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New Weapon Concept: Scrolls

catalyst10e
catalyst10e
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No, not THE elder scrolls, just regular scrolls. Hear me out.

So I was thinking about those of us in the magicka community, and one of those topics that comes up is the fact that using a staff means giving up an additional set piece. Some have suggested wands, other has suggested spell tomes, and I've even heard people mention gauntlets or bracelets that just acts as the additional set piece. I have an alternative idea to propose and that is of course (as the title suggests) Scrolls.

Scrolls are Lore friendly, they have been around for quite some time being used as combat items. Here's what I think we can do to make these unique and interesting;

Scrolls would have the unique ability to have a spell imprinted on them as well as be made into set pieces. It can be any spell from the Destruction or Restoration Skill lines, and is equip in the off hand like a shield. The idea here being, you could still cast (for example) healing ward with a destruction staff equip, because the scroll is technically casting the spell. The drawbacks being, once the charges have been spent the spell cannot be cast at all until you've recharged the scroll. Much like when your staff charge expires except it will gray out the ability making it unusable until it's charged. Scrolls also cannot be used with poisons or be enchanted. "Charges" are only spent when you use the imprinted spell, and require a soul gem like any other charge.

We could even take this a step further by allowing specific elemental spells to be imprinted. So for example, you could have Blockade of Frost Imprinted, but still use it on the same bar as Flame Reach with your Inferno destruction staff. Not only does this give you the additional set piece but it'll enable you to utilize the other elemental effects from the destructive staff skill line without forcing you into a single element. It would also enable you to use a destruction staff skill on your restoration staff bar. (I would love to have Elemental Drain on my back resto bar!)

Stamina users have access to a wide variety of Skill lines, not including class abilities; they have 7 Where as a magicka user has only 4. and the Destruction staff skill line feels very underused given how many unique abilities it actually has. This could possibly even open up a niche for hybrid classes a bit, giving you access to a skill such as pulsar to use after a crit rush.

At the very least I feel it could open up a bit more variety within builds, maximize the staff skills lines, and finally end that need of the additional set piece slot. Thoughts?
"Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
[| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
[| DC Dunmer Dragon Knight |]
  • UltimaJoe777
    UltimaJoe777
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    But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • catalyst10e
    catalyst10e
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    But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.

    Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • UltimaJoe777
    UltimaJoe777
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    But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.

    Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)

    That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead :p
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.

    Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)

    That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead :p

    Also true, but we have the option to use a soulgem to revive ourselves as well. Just sayin' this game has afew features that dont exactly match up and we can use that to our advantage. Pluse reuseable scrolls are already a concept in the game as it is, in Bruma the mage sends you out to recharge some restoration scrolls at a shrine nearby.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    I like the idea behind the scrolls but it would need to be something other than scrolls, preferably something that makes sense to be crafted out existing materials. Alternatively there could be a special type of shield that could be equipped with staves that's some sort of ward. This would give more spell resist than physical resist and would change the block animation to holding your off hand out with a ward effect. This would also be able to be equipped with a sword and then you would be able to get the bonuses as if you were wearing a normal shield. This could also change the cost of blocking to magika for magika tanks. Also maybe only having a staff equipped would deal more damage but having a ward equipped would give you an extra set bonus.
  • UltimaJoe777
    UltimaJoe777
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    But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.

    Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)

    That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead :p

    Also true, but we have the option to use a soulgem to revive ourselves as well. Just sayin' this game has afew features that dont exactly match up and we can use that to our advantage. Pluse reuseable scrolls are already a concept in the game as it is, in Bruma the mage sends you out to recharge some restoration scrolls at a shrine nearby.

    Technically we didn't need to revive ourselves in the single-player games because if we died it was game over lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.

    Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)

    That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead :p

    Also true, but we have the option to use a soulgem to revive ourselves as well. Just sayin' this game has afew features that dont exactly match up and we can use that to our advantage. Pluse reuseable scrolls are already a concept in the game as it is, in Bruma the mage sends you out to recharge some restoration scrolls at a shrine nearby.

    Technically we didn't need to revive ourselves in the single-player games because if we died it was game over lol

    Hows a death in the single player any different than one in ESO? A death is a death and even accounting for the fact we're ALL somehow vestiges, How does one even go about using a soulgem when you're dead? Either way, as of the current game mechanics, if you die or someone else dies, you use a soul gem to revive them.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.

    Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)

    That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead :p

    Also true, but we have the option to use a soulgem to revive ourselves as well. Just sayin' this game has afew features that dont exactly match up and we can use that to our advantage. Pluse reuseable scrolls are already a concept in the game as it is, in Bruma the mage sends you out to recharge some restoration scrolls at a shrine nearby.

    Technically we didn't need to revive ourselves in the single-player games because if we died it was game over lol

    Hows a death in the single player any different than one in ESO? A death is a death and even accounting for the fact we're ALL somehow vestiges, How does one even go about using a soulgem when you're dead? Either way, as of the current game mechanics, if you die or someone else dies, you use a soul gem to revive them.

    A death in a single player game can mean game over. A death in an MMO that doesn't have permadeath is not game over.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.

    Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)

    That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead :p

    Also true, but we have the option to use a soulgem to revive ourselves as well. Just sayin' this game has afew features that dont exactly match up and we can use that to our advantage. Pluse reuseable scrolls are already a concept in the game as it is, in Bruma the mage sends you out to recharge some restoration scrolls at a shrine nearby.

