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One Tamriel & Faction Transfer

Wolfpaw
Wolfpaw
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I thought I would add to the list of players interested in faction transfers. Like in other mmo's player joins the game with a few friends, few friends stop playing, player makes new friends.

I'm Daggerfall Covenant, and new guild/friends are Aldmeri Dominion. So I decide to make an alt to join them in pvp until I realize,
  • I have to do map completion again
  • Bag space
  • Mount upgrades
  • 200+ skill point hunting
  • Mages/Legerdemain/etc max out again
  • Recipes
  • etc....

I've seen GW2/WOW and other mmo's do this right with character transfer 30day cooldowns, blocked access to the most populated faction, and a pricetag of $20-30 per character. Game has been running much better, keep up the good work.
  • Cously
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    Faction change is overdue. I'm DC and will never change my faction but I understand many people are in situation such as yours or just want to play their main in other groups. Defection is a part of real world and it is in the Elder Scrolls lore as well, so there is no reason not to.

    As you said, there should have a cooldown, perharps three months and the price should be high such as 3,000-5,000 Crowns. That way would prevent abuse and make life easier for people like you who lost friends. There is absolute no negatives about it, for those bothered just think this...how would a person changing factions affect your gameplay...? I know the answer is crystal clear: It won't affect anyone's gameplay.
  • kidwgm
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    I agree. Why has this not been implemented? I don't follow ESO that closely. Has ZoS made any reference to this?
    DPS StamDK CP506 X1 NA GT Kid Whimsical
  • PurifedBladez
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    I'll be out the dominion asap.
  • alexkdd99
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    I could definitely get behind this providing it was monitored correctly as you say and prevents to many from joining one faction.

    When I started playing I started with real life friends who have long since stopped playing and 3 of the 5 guilds I'm in are opposite faction as me.

    I for one think lore books and sky shards are the most boring part of this game
    There is no way I am ever going to hunt them down on a new character. And this is why I only have 4 character

    Of course with one Tamriel faction will matter less and less. The only thing faction will play a part in is pvp. As I don't pvp really hardcore I am unsure as to whether I would change or not.

    Don't really think this could hurt.
  • Wolfpaw
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    Nice to see such a positive response.

    With One Tamriel, race change, playing another faction race in a opposing faction, it would seem from an outsider (game development) this opportunity is on the horizon? Even w/o an official answer, date, etc...I would greatly appreciate hearing if this is a service Zenimax/Bethesda would like to provide their players down the road.
  • RebornV3x
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    I agree with a faction change its time my idea is a one time change per account or character and probably be alot of crowns too
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • MasterSpatula
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    Why not? Everything else in the game where your choices matter has been stripped out. Why not complete the job and let those who feel that good RPGs have to have consequences for your choices know that ZOS no longer considers them to be of any value?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • dodgehopper_ESO
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    There are obviously positive and negative elements to this. One concern is that we might see potentially an improvement in the balance of factions, or conversely we could see a complete upending of the balance of factions with people migrating toward the most populated factions even more. I like the idea behind it from a fun standpoint. It reminds me of being able to go from hero to villain and vice-versa in City of Heroes.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Miszou
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    Will faction even matter after One Tamriel...?
  • DHale
    DHale
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    I have leveled 12 toons you can level to 50 in less than 6 hours ridiculous to request ZOS change this.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • ManwithBeard9
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    They talked about this at PAXWest, basically said it's not going to happen.
  • wayfarerx
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    DHale wrote: »
    I have leveled 12 toons you can level to 50 in less than 6 hours ridiculous to request ZOS change this.

    So that EP I have that has Tamriel Hero, Savior of Nirn, Crime Pays, Give to the Poor, Lightbringer, I Like M'aiq, 60/60/60 riding skill, 50/50/50/50/50/50 crafting, I'll just reroll her on AD and level that stuff back up in 6 hours, right? No problem...
    Edited by wayfarerx on September 22, 2016 5:04PM
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Shader_Shibes
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    I'll be out the dominion asap.

    I'll be right behind you.
  • Lightninvash
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    Miszou wrote: »
    Will faction even matter after One Tamriel...?

    only in PVP everything else wont matter so for PVE guilds it is amazing but for pvp guilds it will remain faction based.
  • KramUzibra
    KramUzibra
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    I hope they leave it as is.
  • Seratopia
    Seratopia
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    I'll be out the dominion asap.

    I'll be right behind you.

    Same here! Well, maybe. I like being with my fellow altmer but I do find the people of Daggerfall Covenant to be more friendly and easy going.

    I have more friends in the Pact and Covenant than I do put together in AD. Very sad but true.

  • Astanphaeus
    Astanphaeus
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    I would only support this if your alliance war ranking resets and you are locked out of your previous home campaign for at least 24 hours.
  • Taleof2Cities
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    Though I won't be changing factions, there isn't really any reason against players doing so (with a proper cost and cooldown). I'm all for it.

    As other forum-goers have noted, One Tamriel makes this a non-issue in PvE ... but it would still be nice to group with friends in the PvP areas.
  • Phinix1
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    Why not? Everything else in the game where your choices matter has been stripped out. Why not complete the job and let those who feel that good RPGs have to have consequences for your choices know that ZOS no longer considers them to be of any value?

    Nothing is preventing you from imposing limitations on yourself.

    No reason others should be required to engage in a behavior in order to appreciate making the personal choice to engage in that behavior yourself.

    EDIT: I also happen to agree that faction transfer would be a welcome change. Since we can already play any race on any faction, and WITH any faction with One Tamriel, it really makes no sense for ZOS to deny themselves another reliable source of revenue.

    Edited by Phinix1 on September 22, 2016 8:28PM
  • Mic1007
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    This can only happen if your alliance rank resets; you can (maybe) keep the achievements for getting to 50 if you were a Grand Overlord, but you can't keep that rank, nor the skills that come with it, if you're ditching the alliance that gave you that rank.
    @Mic1007
    Champion Rank 900+
    DC/AD/EP
    PC NA

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • MasterSpatula
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    Phinix1 wrote: »
    Why not? Everything else in the game where your choices matter has been stripped out. Why not complete the job and let those who feel that good RPGs have to have consequences for your choices know that ZOS no longer considers them to be of any value?

    Nothing is preventing you from imposing limitations on yourself.

    No reason others should be required to engage in a behavior in order to appreciate making the personal choice to engage in that behavior yourself.

    EDIT: I also happen to agree that faction transfer would be a welcome change. Since we can already play any race on any faction, and WITH any faction with One Tamriel, it really makes no sense for ZOS to deny themselves another reliable source of revenue.

    Good idea. While we're at it, let's have neither our character nor Mobs die. Let's just all keep track of our own DPS, and when we think we've done/taken enough damage, declare ourselves the winners/losers of the fights.

    Self-imposed limitations aren't consequences, and they sure as *** aren't storytelling. If you have to resort to your own limitations to define your character's choices, you're playing a bad RPG.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Phinix1
    Phinix1
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    Good idea. While we're at it, let's have neither our character nor Mobs die. Let's just all keep track of our own DPS, and when we think we've done/taken enough damage, declare ourselves the winners/losers of the fights.

    Self-imposed limitations aren't consequences, and they sure as *** aren't storytelling. If you have to resort to your own limitations to define your character's choices, you're playing a bad RPG.

    Sorry, but I really don't see where you're coming from with this.

    On one hand you are talking about fixed game mechanics like # of mob health, # of damage caused by an ability. These numbers are fixed, quantifiable.

    On the other hand you're comparing that to some arbitrary philosophical limitation of Alliance affiliation irrespective of race, or preventing a character from betraying their alliance and/or switching to another. I don't see the comparison.

    Further, if you want to talk RP, it is MORE realistic to ALLOW faction change than not. Real life isn't set in stone. You typically don't align yourself with a government and remain mindlessly loyal for life in spite of changing political climates or personal circumstance. People change sides all the time.

    Everquest was one of the most successful MMORPGs of all time and they had faction betrayal built right into their core mechanics.

    I think the ability to change factions should be built into a QUESTLINE you can do any time. The only issue I have with this that it would likely just be another Crown store item. I would prefer STORY involved, like Everquest.

    If we had a world PVP/Justice system there could even be consequences...

    In the end, I feel having the option to change sides ADDS to the RP potential/backstory of a character.
  • MasterSpatula
    MasterSpatula
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    Phinix1 wrote: »
    Good idea. While we're at it, let's have neither our character nor Mobs die. Let's just all keep track of our own DPS, and when we think we've done/taken enough damage, declare ourselves the winners/losers of the fights.

    Self-imposed limitations aren't consequences, and they sure as *** aren't storytelling. If you have to resort to your own limitations to define your character's choices, you're playing a bad RPG.

    Sorry, but I really don't see where you're coming from with this.

    On one hand you are talking about fixed game mechanics like # of mob health, # of damage caused by an ability. These numbers are fixed, quantifiable.

    On the other hand you're comparing that to some arbitrary philosophical limitation of Alliance affiliation irrespective of race, or preventing a character from betraying their alliance and/or switching to another. I don't see the comparison.

    Further, if you want to talk RP, it is MORE realistic to ALLOW faction change than not. Real life isn't set in stone. You typically don't align yourself with a government and remain mindlessly loyal for life in spite of changing political climates or personal circumstance. People change sides all the time.

    Everquest was one of the most successful MMORPGs of all time and they had faction betrayal built right into their core mechanics.

    I think the ability to change factions should be built into a QUESTLINE you can do any time. The only issue I have with this that it would likely just be another Crown store item. I would prefer STORY involved, like Everquest.

    If we had a world PVP/Justice system there could even be consequences...

    In the end, I feel having the option to change sides ADDS to the RP potential/backstory of a character.

    Well, sure, if you can make it work story-wise, then we're talking. But, still, there'd have to be consequences of betrayal, and consequences seem to be what ZOS and the playerbase want to get rid of. You leave Jorunn's service to fight for Ayrenn, do you honestly think Jorunn's the type to forgive that?

    To make it work storywise, they'd have to rewrite the basic stories of the alliances to make it make any sort of sense. I can't see ZOS doing that. Nor do I see this playerbase being very tolerant of any of the consequences that would be necessary for it to work in story terms. The current ZOS playerbase seems to want to turn the game into an action-adventure arcade game with some RPG trappings.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Wolfpaw
    Wolfpaw
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    Phinix1 wrote: »
    Good idea. While we're at it, let's have neither our character nor Mobs die. Let's just all keep track of our own DPS, and when we think we've done/taken enough damage, declare ourselves the winners/losers of the fights.

    Self-imposed limitations aren't consequences, and they sure as *** aren't storytelling. If you have to resort to your own limitations to define your character's choices, you're playing a bad RPG.

    Sorry, but I really don't see where you're coming from with this.

    On one hand you are talking about fixed game mechanics like # of mob health, # of damage caused by an ability. These numbers are fixed, quantifiable.

    On the other hand you're comparing that to some arbitrary philosophical limitation of Alliance affiliation irrespective of race, or preventing a character from betraying their alliance and/or switching to another. I don't see the comparison.

    Further, if you want to talk RP, it is MORE realistic to ALLOW faction change than not. Real life isn't set in stone. You typically don't align yourself with a government and remain mindlessly loyal for life in spite of changing political climates or personal circumstance. People change sides all the time.

    Everquest was one of the most successful MMORPGs of all time and they had faction betrayal built right into their core mechanics.

    I think the ability to change factions should be built into a QUESTLINE you can do any time. The only issue I have with this that it would likely just be another Crown store item. I would prefer STORY involved, like Everquest.

    If we had a world PVP/Justice system there could even be consequences...

    In the end, I feel having the option to change sides ADDS to the RP potential/backstory of a character.

    Well, sure, if you can make it work story-wise, then we're talking. But, still, there'd have to be consequences of betrayal, and consequences seem to be what ZOS and the playerbase want to get rid of. You leave Jorunn's service to fight for Ayrenn, do you honestly think Jorunn's the type to forgive that?

    To make it work storywise, they'd have to rewrite the basic stories of the alliances to make it make any sort of sense. I can't see ZOS doing that. Nor do I see this playerbase being very tolerant of any of the consequences that would be necessary for it to work in story terms. The current ZOS playerbase seems to want to turn the game into an action-adventure arcade game with some RPG trappings.

    I much rather pull out my credit card and hit the transfer key like I have done in other games. For the players that don't care about the lore reason of switching factions can purchase this service, and the players that care can RP it out, or just not participate.

    Simplifying this service through the crown store would be ideal.
  • BigBressler
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    kidwgm wrote: »
    I agree. Why has this not been implemented? I don't follow ESO that closely. Has ZoS made any reference to this?

    I believe they mentioned it when asked about it during an ESO Live stream. If I remember right, they said something along the lines of not wanting players to be able to change alliances because they want the alliance you choose to be some kind of major choice. Basically an RP reason, but it's not a good one imo. Most PvP players play for the meta. I played PvP with a bit of RP for my character, but I wound up being close to useless unless I was in a group of at least 2 other people. (Imperial Paladin [support Templar tank]) I think it's a little unfair to the PvP players that we can change our race and not our alliance.
    Main: Ioannes Jun Bressler - CP 560+ - Imperial Templar Tank
  • Illuzion0216
    Illuzion0216
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    Edited.
    Edited by Illuzion0216 on September 23, 2016 6:16PM
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