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If each class were to receive a new skill line, what would it be?

subtlezeroub17_ESO
subtlezeroub17_ESO
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Sorcerers would definitely receive a frost damage skill line with a blizzard ultimate. I would love to see a more combo focused frost line.

Dragon knights I can see having a ranged earth DPS line. Like earthen heart but instead called earthen fury with nature spells.

Templars are a hard one. They already have magical melee,ranged, healer and tank all in one. So idk.

Night blades could finally get the necromancy line everyone craves so bad and it fits the theme of NB with shadow magic of sinister origins.
  • BruhItsOver9000
    BruhItsOver9000
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    No, you got it wrong.

    Sorcerers are necromancers.

    Dragonknights use akaviri abilitys, so maybe a tang mo melee skill line.

    Templars use light magic, a new light skill line.

    Nightblades are illusionists, a illusionist skill line.
    WOOD ELF MASTER RACE.

  • old_mufasa
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    No, you got it wrong.

    Sorcerers are necromancers.

    Dragonknights use akaviri abilitys, so maybe a tang mo melee skill line.

    Templars use light magic, a new light skill line.

    Nightblades are illusionists, a illusionist skill line.

    the thing is night blades already have a drain health line that would synergize well with necromancer and sorcs already have a pet summon line.. so I could see nightblades getting a necro skill line as its a taboo line of magic and does in some way make sense for them to have it.

    Sorc though getting a illusionist line though would work maybe something more close range focused... or frost..

    Dragon knights need something ranged not another melee skill line.... maybe sotto shouts for debuffs and ice... there were ice dragons right?

    Templars... also they could be illusionists as well.. you know the whole bending of light...
  • mertusta
    mertusta
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    Cancer skill line for templar pls.
  • Seratopia
    Seratopia
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    Templars being a holyish class can call upon the aedra for assistance in battle. Maybe summon an aedra's power to create different spells and effects. I imagine hearing a gods booming voice come from the heavens while he/she is called upon.

    Sorcerers I agree with necromancy or be the opposite of templars with the ability to summon daedric (evil ones) princes to aid them. Summoning necromancy I imagine hearing lots of croacking and sounds of death rattles when their power is unleashed. I want to hear sounds of possession.

    Dragonknights.. I would think they would have dragon blood right? Isn't one of their class passives called green dragon blood or something of the sort? They should have a thu'um skill line like skyrim.

    Lastly nightblades.
    Some type of illusion skilline. Maybe a trickster skill line like Houdini lol. I don't know anything for them.
  • brandonv516
    brandonv516
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    Nightblades?
    Necromancy.
  • Cogo
    Cogo
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    Classes don't need another skill line. The global skill line does.
    Adding another class only skill line is a HUGE balance question.
    • Necromancy sounds awesome as choice between WW, "human" and Vampire.
    • Unarmed and unarmored "weapon" skill line, is another.
    • Crossbow and Halberd (Long spears) (spelling?) as new weapon skill lines.

    Perhaps 2 new classes. Monk and Illusionist?

    The skill bar combat system and the fact that we need to CHOOSE setup, helps tons with balance and prevent that you only need to get X gear to get "better".

    I love the skill bar system. More choices means more variations and "classes".
    Edited by Cogo on September 18, 2016 1:02AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • KingYogi415
    KingYogi415
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    4th SKILL LINE HYPE!
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    If anything...just give sorc a frozen line. They were destined for ice magic!
  • Doctordarkspawn
    Doctordarkspawn
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    Cogo wrote: »
    Classes don't need another skill line. The global skill line does.
    Adding another class only skill line is a HUGE balance question.
    • Necromancy sounds awesome as choice between WW, "human" and Vampire.
    • Unarmed and unarmored "weapon" skill line, is another.
    • Crossbow and Halberd (Long spears) (spelling?) as new weapon skill lines.

    Perhaps 2 new classes. Monk and Illusionist?

    The skill bar combat system and the fact that we need to CHOOSE setup, helps tons with balance and prevent that you only need to get X gear to get "better".

    I love the skill bar system. More choices means more variations and "classes".

    I think we need what you'd theme necromancy.

    Even if necromancy will never happen as it does not fit thematically.
  • Abeille
    Abeille
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    Ice ice baby.

    I don't care for each class, although Sorcerer would be best so I wouldn't have to reroll. But definitely ice magic skill line, if we can't have an ice-focused class.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Vaoh
    Vaoh
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    Would rather have ZOS add the Warden class early! You know, the fifth class they removed even before Alpha? It's coming back. The skill lines were recently datamined!

    Warden
    Winter's Embrace
    Green Balance
    Animal Companions

    Confirmed! :smiley: ...... but no ETA on release. :( my guess is within 6-12 months
    Edited by Vaoh on September 18, 2016 3:49AM
  • Seratopia
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    Vaoh wrote: »
    Would rather have ZOS add the Warden class early! You know, the fifth class they removed even before Alpha? It's coming back. The skill lines were recently datamined!

