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Zenimax Can we get a Plus Experience Mundus Stone in next big patch :)

Deathgiggle
Deathgiggle
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We have Mundus stones for just about everything but as the game progresses and they continue to raise the CP cap, why not a + experience Mundus Stone? We have them for +Magicka, crit, health, movement speed, etc., so it would fit right in and I don't think it would be hard to for your Game Designers to throw one in.

Now before anyone says it would be an unfair advantage, I don't think it would and I'll just explain my viewpoint as to why. First, most everyone can only have one Mundus active(except the TBS set) so if you choose to run the +experience it would just more than likely be for solo grinding or small group grinds. No one is gonna be running Veteran Dungeon or trials with it on as it would gimp your group. So in that aspect I don't see how it could be any way associated with something out of the norm or game breaking.

Second it would be a small buff like all the other Mundus Stones out there. Say 12% and if you had all Legendary Divines on your gear maybe boost that to 18%

I do not think it would really harm the Developers Crown store sales of Scrolls as I would still purchase them anyway cause they would stack. We already have Ambrosia in the game this is true so if that didn't harm their scroll sales then I doubt this would either.

What do you think community?
  • AzraelKrieg
    AzraelKrieg
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    Wouldn't fit unless they change one of the existing Mundus stones. And adding a 14th Mundus would break the lore completely. Should there be an XP buff mundus stone in any case? No. Never. Getting the CP cap is easy and I have watched my guild mates catch up to me pretty quickly.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Zolexi
    Zolexi
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    Wouldn't fit unless they change one of the existing Mundus stones. And adding a 14th Mundus would break the lore completely. Should there be an XP buff mundus stone in any case? No. Never. Getting the CP cap is easy and I have watched my guild mates catch up to me pretty quickly.

    This.
    It's just not in the lore.
    We do love our lore round here..
    "I thought what I'd do was, I'd pretend I was one of those deaf-mutes"...
  • Smasherx74
    Smasherx74
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    how-bout-no-dr-evil-meme.jpg

    Master Debater
  • Milicent
    Milicent
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    It would break lore, so no.
    ————
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  • Wolfshead
    Wolfshead
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    As i see and understand you point of view i dont see point of experience mundus stone for honest i lvl up me CP so fast that i have gave up on put out them everytime i get so i wait to get 10 in each "tree" before i put them out.

    I dont know about you but if i play for 3 hours i have atlest lvl 4 time in CP which i think is crazy. I should say that is with alt atm i lvl up that fast for i doing cadwell's silver quest atm so basically my main char get free CP.

    I dont think we need experience mundus stone beside you have one big draw back from then everyone is go to craft gear that gave you more effect on mundus stone boost your experience even more.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Acrolas
    Acrolas
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    Too bad ZOS never thought to make some sort of trait for this.

    Oh well.
    signing off
  • Wow
    Wow
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    As previously mentioned adding another Mundus stone would break the lore to pieces. And even if there is a subtle way to do that without breaking anything, I'm pretty sure they will not do that.

    Because... it will reduce their EXP Scrolls sales
    00oIlkQ.png
    I'm a Godot & GameMaker enthusiast from Java, Indonesia (the most populated island on earth).
    Coffee is my fuel, Durian is my fruit. ☕+🍈

    Currently building: Sentou Gakuen: Revival (An MMO Visual Novel)
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  • FleetwoodSmack
    FleetwoodSmack
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    As a subber, no thanks. Here's why;
    1. 1) We already have an EXP bonus (not to mention crafting bags, DLC access, and free costume dyes). I've caught up with the majority of players in my guilds with using this. Sure it's not all that much of a bonus, but combine it with other things? It can get pretty crazy.
    2. 2) Pledge of Mara(PoM); Cause duoing yields better results in how fast you can make grind loops. Besides, grinding alone isn't a fun thing. Did it a long time ago, but now I don't.
    3. 3) Training Gear; Get a crafter to make you a set traited with Training. Purple it. Won't have to regear for at least 10 levels (if not more).
    4. 4) Crown Store Scrolls; Use them along 1, 2, and 3.
    5. 5) Psijic Ambrosia; Stacks with food along with 1, 2, 3, and 5 (doesn't stack with 4, scrolls). Also, make use the Provisioner passives.
    6. 6) Enlightenment; Once you hit level 50, it helps especially if you take a break for a few days. You'll have heaps of bonus experience with it. Plus, like someone else mentioned before all of the CPs you get are account wide.

    Using all of those at once (where applicable), it's a tad overkill already. Plus with the new Crate Scrolls incoming? It'd seem like I could sneeze and gain 15 levels. I'd much rather stick to combinations of 1-6 (with the omission of scrolls) , that way I can learn how I want to play a character through progression. It's fast, but not so fast as to level myself so hard I end up into next week. I can then decide if I like the proposed build or not. I have five maxed out characters so far. Two I leveled too fast and I'm still trying to get them squared away where they're reliable and efficient. You could say "Well you don't have to use the Mundus, or any of that stuff!", however that's not the issue. The issue is, it's already super easy to powerlevel through the entire game in some cases under 3 days. Some people claim to do it in a day. Does it really need to be any faster? Just a tad overkill. :)

    Plus adding a 14'th Mundus Stone, like others have said, is lorebreaking. People will state that ESO isn't lore friendly, and go on a tangent about that. I'm watering this down, however much of the lore in the game is rooted deeply within the mythos along with the idea for players to have different playstyles. Instead of choosing birthsigns, it's easier to use the Mundus system to better diversify builds to be more unique. Adding another would completely throw that concept as well as the lore surrounding the Mundus Stones off balance. To a lot of people in the game, that's down right blasphemous.
    Tell me lies, tell me sweet little lies!
  • Eleusian
    Eleusian
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    Dear ZOS please bring the weapon skill leveling in line with character leveling. Please and thank you
    PS4 NA
  • Pangnirtung
    Pangnirtung
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    We have Mundus stones for just about everything but as the game progresses and they continue to raise the CP cap, why not a + experience Mundus Stone? We have them for +Magicka, crit, health, movement speed, etc., so it would fit right in and I don't think it would be hard to for your Game Designers to throw one in.

    Now before anyone says it would be an unfair advantage, I don't think it would and I'll just explain my viewpoint as to why. First, most everyone can only have one Mundus active(except the TBS set) so if you choose to run the +experience it would just more than likely be for solo grinding or small group grinds. No one is gonna be running Veteran Dungeon or trials with it on as it would gimp your group. So in that aspect I don't see how it could be any way associated with something out of the norm or game breaking.

    Second it would be a small buff like all the other Mundus Stones out there. Say 12% and if you had all Legendary Divines on your gear maybe boost that to 18%

    I do not think it would really harm the Developers Crown store sales of Scrolls as I would still purchase them anyway cause they would stack. We already have Ambrosia in the game this is true so if that didn't harm their scroll sales then I doubt this would either.

    What do you think community?

    The system is so broken and you want to add another variable into the equation?

    How about don't do anything but get the balance fixed before you add something else that will make things worse?
  • BWatch
    BWatch
    it might break my immersion c;
  • Carl-lan
    Carl-lan
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    Agree with the previous posts. Even disregarding lore, there's tons of ways to gain experience at an accelerated rate and therefore not really a need for a stone.
  • kylewwefan
    kylewwefan
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    Training gear. No mundus, lore breaking required.
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