UltimaJoe777 wrote: »They wanna add more classes, but their hands are tied.
TheShadowScout wrote: »I say the same I always do when the point comes up - I would resent if they just added "new classes", since it would be really, really vexing for those people who have played max characters for years now...
I would much rather they "refitted" the existing clases with an "class morph" system, so everyone can turn their "standard class" into some different "advanced class", gaining a fourth class skill line... as I outlined in this thread:
https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
That way, the game gets a lot of nice new flavors to choose from, and yet -everyone- gets to have fun with them, not just people making a new character...
Oh, and while we are talking skills... more weapon skill lines would also be a neat thing I think, like...
https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1
Of course, while talking skill lines, more guilds could also be nice... I'd love to see a few more guild DLCs like for the Thieves Guild and Dark Brotherhood... Bards Guild, Scholars Guild, Merchants Guild, Lawkeepers Guild... some of them even in an "mutually exclusive" way with other guilds (as in, thieves cannot be in lawkeepers or merchants guild, and assassins cannot be in lawkeepers or scholars guild, etc.)