    Warden
    Winter's Embrace
    Green Balance
    Animal Companions

    Confirmed! :smiley: ...... but no ETA on release. :( my guess is within 6-12 months

    So I take it this is a nature class? Green balance.. Command plants? Lol. Animal companions speak for themselves. And Winter's embrace would be what frost skill line?
  • Vaoh
    Vaoh
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    Seratopia wrote: »
    Vaoh wrote: »
    Would rather have ZOS add the Warden class early! You know, the fifth class they removed even before Alpha? It's coming back. The skill lines were recently datamined!

    Warden
    Winter's Embrace
    Green Balance
    Animal Companions

    Confirmed! :smiley: ...... but no ETA on release. :( my guess is within 6-12 months

    So I take it this is a nature class? Green balance.. Command plants? Lol. Animal companions speak for themselves. And Winter's embrace would be what frost skill line?

    All of the the typical NPCs we fight in ESO are based off of player classes. They have very small skill sets though.

    We see many Sorcs, DKs, NBs, Templars, and NPCs who use only weapons.

    Then we see Wardens, the "green" class. You find many Wardens named as Rangers or Shamans with powers that are almost identical to the skill lines datamined. If you wanna see what they sort of look like in-game, just find those NPCs :)

    Necromancers are the sixth class, but I have doubts this'll ever get added. You can find many of these amongst the Worm Cult, with the best example being Lord Warden's Necromancer in Imperial City Prison. If this class releases, it won't happen for a VERY long time.

    My Old Post with all known information regarding non-playable Future Classes in ESO, namely Warden and Necromancer: https://forums.elderscrollsonline.com/en/discussion/280279/our-two-missing-classes-in-eso/p1
    Edited by Vaoh on September 18, 2016 4:09AM
  • InFernalEntity
    InFernalEntity
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    So potentially a mag/stam based support class calling wolves and putting up wards? :) More excited for Necromancer but I'll take any added class for this game.
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  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Nightblades?
    Necromancy.

    It is taboo magic and siphoning magic is already considered borderline necromancy and has only been saved by being placed into destruction.

    Nightblades are all about magic that is considered questionable.
    Edited by subtlezeroub17_ESO on September 18, 2016 8:42PM
  • Idinuse
    Idinuse
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    Sorcerers would definitely receive a frost damage skill line with a blizzard ultimate. I would love to see a more combo focused frost line.

    Dragon knights I can see having a ranged earth DPS line. Like earthen heart but instead called earthen fury with nature spells.

    Templars are a hard one. They already have magical melee,ranged, healer and tank all in one. So idk.

    Night blades could finally get the necromancy line everyone craves so bad and it fits the theme of NB with shadow magic of sinister origins.

    Not at all. A skill line in which each skill has multiple debuffs/buffs and at least half of them grants a Major Expedition buff.

    Balance. o:)
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Vaoh wrote: »
    Seratopia wrote: »
    Vaoh wrote: »
    Would rather have ZOS add the Warden class early! You know, the fifth class they removed even before Alpha? It's coming back. The skill lines were recently datamined!

    Warden
    Winter's Embrace
    Green Balance
    Animal Companions

    Confirmed! :smiley: ...... but no ETA on release. :( my guess is within 6-12 months

    So I take it this is a nature class? Green balance.. Command plants? Lol. Animal companions speak for themselves. And Winter's embrace would be what frost skill line?

    All of the the typical NPCs we fight in ESO are based off of player classes. They have very small skill sets though.

    We see many Sorcs, DKs, NBs, Templars, and NPCs who use only weapons.

    Then we see Wardens, the "green" class. You find many Wardens named as Rangers or Shamans with powers that are almost identical to the skill lines datamined. If you wanna see what they sort of look like in-game, just find those NPCs :)

    Necromancers are the sixth class, but I have doubts this'll ever get added. You can find many of these amongst the Worm Cult, with the best example being Lord Warden's Necromancer in Imperial City Prison. If this class releases, it won't happen for a VERY long time.

    My Old Post with all known information regarding non-playable Future Classes in ESO, namely Warden and Necromancer: https://forums.elderscrollsonline.com/en/discussion/280279/our-two-missing-classes-in-eso/p1

    Ideally, 2 more classes would be great but I am starting to think we may never see another class and therefore adding the elements from the warden and necro classes to the original 4 classes sounds more feasible.
  • KICHZY
    KICHZY
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    Abilities
    • Launch 50m across Cyrodiil and smash an enemy, dealing 5411 damage.

    Passive
    • Decrease your lag by 30% for 10 seconds after killing a target.



  • Izaki
    Izaki
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    Sorcs must ditch the pet stuff and get a real skill line with abilities that deal damage or add some utility with bound weapons and such. Conjuration is good, but not the way we currently have it...
    @ Izaki #PCEU
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  • Loralai_907
    Loralai_907
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    I didn't take my psychic pills this morning, so I have no idea what it would be lol
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
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  • Rykmaar
    Rykmaar
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    No new skill lines for classes. You would have to add new passives which would really much things up IMO.

