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• PC/Mac: No maintenance – February 18
• Xbox One: EU megaserver for maintenance – February 20, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The Wrathstone DLC Game Pack and Update 21 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/discussion/454456/

PS4/NA and EU (Cyro; IC): Vivec - This Must Be The Place...

  • kylewwefan
    kylewwefan
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    I had a toon in Sotha Sil yesterday. No CP campaign. The whole map is red. Whole map. There is quite literally nothing for them to do.

    Me and one other dude run around capping resources. He wants to take a keep. We’re like the only blues on this campaign. We start taking a keep. It’s a major pain. These freaking OP NPC’s are big problem.

    So we get the inner keep open. 2 or 3 reds pop out. It was no fight really. We barely managed the npc.

    I’m so done with Cyrodil. It’s just lame. BG’s are where it’s at. Or Zerg v Zerg. May the biggest Zerg win.
    PlayStation NA
    1000+ CP
    DC Khajit NB The Flawless Conquorer
    DC Argonian Templar Stormproof
    DC Dark Elf Sorc Stormproof
    DC High Elf NB Stormproof
    DC Dark Elf DK Stormproof
    AD Redguard DK Stormproof
    DC Orc Warden Stormproof
    DC Breton Warden Stormproof
    DC Redguard Sorc Stormproof
    DC Redguard Templar Stormproof

    PlayStation EU
    258 CP
    DC Orc Warden Stormproof
  • PhxOldGamer68
    PhxOldGamer68
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    Sotha Sil usually flips quickly depending on which guild wants to AP farm or help crown a guild mate as emp. I go in there to do quests or find skyshards. And it depends which alliance owns the map the day I go in.

    Can't wait to see how the population changes when IC becomes its own campaign. There should be a lot more fights when the IC population is no longer taking up space in Cyro.
    PSN NA/EU: DesertDweller99
    PC NA: KaktusKing
  • geonsocal
    geonsocal
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    in case you haven't had a chance yet to see the new racial passive adjustments:
    High Elf
    [*]Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
    [*]Spellcharge: 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    [*]Gift of Magnus: 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
    [*]Elemental Talent: 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
    Developer Comment
    High Elf culture is heavily ingrained with the belief of destiny and birthright, so we wanted a passive that highlighted their ability to harness their innate powers, or class. Granting them a unique resource when accessing a class ability really gets that feeling off and makes it much more engaging than the previous flat recovery bonus.

    On top of that, High Elves are well known for being powerful spell casters, and we wanted to make this race feel more powerful when they were charging up a powerful ability.

    Argonian
    [*]Increases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming Speed → No changes
    [*]Resourceful: Gain 3% Max Magicka and restore 4620 Health, Magicka, and Stamina when you drink a potion → Increases your Max Magicka by 1000. Restore 3600 Health, Magicka, and Stamina when you drink a potion.
    [*]Argonian Resistance: 9% Max Health and 1485 Poison and Disease Resistance → Increases your Max Health by 1000 and your Disease Resistance by 2310. You are immune to the Diseased status effect.
    [*]Quick to Mend: 5% Healing Done and Received → Life Mender: Increases your Healing Done by 4%.
    Developer Comment
    Argonians by nature are resilient creatures, adapting to their surroundings and accumulating themselves to the environment. Their ability to shrug off potent diseases makes them harder to take down, and their connection with the Hist empowers their will for life. Their bonus to Healing Done makes them gifted at healing themselves or their allies, while their resource return after drinking a potion helps them stay in the fight. Regardless of their role, their ability to recuperate and get back into the fray is something to respect.

    Previously Argonians offered far too many stats and they were mathematically twice as good as some races. This retracted from the unique feeling we wanted each race to have, since their bonuses were all over the place. Now they should have more of some stats that make them stand out a bit more, while they’ll have less in other areas that weren’t in line with that vision.

    Wood Elf
    [*]Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
    [*]Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
    [*]Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
    [*]Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
    [*]A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. Additionally, since Sneaking isn’t a universal mechanic to the game (many enemies in Tamriel can’t be bothered sneaking about!), we wanted to take away some of the focus from the passive and build that into their other passives instead. We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.
    Developer Comment
    The thick forests of Valenwood have imprinted the importance of the ability to hunt in the Wood Elf race, and as such they have a natural adeptness for detecting potential threats. Quick to react and well versed in the poisons of nature, they can outlast and outwit their opponents. These traits are demonstrated with their natural speed boost when tactfully engaging combat, and their unparalleled Stamina Recovery.

