Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

PvP base location's

AddiZ
AddiZ
✭✭✭
Now we have had out many many many many many many many many fights in Cyrodil since launch.

There is one thing that has been bugging me AD on bottom Pact on top right and Daggerall on left,

Honestly i think it would be much more fun for us that alliances bases would move every new campain, like rotate bases clockwice every new campain.

I think this would make pvp more fun for all of us since we have basicly been defending the same keeps over and over and over again since launch!

+ some location on the map are just better for tactical defending!

  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Please no
    Susano'o

    Zerg Squad
  • seebra
    seebra
    ✭✭✭
    They just should fix Cyrodiil first:)

    daggerfall covenant
    cp +230
    50 Seebra -Stamina Imperial DK
    8 Waltteri -Magicka Dark Elf Sorcerer
    50 Gularhar -Stamina Imperial Templar
  • BruhItsOver9000
    BruhItsOver9000
    ✭✭✭✭✭
    This would break the lore lmao.
    WOOD ELF MASTER RACE.

  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Imagine how hard it would be to supply a real military base which is across dozens of miles of disputed territory and bordered by solidly hostile territory on one side vs. one which is right on the border of your home territory. In real life it won't make any sense for AD players to be spawned and the Morrowind gate which would have to be constantly defended from pact troops pressing in from Stonefalls trough the mountain passes and from rampaging Covenant and Pact armies in Cyrodiil. One cool thing would be to have the corresponding gates somewhere on the other side of the mountains and actually be able to enter your home/guest campaign trough them, as an alternative to the current port mechanics. For EP and DC would be possible, since both High Rock and Morrowind (less Vvardenfell) are already implemented in the game, but for AD it would not, since Elsweyr is not implemented yet.

    One thing that I've been pondering though is if it's possible to climb right into the enemy base, where the shrine is. Even by using a glitch, because there is a wall with doors that can't be opened by enemy players right at the top. Once I went into the enemy home base area while the outer gate was open and got sufficiently close to see the shrine icon without actually discovering it.
    Beta tester since February 2014, playing ESO-TU since October 2015
    vMA | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1

    PC-EU CP 2000+
    Member of:
    Pact Veteran Trade: Exemplary
    The Alchemist's Emporium: Friend
    Traders of the Covenant


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 38 | Master Crafter: all traits & recipes, all styles released before Greymoor
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 18 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 18 |
    Veronique Nicole | 50 Breton Templar | DC AR 18 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 18 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 18 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 18 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 18 |
    Joleen the Swift | 50 Redguard Templar | DC AR 18 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 18 |
    Claudius Tharn | 50 Necromancer | DC AR 18 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 18 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 700+
    Member of:
    Savage Blade


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 21 |
  • AddiZ
    AddiZ
    ✭✭✭
    This smells suspiciously like I wish they would rotate the bases so it would be easier to do the PvE stuff ie shards, books, quests, delves and dolmens.

    LOL it does... but u know change of cenary is alway's nice

    I dun give a *** about lore in a pvp enviroment!
  • SanderBuraas
    SanderBuraas
    ✭✭✭✭✭
    AddiZ wrote: »
    This smells suspiciously like I wish they would rotate the bases so it would be easier to do the PvE stuff ie shards, books, quests, delves and dolmens.

    LOL it does... but u know change of cenary is alway's nice

    I dun give a *** about lore in a pvp enviroment!

    It would make no sense. Daggerfall Covenant lies to the west, Ebonheart Pact to the east and Aldmeri Dominion to the south. If you want a change of scenery, just hang around keeps that are not owned by your faction.
    💻 PC - EU
    🎭 IGNs:

    Síle de Tansarville
    Meiko Shiraki
    Caranthir Ar-Feiniel
  • mdylan2013
    mdylan2013
    ✭✭✭✭✭
    Asardes wrote: »
    Imagine how hard it would be to supply a real military base which is across dozens of miles of disputed territory and bordered by solidly hostile territory on one side vs. one which is right on the border of your home territory. In real life it won't make any sense for AD players to be spawned and the Morrowind gate which would have to be constantly defended from pact troops pressing in from Stonefalls trough the mountain passes and from rampaging Covenant and Pact armies in Cyrodiil. One cool thing would be to have the corresponding gates somewhere on the other side of the mountains and actually be able to enter your home/guest campaign trough them, as an alternative to the current port mechanics. For EP and DC would be possible, since both High Rock and Morrowind (less Vvardenfell) are already implemented in the game, but for AD it would not, since Elsweyr is not implemented yet.

    One thing that I've been pondering though is if it's possible to climb right into the enemy base, where the shrine is. Even by using a glitch, because there is a wall with doors that can't be opened by enemy players right at the top. Once I went into the enemy home base area while the outer gate was open and got sufficiently close to see the shrine icon without actually discovering it.