    Technically we didn't need to revive ourselves in the single-player games because if we died it was game over lol

    Hows a death in the single player any different than one in ESO? A death is a death and even accounting for the fact we're ALL somehow vestiges, How does one even go about using a soulgem when you're dead? Either way, as of the current game mechanics, if you die or someone else dies, you use a soul gem to revive them.

    A death in a single player game can mean game over. A death in an MMO that doesn't have permadeath is not game over.

    So then we agree mechanics need to be altered to fit the MMO box it's currently in, which would allow soul gems to revive yourself and others, and could be open to allow scrolls to be multi-use items instead of single use as they are in the single player titles.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • AzraelKrieg
    AzraelKrieg
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    I would think that scrolls would be better as a consumable akin to poisons and enchants instead of a new weapon and would make a lot of sense with the spellcrafting system if that ever gets released.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    But you know Scrolls "disappear" after use right? If anything Scrolls could work for Spellcrafting and equip into the Weapon Poison slot.

    Traditionally in the games they did, but traditionally, Soul Gems didn't revive people who died, So i think a bit of artistic license could be called in on this one to allow for multiple uses. The main point(s) is trying to fill a need, maximizing the use of different elements from the destruction staff line and allowing the mixture of destruction and restoration skills. (as a bonus promote hybrid builds a bit)

    That's because you didn't NEED to revive people in single-player TES games lol mainly because they are sandbox-style games and death needed consequence. Also we could raise them as the undead :p

    Also true, but we have the option to use a soulgem to revive ourselves as well. Just sayin' this game has afew features that dont exactly match up and we can use that to our advantage. Pluse reuseable scrolls are already a concept in the game as it is, in Bruma the mage sends you out to recharge some restoration scrolls at a shrine nearby.

    Technically we didn't need to revive ourselves in the single-player games because if we died it was game over lol

    Hows a death in the single player any different than one in ESO? A death is a death and even accounting for the fact we're ALL somehow vestiges, How does one even go about using a soulgem when you're dead? Either way, as of the current game mechanics, if you die or someone else dies, you use a soul gem to revive them.

    A death in a single player game can mean game over. A death in an MMO that doesn't have permadeath is not game over.

    So then we agree mechanics need to be altered to fit the MMO box it's currently in, which would allow soul gems to revive yourself and others, and could be open to allow scrolls to be multi-use items instead of single use as they are in the single player titles.

    Think of it this way: The Vestige is a unique being that lives and dies without a soul. Due to this, they can use captured souls to reanimate their body and thus you have revival.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • catalyst10e
    catalyst10e
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    I would think that scrolls would be better as a consumable akin to poisons and enchants instead of a new weapon and would make a lot of sense with the spellcrafting system if that ever gets released.

    they havnt mentioned anything about the spell crafting though.What I propose is attempting to be integrated into the current system we have in place instead of attempting to fit into one that doesnt even exist yet. This is also acting as a secondary weapon in order to fill the place of a set piece whereas a poison is filling hte place of an enchantment. If it's a consumable you lose the set piece thereby defeating the purpose of even having it or using it.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • AzraelKrieg
    AzraelKrieg
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    I would think that scrolls would be better as a consumable akin to poisons and enchants instead of a new weapon and would make a lot of sense with the spellcrafting system if that ever gets released.

    they havnt mentioned anything about the spell crafting though.What I propose is attempting to be integrated into the current system we have in place instead of attempting to fit into one that doesnt even exist yet. This is also acting as a secondary weapon in order to fill the place of a set piece whereas a poison is filling hte place of an enchantment. If it's a consumable you lose the set piece thereby defeating the purpose of even having it or using it.

    Why add a new piece of equipment that would make no sense to be considered a weapon when it ideally should act like a consumable. And yes, ZOS have mentioned Spellcrafting multiple times. They had a demo for it a couple of years ago but due to various reasons it has been placed on the backburner. What you're proposing would be covered in the spellcrafting concept that they showed off back then so adding it as a new weapon with a new skill line seems kind silly. And also, what would you use to craft it? Using wood makes no sense.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    I would think that scrolls would be better as a consumable akin to poisons and enchants instead of a new weapon and would make a lot of sense with the spellcrafting system if that ever gets released.

    they havnt mentioned anything about the spell crafting though.What I propose is attempting to be integrated into the current system we have in place instead of attempting to fit into one that doesnt even exist yet. This is also acting as a secondary weapon in order to fill the place of a set piece whereas a poison is filling hte place of an enchantment. If it's a consumable you lose the set piece thereby defeating the purpose of even having it or using it.

    Why add a new piece of equipment that would make no sense to be considered a weapon when it ideally should act like a consumable. And yes, ZOS have mentioned Spellcrafting multiple times. They had a demo for it a couple of years ago but due to various reasons it has been placed on the backburner. What you're proposing would be covered in the spellcrafting concept that they showed off back then so adding it as a new weapon with a new skill line seems kind silly. And also, what would you use to craft it? Using wood makes no sense.

    Did you not read the original post? I list several reasons why it would make sense. The most they've said in recent ESO talks was it was on the back burner and its not going to come anytime soon because it made mages too over powered. What I propose is a solution to an issue that plagues a lot of magicka builds, having to sacrifice a set bonus piece (which currently the game is ALL about set bonuses) just to have a ranged ability and better weaving in order to compete in PVP or PVE. I also didnt propose a new skill line it's using an existing skill line but taking advantage of the idea it could use a different element than the one attached to my staff. IE using an inferno staff but the scrolls allows you to use the ice version of destructive reach if it's equip.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
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