    Breton
    [*]Increases Experience gain in Light Armor Skill Line by 15%, extra 1% Alliance Point gain → No changes
    [*]Gift of Magnus: 10% Max Magicka → Increases your Max Magicka by 2000.
    [*]Spell Resistance: 3960 Spell Resistance → Gain 2310 Spell Resistance and 100 Magicka Recovery.
    [*]Magicka Mastery: 3% Magicka Cost Reduction → Reduces the Magicka cost of your abilities by 7%.
    Developer Comment
    The Breton race is a proud one, and well attuned to the natures of magic. Their natural hardiness paired with arcane ability allow them to shrug off powerful spells and retaliate in quick succession with their own. This is shown in their bonuses to their Magicka pool, as well as their high resistance to spell attacks. Bretons should be feared for their ability to constantly weave spells with little delay.

    Dark Elf
    [*]Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50% → No changes
    [*]Dynamic: 6% Max Stamina and Magicka → Increases your Max Stamina and Magicka by 1250.
    [*]Resist Flame: 3% Max Magicka and 2079 Flame Resistance → Increases your Max Health by 600 and your Flame Resistance by 2310. You are immune to the Burning status effect.
    [*]Destructive Ancestry: 7% Flame damage and 2% Frost/Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.
    Developer Comment
    Dark Elves are a sophisticated race that can thrive in the harshest conditions. Intelligent and quick, they are well versed in blade or magic, giving them a keen advantage in juggling between the two. By giving them a balanced bonus of Weapon and Spell Damage, as well as Magicka and Stamina, their natural cunning and versatility will be demonstrated as they can fulfil any role.

    Imperial
    [*]Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
    [*]Tough: 12% Max Health → Increases your Max Health by 2000.
    [*]Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
    [*]Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%.
    Developer Comment
    Stout and hardy by nature, the Imperial race is one of order in battle and culture. They stand strong and unified, regardless of what hardships face them. This is highlighted with their powerful bonuses to constitution, and ability to push back when under pressure.

    Khajiit
    [*]Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket → No changes
    [*]Nimble: 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
    [*]Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
    [*]Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
    Developer Comment
    The Khajiiti race is one of intrigue and versatility, with a natural ability to adapt to any walk of life. Under the guidance of the moons they can fulfil any role, with a well-rounded bonus to all resources. We also wanted to better demonstrate their keenness for subterfuge and trickery, so they now have more access to critical strike chance and sneaking potential, regardless of what proficiency they build into.

    Nord
    [*]Increases Experience gain in Two Handed Skill Line by 15%, 15 extra minutes on drink buffs → No changes
    [*]Stalwart: 6% Max Stamina and 20% Health Recovery → Increases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds.
    [*]Resist Frost: 9% Max Health and 2079 Cold Resistance → Increases your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the Chilled status effect.
    [*]Rugged: 6% damage reduction → Increases your Physical and Spell Resistance by 3960.
    Developer Comment
    The hardy Nords reigning from Skyrim are well accustom to the hardships of life. With a bonus to constitution and their ability to shrug off the bitter cold, they can soak up immense amounts of damage. Their ability to snap back from punishment is highlighted with their new Ultimate gain passive. We changed their flat damage reduction to Resistances, so it better scaled with all playstyles, and allowed for different build paths than it did before.

    Orc
    [*]Increases Experience gain in Heavy Armor Skill Line by 15%, extra 10% Inspiration gain → No changes
    [*]Brawny: 6% Max Health and Stamina → Increases your Max Health and Stamina by 500.
    [*]Unflinching: Healing Received by 5% and 20% Health Recovery → Increases your Healing Received by 4%. When you deal damage with a weapon ability you restore 380 Health and Stamina. This effect can occur once every 4 seconds.
    [*]Swift Warrior: 4% Melee attack, 12% Sprint cost reduction and 10% Sprint Speed → Increases your Weapon Damage by 258. Reduces the cost of your Sprint ability by 12% and increases your Movement Speed while Sprinting by 10%.
    Developer Comment
    The Orc race is one of honor and code. Well known for their aggressive combat style, we wanted to showcase this by helping them keep up the fight with their new recovery when utilizing any weapon. Their previous bonus to Melee Damage was too niche, and we wanted Orcs to feel powerful with less restrictions. Since we’re giving them more damage and aggression, we also wanted to dial back on some of their defensive power.

