UltimaJoe777 wrote: »But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.
catalyst10e wrote: »UltimaJoe777 wrote: »But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.
Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)
UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.
Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)
That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead
catalyst10e wrote: »UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.
Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)
That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead
Also true, but we have the option to use a soulgem to revive ourselves as well. Just sayin' this game has afew features that dont exactly match up and we can use that to our advantage. Pluse reuseable scrolls are already a concept in the game as it is, in Bruma the mage sends you out to recharge some restoration scrolls at a shrine nearby.
UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.
Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)
That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead
Also true, but we have the option to use a soulgem to revive ourselves as well. Just sayin' this game has afew features that dont exactly match up and we can use that to our advantage. Pluse reuseable scrolls are already a concept in the game as it is, in Bruma the mage sends you out to recharge some restoration scrolls at a shrine nearby.
Technically we didn't need to revive ourselves in the single-player games because if we died it was game over lol
catalyst10e wrote: »UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.
Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)
That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead
Also true, but we have the option to use a soulgem to revive ourselves as well. Just sayin' this game has afew features that dont exactly match up and we can use that to our advantage. Pluse reuseable scrolls are already a concept in the game as it is, in Bruma the mage sends you out to recharge some restoration scrolls at a shrine nearby.
Technically we didn't need to revive ourselves in the single-player games because if we died it was game over lol
Hows a death in the single player any different than one in ESO? A death is a death and even accounting for the fact we're ALL somehow vestiges, How does one even go about using a soulgem when you're dead? Either way, as of the current game mechanics, if you die or someone else dies, you use a soul gem to revive them.
UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.
Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)
That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead
Also true, but we have the option to use a soulgem to revive ourselves as well. Just sayin' this game has afew features that dont exactly match up and we can use that to our advantage. Pluse reuseable scrolls are already a concept in the game as it is, in Bruma the mage sends you out to recharge some restoration scrolls at a shrine nearby.
Technically we didn't need to revive ourselves in the single-player games because if we died it was game over lol
Hows a death in the single player any different than one in ESO? A death is a death and even accounting for the fact we're ALL somehow vestiges, How does one even go about using a soulgem when you're dead? Either way, as of the current game mechanics, if you die or someone else dies, you use a soul gem to revive them.
A death in a single player game can mean game over. A death in an MMO that doesn't have permadeath is not game over.
catalyst10e wrote: »UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »catalyst10e wrote: »UltimaJoe777 wrote: »But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.
Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)
That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead
Also true, but we have the option to use a soulgem to revive ourselves as well. Just sayin' this game has afew features that dont exactly match up and we can use that to our advantage. Pluse reuseable scrolls are already a concept in the game as it is, in Bruma the mage sends you out to recharge some restoration scrolls at a shrine nearby.
Technically we didn't need to revive ourselves in the single-player games because if we died it was game over lol
Hows a death in the single player any different than one in ESO? A death is a death and even accounting for the fact we're ALL somehow vestiges, How does one even go about using a soulgem when you're dead? Either way, as of the current game mechanics, if you die or someone else dies, you use a soul gem to revive them.
A death in a single player game can mean game over. A death in an MMO that doesn't have permadeath is not game over.
So then we agree mechanics need to be altered to fit the MMO box it's currently in, which would allow soul gems to revive yourself and others, and could be open to allow scrolls to be multi-use items instead of single use as they are in the single player titles.
AzraelKrieg wrote: »I would think that scrolls would be better as a consumable akin to poisons and enchants instead of a new weapon and would make a lot of sense with the spellcrafting system if that ever gets released.
catalyst10e wrote: »AzraelKrieg wrote: »I would think that scrolls would be better as a consumable akin to poisons and enchants instead of a new weapon and would make a lot of sense with the spellcrafting system if that ever gets released.
they havnt mentioned anything about the spell crafting though.What I propose is attempting to be integrated into the current system we have in place instead of attempting to fit into one that doesnt even exist yet. This is also acting as a secondary weapon in order to fill the place of a set piece whereas a poison is filling hte place of an enchantment. If it's a consumable you lose the set piece thereby defeating the purpose of even having it or using it.
AzraelKrieg wrote: »catalyst10e wrote: »AzraelKrieg wrote: »I would think that scrolls would be better as a consumable akin to poisons and enchants instead of a new weapon and would make a lot of sense with the spellcrafting system if that ever gets released.
they havnt mentioned anything about the spell crafting though.What I propose is attempting to be integrated into the current system we have in place instead of attempting to fit into one that doesnt even exist yet. This is also acting as a secondary weapon in order to fill the place of a set piece whereas a poison is filling hte place of an enchantment. If it's a consumable you lose the set piece thereby defeating the purpose of even having it or using it.
Why add a new piece of equipment that would make no sense to be considered a weapon when it ideally should act like a consumable. And yes, ZOS have mentioned Spellcrafting multiple times. They had a demo for it a couple of years ago but due to various reasons it has been placed on the backburner. What you're proposing would be covered in the spellcrafting concept that they showed off back then so adding it as a new weapon with a new skill line seems kind silly. And also, what would you use to craft it? Using wood makes no sense.