    You can get inside the gate and up to the enemies wall. You can get up on to the wall and take a good look at the enemy base, you used to be able to fire siege from some parts as well, it made the time when The Golden spawned in a lot more interesting ;)

    Now though, if you do get up on to the enemy wall you get teleported back to your home base. I was chained up onto the wall once.
    PS4/EU
    CP-1300+
    PSN - LookoutLuke
    15 Max level toons
    PVE/PVP
  • jao0199
    jao0199
    ✭✭✭
    seebra wrote: »
    They just should fix Cyrodiil first:)

    ²
  • andreasranasen
    andreasranasen
    ✭✭✭✭✭
    ✭✭✭
    I actually like this idea! Don't really care if it breaks the lore. Guild Wars 2 sort of has this way and it just adds so much to PvP.
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    AddiZ wrote: »
    This smells suspiciously like I wish they would rotate the bases so it would be easier to do the PvE stuff ie shards, books, quests, delves and dolmens.

    LOL it does... but u know change of cenary is alway's nice

    I dun give a *** about lore in a pvp enviroment!

    Well too bad because the position of each base for each faction is in conjunction with the regions each faction belongs to and it would make absolutely no sense to rotate that, period. AD is southwest Tamriel, EP is northeast Tamriel, DC is northwest Tamriel. AD is also technically more central southern Tamriel also but we don't have all of Elswyer to play in yet lol

    Seriously, why would the Aldmeri Dominion allow Daggerfall Covenant or Ebonheart Pact to be stationed at the Elswyer Gates? That is literally inviting them to invade the Aldmeri Dominion. Same can be said about the other factions. Like it or not, lore takes priority in this game, even if some things already come close to breaking it entirely (One Tamriel).
    Edited by UltimaJoe777 on September 16, 2016 4:28PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why would there be a Dominion base on the Pact border, and a Pact base on the Dominion border...
    AddiZ wrote: »
    This smells suspiciously like I wish they would rotate the bases so it would be easier to do the PvE stuff ie shards, books, quests, delves and dolmens.

    I dun give a *** about lore in a pvp enviroment!

    Appreciate the Lore or go play Counterstrike.
    CP1,200+ Master Explorer - AvA Praetorian - Console Peasant
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    mdylan2013 wrote: »

    You can get inside the gate and up to the enemies wall. You can get up on to the wall and take a good look at the enemy base, you used to be able to fire siege from some parts as well, it made the time when The Golden spawned in a lot more interesting ;)

    Now though, if you do get up on to the enemy wall you get teleported back to your home base. I was chained up onto the wall once.

    No, you don't get teleported. At least, I've never seen the reds that gap closed up onto that ad edge (eastern base) get teleported. They die, and just get rezzed by a buddy standing below them. To dislodge them you must spam knock back abilities until you catch a gap between cc immunity.

    I never thought about aiming siege at the golden's tent, firing a cold fire treb at an unbuffed unblocking group doing merchant stuff. It seems like a sleazy thing to me, which means I should be on guard against the reds of xb-na pulling such a stunt.
    Xbox NA / Main heals
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Cryptical wrote: »
    mdylan2013 wrote: »

    You can get inside the gate and up to the enemies wall. You can get up on to the wall and take a good look at the enemy base, you used to be able to fire siege from some parts as well, it made the time when The Golden spawned in a lot more interesting ;)

    Now though, if you do get up on to the enemy wall you get teleported back to your home base. I was chained up onto the wall once.

    No, you don't get teleported. At least, I've never seen the reds that gap closed up onto that ad edge (eastern base) get teleported. They die, and just get rezzed by a buddy standing below them. To dislodge them you must spam knock back abilities until you catch a gap between cc immunity.

    I never thought about aiming siege at the golden's tent, firing a cold fire treb at an unbuffed unblocking group doing merchant stuff. It seems like a sleazy thing to me, which means I should be on guard against the reds of xb-na pulling such a stunt.

    You get teleported back to your base if you step too far beyond the wall's edge after getting up there.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • phairdon
    phairdon
    ✭✭✭✭✭
    GW2 do this. Home keeps rotate based on placing after each round. Whether not its appropriate for this game, no idea.
    Your immersion is breaking my entitlement.
    Buff Sorc's

    Darkshroud the Cremator
    Rubeus Black
    Deathbyfur
    Evil Wizard Lizard (eu)
    White Sauce Error
    Psijic fungal sausage
    The Fat Panther
    Fluffy Knight Blades
    Ranger of Mephala
    Chiron the Dreadful
    Hazelmancer
    Resident Feeble







    CP1400+
  • itscompton
    itscompton
    ✭✭✭✭✭
    AddiZ wrote: »
    This smells suspiciously like I wish they would rotate the bases so it would be easier to do the PvE stuff ie shards, books, quests, delves and dolmens.