    Redguard
    [*]Increases One Hand and Shield Skill Line by 15%, 15 extra minutes on food buffs → No changes
    [*]Exhilaration: 9% Stamina Recovery → Martial Training: Reduces the cost of your Weapon abilities by 8%.
    [*]Conditioning: 10% Max Stamina → Increases your Max Stamina by 2000.
    [*]Adrenaline Rush: When you deal damage with a melee attack you restore 792 Stamina. This effect can occur once every 5 seconds. → When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 seconds.
    Developer Comment
    Fierce and resilient, the Redguard race are well respected for their physical combat prowess. We wanted to emphasize their cultural background of being well versed in the ways of combat by granting them a cost reduction bonus for weapon abilities, while pulling back from some of their passive recovery. Instead we’ve moved it more into their offensive staying power with Adrenaline Rush to highlight their natural advantage to attrition.

    i peeked through them a bit yesterday - need to spend a little more time with them soon...
    Edited by geonsocal on January 17, 2019 10:06PM
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • Lokirules
    Lokirules
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    geonsocal wrote: »
    in case you haven't had a chance yet to see the new racial passive adjustments:
    High Elf

    • Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
    • Spellcharge: 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    • Gift of Magnus: 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
    • Elemental Talent: 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
    Developer Comment
    High Elf culture is heavily ingrained with the belief of destiny and birthright, so we wanted a passive that highlighted their ability to harness their innate powers, or class. Granting them a unique resource when accessing a class ability really gets that feeling off and makes it much more engaging than the previous flat recovery bonus.

    On top of that, High Elves are well known for being powerful spell casters, and we wanted to make this race feel more powerful when they were charging up a powerful ability.

    Argonian
    • Increases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming Speed → No changes
    • Resourceful: Gain 3% Max Magicka and restore 4620 Health, Magicka, and Stamina when you drink a potion → Increases your Max Magicka by 1000. Restore 3600 Health, Magicka, and Stamina when you drink a potion.
    • Argonian Resistance: 9% Max Health and 1485 Poison and Disease Resistance → Increases your Max Health by 1000 and your Disease Resistance by 2310. You are immune to the Diseased status effect.
    • Quick to Mend: 5% Healing Done and Received → Life Mender: Increases your Healing Done by 4%.
    Developer Comment
    Argonians by nature are resilient creatures, adapting to their surroundings and accumulating themselves to the environment. Their ability to shrug off potent diseases makes them harder to take down, and their connection with the Hist empowers their will for life. Their bonus to Healing Done makes them gifted at healing themselves or their allies, while their resource return after drinking a potion helps them stay in the fight. Regardless of their role, their ability to recuperate and get back into the fray is something to respect.

    Previously Argonians offered far too many stats and they were mathematically twice as good as some races. This retracted from the unique feeling we wanted each race to have, since their bonuses were all over the place. Now they should have more of some stats that make them stand out a bit more, while they’ll have less in other areas that weren’t in line with that vision.

    Wood Elf
    • Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
    • Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
    • Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
    • Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
      • A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. Additionally, since Sneaking isn’t a universal mechanic to the game (many enemies in Tamriel can’t be bothered sneaking about!), we wanted to take away some of the focus from the passive and build that into their other passives instead. We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.
    Developer Comment
    The thick forests of Valenwood have imprinted the importance of the ability to hunt in the Wood Elf race, and as such they have a natural adeptness for detecting potential threats. Quick to react and well versed in the poisons of nature, they can outlast and outwit their opponents. These traits are demonstrated with their natural speed boost when tactfully engaging combat, and their unparalleled Stamina Recovery.

