Drummerx04 wrote: »My main concern with it is the additional ganking potential. Imagine a max weapon damage, empowered, clever alchemist, buffed, instantly refundable ultimate used from stealth on a siege line. Not that the ridiculous stacking set damage for stamina isn't already ridiculous, but this is just another option for stamina to instantly kill people.
It's also a great defensive ultimate on a pure offensive weapon who only have one downside (defense). With the 8 second anti-CC and the great defense boost, it's perhaps too much.
I'ld like to see the defense stealing part as a morph, and a ultimate refund (not all, but some) as the second morph.
This defense bonus should be linked to one morph and the other should refine 25% of the ultimate cost if you kill an enemy. The skill is simply broken as it is now. Incap is not even close to the power of it and most people consider incap as broken. (imo it is fine for most of the time)
If the skill bypasses block or shields its a I-win-button for almost 90% of the time. It takes the opportunity of everyone to negate some amount of damage if you want to and have the resources to do so.
leepalmer95 wrote: »This defense bonus should be linked to one morph and the other should refine 25% of the ultimate cost if you kill an enemy. The skill is simply broken as it is now. Incap is not even close to the power of it and most people consider incap as broken. (imo it is fine for most of the time)
If the skill bypasses block or shields its a I-win-button for almost 90% of the time. It takes the opportunity of everyone to negate some amount of damage if you want to and have the resources to do so.
Whats broken on incap is the cheap cost combined with the 2 powerful effect, the high dmg and the cc.
Now the cc needs to go or be changed to how it used to be.
silky_soft wrote: »I find it very underwhelming too. It says all mitigation and block is mitigation. I expect it to go through mist form too and it doesn't.leepalmer95 wrote: »This defense bonus should be linked to one morph and the other should refine 25% of the ultimate cost if you kill an enemy. The skill is simply broken as it is now. Incap is not even close to the power of it and most people consider incap as broken. (imo it is fine for most of the time)
If the skill bypasses block or shields its a I-win-button for almost 90% of the time. It takes the opportunity of everyone to negate some amount of damage if you want to and have the resources to do so.
Whats broken on incap is the cheap cost combined with the 2 powerful effect, the high dmg and the cc.
Now the cc needs to go or be changed to how it used to be.
Male youke own topic. This is about 2h ultimate.
leepalmer95 wrote: »This defense bonus should be linked to one morph and the other should refine 25% of the ultimate cost if you kill an enemy. The skill is simply broken as it is now. Incap is not even close to the power of it and most people consider incap as broken. (imo it is fine for most of the time)
If the skill bypasses block or shields its a I-win-button for almost 90% of the time. It takes the opportunity of everyone to negate some amount of damage if you want to and have the resources to do so.
Whats broken on incap is the cheap cost combined with the 2 powerful effect, the high dmg and the cc.
Now the cc needs to go or be changed to how it used to be.
Strider_Roshin wrote: »Okay, for one the 2H ultimate is now the hardest hitting single target ultimate in the game. That's okay though, I really don't mind that.
What makes this move OP however, is the fact that you're unkillable for the following 8 seconds AND with a build that's 100% invested into damage, and ganking; you could Ambush to Shadowy Disguise to Onsalaught, and repeat on every enemy you come across; while remaining unkillable throughout the process.
IMO the damage mitigation duration should be reduced 4 seconds, and get rid of the ultimate refund morph, and instead reduce the ultimate's cost from 150 to 125
You need to think about this ability's potential. Because regardless of whether or not you'll reach that potential; many others will.
Strider_Roshin wrote: »Okay, for one the 2H ultimate is now the hardest hitting single target ultimate in the game. That's okay though, I really don't mind that.
What makes this move OP however, is the fact that you're unkillable for the following 8 seconds AND with a build that's 100% invested into damage, and ganking; you could Ambush to Shadowy Disguise to Onsalaught, and repeat on every enemy you come across; while remaining unkillable throughout the process.
IMO the damage mitigation duration should be reduced 4 seconds, and get rid of the ultimate refund morph, and instead reduce the ultimate's cost from 150 to 125
You need to think about this ability's potential. Because regardless of whether or not you'll reach that potential; many others will.
I'm pretty sure the bow ultimate hits harder, fyi.
BlackMadara wrote: »People seem to think that because it's toll tip is lower than other ults, that it is a low damage ulitimate. It bypasses all resistances, it will do more damage than others. The stealing resistances mechanic is silly and overpowered for an offensive ultimate. Lowering the duration would be ok but I'd rather see it replaced with some other effect.
Strider_Roshin wrote: »Strider_Roshin wrote: »Okay, for one the 2H ultimate is now the hardest hitting single target ultimate in the game. That's okay though, I really don't mind that.
