WalksonGraves wrote: »So you have your standard looking thief class which for some reason favors magika but also melee animations.
All the high damage spells have some kind of melee range component and the ranged spells are gimped by additional effects meaning their damage is toned down for balance compared to similar abilities.
So is mnb supposed to be an offheal/dps mash up because it works as good or better than a dk as a tank class and terrible as a dps. Just for clarity im not talking about stam nb.
It's like they mixed up stam and magika. They designed a game where it's more beneficial for a mage to dual wield swords than a staff so who knows.
WalksonGraves wrote: »So you have your standard looking thief class which for some reason favors magika but also melee animations.
All the high damage spells have some kind of melee range component and the ranged spells are gimped by additional effects meaning their damage is toned down for balance compared to similar abilities.
Rohamad_Ali wrote: »I know what he means . Most of the magic side morphs are still based off Melee weapon animations . Concealed weapon , impale and lotus fan . I think the original intent for both Majika and stamina NBs was to be close up Melee range fighters .
Stamina side adopted bows for range and Majika adopted staffs .
AverageJo3Gam3r wrote: »Don't worry about it. With infinite range gap closers, everything is melee range.
WalksonGraves wrote: »So you have your standard looking thief class which for some reason favors magika but also melee animations.
All the high damage spells have some kind of melee range component and the ranged spells are gimped by additional effects meaning their damage is toned down for balance compared to similar abilities.
So is mnb supposed to be an offheal/dps mash up because it works as good or better than a dk as a tank class and terrible as a dps. Just for clarity im not talking about stam nb.
It's like they mixed up stam and magika. They designed a game where it's more beneficial for a mage to dual wield swords than a staff so who knows.
WalksonGraves wrote: »So you have your standard looking thief class which for some reason favors magika but also melee animations.
All the high damage spells have some kind of melee range component and the ranged spells are gimped by additional effects meaning their damage is toned down for balance compared to similar abilities.
So is mnb supposed to be an offheal/dps mash up because it works as good or better than a dk as a tank class and terrible as a dps. Just for clarity im not talking about stam nb.
It's like they mixed up stam and magika. They designed a game where it's more beneficial for a mage to dual wield swords than a staff so who knows.
Love my mageblade, destro front bar with funnel or force pulse depending on group, wall of elements, cripple , merciless and mage light. Theres your range play style with good dps.
Back bar sap, twisting path, siphon attacks , impale mage light , with 2 swords and theres your aoe and excute bar, again good all round dps
Set up like this there isn't alot of difference with other magic classes, pluss you have more than 2 buttons to push.
WalksonGraves wrote: »WalksonGraves wrote: »So you have your standard looking thief class which for some reason favors magika but also melee animations.
All the high damage spells have some kind of melee range component and the ranged spells are gimped by additional effects meaning their damage is toned down for balance compared to similar abilities.
So is mnb supposed to be an offheal/dps mash up because it works as good or better than a dk as a tank class and terrible as a dps. Just for clarity im not talking about stam nb.
It's like they mixed up stam and magika. They designed a game where it's more beneficial for a mage to dual wield swords than a staff so who knows.
Love my mageblade, destro front bar with funnel or force pulse depending on group, wall of elements, cripple , merciless and mage light. Theres your range play style with good dps.
Back bar sap, twisting path, siphon attacks , impale mage light , with 2 swords and theres your aoe and excute bar, again good all round dps
Set up like this there isn't alot of difference with other magic classes, pluss you have more than 2 buttons to push.
lol so your answer is using almost all staff abilities? Might as well be a sorc and do it well.
WalksonGraves wrote: »I personally can't use a 2h and lose that 3rd set bonus.
WalksonGraves wrote: »WalksonGraves wrote: »So you have your standard looking thief class which for some reason favors magika but also melee animations.
All the high damage spells have some kind of melee range component and the ranged spells are gimped by additional effects meaning their damage is toned down for balance compared to similar abilities.
So is mnb supposed to be an offheal/dps mash up because it works as good or better than a dk as a tank class and terrible as a dps. Just for clarity im not talking about stam nb.
It's like they mixed up stam and magika. They designed a game where it's more beneficial for a mage to dual wield swords than a staff so who knows.
Love my mageblade, destro front bar with funnel or force pulse depending on group, wall of elements, cripple , merciless and mage light. Theres your range play style with good dps.
Back bar sap, twisting path, siphon attacks , impale mage light , with 2 swords and theres your aoe and excute bar, again good all round dps
Set up like this there isn't alot of difference with other magic classes, pluss you have more than 2 buttons to push.
lol so your answer is using almost all staff abilities? Might as well be a sorc and do it well.