    Breton
    • Increases Experience gain in Light Armor Skill Line by 15%, extra 1% Alliance Point gain → No changes
    • Gift of Magnus: 10% Max Magicka → Increases your Max Magicka by 2000.
    • Spell Resistance: 3960 Spell Resistance → Gain 2310 Spell Resistance and 100 Magicka Recovery.
    • Magicka Mastery: 3% Magicka Cost Reduction → Reduces the Magicka cost of your abilities by 7%.
    Developer Comment
    The Breton race is a proud one, and well attuned to the natures of magic. Their natural hardiness paired with arcane ability allow them to shrug off powerful spells and retaliate in quick succession with their own. This is shown in their bonuses to their Magicka pool, as well as their high resistance to spell attacks. Bretons should be feared for their ability to constantly weave spells with little delay.

    Dark Elf
    • Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50% → No changes
    • Dynamic: 6% Max Stamina and Magicka → Increases your Max Stamina and Magicka by 1250.
    • Resist Flame: 3% Max Magicka and 2079 Flame Resistance → Increases your Max Health by 600 and your Flame Resistance by 2310. You are immune to the Burning status effect.
    • Destructive Ancestry: 7% Flame damage and 2% Frost/Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.
    Developer Comment
    Dark Elves are a sophisticated race that can thrive in the harshest conditions. Intelligent and quick, they are well versed in blade or magic, giving them a keen advantage in juggling between the two. By giving them a balanced bonus of Weapon and Spell Damage, as well as Magicka and Stamina, their natural cunning and versatility will be demonstrated as they can fulfil any role.

    Imperial
    • Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
    • Tough: 12% Max Health → Increases your Max Health by 2000.
    • Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
    • Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%.
    Developer Comment
    Stout and hardy by nature, the Imperial race is one of order in battle and culture. They stand strong and unified, regardless of what hardships face them. This is highlighted with their powerful bonuses to constitution, and ability to push back when under pressure.

    Khajiit
    • Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket → No changes
    • Nimble: 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
    • Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
    • Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
    Developer Comment
    The Khajiiti race is one of intrigue and versatility, with a natural ability to adapt to any walk of life. Under the guidance of the moons they can fulfil any role, with a well-rounded bonus to all resources. We also wanted to better demonstrate their keenness for subterfuge and trickery, so they now have more access to critical strike chance and sneaking potential, regardless of what proficiency they build into.

    Nord
    • Increases Experience gain in Two Handed Skill Line by 15%, 15 extra minutes on drink buffs → No changes
    • Stalwart: 6% Max Stamina and 20% Health Recovery → Increases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds.
    • Resist Frost: 9% Max Health and 2079 Cold Resistance → Increases your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the Chilled status effect.
    • Rugged: 6% damage reduction → Increases your Physical and Spell Resistance by 3960.
    Developer Comment
    The hardy Nords reigning from Skyrim are well accustom to the hardships of life. With a bonus to constitution and their ability to shrug off the bitter cold, they can soak up immense amounts of damage. Their ability to snap back from punishment is highlighted with their new Ultimate gain passive. We changed their flat damage reduction to Resistances, so it better scaled with all playstyles, and allowed for different build paths than it did before.

    Orc
    • Increases Experience gain in Heavy Armor Skill Line by 15%, extra 10% Inspiration gain → No changes
    • Brawny: 6% Max Health and Stamina → Increases your Max Health and Stamina by 500.
    • Unflinching: Healing Received by 5% and 20% Health Recovery → Increases your Healing Received by 4%. When you deal damage with a weapon ability you restore 380 Health and Stamina. This effect can occur once every 4 seconds.
    • Swift Warrior: 4% Melee attack, 12% Sprint cost reduction and 10% Sprint Speed → Increases your Weapon Damage by 258. Reduces the cost of your Sprint ability by 12% and increases your Movement Speed while Sprinting by 10%.
    Developer Comment
    The Orc race is one of honor and code. Well known for their aggressive combat style, we wanted to showcase this by helping them keep up the fight with their new recovery when utilizing any weapon. Their previous bonus to Melee Damage was too niche, and we wanted Orcs to feel powerful with less restrictions. Since we’re giving them more damage and aggression, we also wanted to dial back on some of their defensive power.

