Nirnrotten wrote: »No one is forced into anything. But if you want an item that only drops in a dungeon, then you either Mer Up and spend the time to farm it or you choose not to. If a PvE player wants access to the best stamina heal in the game.. Guess what? He has to PvP for it. If someone wants the ultimate from FG and MG. Guess what again? You have to do the content required to obtain the reward. Simple as simple can be.
I know the change will effect the players who were used to paying for that gear and the ones who made money selling it, but I do not believe it will be in such a negative way. Shoot, when they removed Stamina Regen while blocking, people thought all was lost. But we adapted and now people QQ about how Heavy Armor builds are too strong.
Moral of the story is, QQ less because we will all adapt and it will be okay. I promise.
Chew_Magna wrote: »The vast majority of players only do PvE content, yet we're "forced" to do PvP that we don't want to do for "required" PvP only skills to use in end game PvE content.
Your argument is invalid.
There are gear and skills that can only be earned by PvP and skills and gear that can only be earned from PvE. Having people play more of the game, increases the over all game life. If everything could be earned by playing one zone, people will get bored and burned out, then leave.
Nirnrotten wrote: »No one is forced into anything. But if you want an item that only drops in a dungeon, then you either Mer Up and spend the time to farm it or you choose not to. If a PvE player wants access to the best stamina heal in the game.. Guess what? He has to PvP for it. If someone wants the ultimate from FG and MG. Guess what again? You have to do the content required to obtain the reward. Simple as simple can be.
I know the change will effect the players who were used to paying for that gear and the ones who made money selling it, but I do not believe it will be in such a negative way. Shoot, when they removed Stamina Regen while blocking, people thought all was lost. But we adapted and now people QQ about how Heavy Armor builds are too strong.
Moral of the story is, QQ less because we will all adapt and it will be okay. I promise.
Smasherx74 wrote: »blah blah blah...
They do the same to PvE players by forcing them to play PVP to get certain abilities...
Your point is?
DaniAngione wrote: »I love PVP'er drama. They're so cute, thinking this is Counter-strike or something...
Guess what, like others said, there's also a lot of content "locked" behind PVP for PVE players.
Chill, man.
Chew_Magna wrote: »The vast majority of players only do PvE content, yet we're "forced" to do PvP that we don't want to do for "required" PvP only skills to use in end game PvE content.
Your argument is invalid.
The argument isn't invalid. They made it super easy to get all the PvP skills. Like, I can do it in under a week easy. Anyway, why the hostility? Is this just payback? You had to do some PvP so we are forced to grind dungeons anytime new BoP dungeon gear comes out? Once you have the PvP skills on the characters you want, you never have to come back to PvP. We have to come back to PvE because they add new gear every update. It doesn't look like they are ever going to add new PvP skills or anything like that, so you're free to never PvP again and yet we have to PvE grind every update. Sounds fair.
PvPers want to be able to pay you for doing the dungeons and trials that you enjoy and selling the gear. You get to do content you enjoy and you get rich by selling to people who don't enjoy that content. It is mutually beneficial.
If I could somehow PvP and sell Vigor and Caltrops and Warhorn to PvEers that don't want to PvP I would be so happy.
NoMoreChillies wrote: »PVP is the vocal minority
NoMoreChillies wrote: »PVP is the vocal minority
yet have managed to bring about innumerable nerfs and 'balance' adjustments that affect everyone.