WalksonGraves wrote: »WalksonGraves wrote: »So you have your standard looking thief class which for some reason favors magika but also melee animations.
All the high damage spells have some kind of melee range component and the ranged spells are gimped by additional effects meaning their damage is toned down for balance compared to similar abilities.
So is mnb supposed to be an offheal/dps mash up because it works as good or better than a dk as a tank class and terrible as a dps. Just for clarity im not talking about stam nb.
It's like they mixed up stam and magika. They designed a game where it's more beneficial for a mage to dual wield swords than a staff so who knows.
Love my mageblade, destro front bar with funnel or force pulse depending on group, wall of elements, cripple , merciless and mage light. Theres your range play style with good dps.
Back bar sap, twisting path, siphon attacks , impale mage light , with 2 swords and theres your aoe and excute bar, again good all round dps
Set up like this there isn't alot of difference with other magic classes, pluss you have more than 2 buttons to push.
lol so your answer is using almost all staff abilities? Might as well be a sorc and do it well.
WalksonGraves wrote: »AverageJo3Gam3r wrote: »Don't worry about it. With infinite range gap closers, everything is melee range.
Not everything is about pvp.
WalksonGraves wrote: »So you have your standard looking thief class which for some reason favors magika but also melee animations.
All the high damage spells have some kind of melee range component and the ranged spells are gimped by additional effects meaning their damage is toned down for balance compared to similar abilities.
So is mnb supposed to be an offheal/dps mash up because it works as good or better than a dk as a tank class and terrible as a dps. Just for clarity im not talking about stam nb.
It's like they mixed up stam and magika. They designed a game where it's more beneficial for a mage to dual wield swords than a staff so who knows.
chloethefoxxub17_ESO wrote: »Mag NB is awesome as a dps. Slightly lower output but the offheals are very worthwhile and they have an awesome utility ult. Plus swords are really only viable on magicka templars at endgame.
WalksonGraves wrote: »So you have your standard looking thief class which for some reason favors magika but also melee animations.
All the high damage spells have some kind of melee range component and the ranged spells are gimped by additional effects meaning their damage is toned down for balance compared to similar abilities.
So is mnb supposed to be an offheal/dps mash up because it works as good or better than a dk as a tank class and terrible as a dps. Just for clarity im not talking about stam nb.
It's like they mixed up stam and magika. They designed a game where it's more beneficial for a mage to dual wield swords than a staff so who knows.
Love my mageblade, destro front bar with funnel or force pulse depending on group, wall of elements, cripple , merciless and mage light. Theres your range play style with good dps.
Back bar sap, twisting path, siphon attacks , impale mage light , with 2 swords and theres your aoe and excute bar, again good all round dps
Set up like this there isn't alot of difference with other magic classes, pluss you have more than 2 buttons to push.
Yeah, that's the build everyone is using. The problem is, DPS is "good" all around as in it's passable. It's just worse than what others can pull.
There are several ways to play DPS Mageblade...
1- the melee range one (CW, lotus, soul harvest)
2- the ranged caster (the 3 first siph abilities)
3- the sap tank (mainly sap essence while permablocking)
4- the bomber (magicka deto + soul tether from invis)
All of them can be combined
Yeah, that's the build everyone is using. The problem is, DPS is "good" all around as in it's passable. It's just worse than what others can pull.
A 30-35k magblade dps is perfectly fine for veteran trials, and they're used all the time. Of course it's not comparable to stamina dps, because magicka and stamina are not comparable period. That's a balance issue, and isn't stopping people from doing trials anyway, particularly the groups who are almost entirely composed of magicka characters.
IzakiBrotheSs wrote: »Yeah, that's the build everyone is using. The problem is, DPS is "good" all around as in it's passable. It's just worse than what others can pull.
A 30-35k magblade dps is perfectly fine for veteran trials, and they're used all the time. Of course it's not comparable to stamina dps, because magicka and stamina are not comparable period. That's a balance issue, and isn't stopping people from doing trials anyway, particularly the groups who are almost entirely composed of magicka characters.
The best mage sorcerers are pulling near to 50k, the best stam sorcerers are just above 50k. Don't see that much of a balance issue on the highest play level. An average magicka sorcerer will be pulling 35-40k DPS and an average stamina sorcerer might be able to reach 42k. Rotations are hard for both classes. You can't say they aren't comparable because they are, but they are different. Stamina rotations are definitely very hard, magicka ones are easier (excluding sorc). Stamina has to be all melee whereas most magicka have range. In PvE the balance is okay, unlike in PvP.
They are comparable and both are welcome in trials. Especially now that the vMA dual wield will be nerfed, both will be pretty close.