    Redguard
    • Increases One Hand and Shield Skill Line by 15%, 15 extra minutes on food buffs → No changes
    • Exhilaration: 9% Stamina Recovery → Martial Training: Reduces the cost of your Weapon abilities by 8%.
    • Conditioning: 10% Max Stamina → Increases your Max Stamina by 2000.
    • Adrenaline Rush: When you deal damage with a melee attack you restore 792 Stamina. This effect can occur once every 5 seconds. → When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 seconds.
    Developer Comment
    Fierce and resilient, the Redguard race are well respected for their physical combat prowess. We wanted to emphasize their cultural background of being well versed in the ways of combat by granting them a cost reduction bonus for weapon abilities, while pulling back from some of their passive recovery. Instead we’ve moved it more into their offensive staying power with Adrenaline Rush to highlight their natural advantage to attrition.

    i peeked through them a bit yesterday - need to spend a little more time with them soon...

    Rip Argonian Master race
    Death Before Defeat! Blood for The Pact!
  • geonsocal
    geonsocal
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    one thing that sticks out to me is that by doing away with the percentage buffs and replacing them with flat rates significantly reduces a lot of those buffs for all races...
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • geonsocal
    geonsocal
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    I'm thinking I'll probably just add the necromancers over on the EU server...I only have 5 toons there and 10 on NA...

    looks like i'll most likely be going with a nord or dunmer necro mag and either bosmer or khajit necro stam...
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • Lokirules
    Lokirules
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    geonsocal wrote: »
    one thing that sticks out to me is that by doing away with the percentage buffs and replacing them with flat rates significantly reduces a lot of those buffs for all races...

    Flat bonuses are better than say 9 percent recovery according to @Masel About 8 of my toons are Argonian so I feel a bit peeved about that along with the fact my pve sorc probably will have to go Breton but I’m very interested to see orc Bosmer and Nord
    Death Before Defeat! Blood for The Pact!
  • geonsocal
    geonsocal
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    Lokirules wrote: »
    geonsocal wrote: »
    one thing that sticks out to me is that by doing away with the percentage buffs and replacing them with flat rates significantly reduces a lot of those buffs for all races...

    Flat bonuses are better than say 9 percent recovery according to @Masel

    generally my math is not so good :) , but, it just depends on what the base resource pool or recovery number is for that particular character...
    Edited by geonsocal on January 18, 2019 2:00AM
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • TequilaFire
    TequilaFire
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    Will be interesting to see what Brian will bring to combat balance now that Eric is gone.
    In the meantime my Templars are gathering the power of the light waiting to wipe out those dark powered necromancers!
    Edited by TequilaFire on January 18, 2019 1:17PM
    My Imgakin beta monkey got lost in a load screen.
    Lupis Mortis EP Magplar
    Duke of Blood EP Stamplar


    PSN: Tequilafire
    PC: @Tequilafire


  • reiverx
    reiverx
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    Will be interesting to see what Brian will bring to combat balance now that Eric is gone.
    In the meantime my Templars are gathering the power of the light waiting to wipe out those dark powered necromancers!

    Ummmm..... I haven't played for over three months and just started up last week to see how it goes.

    Eric is gone?

    You mean Wrobel?
  • Ballcap
    Ballcap
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    I managed to make it in to Vivec for about a half an hour last night. I brought in an Orc Stamplar that I haven't played in forever. He's a werewolf too. That was a lot of fun but I'm not very good with stamina based classes right now. I got worked by some rock hoppers (players, not the goblin tribe NPC's) in Boethiah before I was able to get into Vivec.

    After spending some time in the Boethiah campaign waiting my turn in the queue I realized what it is that I like about Vivec so much and it's this: There are more people who know what they are doing in Vivec.

    Yes, I know we have a number of potatoes (I include myself in that) but at least people know what to do during a siege. In Boethiah I was one of two people in a large group to use siege weapons during a siege. I mean luckily the defenders were just as dumb but it took forever to get the door down on Sejanus. Whereas in Vivec, a lot of siege gets used (never enough, but more than two) and people also use defensive siege to create kill boxes. I feel like I've reached a point in Vivec that if I call out a 911 on a keep/outpost, some people will show up to help defend. The knowledge floor is higher in Vivec and I like that. That's why, despite the long queue that Vivec will remain my home campaign.
  • TequilaFire
    TequilaFire
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    reiverx wrote: »
    Will be interesting to see what Brian will bring to combat balance now that Eric is gone.
    In the meantime my Templars are gathering the power of the light waiting to wipe out those dark powered necromancers!