    My solution would be to add two new classes:

    Necromancer
    -curse tree (ranged DoT focus)
    -conjuration tree (raising zombies, skeletons, etc)
    -worm tree (buffs/debuffs/survivability)

    Wyress (don't know what the male version would be called...)
    -nature's wrath (offensive abilities)
    -nature's spirit (summon animals and stuff)
    -nature's blessing (HoT/buff focus)


    New weapon lines?
    -1h/focus
    -polearm

    I could come up with stuff like this all day, along with abilities, tooltips, etc.
  • Memnock
    Memnock
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    No new skill lines for classes please. If new lines are added , they should be general access for everyone.

    The only exception to this would be for Sorc , but not a new skill line , just a redesign to the summoning tree , remove pets and replace them with some ice themed skills.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Memnock wrote: »
    No new skill lines for classes please. If new lines are added , they should be general access for everyone.

    The only exception to this would be for Sorc , but not a new skill line , just a redesign to the summoning tree , remove pets and replace them with some ice themed skills.

    Some people say this but you guys dont know what that really means. It means that new skill lines have to be balanced in regards to ALL classes and all current skills that might leave them either too weak or too powerful.

    With that being said, there should be new world lines and such but certain things need to be class specific.
  • Aliyavana
    Aliyavana
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    ice so that they can actually find use in builds
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    ice so that they can actually find use in builds

    It is actually quite tragic that we have whole entire monster sets dedicated to ice magic...and yet no ice magic apart from mediocre ice staff spells and the mage ultimate morph.

    What is ZoS's endgame for ice? Why do they seem to want ice to be a major player like fire and shock and yet give us no ice spells? Lol. It makes no sense.
  • Memnock
    Memnock
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    Memnock wrote: »
    No new skill lines for classes please. If new lines are added , they should be general access for everyone.

    The only exception to this would be for Sorc , but not a new skill line , just a redesign to the summoning tree , remove pets and replace them with some ice themed skills.

    Some people say this but you guys dont know what that really means. It means that new skill lines have to be balanced in regards to ALL classes and all current skills that might leave them either too weak or too powerful.

    With that being said, there should be new world lines and such but certain things need to be class specific.

    Well to be perfectly honest , when the game was still in beta , i was hoping that the devs would simply remove classes altogether and simply let us pick and choose what we want to focus on. Basically you should be able to choose how to build your character not your class.

    But since that is not possible anymore and the game is like this, going away from class focus on general stuff that can be used by everyone is the way to go , especially since they already said that the 3 trees they give initial is kind of a template on which to build your style , so basically , my statement comes from both my disdain of the fact that we have restrictions such as class specific trees in an ESO game and from their statements about classes.

    As a last note , its their job ( how well they perform it is irrelevant ) to balance skills and stuff like that , so yeah, i see no problem with that.

  • Lexxypwns
    Lexxypwns
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    mDK would get a new skill line called "fireworks" like other DK skills the abilities in this skill line would have dope animations but not be very useful at all
  • Zardayne
    Zardayne
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    Templars use light magic, a new light skill line.

    Please no more "light" abilities on the templar. Don't you get bored looking at the same color on every damn ability?? The same really goes for most classes. Give the skills some variety on each class. Make it interesting...geez

    Perhaps give templars a nature, druid, type of spell line.

    Maybe give sorcs or nightblades a necro line.

    ESO could definitly use a frost/water line of skills. That could be sorc.

    There's a lot of stuff they could add but they need to make them more interesting than more flashing golden light...
    Edited by Zardayne on September 19, 2016 3:03PM
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Memnock wrote: »
    Memnock wrote: »
    No new skill lines for classes please. If new lines are added , they should be general access for everyone.

    The only exception to this would be for Sorc , but not a new skill line , just a redesign to the summoning tree , remove pets and replace them with some ice themed skills.

    Some people say this but you guys dont know what that really means. It means that new skill lines have to be balanced in regards to ALL classes and all current skills that might leave them either too weak or too powerful.

    With that being said, there should be new world lines and such but certain things need to be class specific.

    Well to be perfectly honest , when the game was still in beta , i was hoping that the devs would simply remove classes altogether and simply let us pick and choose what we want to focus on. Basically you should be able to choose how to build your character not your class.

    But since that is not possible anymore and the game is like this, going away from class focus on general stuff that can be used by everyone is the way to go , especially since they already said that the 3 trees they give initial is kind of a template on which to build your style , so basically , my statement comes from both my disdain of the fact that we have restrictions such as class specific trees in an ESO game and from their statements about classes.

    As a last note , its their job ( how well they perform it is irrelevant ) to balance skills and stuff like that , so yeah, i see no problem with that.

    The problem with not having classes tends to be that a meta build is created and everyone who wants to be competitive MUST have that build. Trust me, we are better off having classes. At least we are afforded a lot more creativity with builds. No, you can't be a tank magicka archer NB in plate but you can tailor your build to certain roles and still have something different.

    I won't deny that there are meta builds for the highest level of play (snobby elite guilds) but class distinction at least defines the different kind playstyles instead of everyone running the same skills and morphs and passives and essentially being clones until ZoS shakes up the meta and everyone flocks to the next meta build.
  • TheShadowScout
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    Why just dream about -one- skill line?
    I prefer to dream about more choices then that, in my old class morph idea...
    https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
    ;)
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