvE experience of the game, but, now I find myself looking towards PvP and Cyrodiil as a whole.
The main map of Cyro feels largely unused to me. Skyshards and dungeons litter the landscape, but little else, what could give more incentive to tough the wilds? Well, a few years back there was some time I spent in another world(of Warcraft). There was a point of war were supplies could be gathered to support the war effort. Here's what came to mind for this game.
- Siege weapons could be craftable(New craft skill tab?) or, could be built using the faction's resource pool or, create a new PvP currency to purchase them.
- Resources could be reworked into respective sub-categories: Mineral, Fabric, Herbal, Wood, Provisions.
- Players would have access to new "War Dailies", turning in respective resources to supply their Faction's efforts in Cyro(server linked to player).
- War Dailies could consist of gathering a set number of resources(say, 100 Iron ingots) to complete, contributing to that respective resource(mineral).
- Faction's Main Operational Bases would have resource pools that player's War Dailies contribute towards.
- MOBs resources would travel by NPC lead caravans routed across Cyro, these routes would stem out from the Faction MOB to any currently owned forts/locals. Player could then escort sent supplies along their routes or, steal them from other factions to cut off supply lines.
- Locations on the Cyro map(mines/farms/lumber mills) would generate(slowly, want player influence more here) and, bank their respective resources, at a pace and size determined by server(30d/7d etc).
Mines = Minerals
Farms = Provisions
Lumber Mills = Wood
Gardens(would need to be added) = Herbs
Textile Mills(^) = Fabric
- Forts would use resources from neighboring locations to make repairs to the walls etc.
- The stronger the resources around a fort, the more NPC soldiers it could house.
- Leaders of guild owned forts could use resources to customize forts in the near future?
Please add any criticism or ideas here! I'm just having fun with this: