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One Tamriel - Is anything going to happen to the node spawns?

Kammakazi
Kammakazi
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As we all know, the starter zones for each faction has god awful node spawns. Take for example, DC's Glenumbra. The Iron Ores barely spawn whereas the Jute plants are literally everywhere. In the Cadwell Silver + Gold areas, it's also the same thing. The nodes are so spread apart from each other, and the respawn times are pretty long (in my opinion).

Then we have these zones: Craglorn, Hew's Bane, Gold Coast, Wrothgar.

Literally EVERY corner has nodes. The respawn time is also a lot quicker. Now why is it that these areas have far more nodes than the starter + Cadwell zones?

How is One Tamriel going to address this when each zone is going to be filled with way more people, and a lot of them like to farm nodes for money?

Are we going to have:
  • Increased spawn time on nodes?
  • More possible node spawn locations?
  • Both of these?
  • None of these? No changes at all to the nodes?

If the nodes stay the same, might as well say rest in pepperoni to all hardcore node farmers. :'<
  • STEVIL
    STEVIL
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    Kammakazi wrote: »
    As we all know, the starter zones for each faction has god awful node spawns. Take for example, DC's Glenumbra. The Iron Ores barely spawn whereas the Jute plants are literally everywhere. In the Cadwell Silver + Gold areas, it's also the same thing. The nodes are so spread apart from each other, and the respawn times are pretty long (in my opinion).

    Then we have these zones: Craglorn, Hew's Bane, Gold Coast, Wrothgar.

    Literally EVERY corner has nodes. The respawn time is also a lot quicker. Now why is it that these areas have far more nodes than the starter + Cadwell zones?

    How is One Tamriel going to address this when each zone is going to be filled with way more people, and a lot of them like to farm nodes for money?

    Are we going to have:
    • Increased spawn time on nodes?
    • More possible node spawn locations?
    • Both of these?
    • None of these? No changes at all to the nodes?

    If the nodes stay the same, might as well say rest in pepperoni to all hardcore node farmers. :'<

    if OneT does manage to get each zone loaded with more people, it will be a magnificent marketting move - adding that many more players to the game.

    But, if it adds a few new people, then OneT wont change the people per zone.

    First, they are introducing instancing.

    Second, the folks looking to farm mats now have a few places to go and congregate for whichever tier of mats they want. That leads to congestion IF there is an over-population of a given level of character.

    With OneT every zone gives the same level stuff. So you can go to any zone, find the better spots and harvest. That should result in spreading them out. Instead of one zones for cp160 stuff - you have 20. Instead of three zones for cp10-30 mats, you have 20.

    if that makes you think there will be greater collisions over mats than before, then your logic is inscrutable to me.

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  • UltimaJoe777
    UltimaJoe777
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    STEVIL wrote: »
    Kammakazi wrote: »
    As we all know, the starter zones for each faction has god awful node spawns. Take for example, DC's Glenumbra. The Iron Ores barely spawn whereas the Jute plants are literally everywhere. In the Cadwell Silver + Gold areas, it's also the same thing. The nodes are so spread apart from each other, and the respawn times are pretty long (in my opinion).

    Then we have these zones: Craglorn, Hew's Bane, Gold Coast, Wrothgar.

    Literally EVERY corner has nodes. The respawn time is also a lot quicker. Now why is it that these areas have far more nodes than the starter + Cadwell zones?

    How is One Tamriel going to address this when each zone is going to be filled with way more people, and a lot of them like to farm nodes for money?

    Are we going to have:
    • Increased spawn time on nodes?
    • More possible node spawn locations?
    • Both of these?
    • None of these? No changes at all to the nodes?

    If the nodes stay the same, might as well say rest in pepperoni to all hardcore node farmers. :'<

    if OneT does manage to get each zone loaded with more people, it will be a magnificent marketting move - adding that many more players to the game.

    But, if it adds a few new people, then OneT wont change the people per zone.

    First, they are introducing instancing.

    Second, the folks looking to farm mats now have a few places to go and congregate for whichever tier of mats they want. That leads to congestion IF there is an over-population of a given level of character.