    Ummmm..... I haven't played for over three months and just started up last week to see how it goes.

    Eric is gone?

    You mean Wrobel?

    Yeah, Brian Wheeler is the new Combat lead.
    My Imgakin beta monkey got lost in a load screen.
    Lupis Mortis EP Magplar
    Duke of Blood EP Stamplar


    PSN: Tequilafire
    PC: @Tequilafire


  • geonsocal
    geonsocal
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    reiverx wrote: »
    Will be interesting to see what Brian will bring to combat balance now that Eric is gone.
    In the meantime my Templars are gathering the power of the light waiting to wipe out those dark powered necromancers!

    Ummmm..... I haven't played for over three months and just started up last week to see how it goes.

    Eric is gone?

    You mean Wrobel?

    howdy @reiverx good to see you back :)

    as always - lots of changes to our builds...it gets tiresome at times keeping up with the continual game adjustments to our character's performance...oh well, i guess that is just the nature of the game...

    i'm not sure yet what to make of the new racial passives...i won't be doing any race changing on existing characters...i've never really gone for the complete min/max build style - it's just too much work...

    i imagine though when i create a stam and mag version of the necromancer - i'll try to optimize the race for each...

    have you been playing any other fun games?

    still playing fortnite regularly...i'm trying hard now to get my ability to aim and fire a lot better...although i've been playing the game for almost a year, and, have gotten much better at playing - it seems everyone else has also gotten a lot better too...

    i was playing rdr2 online for awhile - but, ended up slipping back in to eso "full" time...
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • geonsocal
    geonsocal
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    Ballcap wrote: »
    I managed to make it in to Vivec for about a half an hour last night. I brought in an Orc Stamplar that I haven't played in forever. He's a werewolf too. That was a lot of fun but I'm not very good with stamina based classes right now. I got worked by some rock hoppers (players, not the goblin tribe NPC's) in Boethiah before I was able to get into Vivec.

    After spending some time in the Boethiah campaign waiting my turn in the queue I realized what it is that I like about Vivec so much and it's this: There are more people who know what they are doing in Vivec.

    Yes, I know we have a number of potatoes (I include myself in that) but at least people know what to do during a siege. In Boethiah I was one of two people in a large group to use siege weapons during a siege. I mean luckily the defenders were just as dumb but it took forever to get the door down on Sejanus. Whereas in Vivec, a lot of siege gets used (never enough, but more than two) and people also use defensive siege to create kill boxes. I feel like I've reached a point in Vivec that if I call out a 911 on a keep/outpost, some people will show up to help defend. The knowledge floor is higher in Vivec and I like that. That's why, despite the long queue that Vivec will remain my home campaign.

    i haven't played one of my werewolf characters in a long while...note to self, things to do: pvp with one of my werewolf characters :)

    i haven't even thought of turning one of my EU toons in to a werewolf...i'm not really doing a lot of questing or exploring, so, things are a little tight with skill points for all my characters there...

    it's funny, but at this point - when it comes to sieging - depending on the situation, there's a timer in my head, and, i know if it takes too long to get either the outer or inner door down - chances are good someone will come behind us and wipe us...

    a couple of nights ago i was in this group that decided to try to take down a section of the western wall at alessia...we were all hitting around the postern platform and door, and, we hadn't even taken the mine...it was taking forever to get the wall down...thankfully a group of yellow came along to put us out of our misery...

    i don't visit too many other campaigns besides for vivec - but, you can really see the varying degrees of pvp skill in battlegrounds pretty easily...things can get ugly in there really fast...
    Edited by geonsocal on January 22, 2019 7:39PM
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • geonsocal
    geonsocal
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    ended up earning around 2 million in AP for the event...primarily just played on the EU server...i should be good to go to start collecting monster pieces for when i eventually hit cp 160...still have a few characters with the pelinal's buff...

