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Please change the way pets and buffs work

Dymence
Dymence
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As some of you are probably aware, endgame PvE raiding relies strongly on group wide buffs to achieve the best results, such as spell power cure, combat prayer, war horn, etc.

Spell power cure has a limit of 6 people, thus needing two people wearing the set for the entire raid to get buffed. Same deal for combat prayer, and war horn buffs 12 players. Enough to have a raid covered.

This is where pets come in. Sorcerer pets such as the twilight and nightblade shades. They steal buffs. They can get the war horn buff, combat prayer buff and spell power cure buff. What this means, is that one other player in the raid doesn't get the buff they should be getting. If you would have 3 nightblades in your raid using the twin shades, there's a chance half of your players aren't getting the warn horn buff. This is just stupid.

I was kinda excited to try out something new with the updated necropotence set, only to remember that pets stealing buffs from your raid is a deal breaker.

Please change the way this works. Just make it so that pets can't be affected by AOE buffs.
  • Lightninvash
    Lightninvash
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    Never done a trial but people use pets in trials o.o thought they were useless
  • Transairion
    Transairion
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    -1

    The solution to "pets stealing buffs" should not automatically be to further nerf pets by making them unable to be buffed/healed/whatever else.

    Just increase the number of beings affected by buffs to 24 (group limit max and well over trial limit) rather than 12, or give pets a separate counter so their being buffed doesn't take from players: or give players priority in buffs, whatever works.

    Don't further nerf pets, they're already considered unviable and you want to make them worse?
    Edited by Transairion on August 4, 2016 1:36PM
  • Dymence
    Dymence
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    Never done a trial but people use pets in trials o.o thought they were useless

    They might gain a purpose with necropotence.
    -1

    The solution to "pets stealing buffs" should not automatically be to further nerf pets by making them unable to be buffed/healed/whatever else.

    Just increase the number of beings affected by buffs to 24 (group limit max and well over trial limit) rather than 12, or give pets a separate counter so their being buffed doesn't take from players: or give players priority in buffs, whatever works.

    Don't further nerf pets, they're already considered unviable and you want to make them worse?

    Increasing the number of people affected is a no-go I assume because of PvP. Having pets rely on buffs to be stronger is not the solution. Last I heard, they aren't scaling with CP, so that's a start. Improving their damage is another option.
  • UltimaJoe777
    UltimaJoe777
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    Summoned Shades can get buffed? :o

    Personally I'd be happy just to see Twilight Matriarch have at least 10k Health... That's the only change I want. Also something more useful to Twilight Tormentor.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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