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Niches I think could round out the class system

subtlezeroub17_ESO
subtlezeroub17_ESO
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I think there's a few niches that could really round out the class roster for this game. For example:

-Disease+Poison: Currently, only NB and DK melee have access to these elements and their uses are very limited. I think it would be wonderful to have a class that could capitalize on these elements.

Ice magic: Exactly why do we not have a class that uses ice magic yet? If an ice magic line were to be introduced into a certain class, I would switch over in a heart beat. It could be possible to introduce a more tactical combo system with ice magic relying on crits.

A proper summoning class. Sorc are not a summoning class despite what the tool tips might say and even their summoning line is flip floppy with its' passives. Plus, in group PvE and PvP the pets suck. Period. A summoning line needs to be all about the pets and synergizing them with the passives and each other to bring the fantasy to life.

These could easily be part a Necromancer class line.


Nature magic: From what I understand, nature magic was supposed to be a thing but was backed out at the last minute. It would be great to reintroduce it back as its' own class again

A Hot/Shield based healer: Would be interesting to incorporate these as alternatives to templar healers. Furthermore, it could really introduce more strategic options for PvE and PvP and would allow ZoS to introduce more clever mechanics into PvE as well.

A shape shifting line, possibly short term with both ranged and melee forms. Could also make for a really cool system and just be something different and be explained by the Daedric prince Hircine.

These could easily be part of the mysterious "warden" line.

Now, I know you're gonna say the trite and completely absurd argument of, "ZOS cannot even balance 4 classes, why add another 1 or 2?". First things first, MMO's by their very nature are never going to be 100% balanced and there's nothing you can do about it unless they give every class the same abilities with the same mechanics and the same numbers. That would be boring so it's good that each class has their weaknesses and strengths and that not all classes will be capable of doing the same things. Some classes are always gonna be better at burst. That's okay. Some classes are gonna be better at DPS or ganking or healing. That's OKAY too.
  • MerkzM8
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    This discussion has happened time and time again, ZOS aren't gonna listen to basically anything you say based on this subject and for proof just look at the many dead discussions based on this, just let it go and if ZOS feel like a new class is what this games needs, they will add it.
    "What is better, to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    MerkzM8 wrote: »
    This discussion has happened time and time again, ZOS aren't gonna listen to basically anything you say based on this subject and for proof just look at the many dead discussions based on this, just let it go and if ZOS feel like a new class is what this games needs, they will add it.

    No, they aren't going to listen because people like you enjoy putting threads like this down without having civil and constructive conversation.

    ZoS needs to know the monetary gain they will get out of implementing new classes. ESO isn't like WoW where people have to pay a subscription fee (which imo, is the downfall to the btp formula). They need content that will continue to bring in revenue. Let's say implementing these classes as subscription only would definitely bring in the revenue.

    Yeah yeah yeah, you're gonna say they'd be greedy *** for doing that but remember. This game isn't a subscription and the money has to come from somewhere.

  • Auricle
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    Kind of sounds like you want all the classes from WoW. ;)
  • Egonieser
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    Auricle wrote: »
    Kind of sounds like you want all the classes from WoW. ;)

    It's not like any of these things exist in a TES universe, no, only WoW...
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  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Auricle wrote: »
    Kind of sounds like you want all the classes from WoW. ;)

    Lets be frank. WoW is high fantasy and ESO is hogh fantasy. They are gonna have similiar aspects.

    Necromancy and nature magic are elements in both games. So is shapeshifting. The difference is the sweet lore behind it.

    In WoW, Druids get their powers from Elune and cenarious.

    In ESO nature mages or wardens would get their powers from Hircine.
  • MerkzM8
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    MerkzM8 wrote: »
    This discussion has happened time and time again, ZOS aren't gonna listen to basically anything you say based on this subject and for proof just look at the many dead discussions based on this, just let it go and if ZOS feel like a new class is what this games needs, they will add it.

    No, they aren't going to listen because people like you enjoy putting threads like this down without having civil and constructive conversation.

    ZoS needs to know the monetary gain they will get out of implementing new classes. ESO isn't like WoW where people have to pay a subscription fee (which imo, is the downfall to the btp formula). They need content that will continue to bring in revenue. Let's say implementing these classes as subscription only would definitely bring in the revenue.

    Yeah yeah yeah, you're gonna say they'd be greedy *** for doing that but remember. This game isn't a subscription and the money has to come from somewhere.