    i've been saving all my rewards for the worthy bags to open them at level 35 (i've been opening them every 5 levels to update everyone's gear) - had to actually go and buy more bag space for everyone cuz they're all carrying 30 to 40 of those reward bags...at this point i'm just destroying uncracked transmute geodes...i'm gonna have to use some of the 100k gold daily reward to buy more bank space too...

    i haven't joined any trade guilds over on the EU server yet, and, i'm still doing trait research - so, my bank is full of pvp gear...i may join a trade guild after the jubilee anniversary event...

    sub level 50 gear actually sells really quickly at a decently placed guild trader...

    DC is still in control of vivec NA, but, vivec EU has a really tight race going on with EP having about a 1k AP lead over DC...

    i haven't check the NA leaderboards for a minute - but, some of the EU players were over 20 million for this campaign (still about 5 days to go in the campaign)...
    Edited by geonsocal on January 22, 2019 7:54PM
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • Ballcap
    Ballcap
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    There are a few DC in the 30 million AP range in NA as of last night. Oh and I finally killed Gooch too. Let that be a lesson to everyone, no one kills Ballcap 50 times in a row and lives.
  • dotme
    dotme
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    Ballcap wrote: »
    There are a few DC in the 30 million AP range in NA as of last night. Oh and I finally killed Gooch too. Let that be a lesson to everyone, no one kills Ballcap 50 times in a row and lives.
    lol I know the feeling. I see him in a tower now and I just walk away. Not getting into that. My wood elf is nimble with the dodge-roll and everything, but it's hard to get out of the way of that.
    PS4Pro - NA Server - PSN: ASFDJ
  • geonsocal
    geonsocal
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    2 interesting set updates for old pvp sets...too bad i've either deconned or sold everything i had:

    Deadly Strike
    OLD
    2 – Adds 1206 Maximum Health
    3 – Adds 833 Weapon Critical
    NEW
    2 – Adds 129 Weapon Damage
    3 – Adds 833 Weapon Critical
    4 – Adds 129 Weapon Damage
    5 – Increase the damage your Physical, Bleed, Poison, and Disease damage over time abilities do by 14%.

    Curse Eater
    OLD
    2 – Adds 1206 Maximum Health
    3 – Adds 1096 Maximum Magicka
    4 – Adds 129 Magicka Recovery
    5 – Reduces the duration of all negative effects applied to you by 20%.
    NEW
    2 – Adds 1096 Maximum Magicka
    3 – Adds 129 Magicka Recovery
    4 – Adds 129 Magicka Recovery
    5 – When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds.
    Edited by geonsocal on January 22, 2019 11:17PM
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • geonsocal
    geonsocal
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    Ballcap wrote: »
    There are a few DC in the 30 million AP range in NA as of last night. Oh and I finally killed Gooch too. Let that be a lesson to everyone, no one kills Ballcap 50 times in a row and lives.

    I checked the scores last night - wow...that is just so unreal...I'm not sure I remember ever seeing someone get over 34 million in a single campaign...

    DC is making a hard push in vivec EU...normally in the past i had little taste for gating other alliances...now that I'm blue all the time - I don't have that problem anymore...

    spent the evening going back and forth from kingscrest to farragut...

    more and more I'm looking forward to getting my NA AD and EP guys back in the fight in the upcoming IC campaign...
    Edited by geonsocal on January 23, 2019 7:29PM
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • geonsocal
    geonsocal
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    what's that saying - "don't count your chickens..."...

    man, I could already feel the joy in receiving those end of campaign rewards and collecting 5 champion caches of jewelry over on the EU server...plus the extra 9k or so gold per character for coming in first...

    especially now that they've updated those rewards to include the new pvp sets...

    well, the best laid schemes of mice and men oft go astray couldn't be truer...EP is ending the campaign on a tear and looks to be the victor for this campaign...