    LOL it does... but u know change of cenary is alway's nice

    I dun give a *** about lore in a pvp enviroment!

    Well too bad because the position of each base for each faction is in conjunction with the regions each faction belongs to and it would make absolutely no sense to rotate that, period. AD is southwest Tamriel, EP is northeast Tamriel, DC is northwest Tamriel. AD is also technically more central southern Tamriel also but we don't have all of Elswyer to play in yet lol

    Seriously, why would the Aldmeri Dominion allow Daggerfall Covenant or Ebonheart Pact to be stationed at the Elswyer Gates? That is literally inviting them to invade the Aldmeri Dominion. Same can be said about the other factions. Like it or not, lore takes priority in this game, even if some things already come close to breaking it entirely (One Tamriel).

    Do you just get your jollies by coming on the forums to disagree with any suggestions made by other people or what? Every thread I see you comment on is to tell people any ideas they have for or about the game are bad.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    itscompton wrote: »
    AddiZ wrote: »
    This smells suspiciously like I wish they would rotate the bases so it would be easier to do the PvE stuff ie shards, books, quests, delves and dolmens.

    LOL it does... but u know change of cenary is alway's nice

    I dun give a *** about lore in a pvp enviroment!

    Well too bad because the position of each base for each faction is in conjunction with the regions each faction belongs to and it would make absolutely no sense to rotate that, period. AD is southwest Tamriel, EP is northeast Tamriel, DC is northwest Tamriel. AD is also technically more central southern Tamriel also but we don't have all of Elswyer to play in yet lol

    Seriously, why would the Aldmeri Dominion allow Daggerfall Covenant or Ebonheart Pact to be stationed at the Elswyer Gates? That is literally inviting them to invade the Aldmeri Dominion. Same can be said about the other factions. Like it or not, lore takes priority in this game, even if some things already come close to breaking it entirely (One Tamriel).

    Do you just get your jollies by coming on the forums to disagree with any suggestions made by other people or what? Every thread I see you comment on is to tell people any ideas they have for or about the game are bad.

    If an idea has merit I usually give my support. Most of the time though it's all the same repeat idea and/or something people want from other games that would not mesh with this one.
    Edited by UltimaJoe777 on September 16, 2016 11:31PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    AddiZ wrote: »
    This smells suspiciously like I wish they would rotate the bases so it would be easier to do the PvE stuff ie shards, books, quests, delves and dolmens.

    LOL it does... but u know change of cenary is alway's nice

    I dun give a *** about lore in a pvp enviroment!

    With this statement you've lost all credibility. Congrats.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    ArchMikem wrote: »
    Why would there be a Dominion base on the Pact border, and a Pact base on the Dominion border...
    AddiZ wrote: »
    This smells suspiciously like I wish they would rotate the bases so it would be easier to do the PvE stuff ie shards, books, quests, delves and dolmens.

    I dun give a *** about lore in a pvp enviroment!

    Appreciate the Lore or go play Counterstrike.

    Or you could continue to play and still care nothing about the lore that according to a lot of forum people has been broken countless times.

    Btw they could change the lore if they decided it would make more $$$. Kind of like how you can transform from a lizard to a cat (race change)
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    alexkdd99 wrote: »
    ArchMikem wrote: »
    Why would there be a Dominion base on the Pact border, and a Pact base on the Dominion border...
    AddiZ wrote: »
    This smells suspiciously like I wish they would rotate the bases so it would be easier to do the PvE stuff ie shards, books, quests, delves and dolmens.

    I dun give a *** about lore in a pvp enviroment!

    Appreciate the Lore or go play Counterstrike.

    Or you could continue to play and still care nothing about the lore that according to a lot of forum people has been broken countless times.

    Btw they could change the lore if they decided it would make more $$$. Kind of like how you can transform from a lizard to a cat (race change)

    There ARE boundaries they will not cross though. Furthermore this "boundary" has no real merit.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • phairdon
    phairdon
    ✭✭✭✭✭
    Lore can be changed or added to.
    Your immersion is breaking my entitlement.
    Buff Sorc's

    Darkshroud the Cremator
    Rubeus Black
    Deathbyfur
    Evil Wizard Lizard (eu)
    White Sauce Error
    Psijic fungal sausage
    The Fat Panther
    Fluffy Knight Blades
    Ranger of Mephala
    Chiron the Dreadful
    Hazelmancer
    Resident Feeble







    CP1400+
  • MattT1988
    MattT1988
    ✭✭✭✭✭
    ✭✭
    phairdon wrote: »
    Lore can be changed or added to.

    Not in this case, it would make no sense.
Sign In or Register to comment.