    I did have a civil conversation, it's the cold hard truth. Me personally would love a necromancer like class but I'm not in denial and I can face facts unlike some, not to mention I know for a fact zenimax have said that even if they were add new classes that it wouldn't be any time soon, and I for one support that decision, adding a new class would bring no more monetary gain than a DLC with great content would. You need to get over yourself and realise that just because you want it doesn't mean you'll always get it little Timmy, now go play with your little a friends in the park.
    Edited by MerkzM8 on September 1, 2016 4:07AM
    "What is better, to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
  • SirMewser
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    I don't see any new classes/skill lines coming anytime soon, and by that time the game will probably have been shifted into a much different direction. :(
    Edited by SirMewser on September 1, 2016 4:44AM
  • andreasranasen
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    I would LOVE to see all of these skill lines to happen. But the game been out for over two years now right? I just highly doubt they will release something now after all this time. They already have a hard time balancing the classes right now.
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  • beekalad
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    Like your ideas
  • SanTii.92
    SanTii.92
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    Matt Firror said recently that they would like to add a new class eventually but they are not working on it currently.
    When the snows fall and the white winds blow,
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    Arg | Pc Na | Factionless Mag Warden.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Im not for a necormancer "class" per se
    but a Litch skill line (like WW and Vamp) could also fill that bill
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  • Wow
    Wow
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    Elder Scrolls game should never have fixed class like this. Delete all the class crap, make all skill lines available. And make all builds viable for people to enjoy.

    [Edited for Profanity]
    Edited by ZOS_PeterT on September 1, 2016 3:43PM
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Wow wrote: »
    Elder Scrolls game should never have fixed class like this. Delete all the class crap, make all skill lines available. And make all builds viable for people to enjoy.
    The problem is that will create a lot of issues with balance like it does for all free form mmos that Ive played.

    Everyone will gravitate towards a cookie cutter build and ironically create less diversity over all.

    Happens almost every single time.
    Edited by ZOS_PeterT on September 1, 2016 3:45PM
  • Wow
    Wow
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    Wow wrote: »
    Elder Scrolls game should never have fixed class like this. Delete all the class bullsht, make all skill lines available. And make all builds viable for people to enjoy.
    The problem is that will create a lot of issues with balance like it does for all free form mmos that Ive played.

    Everyone will gravitate towards a cookie cutter build and ironically create less diversity over all.

    Happens almost every single time.

    Cookie cutter build exist because 1 certain build is more superior than any others :'( . Make all other builds viable and there will be no such thing as cookie cutter build
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • idk
    idk
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    @subtlezeroub17_ESO

    The game already has a hot/shield healer and they work quite well. I've seen a DK heal vAA without issues. they've always been good healers.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    @subtlezeroub17_ESO

    The game already has a hot/shield healer and they work quite well. I've seen a DK heal vAA without issues. they've always been good healers.

    DKs "could" be the niche shield healer but they would have to tailor that tree to its' theme. Right now they have a group shield but it's weak and only good for mending. Plus, the ultimate is out shined by Barrier from the support line and really only good for stam builds because of the morph.

    Something good for a passive would be a direct increase to all shields cast by them up to 30%

    maybe a big buff to their ultimate shield like instead of 100% of HP make it higher or even instead of that include a damage aura around all affected targets to differentiate it from the support line barrier.

    turning the stone heal morph (forgot the name ) into a strong targeted shield...like a rock barrier thus removing the stun portion but make it weaker when cast on self or based on max hp.

    Increase the group barrier by 10% while still providing major mending OR major mending+burst heal after the shield expires OR a big mana/stamina regen buff after shield expires.

    Boom. We now have a shield healer out of the DK tree.

    Furthermore, this would kinda solve the DK nuance with having no real sustain abilities.
    Edited by subtlezeroub17_ESO on September 1, 2016 4:02PM
  • TheShadowScout
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    I still think that new classes would be like spitting in the face of those people who have played the game with their characters for years now... thus I hope that if they ever add something, it will be in a way that allows refitting it to existing characters, and of course my favorite idea would be...
    https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
    (but then, of course it would... ;) )
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    I still think that new classes would be like spitting in the face of those people who have played the game with their characters for years now... thus I hope that if they ever add something, it will be in a way that allows refitting it to existing characters, and of course my favorite idea would be...
    https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
    (but then, of course it would... ;) )

    Uh..why? Are you particularly new to mmos? They do it all the time lol.

    Class morphing is a nice idea and I think should definitely be a thing but tacking on very specific skill lines to the world line is lazy.

    Believe me, if ZOS makes necro a world line it will be either too powerful on a certain class or classes and nerfed into irrelevence, introduced too weak and no one will bother with that line or have almost no synergy with other classes to the point no one bothers with it.

    Making an actual necro class allows ZoS to synergize the passives and actives together while allowing ZoS to balance as needed without stepping on the toes of other classes.

    Now, I am not saying new world lines arent a good thing, but there are skills that should be class specific and those that could work with any class. For example, maybe in the future we could pledge ourselves to a daedric lord and gain a skill line off of them. That would be nice, dont you think?
    Edited by subtlezeroub17_ESO on September 2, 2016 12:58PM
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