    logged in last night to fight, and, the map was pretty much a ghost town for blue...oh well, better luck next campaign I guess...
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • PhxOldGamer68
    PhxOldGamer68
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    Makes me wonder what would happen if Kyne became a true below Level 50 by not allowing CP. Hmm...oops wrong discussion hehehe
    Edited by PhxOldGamer68 on January 29, 2019 7:31PM
    PSN NA/EU: DesertDweller99
    PC NA: KaktusKing
  • geonsocal
    geonsocal
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    it seems like forever ago, but, i remember a time when i didn't want to reach level 50 just so i could keep my main in blackwater blade...

    maybe a year or so ago i took one of my new wardens in to kyne and was amazed at just how ruthless the fighting was there...
    Edited by geonsocal on January 29, 2019 8:16PM
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • TequilaFire
    TequilaFire
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    Those people in that thread about Kyne don't have a clue, there are good fights there not just new player farming.
    I like it, yet I also having no trouble making the top 10 on the boards in Vivec when I stay on one character.
    It is just refreshing to get away from all the noise in Vivec once and a while.
    Edited by TequilaFire on January 29, 2019 8:44PM
    My Imgakin beta monkey got lost in a load screen.
    Lupis Mortis EP Magplar
    Duke of Blood EP Stamplar


    PSN: Tequilafire
    PC: @Tequilafire


  • geonsocal
    geonsocal
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    thankfully there's not too much noise going on when I normally log in to vivec on either server...

    it's funny though, when things do get a little "chatty" on the EU server it's normally in french or german and I have no idea what's going on :)

    I guess the new car smell has worn off me pretty quick in EU land...I haven't got any group invites there for a while...

    which, for the most part is fine as long as things are flipping a little around the map...

    last couple of nights though the map has been super stagnant (EP is in control right now) - so I've logged off after only 15 to 20 minutes of play...

    Edit: the plus side of that though is i'm getting more sleep...
    Edited by geonsocal on January 29, 2019 9:19PM
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • TequilaFire
    TequilaFire
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    I should of said cheese instead of noise. lol
    My Imgakin beta monkey got lost in a load screen.
    Lupis Mortis EP Magplar
    Duke of Blood EP Stamplar


    PSN: Tequilafire
    PC: @Tequilafire


  • geonsocal
    geonsocal
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    yeah vivec (and, even more so battlegrounds) is definitely cheeseland...there was a time when i stayed away from proc sets...not so anymore...at that time it was partly because of all the negative talk here on the forums, but, mostly because i didn't have a good understanding of the mechanics involved...

    Edit: in searching for some type of humorous cheese gif i came across this incredible image:
    4eAh.gif

    wow, i had no idea this even existed - i love me some cheese - in game and out :)
    Edited by geonsocal on January 29, 2019 9:36PM
    PS4/NA (Cyro & IC): Vivec - This Must Be The Place...
    Back Alley Trading (BAT) and Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
  • Curragraigue
    Curragraigue
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    geonsocal wrote: »
    yeah vivec (and, even more so battlegrounds) is definitely cheeseland...there was a time when i stayed away from proc sets...not so anymore...at that time it was partly because of all the negative talk here on the forums, but, mostly because i didn't have a good understanding of the mechanics involved...

    Edit: in searching for some type of humorous cheese gif i came across this incredible image:
    4eAh.gif

    wow, i had no idea this even existed - i love me some cheese - in game and out :)

    I am both intrigued and disgusted at the same time by that image...

    Still a few sets I refuse to wear because they are cheese but just because it is a proc set has never been reason enough for me not to wear a set. Procs sets were in the game at launch, you can hardly complain about them now.
    PUG Life - the true test of your skill

    15 characters, 14 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1000+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • TequilaFire
    TequilaFire
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    Did this have anything to do with one of our guild leaders?
    I have been playing on my EU account, but logged in Yesterday to see change of GM back and forth and then the original GM playing blue now. I know you know which guild I mean.
    My Imgakin beta monkey got lost in a load screen.
    Lupis Mortis EP Magplar
    Duke of Blood EP Stamplar


    PSN: Tequilafire
    PC: @Tequilafire


  • dotme
    dotme
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    No - There's drama there too, but unrelated. None of our guild were involved in pushing the #1 out of the campaign, fortunately. I think the GM is experiencing some frustration and burnout though. I left briefly this week over the negativity within the guild, but was talked into returning.
    PS4Pro - NA Server - PSN: ASFDJ
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