What makes this move OP however, is the fact that you're unkillable for the following 8 seconds AND with a build that's 100% invested into damage, and ganking; you could Ambush to Shadowy Disguise to Onsalaught, and repeat on every enemy you come across; while remaining unkillable throughout the process.
IMO the damage mitigation duration should be reduced 4 seconds, and get rid of the ultimate refund morph, and instead reduce the ultimate's cost from 150 to 125
You need to think about this ability's potential. Because regardless of whether or not you'll reach that potential; many others will.
I'm pretty sure the bow ultimate hits harder, fyi.
I was thinking more along the lines of an instant cast single target ultimate. Sorry, I should have clarified.
Did a little bit of testing last night, and it seems that the 2-handed ultimate only bypasses armor. Both blocking and flat damage reduction (such as Nord racials or the Major Protection buff) reduce the damage. Damage can also be absorbed with damage shields.
Now I'm not saying that the ult should absorb block protection, damage reduction, or damage shields, but if it doesn't bypass them then it's honestly not that strong of an ultimate. It still seems like it will get outperformed by other available ultimates. Whatever nonsense people are saying about it being overpowered seems to be stemming from a complete lack of actual testing. 150 ultimate for a rather low-damage single-target ultimate seems, frankly, a bit weak. It is possible that it would be nice in certain PvE contexts, but I haven't tested that yet.
And for the record I'm not comparing it to other weapon ultimates, I too feel that Destruction Staff got the short end of the stick and will address that later.
BlackMadara wrote: »People seem to think that because it's toll tip is lower than other ults, that it is a low damage ulitimate. It bypasses all resistances, it will do more damage than others. The stealing resistances mechanic is silly and overpowered for an offensive ultimate. Lowering the duration would be ok but I'd rather see it replaced with some other effect.
I'd rather see it replaced with the ability to actually bypass all resistances, including block and flat DR percents. Keep it possible to miss via roll dodge, keep the ability for damage shields to work on it, bam, balanced ult.
leepalmer95 wrote: »BlackMadara wrote: »People seem to think that because it's toll tip is lower than other ults, that it is a low damage ulitimate. It bypasses all resistances, it will do more damage than others. The stealing resistances mechanic is silly and overpowered for an offensive ultimate. Lowering the duration would be ok but I'd rather see it replaced with some other effect.
I'd rather see it replaced with the ability to actually bypass all resistances, including block and flat DR percents. Keep it possible to miss via roll dodge, keep the ability for damage shields to work on it, bam, balanced ult.
Balanced? You want some hard hitting ult to ignore block? To ignore passives/ skills and racials?
Sounds so balanced. Good job you aren't balancing the game.
Did a little bit of testing last night, and it seems that the 2-handed ultimate only bypasses armor. Both blocking and flat damage reduction (such as Nord racials or the Major Protection buff) reduce the damage. Damage can also be absorbed with damage shields.
Now I'm not saying that the ult should absorb block protection, damage reduction, or damage shields, but if it doesn't bypass them then it's honestly not that strong of an ultimate. It still seems like it will get outperformed by other available ultimates. Whatever nonsense people are saying about it being overpowered seems to be stemming from a complete lack of actual testing. 150 ultimate for a rather low-damage single-target ultimate seems, frankly, a bit weak. It is possible that it would be nice in certain PvE contexts, but I haven't tested that yet.
And for the record I'm not comparing it to other weapon ultimates, I too feel that Destruction Staff got the short end of the stick and will address that later.
Did a little bit of testing last night, and it seems that the 2-handed ultimate only bypasses armor. Both blocking and flat damage reduction (such as Nord racials or the Major Protection buff) reduce the damage. Damage can also be absorbed with damage shields.
Now I'm not saying that the ult should absorb block protection, damage reduction, or damage shields, but if it doesn't bypass them then it's honestly not that strong of an ultimate. It still seems like it will get outperformed by other available ultimates. Whatever nonsense people are saying about it being overpowered seems to be stemming from a complete lack of actual testing. 150 ultimate for a rather low-damage single-target ultimate seems, frankly, a bit weak. It is possible that it would be nice in certain PvE contexts, but I haven't tested that yet.
And for the record I'm not comparing it to other weapon ultimates, I too feel that Destruction Staff got the short end of the stick and will address that later.
It's not weak, just really niche. And not even close to overpower as some say here. Probably the most well balanced weapon ult. This is my ranking from strongest to weakest.
1) Shield
2) Bow
3) Two handed
4) Dual Wield
5) Destro Staff
6) Resto Staff
Don't get me wrong, it's a neat ultimate idea, but if it's only going through mitigation from armor then it's not actually going to do much versus block-tanks, which is basically everyone who bothers to put on heavy armor, which seems like the exact kind of person you're "supposed" to use this ult on.