    With OneT every zone gives the same level stuff. So you can go to any zone, find the better spots and harvest. That should result in spreading them out. Instead of one zones for cp160 stuff - you have 20. Instead of three zones for cp10-30 mats, you have 20.

    if that makes you think there will be greater collisions over mats than before, then your logic is inscrutable to me.

    Actually instancing has always been around, just never utilized. One Tamriel will utilize it.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • AzraelKrieg
    AzraelKrieg
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    STEVIL wrote: »
    Kammakazi wrote: »
    As we all know, the starter zones for each faction has god awful node spawns. Take for example, DC's Glenumbra. The Iron Ores barely spawn whereas the Jute plants are literally everywhere. In the Cadwell Silver + Gold areas, it's also the same thing. The nodes are so spread apart from each other, and the respawn times are pretty long (in my opinion).

    Then we have these zones: Craglorn, Hew's Bane, Gold Coast, Wrothgar.

    Literally EVERY corner has nodes. The respawn time is also a lot quicker. Now why is it that these areas have far more nodes than the starter + Cadwell zones?

    How is One Tamriel going to address this when each zone is going to be filled with way more people, and a lot of them like to farm nodes for money?

    Are we going to have:
    • Increased spawn time on nodes?
    • More possible node spawn locations?
    • Both of these?
    • None of these? No changes at all to the nodes?

    If the nodes stay the same, might as well say rest in pepperoni to all hardcore node farmers. :'<

    if OneT does manage to get each zone loaded with more people, it will be a magnificent marketting move - adding that many more players to the game.

    But, if it adds a few new people, then OneT wont change the people per zone.

    First, they are introducing instancing.

    Second, the folks looking to farm mats now have a few places to go and congregate for whichever tier of mats they want. That leads to congestion IF there is an over-population of a given level of character.

    With OneT every zone gives the same level stuff. So you can go to any zone, find the better spots and harvest. That should result in spreading them out. Instead of one zones for cp160 stuff - you have 20. Instead of three zones for cp10-30 mats, you have 20.

    if that makes you think there will be greater collisions over mats than before, then your logic is inscrutable to me.

    Actually instancing has always been around, just never utilized. One Tamriel will utilize it.

    It has been utilized, we just don't see it. In saying that, it will be utilized more now than before
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  • UltimaJoe777
    UltimaJoe777
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    STEVIL wrote: »
    Kammakazi wrote: »
    As we all know, the starter zones for each faction has god awful node spawns. Take for example, DC's Glenumbra. The Iron Ores barely spawn whereas the Jute plants are literally everywhere. In the Cadwell Silver + Gold areas, it's also the same thing. The nodes are so spread apart from each other, and the respawn times are pretty long (in my opinion).

    Then we have these zones: Craglorn, Hew's Bane, Gold Coast, Wrothgar.

    Literally EVERY corner has nodes. The respawn time is also a lot quicker. Now why is it that these areas have far more nodes than the starter + Cadwell zones?

    How is One Tamriel going to address this when each zone is going to be filled with way more people, and a lot of them like to farm nodes for money?

    Are we going to have:
    • Increased spawn time on nodes?
    • More possible node spawn locations?
    • Both of these?
    • None of these? No changes at all to the nodes?

    If the nodes stay the same, might as well say rest in pepperoni to all hardcore node farmers. :'<

    if OneT does manage to get each zone loaded with more people, it will be a magnificent marketting move - adding that many more players to the game.

    But, if it adds a few new people, then OneT wont change the people per zone.

    First, they are introducing instancing.

    Second, the folks looking to farm mats now have a few places to go and congregate for whichever tier of mats they want. That leads to congestion IF there is an over-population of a given level of character.

    With OneT every zone gives the same level stuff. So you can go to any zone, find the better spots and harvest. That should result in spreading them out. Instead of one zones for cp160 stuff - you have 20. Instead of three zones for cp10-30 mats, you have 20.

    if that makes you think there will be greater collisions over mats than before, then your logic is inscrutable to me.

    Actually instancing has always been around, just never utilized. One Tamriel will utilize it.

    It has been utilized, we just don't see it. In saying that, it will be utilized more now than before

    Indeed. Few places in the game have a reason to seperate players by instance. One Tamriel will expand upon that.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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